remove the GameSceneInterface from LoginScene
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@@ -6,8 +6,8 @@ import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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export const GameSceneName = "GameScene";
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export enum Textures {
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Rock = 'rock',
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Player = 'playerModel',
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Map = 'map'
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}
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@@ -32,7 +32,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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constructor() {
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super({
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key: "GameScene"
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key: GameSceneName
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});
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this.GameManager = gameManager;
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this.Terrains = [];
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