Merge branch 'develop' of github.com:thecodingmachine/workadventure

This commit is contained in:
_Bastler
2022-01-07 09:59:00 +01:00
41 changed files with 538 additions and 278 deletions
+60 -38
View File
@@ -243,7 +243,7 @@ export class GameScene extends DirtyScene {
const textures = localUser?.textures;
if (textures) {
for (const texture of textures) {
loadCustomTexture(this.load, texture);
loadCustomTexture(this.load, texture).catch((e) => console.error(e));
}
}
@@ -270,7 +270,7 @@ export class GameScene extends DirtyScene {
this.load.on(
"filecomplete-tilemapJSON-" + this.MapUrlFile,
(key: string, type: string, data: unknown) => {
this.onMapLoad(data);
this.onMapLoad(data).catch((e) => console.error(e));
}
);
return;
@@ -294,14 +294,14 @@ export class GameScene extends DirtyScene {
this.load.on(
"filecomplete-tilemapJSON-" + this.MapUrlFile,
(key: string, type: string, data: unknown) => {
this.onMapLoad(data);
this.onMapLoad(data).catch((e) => console.error(e));
}
);
// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
// In this case, we check in the cache to see if the map is here and trigger the event manually.
if (this.cache.tilemap.exists(this.MapUrlFile)) {
const data = this.cache.tilemap.get(this.MapUrlFile);
this.onMapLoad(data);
this.onMapLoad(data).catch((e) => console.error(e));
}
return;
}
@@ -322,7 +322,7 @@ export class GameScene extends DirtyScene {
});
this.load.scenePlugin("AnimatedTiles", AnimatedTiles, "animatedTiles", "animatedTiles");
this.load.on("filecomplete-tilemapJSON-" + this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
this.onMapLoad(data).catch((e) => console.error(e));
});
//TODO strategy to add access token
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
@@ -330,7 +330,7 @@ export class GameScene extends DirtyScene {
// In this case, we check in the cache to see if the map is here and trigger the event manually.
if (this.cache.tilemap.exists(this.MapUrlFile)) {
const data = this.cache.tilemap.get(this.MapUrlFile);
this.onMapLoad(data);
this.onMapLoad(data).catch((e) => console.error(e));
}
//eslint-disable-next-line @typescript-eslint/no-explicit-any
@@ -408,21 +408,23 @@ export class GameScene extends DirtyScene {
this.load.on("complete", () => {
// FIXME: the factory might fail because the resources might not be loaded yet...
// We would need to add a loader ended event in addition to the createPromise
this.createPromise.then(async () => {
itemFactory.create(this);
this.createPromise
.then(async () => {
itemFactory.create(this);
const roomJoinedAnswer = await this.connectionAnswerPromise;
const roomJoinedAnswer = await this.connectionAnswerPromise;
for (const object of objectsOfType) {
// TODO: we should pass here a factory to create sprites (maybe?)
for (const object of objectsOfType) {
// TODO: we should pass here a factory to create sprites (maybe?)
// Do we have a state for this object?
const state = roomJoinedAnswer.items[ object.id ];
// Do we have a state for this object?
const state = roomJoinedAnswer.items[object.id];
const actionableItem = itemFactory.factory(this, object, state);
this.actionableItems.set(actionableItem.getId(), actionableItem);
}
});
const actionableItem = itemFactory.factory(this, object, state);
this.actionableItems.set(actionableItem.getId(), actionableItem);
}
})
.catch((e) => console.error(e));
});
}
}
@@ -503,11 +505,11 @@ export class GameScene extends DirtyScene {
if (exitSceneUrl !== undefined) {
this.loadNextGame(
Room.getRoomPathFromExitSceneUrl(exitSceneUrl, window.location.toString(), this.MapUrlFile)
);
).catch((e) => console.error(e));
}
const exitUrl = this.getExitUrl(layer);
if (exitUrl !== undefined) {
this.loadNextGameFromExitUrl(exitUrl);
this.loadNextGameFromExitUrl(exitUrl).catch((e) => console.error(e));
}
}
if (layer.type === "objectgroup") {
@@ -547,7 +549,7 @@ export class GameScene extends DirtyScene {
}
this.gameMap.exitUrls.forEach((exitUrl) => {
this.loadNextGameFromExitUrl(exitUrl);
this.loadNextGameFromExitUrl(exitUrl).catch((e) => console.error(e));
});
this.startPositionCalculator = new StartPositionCalculator(
@@ -568,7 +570,10 @@ export class GameScene extends DirtyScene {
mediaManager.setUserInputManager(this.userInputManager);
if (localUserStore.getFullscreen()) {
document.querySelector("body")?.requestFullscreen();
document
.querySelector("body")
?.requestFullscreen()
.catch((e) => console.error(e));
}
//notify game manager can to create currentUser in map
@@ -674,9 +679,16 @@ export class GameScene extends DirtyScene {
}
});
Promise.all([this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises]).then(() => {
this.scene.wake();
});
Promise.all([this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises])
.then(() => {
this.scene.wake();
})
.catch((e) =>
console.error(
"Some scripts failed to load ot the connection failed to establish to WorkAdventure server",
e
)
);
}
/**
@@ -876,7 +888,8 @@ export class GameScene extends DirtyScene {
// iframeListener.sendLeaveLayerEvent(layer.name);
// });
// });
});
})
.catch((e) => console.error(e));
}
//todo: into dedicated classes
@@ -929,7 +942,7 @@ export class GameScene extends DirtyScene {
if (newValue) {
this.onMapExit(
Room.getRoomPathFromExitSceneUrl(newValue as string, window.location.toString(), this.MapUrlFile)
);
).catch((e) => console.error(e));
} else {
setTimeout(() => {
layoutManagerActionStore.removeAction("roomAccessDenied");
@@ -938,7 +951,9 @@ export class GameScene extends DirtyScene {
});
this.gameMap.onPropertyChange(GameMapProperties.EXIT_URL, (newValue, oldValue) => {
if (newValue) {
this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString()));
this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString())).catch((e) =>
console.error(e)
);
} else {
setTimeout(() => {
layoutManagerActionStore.removeAction("roomAccessDenied");
@@ -1128,7 +1143,9 @@ export class GameScene extends DirtyScene {
this.iframeSubscriptionList.push(
iframeListener.playSoundStream.subscribe((playSoundEvent) => {
const url = new URL(playSoundEvent.url, this.MapUrlFile);
soundManager.playSound(this.load, this.sound, url.toString(), playSoundEvent.config);
soundManager
.playSound(this.load, this.sound, url.toString(), playSoundEvent.config)
.catch((e) => console.error(e));
})
);
@@ -1166,7 +1183,7 @@ export class GameScene extends DirtyScene {
this.iframeSubscriptionList.push(
iframeListener.loadSoundStream.subscribe((loadSoundEvent) => {
const url = new URL(loadSoundEvent.url, this.MapUrlFile);
soundManager.loadSound(this.load, this.sound, url.toString());
soundManager.loadSound(this.load, this.sound, url.toString()).catch((e) => console.error(e));
})
);
@@ -1177,11 +1194,15 @@ export class GameScene extends DirtyScene {
);
this.iframeSubscriptionList.push(
iframeListener.loadPageStream.subscribe((url: string) => {
this.loadNextGameFromExitUrl(url).then(() => {
this.events.once(EVENT_TYPE.POST_UPDATE, () => {
this.onMapExit(Room.getRoomPathFromExitUrl(url, window.location.toString()));
});
});
this.loadNextGameFromExitUrl(url)
.then(() => {
this.events.once(EVENT_TYPE.POST_UPDATE, () => {
this.onMapExit(Room.getRoomPathFromExitUrl(url, window.location.toString())).catch((e) =>
console.error(e)
);
});
})
.catch((e) => console.error(e));
})
);
let scriptedBubbleSprite: Sprite;
@@ -1450,7 +1471,7 @@ export class GameScene extends DirtyScene {
propertyValue: string | number | boolean | undefined
): void {
if (propertyName === GameMapProperties.EXIT_URL && typeof propertyValue === "string") {
this.loadNextGameFromExitUrl(propertyValue);
this.loadNextGameFromExitUrl(propertyValue).catch((e) => console.error(e));
}
this.gameMap.setLayerProperty(layerName, propertyName, propertyValue);
}
@@ -1535,7 +1556,7 @@ export class GameScene extends DirtyScene {
public cleanupClosingScene(): void {
// stop playing audio, close any open website, stop any open Jitsi
coWebsiteManager.closeCoWebsites();
coWebsiteManager.closeCoWebsites().catch((e) => console.error(e));
// Stop the script, if any
const scripts = this.getScriptUrls(this.mapFile);
for (const script of scripts) {
@@ -2077,10 +2098,11 @@ export class GameScene extends DirtyScene {
const jitsiUrl = allProps.get(GameMapProperties.JITSI_URL) as string | undefined;
const jitsiWidth = allProps.get(GameMapProperties.JITSI_WIDTH) as number | undefined;
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl, jitsiWidth);
const jitsiKeepCircle = allProps.get("jitsiKeepCircle") as boolean | false;
jitsiFactory
.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl, jitsiWidth)
.catch((e) => console.error(e));
this.connection?.setSilent(true);
mediaManager.hideGameOverlay();