Fine-tuning the @typescript-eslint/no-unused-vars rule
We now allow parameters to be unused. This is quite common in inherited methods. This allows removing a bunch of: //eslint-disable-next-line @typescript-eslint/no-unused-vars Also, "err" variables in catch MUST now be used and the special _exhaustiveCheck variable used in ":never" assigns can be unused.
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@@ -97,7 +97,6 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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});
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return;
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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this.camera.pan(setTo.x, setTo.y, duration, Easing.SineEaseOut, true, (camera, progress, x, y) => {
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if (this.cameraMode === CameraMode.Positioned) {
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this.waScaleManager.zoomModifier = currentZoomModifier + progress * zoomModifierChange;
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@@ -139,7 +138,6 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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this.emit(CameraManagerEvent.CameraUpdate, this.getCameraUpdateEventData());
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return;
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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this.camera.pan(focusOn.x, focusOn.y, duration, Easing.SineEaseOut, true, (camera, progress, x, y) => {
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this.waScaleManager.zoomModifier = currentZoomModifier + progress * zoomModifierChange;
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if (progress === 1) {
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@@ -1695,7 +1695,6 @@ ${escapedMessage}
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private createCollisionWithPlayer() {
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//add collision layer
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for (const phaserLayer of this.gameMap.phaserLayers) {
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => {
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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@@ -1746,11 +1745,9 @@ ${escapedMessage}
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emoteMenuStore.openEmoteMenu();
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}
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});
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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this.CurrentPlayer.on(Phaser.Input.Events.POINTER_OVER, (pointer: Phaser.Input.Pointer) => {
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this.CurrentPlayer.pointerOverOutline(0x365dff);
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});
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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this.CurrentPlayer.on(Phaser.Input.Events.POINTER_OUT, (pointer: Phaser.Input.Pointer) => {
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this.CurrentPlayer.pointerOutOutline();
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});
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@@ -1852,8 +1849,7 @@ ${escapedMessage}
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break;
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}
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default: {
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const tmp: never = event;
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const _exhaustiveCheck: never = event;
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}
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}
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}
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@@ -28,7 +28,7 @@ export class TexturesHelper {
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});
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} catch (error) {
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rt.destroy();
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throw new Error("Could not get the snapshot");
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throw new Error("Could not get the snapshot: " + error);
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}
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}
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@@ -112,7 +112,6 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.onResize();
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public update(time: number, dt: number): void {
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this.customWokaPreviewer.update();
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}
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@@ -13,6 +13,5 @@ export class EmptyScene extends Scene {
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create() {}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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update(time: number, delta: number): void {}
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}
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@@ -24,7 +24,6 @@ export class EnableCameraScene extends ResizableScene {
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public onResize(): void {}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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update(time: number, delta: number): void {}
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public login(): void {
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@@ -49,7 +49,6 @@ export class LoginScene extends ResizableScene {
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loginSceneVisibleStore.set(false);
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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update(time: number, delta: number): void {}
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public onResize(): void {}
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@@ -16,7 +16,6 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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gameObjects: Phaser.GameObjects.GameObject[],
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deltaX: number,
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deltaY: number,
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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deltaZ: number
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): void {
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this.gameScene.zoomByFactor(1 - (deltaY / 53) * 0.1);
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@@ -51,7 +50,6 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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});
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public handlePointerDownEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {}
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public handleSpaceKeyUpEvent(event: Event): Event {
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