Send event and play animation with user frame

This commit is contained in:
gparant
2020-05-06 01:50:01 +02:00
parent b51ce51847
commit 5a6415607d
12 changed files with 128 additions and 84 deletions
+7 -28
View File
@@ -1,4 +1,4 @@
import {gameManager, HasMovedEvent} from "../Game/GameManager";
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
@@ -7,6 +7,7 @@ import Image = Phaser.GameObjects.Image;
import {Player} from "../Player/Player";
import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
@@ -28,28 +29,6 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
private selectedPlayer: Phaser.Physics.Arcade.Sprite;
private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private playerResources: Array<any> = [
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
];
constructor() {
super({
key: LoginSceneName
@@ -62,7 +41,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//add player png
this.playerResources.forEach((playerResource: any) => {
PLAYER_RESOURCES.forEach((playerResource: any) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
@@ -108,7 +87,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
}
private async login(name: string) {
gameManager.connect(name).then(() => {
gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
this.scene.start(GameSceneName);
});
}
@@ -120,8 +99,8 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
}
createCurrentPlayer(UserId: string): void {
for (let i = 0; i < this.playerResources.length; i++) {
let playerResource = this.playerResources[i];
for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
let playerResource = PLAYER_RESOURCES[i];
let player = this.physics.add.sprite(playerResource.x, playerResource.y, playerResource.name, playerResource.name);
player.setBounce(0.2);
player.setCollideWorldBounds(true);
@@ -141,7 +120,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
this.players.push(player);
}
this.selectedPlayer = this.players[0];
this.selectedPlayer.play(this.playerResources[0].name);
this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
}
shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {