Adding display / hide of layout buttons when a meet start / ends
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@ -18,7 +18,7 @@ import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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import {RemotePlayer} from "../Entity/RemotePlayer";
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import {Queue} from 'queue-typescript';
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import {SimplePeer} from "../../WebRtc/SimplePeer";
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import {SimplePeer, UserSimplePeer} from "../../WebRtc/SimplePeer";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
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import {loadAllLayers} from "../Entity/body_character";
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@ -227,6 +227,19 @@ export class GameScene extends Phaser.Scene {
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// When connection is performed, let's connect SimplePeer
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this.simplePeer = new SimplePeer(this.connection);
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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onConnect(user: UserSimplePeer) {
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self.presentationModeSprite.setVisible(true);
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self.chatModeSprite.setVisible(true);
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},
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onDisconnect(userId: string) {
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if (self.simplePeer.getNbConnections() === 0) {
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self.presentationModeSprite.setVisible(false);
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self.chatModeSprite.setVisible(false);
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}
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}
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})
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this.scene.wake();
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this.scene.sleep(ReconnectingSceneName);
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@ -374,19 +387,20 @@ export class GameScene extends Phaser.Scene {
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}, 500);
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}
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// FIXME: handle display / hide based on number of cameras connected
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this.presentationModeSprite = this.add.sprite(2, this.game.renderer.height - 2, 'layout_modes', 0);
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this.presentationModeSprite.setScrollFactor(0, 0);
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this.presentationModeSprite.setOrigin(0, 1);
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this.presentationModeSprite.setInteractive();
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this.presentationModeSprite.setVisible(false);
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this.presentationModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
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this.chatModeSprite = this.add.sprite(36, this.game.renderer.height - 2, 'layout_modes', 3);
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this.chatModeSprite.setScrollFactor(0, 0);
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this.chatModeSprite.setOrigin(0, 1);
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this.chatModeSprite.setInteractive();
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this.chatModeSprite.setVisible(false);
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this.chatModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
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// FIXME: change this to use the class for input
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// FIXME: change this to use the UserInputManager class for input
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this.input.keyboard.on('keyup-' + 'M', () => {
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this.switchLayoutMode();
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});
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@ -14,6 +14,12 @@ export interface UserSimplePeer{
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initiator?: boolean;
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}
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export interface PeerConnectionListener {
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onConnect(user: UserSimplePeer): void;
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onDisconnect(userId: string): void;
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}
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/**
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* This class manages connections to all the peers in the same group as me.
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*/
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@ -24,6 +30,7 @@ export class SimplePeer {
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private PeerConnectionArray: Map<string, SimplePeerNamespace.Instance> = new Map<string, SimplePeerNamespace.Instance>();
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private readonly updateLocalStreamCallback: (media: MediaStream) => void;
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private readonly peerConnectionListeners: Array<PeerConnectionListener> = new Array<PeerConnectionListener>();
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constructor(Connection: Connection, WebRtcRoomId: string = "test-webrtc") {
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this.Connection = Connection;
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@ -34,6 +41,14 @@ export class SimplePeer {
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this.initialise();
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}
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public registerPeerConnectionListener(peerConnectionListener: PeerConnectionListener) {
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this.peerConnectionListeners.push(peerConnectionListener);
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}
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public getNbConnections(): number {
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return this.PeerConnectionArray.size;
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}
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/**
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* permit to listen when user could start visio
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*/
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@ -182,6 +197,10 @@ export class SimplePeer {
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});
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this.addMedia(user.userId);
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for (let peerConnectionListener of this.peerConnectionListeners) {
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peerConnectionListener.onConnect(user);
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}
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}
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/**
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@ -203,6 +222,9 @@ export class SimplePeer {
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peer.destroy();
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this.PeerConnectionArray.delete(userId)
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//console.log('Nb users in peerConnectionArray '+this.PeerConnectionArray.size);
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for (let peerConnectionListener of this.peerConnectionListeners) {
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peerConnectionListener.onDisconnect(userId);
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}
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} catch (err) {
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console.error("closeConnection", err)
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}
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