Add documentation and CHANGELOG
Modify error message
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- New scripting API features :
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- New scripting API features :
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- Use `WA.room.showLayer(): void` to show a layer
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- Use `WA.room.showLayer(): void` to show a layer
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- Use `WA.room.hideLayer(): void` to hide a layer
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- Use `WA.room.hideLayer(): void` to hide a layer
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- Use `WA.room.setProperty() : void` to add or change existing property of a layer
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- Use `WA.room.setProperty() : void` to add, delete or change existing property of a layer
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- Use `WA.player.onPlayerMove(): void` to track the movement of the current player
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- Use `WA.player.onPlayerMove(): void` to track the movement of the current player
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- Use `WA.room.getCurrentUser(): Promise<User>` to get the ID, name and tags of the current player
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- Use `WA.room.getCurrentUser(): Promise<User>` to get the ID, name and tags of the current player
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- Use `WA.room.getCurrentRoom(): Promise<Room>` to get the ID, JSON map file, url of the map of the current room and the layer where the current player started
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- Use `WA.room.getCurrentRoom(): Promise<Room>` to get the ID, JSON map file, url of the map of the current room and the layer where the current player started
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- Use `WA.ui.registerMenuCommand(): void` to add a custom menu
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- Use `WA.ui.registerMenuCommand(): void` to add a custom menu
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- Use `WA.room.setTiles(): void` to change an array of tiles
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- Use `WA.room.setTiles(): void` to add, delete or change an array of tiles
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- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
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- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
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## Version 1.4.3 - 1.4.4 - 1.4.5
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## Version 1.4.3 - 1.4.4 - 1.4.5
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@ -134,6 +134,7 @@ If `tile` is a string, it's not the id of the tile but the value of the property
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**Important !** : If you use `tile` as a number, be sure to add the `firstgid` of the tileset of the tile that you want to the id of the tile in Tiled Editor.
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**Important !** : If you use `tile` as a number, be sure to add the `firstgid` of the tileset of the tile that you want to the id of the tile in Tiled Editor.
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Note: If you want to unset a tile, use `setTiles` with `tile` set to `null`.
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Example :
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Example :
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```javascript
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```javascript
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@ -239,11 +239,7 @@ export class GameMap {
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console.error("The tile '" + tile + "' that you want to place doesn't exist.");
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console.error("The tile '" + tile + "' that you want to place doesn't exist.");
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}
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}
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} else {
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} else {
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console.error(
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console.error("The layer '" + layer + "' does not exist (or is not a tilelaye).");
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"The layer '" +
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layer +
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"' that you want to change is not a tilelayer. Tile can only be put in tilelayer."
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);
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}
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}
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}
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}
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