calculate cost for exit tiles

This commit is contained in:
Hanusiak Piotr
2022-02-10 17:15:33 +01:00
parent aa9b5e37c7
commit 65fb15704e
6 changed files with 427 additions and 10 deletions
+18 -3
View File
@@ -8,19 +8,26 @@ export class PathfindingManager {
private grid: number[][];
private tileDimensions: { width: number; height: number };
constructor(scene: Phaser.Scene, collisionsGrid: number[][], tileDimensions: { width: number; height: number }) {
constructor(
scene: Phaser.Scene,
collisionsGrid: number[][],
walkingCostGrid: number[][],
tileDimensions: { width: number; height: number }
) {
this.scene = scene;
this.easyStar = new EasyStar.js();
this.easyStar.enableDiagonals();
// this.easyStar.enableDiagonals();
this.grid = collisionsGrid;
this.tileDimensions = tileDimensions;
this.setEasyStarGrid(collisionsGrid);
this.setWalkingCostGrid(walkingCostGrid);
}
public setCollisionGrid(collisionGrid: number[][]): void {
public setCollisionGrid(collisionGrid: number[][], walkingCostGrid: number[][]): void {
this.setEasyStarGrid(collisionGrid);
this.setWalkingCostGrid(walkingCostGrid);
}
public async findPath(
@@ -115,6 +122,14 @@ export class PathfindingManager {
this.easyStar.setAcceptableTiles([0]); // zeroes are walkable
}
private setWalkingCostGrid(grid: number[][]): void {
for (let y = 0; y < grid.length; y += 1) {
for (let x = 0; x < grid[y].length; x += 1) {
this.easyStar.setAdditionalPointCost(x, y, grid[y][x]);
}
}
}
private logGridToTheConsole(grid: number[][]): void {
let rowNumber = 0;
for (const row of grid) {