Cleanup; pretty
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c96b65549f
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@ -224,19 +224,18 @@ export class GameRoom {
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} else {
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// If the user is part of a group:
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// should he leave the group?
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const leaveIfOutOfRadius = (user: User) => {
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if (user.group === undefined) {
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const users = user.group.getUsers().filter((u) => !u.hasFollowers() && !u.following);
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users.forEach((foreignUser: User) => {
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if (foreignUser.group === undefined) {
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return;
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}
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const usrPos = user.getPosition();
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const grpPos = user.group.getPosition();
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const usrPos = foreignUser.getPosition();
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const grpPos = foreignUser.group.getPosition();
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const distance = GameRoom.computeDistanceBetweenPositions(usrPos, grpPos);
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if (distance > this.groupRadius) {
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this.leaveGroup(user);
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this.leaveGroup(foreignUser);
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}
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};
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const users = user.group.getUsers().filter((u) => !u.hasFollowers() && !u.following);
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users.forEach((foreignUser) => leaveIfOutOfRadius(foreignUser));
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});
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}
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}
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@ -6,7 +6,9 @@ import { PositionNotifier } from "_Model/PositionNotifier";
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import { ServerDuplexStream } from "grpc";
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import {
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BatchMessage,
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CompanionMessage, FollowAbortMessage, FollowConfirmationMessage,
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CompanionMessage,
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FollowAbortMessage,
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FollowConfirmationMessage,
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PusherToBackMessage,
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ServerToClientMessage,
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SubMessage,
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@ -846,12 +846,13 @@ export class SocketManager {
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handleFollowConfirmationMessage(room: GameRoom, user: User, message: FollowConfirmationMessage) {
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const leader = room.getUserById(message.getLeader());
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if (!leader) {
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console.info('Could not find user "', message.getLeader(), '" while handling a follow confirmation in room "', room.roomUrl,'". Maybe the user just left.');
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const message = `Could not follow user "{message.getLeader()}" in room "{room.roomUrl}".`;
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console.info(message, "Maybe the user just left.");
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return;
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}
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// By security, we look at the group leader. If the group leader is NOT the leader in the message, everybody should
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// stop following the group leader (to avoid having 2 group leaders)
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// By security, we look at the group leader. If the group leader is NOT the leader in the message,
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// everybody should stop following the group leader (to avoid having 2 group leaders)
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if (user?.group?.leader && user?.group?.leader !== leader) {
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user?.group?.leader?.stopLeading();
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}
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@ -26,14 +26,14 @@ describe("PositionNotifier", () => {
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y: 500,
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moving: false,
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direction: 'down'
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}, false, [], positionNotifier, {} as UserSocket, [], null, 'foo', []);
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}, false, positionNotifier, {} as UserSocket, [], null, 'foo', []);
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const user2 = new User(2, 'test', '10.0.0.2', {
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x: -9999,
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y: -9999,
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moving: false,
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direction: 'down'
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}, false, [], positionNotifier, {} as UserSocket, [], null, 'foo', []);
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}, false, positionNotifier, {} as UserSocket, [], null, 'foo', []);
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positionNotifier.addZoneListener({} as ZoneSocket, 0, 0);
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positionNotifier.addZoneListener({} as ZoneSocket, 0, 1);
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@ -101,14 +101,14 @@ describe("PositionNotifier", () => {
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y: 500,
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moving: false,
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direction: 'down'
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}, false, [], positionNotifier, {} as UserSocket, [], null, 'foo', []);
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}, false, positionNotifier, {} as UserSocket, [], null, 'foo', []);
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const user2 = new User(2, 'test', '10.0.0.2', {
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x: 0,
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y: 0,
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moving: false,
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direction: 'down'
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}, false, [], positionNotifier, {} as UserSocket, [], null, 'foo', []);
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}, false, positionNotifier, {} as UserSocket, [], null, 'foo', []);
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const listener = {} as ZoneSocket;
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positionNotifier.addZoneListener(listener, 0, 0);
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