Send event and play animation with user frame
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
import {gameManager, HasMovedEvent} from "../Game/GameManager";
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import {TextInput} from "../Components/TextInput";
|
||||
import {ClickButton} from "../Components/ClickButton";
|
||||
@@ -7,6 +7,7 @@ import Image = Phaser.GameObjects.Image;
|
||||
import {Player} from "../Player/Player";
|
||||
import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const LoginSceneName = "LoginScene";
|
||||
@@ -28,28 +29,6 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
private selectedPlayer: Phaser.Physics.Arcade.Sprite;
|
||||
private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
|
||||
private playerResources: Array<any> = [
|
||||
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
|
||||
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
|
||||
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
|
||||
{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
|
||||
|
||||
{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
|
||||
{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
|
||||
{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
|
||||
{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
|
||||
|
||||
{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
|
||||
{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
|
||||
{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
|
||||
{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
|
||||
|
||||
{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
|
||||
{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
|
||||
{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
|
||||
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
|
||||
];
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: LoginSceneName
|
||||
@@ -62,7 +41,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
//add player png
|
||||
this.playerResources.forEach((playerResource: any) => {
|
||||
PLAYER_RESOURCES.forEach((playerResource: any) => {
|
||||
this.load.spritesheet(
|
||||
playerResource.name,
|
||||
playerResource.img,
|
||||
@@ -108,7 +87,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
}
|
||||
|
||||
private async login(name: string) {
|
||||
gameManager.connect(name).then(() => {
|
||||
gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
|
||||
this.scene.start(GameSceneName);
|
||||
});
|
||||
}
|
||||
@@ -120,8 +99,8 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
}
|
||||
|
||||
createCurrentPlayer(UserId: string): void {
|
||||
for (let i = 0; i < this.playerResources.length; i++) {
|
||||
let playerResource = this.playerResources[i];
|
||||
for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
|
||||
let playerResource = PLAYER_RESOURCES[i];
|
||||
let player = this.physics.add.sprite(playerResource.x, playerResource.y, playerResource.name, playerResource.name);
|
||||
player.setBounce(0.2);
|
||||
player.setCollideWorldBounds(true);
|
||||
@@ -141,7 +120,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
this.players.push(player);
|
||||
}
|
||||
this.selectedPlayer = this.players[0];
|
||||
this.selectedPlayer.play(this.playerResources[0].name);
|
||||
this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
|
||||
}
|
||||
|
||||
shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {
|
||||
|
||||
Reference in New Issue
Block a user