Fix prettier issue (2)

This commit is contained in:
CEC 2022-04-19 17:55:16 +02:00
parent fe54217f64
commit 60ec09836b

View File

@ -9,15 +9,15 @@
let logo = gameManager?.currentStartedRoom?.loginSceneLogo ?? logoImg; let logo = gameManager?.currentStartedRoom?.loginSceneLogo ?? logoImg;
import reload from "../images/reload.png"; import reload from "../images/reload.png";
import external from "../images/external-link.png"; import external from "../images/external-link.png";
import {connectionManager} from "../../Connexion/ConnectionManager"; import { connectionManager } from "../../Connexion/ConnectionManager";
let errorScreen = get(errorScreenStore); let errorScreen = get(errorScreenStore);
if(!errorScreen.buttonTitle && errorScreen.urlToRedirect) window.location.replace(errorScreen.urlToRedirect); if (!errorScreen.buttonTitle && errorScreen.urlToRedirect) window.location.replace(errorScreen.urlToRedirect);
function click() { function click() {
if (errorScreen.urlToRedirect) { if (errorScreen.urlToRedirect) {
if (errorScreen.urlToRedirect === '/login') void connectionManager.logout(); if (errorScreen.urlToRedirect === "/login") void connectionManager.logout();
else window.location.replace(errorScreen.urlToRedirect); else window.location.replace(errorScreen.urlToRedirect);
} else if (errorScreen.type === "redirect" && window.history.length > 2) history.back(); } else if (errorScreen.type === "redirect" && window.history.length > 2) history.back();
else window.location.reload(); else window.location.reload();