much cleaner approach to group lock update
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@@ -38,7 +38,6 @@ import {
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ErrorMessage,
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WorldFullMessage,
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PlayerDetailsUpdatedMessage,
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LockGroupMessage,
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LockGroupPromptMessage,
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} from "../Messages/generated/messages_pb";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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@@ -307,13 +306,6 @@ export class SocketManager implements ZoneEventListener {
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emitInBatch(listener, subMessage);
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}
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onLockGroup(lockGroupMessage: LockGroupMessage, listener: ExSocketInterface): void {
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const subMessage = new SubMessage();
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subMessage.setLockgroupmessage(lockGroupMessage);
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emitInBatch(listener, subMessage);
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}
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onPlayerDetailsUpdated(
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playerDetailsUpdatedMessage: PlayerDetailsUpdatedMessage,
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listener: ExSocketInterface
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