added basic WA.camera commands
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import * as tg from "generic-type-guard";
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export const isCameraSetPositionEvent = new tg.IsInterface()
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.withProperties({
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x: tg.isNumber,
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y: tg.isNumber,
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width: tg.isNumber,
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height: tg.isNumber,
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smooth: tg.isBoolean,
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})
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.get();
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/**
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* A message sent from the iFrame to the game to change the camera position.
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*/
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export type CameraSetPositionEvent = tg.GuardedType<typeof isCameraSetPositionEvent>;
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