Merge branch 'develop' of github.com:thecodingmachine/workadventure into loadTileset
This commit is contained in:
commit
5f7361156b
@ -28,7 +28,7 @@
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- Use `WA.state.[any variable]: unknown` to access directly any variable (this is a shortcut to using `WA.state.loadVariable` and `WA.state.saveVariable`)
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- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
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- The text chat was redesigned to be prettier and to use more features :
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- The chat is now persistent bewteen discussions and always accesible
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- The chat is now persistent between discussions and always accessible
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- The chat now tracks incoming and outcoming users in your conversation
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- The chat allows your to see the visit card of users
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- You can close the chat window with the escape key
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@ -104,6 +104,15 @@ export class GameRoom {
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public getUserById(id: number): User | undefined {
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return this.users.get(id);
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}
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public getUsersByUuid(uuid: string): User[] {
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const userList: User[] = [];
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for (const user of this.users.values()) {
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if (user.uuid === uuid) {
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userList.push(user);
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}
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}
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return userList;
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}
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public join(socket: UserSocket, joinRoomMessage: JoinRoomMessage): User {
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const positionMessage = joinRoomMessage.getPositionmessage();
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@ -57,7 +57,7 @@ const roomManager: IRoomManagerServer = {
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room = gameRoom;
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user = myUser;
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} else {
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//Connexion may have been closed before the init was finished, so we have to manually disconnect the user.
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//Connection may have been closed before the init was finished, so we have to manually disconnect the user.
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socketManager.leaveRoom(gameRoom, myUser);
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}
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})
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@ -701,8 +701,8 @@ export class SocketManager {
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return;
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}
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const recipient = room.getUserByUuid(recipientUuid);
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if (recipient === undefined) {
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const recipients = room.getUsersByUuid(recipientUuid);
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if (recipients.length === 0) {
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console.error(
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"In sendAdminMessage, could not find user with id '" +
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recipientUuid +
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@ -711,6 +711,7 @@ export class SocketManager {
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return;
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}
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for (const recipient of recipients) {
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const sendUserMessage = new SendUserMessage();
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sendUserMessage.setMessage(message);
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sendUserMessage.setType("ban"); //todo: is the type correct?
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@ -720,6 +721,7 @@ export class SocketManager {
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recipient.socket.write(serverToClientMessage);
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}
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}
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public async banUser(roomId: string, recipientUuid: string, message: string): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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@ -732,8 +734,8 @@ export class SocketManager {
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return;
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}
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const recipient = room.getUserByUuid(recipientUuid);
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if (recipient === undefined) {
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const recipients = room.getUsersByUuid(recipientUuid);
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if (recipients.length === 0) {
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console.error(
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"In banUser, could not find user with id '" +
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recipientUuid +
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@ -742,6 +744,7 @@ export class SocketManager {
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return;
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}
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for (const recipient of recipients) {
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// Let's leave the room now.
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room.leave(recipient);
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@ -756,6 +759,7 @@ export class SocketManager {
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recipient.socket.write(serverToClientMessage);
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recipient.socket.end();
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}
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}
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async sendAdminRoomMessage(roomId: string, message: string) {
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const room = await this.roomsPromises.get(roomId);
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@ -56,7 +56,7 @@ A few things to notice:
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## Building walls and "collidable" areas
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By default, the characters can traverse any tiles. If you want to prevent your characeter from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
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By default, the characters can traverse any tiles. If you want to prevent your character from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
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To make a tile "collidable", you should:
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@ -4,8 +4,11 @@
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import ChatMessageForm from './ChatMessageForm.svelte';
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import ChatElement from './ChatElement.svelte';
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import {afterUpdate, beforeUpdate} from "svelte";
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import {HtmlUtils} from "../../WebRtc/HtmlUtils";
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let listDom: HTMLElement;
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let chatWindowElement: HTMLElement;
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let handleFormBlur: { blur():void };
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let autoscroll: boolean;
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beforeUpdate(() => {
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@ -16,6 +19,12 @@
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if (autoscroll) listDom.scrollTo(0, listDom.scrollHeight);
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});
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function onClick(event: MouseEvent) {
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if (HtmlUtils.isClickedOutside(event, chatWindowElement)) {
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handleFormBlur.blur();
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}
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}
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function closeChat() {
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chatVisibilityStore.set(false);
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}
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@ -26,10 +35,10 @@
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}
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</script>
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<svelte:window on:keydown={onKeyDown}/>
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<svelte:window on:keydown={onKeyDown} on:click={onClick}/>
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<aside class="chatWindow" transition:fly="{{ x: -1000, duration: 500 }}">
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<aside class="chatWindow" transition:fly="{{ x: -1000, duration: 500 }}" bind:this={chatWindowElement}>
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<p class="close-icon" on:click={closeChat}>×</p>
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<section class="messagesList" bind:this={listDom}>
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<ul>
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@ -40,7 +49,7 @@
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</ul>
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</section>
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<section class="messageForm">
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<ChatMessageForm></ChatMessageForm>
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<ChatMessageForm bind:handleForm={handleFormBlur}></ChatMessageForm>
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</section>
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</aside>
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@ -7,13 +7,14 @@
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export let message: ChatMessage;
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export let line: number;
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const chatStyleLink = "color: white; text-decoration: underline;";
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$: author = message.author as PlayerInterface;
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$: targets = message.targets || [];
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$: texts = message.text || [];
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function urlifyText(text: string): string {
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return HtmlUtils.urlify(text)
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return HtmlUtils.urlify(text, chatStyleLink);
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}
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function renderDate(date: Date) {
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return date.toLocaleTimeString(navigator.language, {
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@ -1,6 +1,12 @@
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<script lang="ts">
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import {chatMessagesStore, chatInputFocusStore} from "../../Stores/ChatStore";
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export const handleForm = {
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blur() {
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inputElement.blur();
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}
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}
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let inputElement: HTMLElement;
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let newMessageText = '';
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function onFocus() {
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@ -18,7 +24,7 @@
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</script>
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<form on:submit|preventDefault={saveMessage}>
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<input type="text" bind:value={newMessageText} placeholder="Enter your message..." on:focus={onFocus} on:blur={onBlur} >
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<input type="text" bind:value={newMessageText} placeholder="Enter your message..." on:focus={onFocus} on:blur={onBlur} bind:this={inputElement}>
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<button type="submit">
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<img src="/static/images/send.png" alt="Send" width="20">
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</button>
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@ -107,7 +107,7 @@ export const createLoadingPromise = (
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loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
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const errorCallback = (file: { src: string }) => {
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if (file.src !== playerResourceDescriptor.img) return;
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console.error("failed loading player ressource: ", playerResourceDescriptor);
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console.error("failed loading player resource: ", playerResourceDescriptor);
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rej(playerResourceDescriptor);
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loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
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loadPlugin.off("loaderror", errorCallback);
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@ -193,7 +193,7 @@ export class GameScene extends DirtyScene {
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private popUpElements: Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
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private originalMapUrl: string | undefined;
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private pinchManager: PinchManager | undefined;
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private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
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private mapTransitioning: boolean = false; //used to prevent transitions happening at the same time.
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private emoteManager!: EmoteManager;
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private preloading: boolean = true;
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private startPositionCalculator!: StartPositionCalculator;
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@ -435,7 +435,7 @@ export class GameScene extends DirtyScene {
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this.characterLayers = gameManager.getCharacterLayers();
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this.companion = gameManager.getCompanion();
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//initalise map
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//initialise map
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this.Map = this.add.tilemap(this.MapUrlFile);
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const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
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this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
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@ -45,7 +45,7 @@ export class StartPositionCalculator {
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/**
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*
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* @param selectedLayer this is always the layer that is selected with the hash in the url
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* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} didnt yield any start points
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* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} did not yield any start points
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*/
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public initPositionFromLayerName(selectedOrDefaultLayer: string | null, selectedLayer: string | null) {
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if (!selectedOrDefaultLayer) {
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@ -73,7 +73,7 @@ export class StartPositionCalculator {
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/**
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*
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* @param selectedLayer this is always the layer that is selected with the hash in the url
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* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} didnt yield any start points
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* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} did not yield any start points
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*/
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private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, selectedLayer: string | null): PositionInterface {
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const tiles = selectedOrDefaultLayer.data;
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@ -244,6 +244,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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update(time: number, delta: number): void {
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if (this.lazyloadingAttempt) {
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this.moveLayers();
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this.doMoveCursorHorizontally(this.moveHorizontally);
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this.lazyloadingAttempt = false;
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}
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@ -21,7 +21,7 @@ export enum UserInputEvent {
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}
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//we cannot use a map structure so we have to create a replacment
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//we cannot use a map structure so we have to create a replacement
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export class ActiveEventList {
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private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
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@ -31,7 +31,7 @@ export class HtmlUtils {
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return p.innerHTML;
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}
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public static urlify(text: string): string {
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public static urlify(text: string, style: string = ""): string {
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const urlRegex = /(https?:\/\/[^\s]+)/g;
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text = HtmlUtils.escapeHtml(text);
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return text.replace(urlRegex, (url: string) => {
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@ -40,10 +40,19 @@ export class HtmlUtils {
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link.target = "_blank";
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const text = document.createTextNode(url);
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link.appendChild(text);
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link.setAttribute("style", style);
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return link.outerHTML;
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});
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}
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public static isClickedInside(event: MouseEvent, target: HTMLElement): boolean {
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return !!event.composedPath().find((et) => et === target);
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}
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public static isClickedOutside(event: MouseEvent, target: HTMLElement): boolean {
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return !this.isClickedInside(event, target);
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}
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private static isHtmlElement<T extends HTMLElement>(elem: HTMLElement | null): elem is T {
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return elem !== null;
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}
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@ -295,7 +295,7 @@ export class SimplePeer {
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// I do understand the method closeConnection is called twice, but I don't understand how they manage to run in parallel.
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peer.destroy();
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//Comment this peer connexion because if we delete and try to reshare screen, the RTCPeerConnection send renegociate event. This array will be remove when user left circle discussion
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//Comment this peer connection because if we delete and try to reshare screen, the RTCPeerConnection send renegotiate event. This array will be remove when user left circle discussion
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/*if(!this.PeerScreenSharingConnectionArray.delete(userId)){
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throw 'Couln\'t delete peer screen sharing connexion';
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}*/
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@ -370,14 +370,14 @@ export class SimplePeer {
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console.error(
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'Could not find peer whose ID is "' + data.userId + '" in receiveWebrtcScreenSharingSignal'
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);
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console.info("Attempt to create new peer connexion");
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console.info("Attempt to create new peer connection");
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if (stream) {
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this.sendLocalScreenSharingStreamToUser(data.userId, stream);
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}
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}
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} catch (e) {
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console.error(`receiveWebrtcSignal => ${data.userId}`, e);
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//Comment this peer connexion because if we delete and try to reshare screen, the RTCPeerConnection send renegociate event. This array will be remove when user left circle discussion
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//Comment this peer connection because if we delete and try to reshare screen, the RTCPeerConnection send renegotiate event. This array will be remove when user left circle discussion
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//this.PeerScreenSharingConnectionArray.delete(data.userId);
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this.receiveWebrtcScreenSharingSignal(data);
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}
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@ -485,7 +485,7 @@ export class SimplePeer {
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if (!PeerConnectionScreenSharing.isReceivingScreenSharingStream()) {
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PeerConnectionScreenSharing.destroy();
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//Comment this peer connexion because if we delete and try to reshare screen, the RTCPeerConnection send renegociate event. This array will be remove when user left circle discussion
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//Comment this peer connection because if we delete and try to reshare screen, the RTCPeerConnection send renegotiate event. This array will be remove when user left circle discussion
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//this.PeerScreenSharingConnectionArray.delete(userId);
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}
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}
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@ -8,19 +8,19 @@ describe("getRessourceDescriptor()", () => {
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expect(desc.img).toEqual('url');
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});
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it(", if given a string as parameter, should search trough hardcoded values", () => {
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it(", if given a string as parameter, should search through hardcoded values", () => {
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const desc = getRessourceDescriptor('male1');
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expect(desc.name).toEqual('male1');
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expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
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});
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it(", if given a string as parameter, should search trough hardcoded values (bis)", () => {
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it(", if given a string as parameter, should search through hardcoded values (bis)", () => {
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const desc = getRessourceDescriptor('color_2');
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expect(desc.name).toEqual('color_2');
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expect(desc.img).toEqual("resources/customisation/character_color/character_color1.png");
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});
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it(", if given a descriptor without url as parameter, should search trough hardcoded values", () => {
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it(", if given a descriptor without url as parameter, should search through hardcoded values", () => {
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const desc = getRessourceDescriptor({name: 'male1', img: ''});
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expect(desc.name).toEqual('male1');
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expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
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@ -176,7 +176,7 @@ Tuomo Untinen CC-BY-3.0
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Casper Nilsson
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- Asain themed shrine including red lantern
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- Asian themed shrine including red lantern
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- foodog statue
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- Toro
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- Cherry blossom tree
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@ -463,7 +463,7 @@ export class SocketManager implements ZoneEventListener {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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} catch (e) {
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console.error("An error occured while generating the Jitsi JWT token: ", e);
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console.error("An error occurred while generating the Jitsi JWT token: ", e);
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}
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}
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||||
|
Loading…
Reference in New Issue
Block a user