Merge pull request #459 from thecodingmachine/hotfix/pushRoomIDToUrl
FIX: room id is now pushed to the url
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commit
5c18f22f1d
@ -301,6 +301,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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//hook create scene
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//hook create scene
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create(): void {
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create(): void {
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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//initalise map
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//initalise map
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@ -1,3 +1,4 @@
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import {Room} from "../Connexion/Room";
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export enum GameConnexionTypes {
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export enum GameConnexionTypes {
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anonymous=1,
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anonymous=1,
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@ -45,6 +46,12 @@ class UrlManager {
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return newUrl;
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return newUrl;
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}
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}
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public pushRoomIdToUrl(room:Room): void {
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if (window.location.pathname === room.id) return;
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const hash = window.location.hash;
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history.pushState({}, 'WorkAdventure', room.id+hash);
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}
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public getStartLayerNameFromUrl(): string|null {
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public getStartLayerNameFromUrl(): string|null {
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const hash = window.location.hash;
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const hash = window.location.hash;
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return hash.length > 1 ? hash.substring(1) : null;
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return hash.length > 1 ? hash.substring(1) : null;
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