Fine-tuning the @typescript-eslint/no-unused-vars rule

We now allow parameters to be unused. This is quite common in inherited methods.
This allows removing a bunch of: //eslint-disable-next-line @typescript-eslint/no-unused-vars
Also, "err" variables in catch MUST now be used and the special _exhaustiveCheck variable used in ":never" assigns can be unused.
This commit is contained in:
David Négrier
2022-04-22 17:46:02 +02:00
parent db11a465ef
commit 5cc97483e0
20 changed files with 15 additions and 76 deletions
-1
View File
@@ -294,7 +294,6 @@ class IframeListener {
handleMenuUnregisterEvent(iframeEvent.data.name);
} else {
// Keep the line below. It will throw an error if we forget to handle one of the possible values.
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const _exhaustiveCheck: never = iframeEvent;
}
}
-1
View File
@@ -88,7 +88,6 @@ export function createState(target: "global" | "player"): WorkadventureStateComm
}
return target.loadVariable(p.toString());
},
// eslint-disable-next-line @typescript-eslint/no-unused-vars
set(target: WorkadventureStateCommands, p: PropertyKey, value: unknown, receiver: unknown): boolean {
// Note: when using "set", there is no way to wait, so we ignore the return of the promise.
// User must use WA.state.saveVariable to have error message.
+2 -4
View File
@@ -303,8 +303,7 @@ export class RoomConnection implements RoomConnection {
}
default: {
// Security check: if we forget a "case", the line below will catch the error at compile-time.
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const tmp: never = subMessage;
const _exhaustiveCheck: never = subMessage;
}
}
}
@@ -491,8 +490,7 @@ export class RoomConnection implements RoomConnection {
}
default: {
// Security check: if we forget a "case", the line below will catch the error at compile-time.
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const tmp: never = message;
const _exhaustiveCheck: never = message;
}
}
};
-2
View File
@@ -97,7 +97,6 @@ export class CameraManager extends Phaser.Events.EventEmitter {
});
return;
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
this.camera.pan(setTo.x, setTo.y, duration, Easing.SineEaseOut, true, (camera, progress, x, y) => {
if (this.cameraMode === CameraMode.Positioned) {
this.waScaleManager.zoomModifier = currentZoomModifier + progress * zoomModifierChange;
@@ -139,7 +138,6 @@ export class CameraManager extends Phaser.Events.EventEmitter {
this.emit(CameraManagerEvent.CameraUpdate, this.getCameraUpdateEventData());
return;
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
this.camera.pan(focusOn.x, focusOn.y, duration, Easing.SineEaseOut, true, (camera, progress, x, y) => {
this.waScaleManager.zoomModifier = currentZoomModifier + progress * zoomModifierChange;
if (progress === 1) {
+1 -5
View File
@@ -1695,7 +1695,6 @@ ${escapedMessage}
private createCollisionWithPlayer() {
//add collision layer
for (const phaserLayer of this.gameMap.phaserLayers) {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => {
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
});
@@ -1746,11 +1745,9 @@ ${escapedMessage}
emoteMenuStore.openEmoteMenu();
}
});
// eslint-disable-next-line @typescript-eslint/no-unused-vars
this.CurrentPlayer.on(Phaser.Input.Events.POINTER_OVER, (pointer: Phaser.Input.Pointer) => {
this.CurrentPlayer.pointerOverOutline(0x365dff);
});
// eslint-disable-next-line @typescript-eslint/no-unused-vars
this.CurrentPlayer.on(Phaser.Input.Events.POINTER_OUT, (pointer: Phaser.Input.Pointer) => {
this.CurrentPlayer.pointerOutOutline();
});
@@ -1852,8 +1849,7 @@ ${escapedMessage}
break;
}
default: {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const tmp: never = event;
const _exhaustiveCheck: never = event;
}
}
}
+1 -1
View File
@@ -28,7 +28,7 @@ export class TexturesHelper {
});
} catch (error) {
rt.destroy();
throw new Error("Could not get the snapshot");
throw new Error("Could not get the snapshot: " + error);
}
}
-1
View File
@@ -112,7 +112,6 @@ export class CustomizeScene extends AbstractCharacterScene {
this.onResize();
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public update(time: number, dt: number): void {
this.customWokaPreviewer.update();
}
-1
View File
@@ -13,6 +13,5 @@ export class EmptyScene extends Scene {
create() {}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
update(time: number, delta: number): void {}
}
@@ -24,7 +24,6 @@ export class EnableCameraScene extends ResizableScene {
public onResize(): void {}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
update(time: number, delta: number): void {}
public login(): void {
-1
View File
@@ -49,7 +49,6 @@ export class LoginScene extends ResizableScene {
loginSceneVisibleStore.set(false);
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
update(time: number, delta: number): void {}
public onResize(): void {}
@@ -16,7 +16,6 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
gameObjects: Phaser.GameObjects.GameObject[],
deltaX: number,
deltaY: number,
// eslint-disable-next-line @typescript-eslint/no-unused-vars
deltaZ: number
): void {
this.gameScene.zoomByFactor(1 - (deltaY / 53) * 0.1);
@@ -51,7 +50,6 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
});
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public handlePointerDownEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {}
public handleSpaceKeyUpEvent(event: Event): Event {
-9
View File
@@ -14,15 +14,6 @@ export function getColorRgbFromHue(hue: number): { r: number; g: number; b: numb
return hsv_to_rgb(hue, 0.5, 0.95);
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
function stringToDouble(string: string): number {
let num = 1;
for (const char of string.split("")) {
num *= char.charCodeAt(0);
}
return (num % 255) / 255;
}
//todo: test this.
function hsv_to_rgb(hue: number, saturation: number, brightness: number): { r: number; g: number; b: number } {
const h_i = Math.floor(hue * 6);