Merge pull request #472 from thecodingmachine/hotfix/privateAnonymousLogin
FIX: couldn't access to an anonymous private map
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commit
699d5f418a
@ -33,7 +33,7 @@ class ConnectionManager {
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const room = new Room(window.location.pathname + window.location.hash);
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return Promise.resolve(room);
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} else if (connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
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} else if (connexionType === GameConnexionTypes.organization || connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
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const localUser = localUserStore.getLocalUser();
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if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) {
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@ -57,18 +57,6 @@ class ConnectionManager {
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}
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const room = new Room(roomId);
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return Promise.resolve(room);
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} else if (connexionType == GameConnexionTypes.organization) {
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const localUser = localUserStore.getLocalUser();
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if (localUser) {
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this.localUser = localUser;
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await this.verifyToken(localUser.jwtToken);
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const room = new Room(window.location.pathname + window.location.hash);
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return Promise.resolve(room);
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} else {
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//todo: find some kind of fallback?
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return Promise.reject('Could not find a user in localstorage');
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}
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}
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return Promise.reject('Invalid URL');
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@ -31,7 +31,8 @@ export class EntryScene extends Scene {
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create() {
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gameManager.init(this.scene).then(() => {
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this.scene.start(LoginSceneName);
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}).catch(() => {
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}).catch((err) => {
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console.error(err)
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this.scene.start(FourOFourSceneName, {
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url: window.location.pathname.toString()
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});
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