Merge branch 'develop' of github.com:thecodingmachine/workadventure into loadTileset
This commit is contained in:
commit
5f7361156b
@ -28,7 +28,7 @@
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|||||||
- Use `WA.state.[any variable]: unknown` to access directly any variable (this is a shortcut to using `WA.state.loadVariable` and `WA.state.saveVariable`)
|
- Use `WA.state.[any variable]: unknown` to access directly any variable (this is a shortcut to using `WA.state.loadVariable` and `WA.state.saveVariable`)
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||||||
- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
|
- Users blocking now relies on UUID rather than ID. A blocked user that leaves a room and comes back will stay blocked.
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- The text chat was redesigned to be prettier and to use more features :
|
- The text chat was redesigned to be prettier and to use more features :
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- The chat is now persistent bewteen discussions and always accesible
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- The chat is now persistent between discussions and always accessible
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- The chat now tracks incoming and outcoming users in your conversation
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- The chat now tracks incoming and outcoming users in your conversation
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- The chat allows your to see the visit card of users
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- The chat allows your to see the visit card of users
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- You can close the chat window with the escape key
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- You can close the chat window with the escape key
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@ -104,6 +104,15 @@ export class GameRoom {
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public getUserById(id: number): User | undefined {
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public getUserById(id: number): User | undefined {
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return this.users.get(id);
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return this.users.get(id);
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}
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}
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public getUsersByUuid(uuid: string): User[] {
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const userList: User[] = [];
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for (const user of this.users.values()) {
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if (user.uuid === uuid) {
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userList.push(user);
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}
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}
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return userList;
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}
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public join(socket: UserSocket, joinRoomMessage: JoinRoomMessage): User {
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public join(socket: UserSocket, joinRoomMessage: JoinRoomMessage): User {
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const positionMessage = joinRoomMessage.getPositionmessage();
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const positionMessage = joinRoomMessage.getPositionmessage();
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@ -21,7 +21,7 @@ interface ZoneDescriptor {
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}
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}
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|
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export class PositionNotifier {
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export class PositionNotifier {
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// TODO: we need a way to clean the zones if noone is in the zone and noone listening (to free memory!)
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// TODO: we need a way to clean the zones if no one is in the zone and no one listening (to free memory!)
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|
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private zones: Zone[][] = [];
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private zones: Zone[][] = [];
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@ -57,7 +57,7 @@ const roomManager: IRoomManagerServer = {
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room = gameRoom;
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room = gameRoom;
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user = myUser;
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user = myUser;
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} else {
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} else {
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//Connexion may have been closed before the init was finished, so we have to manually disconnect the user.
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//Connection may have been closed before the init was finished, so we have to manually disconnect the user.
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socketManager.leaveRoom(gameRoom, myUser);
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socketManager.leaveRoom(gameRoom, myUser);
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}
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}
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})
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})
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@ -701,8 +701,8 @@ export class SocketManager {
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return;
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return;
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}
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}
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|
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const recipient = room.getUserByUuid(recipientUuid);
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const recipients = room.getUsersByUuid(recipientUuid);
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if (recipient === undefined) {
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if (recipients.length === 0) {
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console.error(
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console.error(
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"In sendAdminMessage, could not find user with id '" +
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"In sendAdminMessage, could not find user with id '" +
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recipientUuid +
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recipientUuid +
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@ -711,14 +711,16 @@ export class SocketManager {
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return;
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return;
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}
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}
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const sendUserMessage = new SendUserMessage();
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for (const recipient of recipients) {
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sendUserMessage.setMessage(message);
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const sendUserMessage = new SendUserMessage();
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sendUserMessage.setType("ban"); //todo: is the type correct?
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sendUserMessage.setMessage(message);
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sendUserMessage.setType("ban"); //todo: is the type correct?
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const serverToClientMessage = new ServerToClientMessage();
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setSendusermessage(sendUserMessage);
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serverToClientMessage.setSendusermessage(sendUserMessage);
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recipient.socket.write(serverToClientMessage);
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recipient.socket.write(serverToClientMessage);
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}
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}
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}
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|
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public async banUser(roomId: string, recipientUuid: string, message: string): Promise<void> {
|
public async banUser(roomId: string, recipientUuid: string, message: string): Promise<void> {
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@ -732,8 +734,8 @@ export class SocketManager {
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return;
|
return;
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}
|
}
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|
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const recipient = room.getUserByUuid(recipientUuid);
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const recipients = room.getUsersByUuid(recipientUuid);
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if (recipient === undefined) {
|
if (recipients.length === 0) {
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console.error(
|
console.error(
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"In banUser, could not find user with id '" +
|
"In banUser, could not find user with id '" +
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recipientUuid +
|
recipientUuid +
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@ -742,19 +744,21 @@ export class SocketManager {
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|||||||
return;
|
return;
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}
|
}
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|
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// Let's leave the room now.
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for (const recipient of recipients) {
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room.leave(recipient);
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// Let's leave the room now.
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|
room.leave(recipient);
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|
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const banUserMessage = new BanUserMessage();
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const banUserMessage = new BanUserMessage();
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banUserMessage.setMessage(message);
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banUserMessage.setMessage(message);
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banUserMessage.setType("banned");
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banUserMessage.setType("banned");
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|
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const serverToClientMessage = new ServerToClientMessage();
|
const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setBanusermessage(banUserMessage);
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serverToClientMessage.setBanusermessage(banUserMessage);
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|
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// Let's close the connection when the user is banned.
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// Let's close the connection when the user is banned.
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recipient.socket.write(serverToClientMessage);
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recipient.socket.write(serverToClientMessage);
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recipient.socket.end();
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recipient.socket.end();
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|
}
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}
|
}
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|
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async sendAdminRoomMessage(roomId: string, message: string) {
|
async sendAdminRoomMessage(roomId: string, message: string) {
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|
@ -56,7 +56,7 @@ A few things to notice:
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|
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## Building walls and "collidable" areas
|
## Building walls and "collidable" areas
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|
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By default, the characters can traverse any tiles. If you want to prevent your characeter from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
|
By default, the characters can traverse any tiles. If you want to prevent your character from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
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|
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To make a tile "collidable", you should:
|
To make a tile "collidable", you should:
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|
@ -3,9 +3,12 @@
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import { chatMessagesStore, chatVisibilityStore } from "../../Stores/ChatStore";
|
import { chatMessagesStore, chatVisibilityStore } from "../../Stores/ChatStore";
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import ChatMessageForm from './ChatMessageForm.svelte';
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import ChatMessageForm from './ChatMessageForm.svelte';
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import ChatElement from './ChatElement.svelte';
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import ChatElement from './ChatElement.svelte';
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import { afterUpdate, beforeUpdate } from "svelte";
|
import {afterUpdate, beforeUpdate} from "svelte";
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|
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
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|
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let listDom: HTMLElement;
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let listDom: HTMLElement;
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let chatWindowElement: HTMLElement;
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let handleFormBlur: { blur():void };
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let autoscroll: boolean;
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let autoscroll: boolean;
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|
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beforeUpdate(() => {
|
beforeUpdate(() => {
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@ -16,6 +19,12 @@
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if (autoscroll) listDom.scrollTo(0, listDom.scrollHeight);
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if (autoscroll) listDom.scrollTo(0, listDom.scrollHeight);
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||||||
});
|
});
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||||||
|
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||||||
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function onClick(event: MouseEvent) {
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|
if (HtmlUtils.isClickedOutside(event, chatWindowElement)) {
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handleFormBlur.blur();
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|
}
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|
}
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|
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function closeChat() {
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function closeChat() {
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chatVisibilityStore.set(false);
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chatVisibilityStore.set(false);
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}
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}
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@ -26,10 +35,10 @@
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|||||||
}
|
}
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</script>
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</script>
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|
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<svelte:window on:keydown={onKeyDown}/>
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<svelte:window on:keydown={onKeyDown} on:click={onClick}/>
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|
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||||||
|
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<aside class="chatWindow" transition:fly="{{ x: -1000, duration: 500 }}">
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<aside class="chatWindow" transition:fly="{{ x: -1000, duration: 500 }}" bind:this={chatWindowElement}>
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<p class="close-icon" on:click={closeChat}>×</p>
|
<p class="close-icon" on:click={closeChat}>×</p>
|
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<section class="messagesList" bind:this={listDom}>
|
<section class="messagesList" bind:this={listDom}>
|
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<ul>
|
<ul>
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@ -40,7 +49,7 @@
|
|||||||
</ul>
|
</ul>
|
||||||
</section>
|
</section>
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<section class="messageForm">
|
<section class="messageForm">
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<ChatMessageForm></ChatMessageForm>
|
<ChatMessageForm bind:handleForm={handleFormBlur}></ChatMessageForm>
|
||||||
</section>
|
</section>
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</aside>
|
</aside>
|
||||||
|
|
||||||
|
@ -7,13 +7,14 @@
|
|||||||
|
|
||||||
export let message: ChatMessage;
|
export let message: ChatMessage;
|
||||||
export let line: number;
|
export let line: number;
|
||||||
|
const chatStyleLink = "color: white; text-decoration: underline;";
|
||||||
|
|
||||||
$: author = message.author as PlayerInterface;
|
$: author = message.author as PlayerInterface;
|
||||||
$: targets = message.targets || [];
|
$: targets = message.targets || [];
|
||||||
$: texts = message.text || [];
|
$: texts = message.text || [];
|
||||||
|
|
||||||
function urlifyText(text: string): string {
|
function urlifyText(text: string): string {
|
||||||
return HtmlUtils.urlify(text)
|
return HtmlUtils.urlify(text, chatStyleLink);
|
||||||
}
|
}
|
||||||
function renderDate(date: Date) {
|
function renderDate(date: Date) {
|
||||||
return date.toLocaleTimeString(navigator.language, {
|
return date.toLocaleTimeString(navigator.language, {
|
||||||
|
@ -1,6 +1,12 @@
|
|||||||
<script lang="ts">
|
<script lang="ts">
|
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import {chatMessagesStore, chatInputFocusStore} from "../../Stores/ChatStore";
|
import {chatMessagesStore, chatInputFocusStore} from "../../Stores/ChatStore";
|
||||||
|
|
||||||
|
export const handleForm = {
|
||||||
|
blur() {
|
||||||
|
inputElement.blur();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let inputElement: HTMLElement;
|
||||||
let newMessageText = '';
|
let newMessageText = '';
|
||||||
|
|
||||||
function onFocus() {
|
function onFocus() {
|
||||||
@ -18,7 +24,7 @@
|
|||||||
</script>
|
</script>
|
||||||
|
|
||||||
<form on:submit|preventDefault={saveMessage}>
|
<form on:submit|preventDefault={saveMessage}>
|
||||||
<input type="text" bind:value={newMessageText} placeholder="Enter your message..." on:focus={onFocus} on:blur={onBlur} >
|
<input type="text" bind:value={newMessageText} placeholder="Enter your message..." on:focus={onFocus} on:blur={onBlur} bind:this={inputElement}>
|
||||||
<button type="submit">
|
<button type="submit">
|
||||||
<img src="/static/images/send.png" alt="Send" width="20">
|
<img src="/static/images/send.png" alt="Send" width="20">
|
||||||
</button>
|
</button>
|
||||||
|
@ -107,7 +107,7 @@ export const createLoadingPromise = (
|
|||||||
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
|
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
|
||||||
const errorCallback = (file: { src: string }) => {
|
const errorCallback = (file: { src: string }) => {
|
||||||
if (file.src !== playerResourceDescriptor.img) return;
|
if (file.src !== playerResourceDescriptor.img) return;
|
||||||
console.error("failed loading player ressource: ", playerResourceDescriptor);
|
console.error("failed loading player resource: ", playerResourceDescriptor);
|
||||||
rej(playerResourceDescriptor);
|
rej(playerResourceDescriptor);
|
||||||
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
|
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
|
||||||
loadPlugin.off("loaderror", errorCallback);
|
loadPlugin.off("loaderror", errorCallback);
|
||||||
|
@ -193,7 +193,7 @@ export class GameScene extends DirtyScene {
|
|||||||
private popUpElements: Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
|
private popUpElements: Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
|
||||||
private originalMapUrl: string | undefined;
|
private originalMapUrl: string | undefined;
|
||||||
private pinchManager: PinchManager | undefined;
|
private pinchManager: PinchManager | undefined;
|
||||||
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
|
private mapTransitioning: boolean = false; //used to prevent transitions happening at the same time.
|
||||||
private emoteManager!: EmoteManager;
|
private emoteManager!: EmoteManager;
|
||||||
private preloading: boolean = true;
|
private preloading: boolean = true;
|
||||||
private startPositionCalculator!: StartPositionCalculator;
|
private startPositionCalculator!: StartPositionCalculator;
|
||||||
@ -435,7 +435,7 @@ export class GameScene extends DirtyScene {
|
|||||||
this.characterLayers = gameManager.getCharacterLayers();
|
this.characterLayers = gameManager.getCharacterLayers();
|
||||||
this.companion = gameManager.getCompanion();
|
this.companion = gameManager.getCompanion();
|
||||||
|
|
||||||
//initalise map
|
//initialise map
|
||||||
this.Map = this.add.tilemap(this.MapUrlFile);
|
this.Map = this.add.tilemap(this.MapUrlFile);
|
||||||
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
|
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
|
||||||
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
|
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
|
||||||
|
@ -45,7 +45,7 @@ export class StartPositionCalculator {
|
|||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @param selectedLayer this is always the layer that is selected with the hash in the url
|
* @param selectedLayer this is always the layer that is selected with the hash in the url
|
||||||
* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} didnt yield any start points
|
* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} did not yield any start points
|
||||||
*/
|
*/
|
||||||
public initPositionFromLayerName(selectedOrDefaultLayer: string | null, selectedLayer: string | null) {
|
public initPositionFromLayerName(selectedOrDefaultLayer: string | null, selectedLayer: string | null) {
|
||||||
if (!selectedOrDefaultLayer) {
|
if (!selectedOrDefaultLayer) {
|
||||||
@ -73,7 +73,7 @@ export class StartPositionCalculator {
|
|||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @param selectedLayer this is always the layer that is selected with the hash in the url
|
* @param selectedLayer this is always the layer that is selected with the hash in the url
|
||||||
* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} didnt yield any start points
|
* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} did not yield any start points
|
||||||
*/
|
*/
|
||||||
private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, selectedLayer: string | null): PositionInterface {
|
private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, selectedLayer: string | null): PositionInterface {
|
||||||
const tiles = selectedOrDefaultLayer.data;
|
const tiles = selectedOrDefaultLayer.data;
|
||||||
|
@ -244,6 +244,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||||||
update(time: number, delta: number): void {
|
update(time: number, delta: number): void {
|
||||||
if (this.lazyloadingAttempt) {
|
if (this.lazyloadingAttempt) {
|
||||||
this.moveLayers();
|
this.moveLayers();
|
||||||
|
this.doMoveCursorHorizontally(this.moveHorizontally);
|
||||||
this.lazyloadingAttempt = false;
|
this.lazyloadingAttempt = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -21,7 +21,7 @@ export enum UserInputEvent {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//we cannot use a map structure so we have to create a replacment
|
//we cannot use a map structure so we have to create a replacement
|
||||||
export class ActiveEventList {
|
export class ActiveEventList {
|
||||||
private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
|
private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
|
||||||
|
|
||||||
|
@ -274,12 +274,12 @@ export const mediaStreamConstraintsStore = derived(
|
|||||||
currentAudioConstraint = false;
|
currentAudioConstraint = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable webcam for privacy reasons (the game is not visible and we were talking to noone)
|
// Disable webcam for privacy reasons (the game is not visible and we were talking to no one)
|
||||||
if ($privacyShutdownStore === true) {
|
if ($privacyShutdownStore === true) {
|
||||||
currentVideoConstraint = false;
|
currentVideoConstraint = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable webcam for energy reasons (the user is not moving and we are talking to noone)
|
// Disable webcam for energy reasons (the user is not moving and we are talking to no one)
|
||||||
if ($cameraEnergySavingStore === true) {
|
if ($cameraEnergySavingStore === true) {
|
||||||
currentVideoConstraint = false;
|
currentVideoConstraint = false;
|
||||||
currentAudioConstraint = false;
|
currentAudioConstraint = false;
|
||||||
|
@ -31,7 +31,7 @@ export class HtmlUtils {
|
|||||||
return p.innerHTML;
|
return p.innerHTML;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static urlify(text: string): string {
|
public static urlify(text: string, style: string = ""): string {
|
||||||
const urlRegex = /(https?:\/\/[^\s]+)/g;
|
const urlRegex = /(https?:\/\/[^\s]+)/g;
|
||||||
text = HtmlUtils.escapeHtml(text);
|
text = HtmlUtils.escapeHtml(text);
|
||||||
return text.replace(urlRegex, (url: string) => {
|
return text.replace(urlRegex, (url: string) => {
|
||||||
@ -40,10 +40,19 @@ export class HtmlUtils {
|
|||||||
link.target = "_blank";
|
link.target = "_blank";
|
||||||
const text = document.createTextNode(url);
|
const text = document.createTextNode(url);
|
||||||
link.appendChild(text);
|
link.appendChild(text);
|
||||||
|
link.setAttribute("style", style);
|
||||||
return link.outerHTML;
|
return link.outerHTML;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static isClickedInside(event: MouseEvent, target: HTMLElement): boolean {
|
||||||
|
return !!event.composedPath().find((et) => et === target);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static isClickedOutside(event: MouseEvent, target: HTMLElement): boolean {
|
||||||
|
return !this.isClickedInside(event, target);
|
||||||
|
}
|
||||||
|
|
||||||
private static isHtmlElement<T extends HTMLElement>(elem: HTMLElement | null): elem is T {
|
private static isHtmlElement<T extends HTMLElement>(elem: HTMLElement | null): elem is T {
|
||||||
return elem !== null;
|
return elem !== null;
|
||||||
}
|
}
|
||||||
|
@ -295,7 +295,7 @@ export class SimplePeer {
|
|||||||
// I do understand the method closeConnection is called twice, but I don't understand how they manage to run in parallel.
|
// I do understand the method closeConnection is called twice, but I don't understand how they manage to run in parallel.
|
||||||
peer.destroy();
|
peer.destroy();
|
||||||
|
|
||||||
//Comment this peer connexion because if we delete and try to reshare screen, the RTCPeerConnection send renegociate event. This array will be remove when user left circle discussion
|
//Comment this peer connection because if we delete and try to reshare screen, the RTCPeerConnection send renegotiate event. This array will be remove when user left circle discussion
|
||||||
/*if(!this.PeerScreenSharingConnectionArray.delete(userId)){
|
/*if(!this.PeerScreenSharingConnectionArray.delete(userId)){
|
||||||
throw 'Couln\'t delete peer screen sharing connexion';
|
throw 'Couln\'t delete peer screen sharing connexion';
|
||||||
}*/
|
}*/
|
||||||
@ -370,14 +370,14 @@ export class SimplePeer {
|
|||||||
console.error(
|
console.error(
|
||||||
'Could not find peer whose ID is "' + data.userId + '" in receiveWebrtcScreenSharingSignal'
|
'Could not find peer whose ID is "' + data.userId + '" in receiveWebrtcScreenSharingSignal'
|
||||||
);
|
);
|
||||||
console.info("Attempt to create new peer connexion");
|
console.info("Attempt to create new peer connection");
|
||||||
if (stream) {
|
if (stream) {
|
||||||
this.sendLocalScreenSharingStreamToUser(data.userId, stream);
|
this.sendLocalScreenSharingStreamToUser(data.userId, stream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error(`receiveWebrtcSignal => ${data.userId}`, e);
|
console.error(`receiveWebrtcSignal => ${data.userId}`, e);
|
||||||
//Comment this peer connexion because if we delete and try to reshare screen, the RTCPeerConnection send renegociate event. This array will be remove when user left circle discussion
|
//Comment this peer connection because if we delete and try to reshare screen, the RTCPeerConnection send renegotiate event. This array will be remove when user left circle discussion
|
||||||
//this.PeerScreenSharingConnectionArray.delete(data.userId);
|
//this.PeerScreenSharingConnectionArray.delete(data.userId);
|
||||||
this.receiveWebrtcScreenSharingSignal(data);
|
this.receiveWebrtcScreenSharingSignal(data);
|
||||||
}
|
}
|
||||||
@ -485,7 +485,7 @@ export class SimplePeer {
|
|||||||
|
|
||||||
if (!PeerConnectionScreenSharing.isReceivingScreenSharingStream()) {
|
if (!PeerConnectionScreenSharing.isReceivingScreenSharingStream()) {
|
||||||
PeerConnectionScreenSharing.destroy();
|
PeerConnectionScreenSharing.destroy();
|
||||||
//Comment this peer connexion because if we delete and try to reshare screen, the RTCPeerConnection send renegociate event. This array will be remove when user left circle discussion
|
//Comment this peer connection because if we delete and try to reshare screen, the RTCPeerConnection send renegotiate event. This array will be remove when user left circle discussion
|
||||||
//this.PeerScreenSharingConnectionArray.delete(userId);
|
//this.PeerScreenSharingConnectionArray.delete(userId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,19 +8,19 @@ describe("getRessourceDescriptor()", () => {
|
|||||||
expect(desc.img).toEqual('url');
|
expect(desc.img).toEqual('url');
|
||||||
});
|
});
|
||||||
|
|
||||||
it(", if given a string as parameter, should search trough hardcoded values", () => {
|
it(", if given a string as parameter, should search through hardcoded values", () => {
|
||||||
const desc = getRessourceDescriptor('male1');
|
const desc = getRessourceDescriptor('male1');
|
||||||
expect(desc.name).toEqual('male1');
|
expect(desc.name).toEqual('male1');
|
||||||
expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
|
expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
|
||||||
});
|
});
|
||||||
|
|
||||||
it(", if given a string as parameter, should search trough hardcoded values (bis)", () => {
|
it(", if given a string as parameter, should search through hardcoded values (bis)", () => {
|
||||||
const desc = getRessourceDescriptor('color_2');
|
const desc = getRessourceDescriptor('color_2');
|
||||||
expect(desc.name).toEqual('color_2');
|
expect(desc.name).toEqual('color_2');
|
||||||
expect(desc.img).toEqual("resources/customisation/character_color/character_color1.png");
|
expect(desc.img).toEqual("resources/customisation/character_color/character_color1.png");
|
||||||
});
|
});
|
||||||
|
|
||||||
it(", if given a descriptor without url as parameter, should search trough hardcoded values", () => {
|
it(", if given a descriptor without url as parameter, should search through hardcoded values", () => {
|
||||||
const desc = getRessourceDescriptor({name: 'male1', img: ''});
|
const desc = getRessourceDescriptor({name: 'male1', img: ''});
|
||||||
expect(desc.name).toEqual('male1');
|
expect(desc.name).toEqual('male1');
|
||||||
expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
|
expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
|
||||||
|
@ -176,7 +176,7 @@ Tuomo Untinen CC-BY-3.0
|
|||||||
|
|
||||||
Casper Nilsson
|
Casper Nilsson
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
- Asain themed shrine including red lantern
|
- Asian themed shrine including red lantern
|
||||||
- foodog statue
|
- foodog statue
|
||||||
- Toro
|
- Toro
|
||||||
- Cherry blossom tree
|
- Cherry blossom tree
|
||||||
|
@ -21,7 +21,7 @@ interface ZoneDescriptor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export class PositionDispatcher {
|
export class PositionDispatcher {
|
||||||
// TODO: we need a way to clean the zones if noone is in the zone and noone listening (to free memory!)
|
// TODO: we need a way to clean the zones if no one is in the zone and no one listening (to free memory!)
|
||||||
|
|
||||||
private zones: Zone[][] = [];
|
private zones: Zone[][] = [];
|
||||||
|
|
||||||
|
@ -463,7 +463,7 @@ export class SocketManager implements ZoneEventListener {
|
|||||||
|
|
||||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error("An error occured while generating the Jitsi JWT token: ", e);
|
console.error("An error occurred while generating the Jitsi JWT token: ", e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user