Permit to dissociate data by room
- Update share room id. - Join room when a scene is loaded. - Add a room in constant variable.
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27c6034661
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@ -1,7 +1,7 @@
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import {Application, Request, Response} from "express";
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import {Application, Request, Response} from "express";
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import Jwt from "jsonwebtoken";
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import Jwt from "jsonwebtoken";
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import {BAD_REQUEST, OK} from "http-status-codes";
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import {BAD_REQUEST, OK} from "http-status-codes";
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import {SECRET_KEY, ROOM} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {SECRET_KEY, ROOM_STARTED, URL_ROOM_STARTED} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import { uuid } from 'uuidv4';
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import { uuid } from 'uuidv4';
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export class AuthenticateController{
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export class AuthenticateController{
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@ -23,15 +23,11 @@ export class AuthenticateController{
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}
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}
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//TODO check user email for The Coding Machine game
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//TODO check user email for The Coding Machine game
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let userId = uuid();
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let userId = uuid();
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let token = Jwt.sign({email: param.email, roomId: ROOM, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
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let token = Jwt.sign({email: param.email, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
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return res.status(OK).send({
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return res.status(OK).send({
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token: token,
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token: token,
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roomId: ROOM,
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startedRoom: {key: ROOM_STARTED, url: URL_ROOM_STARTED},
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userId: userId,
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userId: userId,
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maps: [
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"floor0",
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"floor1"
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]
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});
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});
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});
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});
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}
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}
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@ -104,6 +104,15 @@ export class IoSocketController {
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return socket.emit(SockerIoEvent.MESSAGE_ERROR, JSON.stringify({message: messageUserPosition.message}))
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return socket.emit(SockerIoEvent.MESSAGE_ERROR, JSON.stringify({message: messageUserPosition.message}))
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}
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}
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if((socket as ExSocketInterface).roomId === messageUserPosition.roomId){
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return;
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}
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//lease previous room
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if((socket as ExSocketInterface).roomId){
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socket.leave((socket as ExSocketInterface).roomId);
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}
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//join user in room
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//join user in room
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socket.join(messageUserPosition.roomId);
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socket.join(messageUserPosition.roomId);
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@ -308,7 +317,7 @@ export class IoSocketController {
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}
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}
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arrayMap.forEach((value: any) => {
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arrayMap.forEach((value: any) => {
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let roomId = value[0];
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let roomId = value[0];
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this.Io.in(roomId).emit(SockerIoEvent.USER_POSITION, JSON.stringify(arrayMap));
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this.Io.in(roomId).emit(SockerIoEvent.USER_POSITION, JSON.stringify(value));
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});
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});
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this.seTimeOutInProgress = setTimeout(() => {
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this.seTimeOutInProgress = setTimeout(() => {
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this.shareUsersPosition();
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this.shareUsersPosition();
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@ -2,6 +2,7 @@ import express from "express";
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import path from "path";
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import path from "path";
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import {Application, Request, Response} from "express";
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import {Application, Request, Response} from "express";
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import {OK} from "http-status-codes";
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import {OK} from "http-status-codes";
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import {ROOM_STARTED, ROOMS, URL_ROOM_STARTED} from "../Enum/EnvironmentVariable";
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export class MapController {
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export class MapController {
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App: Application;
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App: Application;
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@ -20,11 +21,8 @@ export class MapController {
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getMpas() {
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getMpas() {
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this.App.get("/maps", (req: Request, res: Response) => {
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this.App.get("/maps", (req: Request, res: Response) => {
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return res.status(OK).send({
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return res.status(OK).send({
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mapStart: {key: "floor0", url: "/map/files/Floor0"},
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mapStart: {key: ROOM_STARTED, url: URL_ROOM_STARTED},
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maps: [
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maps: ROOMS
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{key: "floor0", url: "/map/files/Floor0"},
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{key: "floor1", url: "/map/files/Floor1"},
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]
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});
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});
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});
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});
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}
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}
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@ -1,11 +1,18 @@
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const SECRET_KEY = process.env.SECRET_KEY || "THECODINGMACHINE_SECRET_KEY";
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const SECRET_KEY = process.env.SECRET_KEY || "THECODINGMACHINE_SECRET_KEY";
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const ROOM = process.env.ROOM || "THECODINGMACHINE";
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const ROOM_STARTED = "floor0";
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const URL_ROOM_STARTED = "/map/files/Floor0";
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const ROOMS = [
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{key: "floor0", url: "/map/files/Floor0"},
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{key: "floor1", url: "/map/files/Floor1"},
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]
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const MINIMUM_DISTANCE = process.env.MINIMUM_DISTANCE ? Number(process.env.MINIMUM_DISTANCE) : 64;
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const MINIMUM_DISTANCE = process.env.MINIMUM_DISTANCE ? Number(process.env.MINIMUM_DISTANCE) : 64;
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const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS) : 48;
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const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS) : 48;
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export {
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export {
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SECRET_KEY,
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SECRET_KEY,
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ROOM,
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ROOM_STARTED,
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URL_ROOM_STARTED,
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ROOMS,
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MINIMUM_DISTANCE,
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MINIMUM_DISTANCE,
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GROUP_RADIUS
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GROUP_RADIUS
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}
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}
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@ -147,7 +147,7 @@ export interface ConnexionInterface {
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joinARoom(roomId: string, character: string): void;
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joinARoom(roomId: string, character: string): void;
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sharePosition(x: number, y: number, direction: string, character: string): void;
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sharePosition(x: number, y: number, direction: string, roomId: string, character: string): void;
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positionOfAllUser(): void;
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positionOfAllUser(): void;
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@ -182,7 +182,7 @@ export class Connexion implements ConnexionInterface {
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return Axios.post(`${API_URL}/login`, {email: this.email})
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return Axios.post(`${API_URL}/login`, {email: this.email})
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.then((res) => {
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.then((res) => {
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this.token = res.data.token;
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this.token = res.data.token;
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this.startedRoom = res.data.roomId;
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this.startedRoom = res.data.startedRoom.key;
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this.userId = res.data.userId;
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this.userId = res.data.userId;
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this.socket = SocketIo(`${API_URL}`, {
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this.socket = SocketIo(`${API_URL}`, {
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@ -195,7 +195,7 @@ export class Connexion implements ConnexionInterface {
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this.joinARoom(this.startedRoom, characterSelected);
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this.joinARoom(this.startedRoom, characterSelected);
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//share your first position
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//share your first position
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this.sharePosition(0, 0, characterSelected);
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this.sharePosition(0, 0, characterSelected, this.startedRoom);
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this.positionOfAllUser();
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this.positionOfAllUser();
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@ -229,7 +229,7 @@ export class Connexion implements ConnexionInterface {
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joinARoom(roomId: string, character: string): void {
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joinARoom(roomId: string, character: string): void {
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let messageUserPosition = new MessageUserPosition(
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let messageUserPosition = new MessageUserPosition(
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this.userId,
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this.userId,
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this.startedRoom,
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roomId,
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new Point(0, 0),
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new Point(0, 0),
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this.email,
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this.email,
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character
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character
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@ -242,15 +242,16 @@ export class Connexion implements ConnexionInterface {
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* @param x
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* @param x
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* @param y
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* @param y
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* @param character
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* @param character
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* @param roomId
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* @param direction
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* @param direction
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*/
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*/
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sharePosition(x : number, y : number, character : string, direction : string = "none") : void{
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sharePosition(x : number, y : number, character : string, roomId : string, direction : string = "none") : void{
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if(!this.socket){
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if(!this.socket){
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return;
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return;
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}
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}
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let messageUserPosition = new MessageUserPosition(
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let messageUserPosition = new MessageUserPosition(
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this.userId,
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this.userId,
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ROOM[0],
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roomId,
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new Point(x, y, direction),
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new Point(x, y, direction),
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this.email,
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this.email,
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character
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character
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@ -276,11 +277,10 @@ export class Connexion implements ConnexionInterface {
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positionOfAllUser(): void {
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positionOfAllUser(): void {
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this.socket.on(EventMessage.USER_POSITION, (message: string) => {
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this.socket.on(EventMessage.USER_POSITION, (message: string) => {
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let dataList = JSON.parse(message);
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let dataList = JSON.parse(message);
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dataList.forEach((UserPositions: any) => {
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let UserPositions : Array<any> = Object.values(dataList);
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let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
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let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
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this.GameManager.shareUserPosition(listMessageUserPosition);
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this.GameManager.shareUserPosition(listMessageUserPosition);
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});
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});
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});
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}
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}
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private groupUpdatedOrCreated(): void {
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private groupUpdatedOrCreated(): void {
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@ -71,6 +71,10 @@ export class GameManager {
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this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
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this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
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}
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}
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joinRoom(sceneKey : string, character: string){
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this.ConnexionInstance.joinARoom(sceneKey, character);
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}
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/**
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/**
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* Share position in game
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* Share position in game
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* @param ListMessageUserPosition
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* @param ListMessageUserPosition
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@ -120,7 +124,7 @@ export class GameManager {
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}
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}
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pushPlayerPosition(event: HasMovedEvent) {
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pushPlayerPosition(event: HasMovedEvent) {
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this.ConnexionInstance.sharePosition(event.x, event.y, event.character, event.direction);
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this.ConnexionInstance.sharePosition(event.x, event.y, event.character, this.currentGameScene.scene.key, event.direction);
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}
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}
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}
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}
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@ -139,7 +139,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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// Let's generate the circle for the group delimiter
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// Let's generate the circle for the group delimiter
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//TODO they are error with cercle
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this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
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this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
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if(!this.circleTexture || this.circleTexture.context){
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if(!this.circleTexture || this.circleTexture.context){
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return;
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return;
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@ -268,6 +268,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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//create collision
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//create collision
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this.createCollisionWithPlayer();
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this.createCollisionWithPlayer();
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this.createCollisionObject();
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this.createCollisionObject();
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//join room
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this.GameManager.joinRoom(this.scene.key, this.CurrentPlayer.PlayerTexture);
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//listen event to share position of user
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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}
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}
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