Second pass on css and reportMenu
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@@ -7,7 +7,7 @@
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import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
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import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
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import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
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import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
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import {SelectCharacterScene, SelectCharacterSceneName} from "../../Phaser/Login/SelectCharacterScene";
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import {SelectCharacterScene, SelectCharacterSceneName} from "../../Phaser/Login/SelectCharacterScene";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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//import {connectionManager} from "../../Connexion/ConnectionManager";
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function disableMenuStores(){
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function disableMenuStores(){
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@@ -2,7 +2,7 @@
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import {showReportScreenStore} from "../../Stores/ShowReportScreenStore";
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import {showReportScreenStore} from "../../Stores/ShowReportScreenStore";
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import {gameManager} from "../../Phaser/Game/GameManager";
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import {gameManager} from "../../Phaser/Game/GameManager";
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export let userUUID: string;
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export let userUUID: string | undefined;
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let reportMessage: string;
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let reportMessage: string;
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let hiddenError = true;
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let hiddenError = true;
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@@ -11,6 +11,9 @@
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hiddenError = true;
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hiddenError = true;
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} else {
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} else {
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hiddenError = false;
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hiddenError = false;
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if( userUUID === undefined) {
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throw ('User UUID is not valid.');
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}
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gameManager.getCurrentGameScene().connection?.emitReportPlayerMessage(userUUID, reportMessage);
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gameManager.getCurrentGameScene().connection?.emitReportPlayerMessage(userUUID, reportMessage);
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showReportScreenStore.set(null)
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showReportScreenStore.set(null)
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}
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}
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