Merge pull request #898 from thecodingmachine/touchZoom
FEATURE: add the ability to zoom in and out using touch screen
This commit is contained in:
commit
5dc2f0ac47
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front/dist/resources/objects/joystickSplitted.png
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front/dist/resources/objects/joystickSplitted.png
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front/dist/resources/objects/smallHandleFilledGrey.png
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front/dist/resources/objects/smallHandleFilledGrey.png
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35
front/src/Phaser/Components/MobileJoystick.ts
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35
front/src/Phaser/Components/MobileJoystick.ts
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@ -0,0 +1,35 @@
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import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
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const outOfScreenX = -1000;
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const outOfScreenY = -1000;
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//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
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export const joystickBaseKey = 'joystickBase';
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export const joystickBaseImg = 'resources/objects/joystickSplitted.png';
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export const joystickThumbKey = 'joystickThumb';
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export const joystickThumbImg = 'resources/objects/smallHandleFilledGrey.png';
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export class MobileJoystick extends VirtualJoystick {
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constructor(scene: Phaser.Scene) {
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super(scene, {
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x: outOfScreenX,
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y: outOfScreenY,
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radius: 20,
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base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(60, 60).setDepth(99999),
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thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(30, 30).setDepth(99999),
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enable: true,
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dir: "8dir",
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});
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this.scene.input.on('pointerdown', (pointer: { x: number; y: number; }) => {
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this.x = pointer.x;
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this.y = pointer.y;
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});
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this.scene.input.on('pointerup', () => {
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this.x = outOfScreenX;
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this.y = outOfScreenY;
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});
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}
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}
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@ -58,10 +58,6 @@ import {Room} from "../../Connexion/Room";
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import {jitsiFactory} from "../../WebRtc/JitsiFactory";
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import {urlManager} from "../../Url/UrlManager";
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import {audioManager} from "../../WebRtc/AudioManager";
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import {IVirtualJoystick} from "../../types";
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const {
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default: VirtualJoystick,
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} = require("phaser3-rex-plugins/plugins/virtualjoystick.js");
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import {PresentationModeIcon} from "../Components/PresentationModeIcon";
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import {ChatModeIcon} from "../Components/ChatModeIcon";
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import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
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@ -81,6 +77,9 @@ import DOMElement = Phaser.GameObjects.DOMElement;
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import {Subscription} from "rxjs";
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import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
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import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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@ -175,7 +174,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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private messageSubscription: Subscription|null = null;
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private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
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private originalMapUrl: string|undefined;
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public virtualJoystick!: IVirtualJoystick;
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constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
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super({
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@ -199,6 +197,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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//hook preload scene
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preload(): void {
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addLoader(this);
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const localUser = localUserStore.getLocalUser();
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const textures = localUser?.textures;
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if (textures) {
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@ -208,6 +207,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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this.load.image(openChatIconName, 'resources/objects/talk.png');
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if (touchScreenManager.supportTouchScreen) {
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this.load.image(joystickBaseKey, joystickBaseImg);
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this.load.image(joystickThumbKey, joystickThumbImg);
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}
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this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
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// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
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if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
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@ -254,8 +257,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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addLoader(this);
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}
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// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
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@ -358,6 +359,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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}
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
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const playerName = gameManager.getPlayerName();
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@ -411,26 +416,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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//initialise list of other player
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this.MapPlayers = this.physics.add.group({immovable: true});
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this.virtualJoystick = new VirtualJoystick(this, {
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x: this.game.renderer.width / 2,
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y: this.game.renderer.height / 2,
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radius: 20,
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base: this.add.circle(0, 0, 20),
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thumb: this.add.circle(0, 0, 10),
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enable: true,
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dir: "8dir",
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});
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this.virtualJoystick.visible = true;
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//create input to move
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mediaManager.setUserInputManager(this.userInputManager);
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this.userInputManager = new UserInputManager(this, this.virtualJoystick);
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// Listener event to reposition virtual joystick
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// whatever place you click in game area
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this.input.on('pointerdown', (pointer: { x: number; y: number; }) => {
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this.virtualJoystick.x = pointer.x;
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this.virtualJoystick.y = pointer.y;
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});
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this.userInputManager = new UserInputManager(this);
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if (localUserStore.getFullscreen()) {
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document.querySelector('body')?.requestFullscreen();
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@ -7,6 +7,8 @@ import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {SoundMeter} from "../Components/SoundMeter";
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import {SoundMeterSprite} from "../Components/SoundMeterSprite";
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import {HtmlUtils} from "../../WebRtc/HtmlUtils";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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export const EnableCameraSceneName = "EnableCameraScene";
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enum LoginTextures {
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@ -54,6 +56,10 @@ export class EnableCameraScene extends Phaser.Scene {
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}
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create() {
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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}
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this.textField = new TextField(this, this.game.renderer.width / 2, 20, 'Turn on your camera and microphone');
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Touch here\n\n or \n\nPress enter to start');
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@ -7,6 +7,8 @@ import {ResizableScene} from "./ResizableScene";
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import {isUserNameValid, maxUserNameLength} from "../../Connexion/LocalUser";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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@ -39,6 +41,9 @@ export class LoginScene extends ResizableScene {
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}
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create() {
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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}
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this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, maxUserNameLength, this.name,(text: string) => {
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this.name = text;
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@ -4,13 +4,14 @@ import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {EnableCameraSceneName} from "./EnableCameraScene";
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import {CustomizeSceneName} from "./CustomizeScene";
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import {ResizableScene} from "./ResizableScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {loadAllDefaultModels, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
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import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
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import {addLoader} from "../Components/Loader";
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {AbstractCharacterScene} from "./AbstractCharacterScene";
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import {areCharacterLayersValid} from "../../Connexion/LocalUser";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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//todo: put this constants in a dedicated file
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@ -66,6 +67,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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}
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create() {
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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}
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
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this.pressReturnField = new TextField(
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this,
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@ -8,6 +8,8 @@ import { EnableCameraSceneName } from "./EnableCameraScene";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
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import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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export const SelectCompanionSceneName = "SelectCompanionScene";
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@ -54,6 +56,10 @@ export class SelectCompanionScene extends ResizableScene {
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}
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create() {
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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}
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your companion');
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const confirmTouchAreaY = 115 + 32 * Math.ceil(this.companionModels.length / this.nbCharactersPerRow);
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22
front/src/Phaser/UserInput/PinchManager.ts
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22
front/src/Phaser/UserInput/PinchManager.ts
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@ -0,0 +1,22 @@
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import {Pinch} from "phaser3-rex-plugins/plugins/gestures.js";
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export class PinchManager {
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private scene: Phaser.Scene;
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private pinch!: any; // eslint-disable-line
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constructor(scene: Phaser.Scene) {
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this.scene = scene;
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this.pinch = new Pinch(scene);
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this.pinch.on('pinch', (pinch:any) => { // eslint-disable-line
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let newZoom = this.scene.cameras.main.zoom * pinch.scaleFactor;
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if (newZoom < 0.25) {
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newZoom = 0.25;
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} else if(newZoom > 2) {
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newZoom = 2;
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}
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this.scene.cameras.main.setZoom(newZoom);
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});
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}
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}
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@ -1,8 +1,7 @@
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import { Direction, IVirtualJoystick } from "../../types";
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import { Direction } from "../../types";
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import {GameScene} from "../Game/GameScene";
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const {
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default: VirtualJoystick,
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} = require("phaser3-rex-plugins/plugins/virtualjoystick.js");
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {MobileJoystick} from "../Components/MobileJoystick";
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interface UserInputManagerDatum {
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keyInstance: Phaser.Input.Keyboard.Key;
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@ -20,6 +19,7 @@ export enum UserInputEvent {
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JoystickMove,
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}
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//we cannot use a map structure so we have to create a replacment
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export class ActiveEventList {
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private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
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@ -44,17 +44,23 @@ export class UserInputManager {
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private Scene: GameScene;
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private isInputDisabled : boolean;
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private joystick : IVirtualJoystick;
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private joystick!: MobileJoystick;
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private joystickEvents = new ActiveEventList();
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private joystickForceThreshold = 60;
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private joystickForceAccuX = 0;
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private joystickForceAccuY = 0;
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constructor(Scene: GameScene, virtualJoystick: IVirtualJoystick) {
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constructor(Scene: GameScene) {
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this.Scene = Scene;
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this.isInputDisabled = false;
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this.initKeyBoardEvent();
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this.joystick = virtualJoystick;
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if (touchScreenManager.supportTouchScreen) {
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this.initVirtualJoystick();
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}
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}
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initVirtualJoystick() {
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this.joystick = new MobileJoystick(this.Scene);
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this.joystick.on("update", () => {
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this.joystickForceAccuX = this.joystick.forceX ? this.joystickForceAccuX : 0;
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this.joystickForceAccuY = this.joystick.forceY ? this.joystickForceAccuY : 0;
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@ -62,18 +68,18 @@ export class UserInputManager {
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for (const name in cursorKeys) {
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const key = cursorKeys[name as Direction];
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switch (name) {
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case "up":
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this.joystickEvents.set(UserInputEvent.MoveUp, key.isDown);
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break;
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case "left":
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this.joystickEvents.set(UserInputEvent.MoveLeft, key.isDown);
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break;
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case "down":
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this.joystickEvents.set(UserInputEvent.MoveDown, key.isDown);
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break;
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case "right":
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this.joystickEvents.set(UserInputEvent.MoveRight, key.isDown);
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break;
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case "up":
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this.joystickEvents.set(UserInputEvent.MoveUp, key.isDown);
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break;
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case "left":
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this.joystickEvents.set(UserInputEvent.MoveLeft, key.isDown);
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break;
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case "down":
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this.joystickEvents.set(UserInputEvent.MoveDown, key.isDown);
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break;
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case "right":
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this.joystickEvents.set(UserInputEvent.MoveRight, key.isDown);
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break;
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}
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}
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});
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@ -105,6 +111,7 @@ export class UserInputManager {
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this.Scene.input.keyboard.removeAllListeners();
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}
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//todo: should we also disable the joystick?
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disableControls(){
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this.Scene.input.keyboard.removeAllKeys();
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this.isInputDisabled = true;
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16
front/src/Touch/TouchScreenManager.ts
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16
front/src/Touch/TouchScreenManager.ts
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class TouchScreenManager {
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readonly supportTouchScreen:boolean;
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constructor() {
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this.supportTouchScreen = this.detectTouchscreen();
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}
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//found here: https://stackoverflow.com/questions/4817029/whats-the-best-way-to-detect-a-touch-screen-device-using-javascript#4819886
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detectTouchscreen(): boolean {
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return (('ontouchstart' in window) || (navigator.maxTouchPoints > 0) || (navigator.msMaxTouchPoints > 0));
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}
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}
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export const touchScreenManager = new TouchScreenManager();
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@ -2,7 +2,7 @@ import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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import "../dist/resources/style/index.scss";
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import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
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import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
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import {LoginScene} from "./Phaser/Login/LoginScene";
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import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
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import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
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@ -17,7 +17,6 @@ import {HelpCameraSettingsScene} from "./Phaser/Menu/HelpCameraSettingsScene";
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import {localUserStore} from "./Connexion/LocalUserStore";
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import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
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import {iframeListener} from "./Api/IframeListener";
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import {discussionManager} from "./WebRtc/DiscussionManager";
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const {width, height} = coWebsiteManager.getGameSize();
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12
front/src/rex-plugins.d.ts
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12
front/src/rex-plugins.d.ts
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declare module 'phaser3-rex-plugins/plugins/virtualjoystick.js' {
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const content: any; // eslint-disable-line
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export default content;
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}
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declare module 'phaser3-rex-plugins/plugins/gestures-plugin.js' {
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const content: any; // eslint-disable-line
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export default content;
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}
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declare module 'phaser3-rex-plugins/plugins/gestures.js' {
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export const Pinch: any; // eslint-disable-line
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}
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