add companion to remote player

This commit is contained in:
Johannes Berthel 2021-04-01 18:51:51 +02:00
parent 80a5d2e30e
commit 5a91e15580
4 changed files with 46 additions and 37 deletions
front/src/Phaser

View File

@ -8,18 +8,19 @@ export class Companion extends Container {
private delta: number;
private invisible: boolean;
private target: { x: number, y: number };
private stepListener: Function;
private target: { x: number, y: number, direction: PlayerAnimationDirections };
constructor(
scene: Phaser.Scene,
x: number,
y: number
) {
super(scene, x, y);
super(scene, x + 8, y + 8);
this.delta = 0;
this.invisible = true;
this.target = { x, y };
this.target = { x, y, direction: PlayerAnimationDirections.Down };
this.sprites = new Map<string, Sprite>();
const animal = ["dog1", "dog2", "dog3", "cat1", "cat2", "cat3"];
@ -40,19 +41,21 @@ export class Companion extends Container {
this.setDepth(-1);
scene.game.events.addListener('step', this.step.bind(this));
this.stepListener = this.step.bind(this);
scene.game.events.addListener('step', this.stepListener);
scene.add.existing(this);
}
public setTarget(x: number, y: number) {
this.target = { x, y };
public setTarget(x: number, y: number, direction: PlayerAnimationDirections) {
this.target = { x, y, direction };
}
private step(time: any, delta: any) {
if (typeof this.target === 'undefined') return;
this.delta += delta;
if (this.delta < 256) {
if (this.delta < 128) {
return;
}
this.delta = 0;
@ -63,10 +66,12 @@ export class Companion extends Container {
let direction: PlayerAnimationDirections;
let type: PlayerAnimationTypes;
const distance = Math.sqrt(Math.pow(Math.abs(xDist), 2) + Math.pow(Math.abs(yDist), 2));
const distance = Math.sqrt(Math.pow(xDist, 2) + Math.pow(yDist, 2));
if (distance < 16) {
type = PlayerAnimationTypes.Idle;
direction = this.target.direction;
this.getBody().stop();
} else {
type = PlayerAnimationTypes.Walk;
@ -76,22 +81,22 @@ export class Companion extends Container {
const speed = 256;
this.getBody().setVelocity(Math.min(Math.abs(xDist * 2), speed) * xDir, Math.min(Math.abs(yDist * 2), speed) * yDir);
}
if (Math.abs(xDist) > Math.abs(yDist)) {
if (xDist < 0) {
direction = PlayerAnimationDirections.Left;
if (Math.abs(xDist) > Math.abs(yDist)) {
if (xDist < 0) {
direction = PlayerAnimationDirections.Left;
} else {
direction = PlayerAnimationDirections.Right;
}
} else {
direction = PlayerAnimationDirections.Right;
}
} else {
if (yDist < 0) {
direction = PlayerAnimationDirections.Up;
} else {
direction = PlayerAnimationDirections.Down;
if (yDist < 0) {
direction = PlayerAnimationDirections.Up;
} else {
direction = PlayerAnimationDirections.Down;
}
}
}
this.setDepth(this.y);
this.playAnimation(direction, type);
}
@ -188,7 +193,7 @@ export class Companion extends Container {
}
if (this.scene) {
this.scene.game.events.removeListener('step', this.step.bind(this));
this.scene.game.events.removeListener('step', this.stepListener);
}
super.destroy();

View File

@ -4,6 +4,7 @@ import BitmapText = Phaser.GameObjects.BitmapText;
import Container = Phaser.GameObjects.Container;
import Sprite = Phaser.GameObjects.Sprite;
import {TextureError} from "../../Exception/TextureError";
import {Companion} from "../Companion/Companion";
interface AnimationData {
key: string;
@ -21,6 +22,7 @@ export abstract class Character extends Container {
private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
//private teleportation: Sprite;
private invisible: boolean;
public companion?: Companion;
constructor(scene: Phaser.Scene,
x: number,
@ -67,6 +69,12 @@ export abstract class Character extends Container {
this.setDepth(-1);
this.playAnimation(direction, moving);
this.addCompanion();
}
private addCompanion(): void {
this.companion = new Companion(this.scene, this.x, this.y);
}
public addTextures(textures: string[], frame?: string | number): void {
@ -189,6 +197,10 @@ export abstract class Character extends Container {
}
this.setDepth(this.y);
if (this.companion) {
this.companion.setTarget(this.x, this.y, this.lastDirection);
}
}
stop(){
@ -215,5 +227,9 @@ export abstract class Character extends Container {
}
super.destroy();
this.playerName.destroy();
if (this.companion) {
this.companion.destroy();
}
}
}

View File

@ -31,5 +31,9 @@ export class RemotePlayer extends Character {
this.setY(position.y);
this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
if (this.companion) {
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
}
}
}

View File

@ -2,7 +2,6 @@ import {PlayerAnimationDirections} from "./Animation";
import {GameScene} from "../Game/GameScene";
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
import {Character} from "../Entity/Character";
import {Companion} from "../Companion/Companion";
export const hasMovedEventName = "hasMoved";
export interface CurrentGamerInterface extends Character{
@ -13,7 +12,6 @@ export interface CurrentGamerInterface extends Character{
export class Player extends Character implements CurrentGamerInterface {
private previousDirection: string = PlayerAnimationDirections.Down;
private wasMoving: boolean = false;
private companion?: Companion;
constructor(
Scene: GameScene,
@ -29,20 +27,6 @@ export class Player extends Character implements CurrentGamerInterface {
//the current player model should be push away by other players to prevent conflict
this.getBody().setImmovable(false);
this.addCompanion();
}
addCompanion(): void {
this.companion = new Companion(this.scene, this.x, this.y);
}
move(x: number, y: number) {
super.move(x, y);
if (this.companion) {
this.companion.setTarget(this.x, this.y);
}
}
moveUser(delta: number): void {