Add documentation and CHANGELOG

Modify error message
This commit is contained in:
GRL 2021-07-07 17:06:23 +02:00
parent 41c60579a6
commit 64c569c42f
3 changed files with 4 additions and 7 deletions

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@ -10,12 +10,12 @@
- New scripting API features :
- Use `WA.room.showLayer(): void` to show a layer
- Use `WA.room.hideLayer(): void` to hide a layer
- Use `WA.room.setProperty() : void` to add or change existing property of a layer
- Use `WA.room.setProperty() : void` to add, delete or change existing property of a layer
- Use `WA.player.onPlayerMove(): void` to track the movement of the current player
- Use `WA.room.getCurrentUser(): Promise<User>` to get the ID, name and tags of the current player
- Use `WA.room.getCurrentRoom(): Promise<Room>` to get the ID, JSON map file, url of the map of the current room and the layer where the current player started
- Use `WA.ui.registerMenuCommand(): void` to add a custom menu
- Use `WA.room.setTiles(): void` to change an array of tiles
- Use `WA.room.setTiles(): void` to add, delete or change an array of tiles
- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
## Version 1.4.3 - 1.4.4 - 1.4.5

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@ -134,6 +134,7 @@ If `tile` is a string, it's not the id of the tile but the value of the property
**Important !** : If you use `tile` as a number, be sure to add the `firstgid` of the tileset of the tile that you want to the id of the tile in Tiled Editor.
Note: If you want to unset a tile, use `setTiles` with `tile` set to `null`.
Example :
```javascript

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@ -239,11 +239,7 @@ export class GameMap {
console.error("The tile '" + tile + "' that you want to place doesn't exist.");
}
} else {
console.error(
"The layer '" +
layer +
"' that you want to change is not a tilelayer. Tile can only be put in tilelayer."
);
console.error("The layer '" + layer + "' does not exist (or is not a tilelaye).");
}
}