Permit to dissociate data by room
- Update share room id. - Join room when a scene is loaded. - Add a room in constant variable.
This commit is contained in:
parent
27c6034661
commit
5f11b065e1
@ -1,7 +1,7 @@
|
||||
import {Application, Request, Response} from "express";
|
||||
import Jwt from "jsonwebtoken";
|
||||
import {BAD_REQUEST, OK} from "http-status-codes";
|
||||
import {SECRET_KEY, ROOM} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
|
||||
import {SECRET_KEY, ROOM_STARTED, URL_ROOM_STARTED} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
|
||||
import { uuid } from 'uuidv4';
|
||||
|
||||
export class AuthenticateController{
|
||||
@ -23,15 +23,11 @@ export class AuthenticateController{
|
||||
}
|
||||
//TODO check user email for The Coding Machine game
|
||||
let userId = uuid();
|
||||
let token = Jwt.sign({email: param.email, roomId: ROOM, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
|
||||
let token = Jwt.sign({email: param.email, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
|
||||
return res.status(OK).send({
|
||||
token: token,
|
||||
roomId: ROOM,
|
||||
startedRoom: {key: ROOM_STARTED, url: URL_ROOM_STARTED},
|
||||
userId: userId,
|
||||
maps: [
|
||||
"floor0",
|
||||
"floor1"
|
||||
]
|
||||
});
|
||||
});
|
||||
}
|
||||
|
@ -104,6 +104,15 @@ export class IoSocketController {
|
||||
return socket.emit(SockerIoEvent.MESSAGE_ERROR, JSON.stringify({message: messageUserPosition.message}))
|
||||
}
|
||||
|
||||
if((socket as ExSocketInterface).roomId === messageUserPosition.roomId){
|
||||
return;
|
||||
}
|
||||
|
||||
//lease previous room
|
||||
if((socket as ExSocketInterface).roomId){
|
||||
socket.leave((socket as ExSocketInterface).roomId);
|
||||
}
|
||||
|
||||
//join user in room
|
||||
socket.join(messageUserPosition.roomId);
|
||||
|
||||
@ -308,7 +317,7 @@ export class IoSocketController {
|
||||
}
|
||||
arrayMap.forEach((value: any) => {
|
||||
let roomId = value[0];
|
||||
this.Io.in(roomId).emit(SockerIoEvent.USER_POSITION, JSON.stringify(arrayMap));
|
||||
this.Io.in(roomId).emit(SockerIoEvent.USER_POSITION, JSON.stringify(value));
|
||||
});
|
||||
this.seTimeOutInProgress = setTimeout(() => {
|
||||
this.shareUsersPosition();
|
||||
|
@ -2,6 +2,7 @@ import express from "express";
|
||||
import path from "path";
|
||||
import {Application, Request, Response} from "express";
|
||||
import {OK} from "http-status-codes";
|
||||
import {ROOM_STARTED, ROOMS, URL_ROOM_STARTED} from "../Enum/EnvironmentVariable";
|
||||
|
||||
export class MapController {
|
||||
App: Application;
|
||||
@ -20,11 +21,8 @@ export class MapController {
|
||||
getMpas() {
|
||||
this.App.get("/maps", (req: Request, res: Response) => {
|
||||
return res.status(OK).send({
|
||||
mapStart: {key: "floor0", url: "/map/files/Floor0"},
|
||||
maps: [
|
||||
{key: "floor0", url: "/map/files/Floor0"},
|
||||
{key: "floor1", url: "/map/files/Floor1"},
|
||||
]
|
||||
mapStart: {key: ROOM_STARTED, url: URL_ROOM_STARTED},
|
||||
maps: ROOMS
|
||||
});
|
||||
});
|
||||
}
|
||||
|
@ -1,11 +1,18 @@
|
||||
const SECRET_KEY = process.env.SECRET_KEY || "THECODINGMACHINE_SECRET_KEY";
|
||||
const ROOM = process.env.ROOM || "THECODINGMACHINE";
|
||||
const ROOM_STARTED = "floor0";
|
||||
const URL_ROOM_STARTED = "/map/files/Floor0";
|
||||
const ROOMS = [
|
||||
{key: "floor0", url: "/map/files/Floor0"},
|
||||
{key: "floor1", url: "/map/files/Floor1"},
|
||||
]
|
||||
const MINIMUM_DISTANCE = process.env.MINIMUM_DISTANCE ? Number(process.env.MINIMUM_DISTANCE) : 64;
|
||||
const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS) : 48;
|
||||
|
||||
export {
|
||||
SECRET_KEY,
|
||||
ROOM,
|
||||
ROOM_STARTED,
|
||||
URL_ROOM_STARTED,
|
||||
ROOMS,
|
||||
MINIMUM_DISTANCE,
|
||||
GROUP_RADIUS
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ export interface ConnexionInterface {
|
||||
|
||||
joinARoom(roomId: string, character: string): void;
|
||||
|
||||
sharePosition(x: number, y: number, direction: string, character: string): void;
|
||||
sharePosition(x: number, y: number, direction: string, roomId: string, character: string): void;
|
||||
|
||||
positionOfAllUser(): void;
|
||||
|
||||
@ -182,7 +182,7 @@ export class Connexion implements ConnexionInterface {
|
||||
return Axios.post(`${API_URL}/login`, {email: this.email})
|
||||
.then((res) => {
|
||||
this.token = res.data.token;
|
||||
this.startedRoom = res.data.roomId;
|
||||
this.startedRoom = res.data.startedRoom.key;
|
||||
this.userId = res.data.userId;
|
||||
|
||||
this.socket = SocketIo(`${API_URL}`, {
|
||||
@ -195,7 +195,7 @@ export class Connexion implements ConnexionInterface {
|
||||
this.joinARoom(this.startedRoom, characterSelected);
|
||||
|
||||
//share your first position
|
||||
this.sharePosition(0, 0, characterSelected);
|
||||
this.sharePosition(0, 0, characterSelected, this.startedRoom);
|
||||
|
||||
this.positionOfAllUser();
|
||||
|
||||
@ -229,7 +229,7 @@ export class Connexion implements ConnexionInterface {
|
||||
joinARoom(roomId: string, character: string): void {
|
||||
let messageUserPosition = new MessageUserPosition(
|
||||
this.userId,
|
||||
this.startedRoom,
|
||||
roomId,
|
||||
new Point(0, 0),
|
||||
this.email,
|
||||
character
|
||||
@ -242,15 +242,16 @@ export class Connexion implements ConnexionInterface {
|
||||
* @param x
|
||||
* @param y
|
||||
* @param character
|
||||
* @param roomId
|
||||
* @param direction
|
||||
*/
|
||||
sharePosition(x : number, y : number, character : string, direction : string = "none") : void{
|
||||
sharePosition(x : number, y : number, character : string, roomId : string, direction : string = "none") : void{
|
||||
if(!this.socket){
|
||||
return;
|
||||
}
|
||||
let messageUserPosition = new MessageUserPosition(
|
||||
this.userId,
|
||||
ROOM[0],
|
||||
roomId,
|
||||
new Point(x, y, direction),
|
||||
this.email,
|
||||
character
|
||||
@ -276,10 +277,9 @@ export class Connexion implements ConnexionInterface {
|
||||
positionOfAllUser(): void {
|
||||
this.socket.on(EventMessage.USER_POSITION, (message: string) => {
|
||||
let dataList = JSON.parse(message);
|
||||
dataList.forEach((UserPositions: any) => {
|
||||
let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
|
||||
this.GameManager.shareUserPosition(listMessageUserPosition);
|
||||
});
|
||||
let UserPositions : Array<any> = Object.values(dataList);
|
||||
let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
|
||||
this.GameManager.shareUserPosition(listMessageUserPosition);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -71,6 +71,10 @@ export class GameManager {
|
||||
this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
|
||||
}
|
||||
|
||||
joinRoom(sceneKey : string, character: string){
|
||||
this.ConnexionInstance.joinARoom(sceneKey, character);
|
||||
}
|
||||
|
||||
/**
|
||||
* Share position in game
|
||||
* @param ListMessageUserPosition
|
||||
@ -120,7 +124,7 @@ export class GameManager {
|
||||
}
|
||||
|
||||
pushPlayerPosition(event: HasMovedEvent) {
|
||||
this.ConnexionInstance.sharePosition(event.x, event.y, event.character, event.direction);
|
||||
this.ConnexionInstance.sharePosition(event.x, event.y, event.character, this.currentGameScene.scene.key, event.direction);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -139,7 +139,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
|
||||
|
||||
|
||||
// Let's generate the circle for the group delimiter
|
||||
|
||||
//TODO they are error with cercle
|
||||
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
|
||||
if(!this.circleTexture || this.circleTexture.context){
|
||||
return;
|
||||
@ -268,6 +268,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
|
||||
//create collision
|
||||
this.createCollisionWithPlayer();
|
||||
this.createCollisionObject();
|
||||
|
||||
//join room
|
||||
this.GameManager.joinRoom(this.scene.key, this.CurrentPlayer.PlayerTexture);
|
||||
|
||||
//listen event to share position of user
|
||||
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user