unlocking zooming with a delay when entering / leaving focusable zone
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3f3f488924
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58af1f05f7
@ -19,10 +19,12 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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private cameraMode: CameraMode = CameraMode.Free;
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private cameraMode: CameraMode = CameraMode.Free;
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private cameraLockedDelayedCall: Phaser.Time.TimerEvent | undefined;
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private restoreZoomTween?: Phaser.Tweens.Tween;
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private restoreZoomTween?: Phaser.Tweens.Tween;
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private startFollowTween?: Phaser.Tweens.Tween;
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private startFollowTween?: Phaser.Tweens.Tween;
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private cameraFollowTarget?: { x: number; y: number };
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private cameraFollowTarget?: { x: number; y: number };
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private cameraLocked: boolean;
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constructor(scene: GameScene, cameraBounds: { x: number; y: number }, waScaleManager: WaScaleManager) {
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constructor(scene: GameScene, cameraBounds: { x: number; y: number }, waScaleManager: WaScaleManager) {
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super();
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super();
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@ -30,6 +32,7 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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this.camera = scene.cameras.main;
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this.camera = scene.cameras.main;
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this.cameraBounds = cameraBounds;
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this.cameraBounds = cameraBounds;
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this.cameraLocked = false;
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this.waScaleManager = waScaleManager;
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this.waScaleManager = waScaleManager;
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@ -56,6 +59,8 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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this.waScaleManager.saveZoom();
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this.waScaleManager.saveZoom();
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this.waScaleManager.setFocusTarget(focusOn);
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this.waScaleManager.setFocusTarget(focusOn);
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this.cameraLocked = true;
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this.unlockCameraWithDelay(duration);
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this.restoreZoomTween?.stop();
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this.restoreZoomTween?.stop();
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this.startFollowTween?.stop();
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this.startFollowTween?.stop();
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const marginMult = 1 + margin;
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const marginMult = 1 + margin;
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@ -79,10 +84,12 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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);
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);
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}
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}
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public leaveFocusMode(player: Player): void {
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public leaveFocusMode(player: Player, duration = 0): void {
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this.cameraLocked = false;
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this.waScaleManager.setFocusTarget();
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this.waScaleManager.setFocusTarget();
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this.startFollow(player, 1000);
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this.unlockCameraWithDelay(duration);
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this.restoreZoom(1000);
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this.startFollow(player, duration);
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this.restoreZoom(duration);
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}
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}
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public startFollow(target: object | Phaser.GameObjects.GameObject, duration: number = 0): void {
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public startFollow(target: object | Phaser.GameObjects.GameObject, duration: number = 0): void {
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@ -132,7 +139,13 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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}
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}
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public isCameraLocked(): boolean {
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public isCameraLocked(): boolean {
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return this.cameraMode === CameraMode.Focus;
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return this.cameraLocked;
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}
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private unlockCameraWithDelay(delay: number): void {
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this.scene.time.delayedCall(delay, () => {
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this.cameraLocked = false;
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});
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}
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}
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private setCameraMode(mode: CameraMode): void {
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private setCameraMode(mode: CameraMode): void {
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@ -855,7 +855,7 @@ export class GameScene extends DirtyScene {
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for (const zone of zones) {
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for (const zone of zones) {
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const focusable = zone.properties?.find((property) => property.name === "focusable");
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const focusable = zone.properties?.find((property) => property.name === "focusable");
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if (focusable && focusable.value === true) {
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if (focusable && focusable.value === true) {
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this.cameraManager.leaveFocusMode(this.CurrentPlayer);
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this.cameraManager.leaveFocusMode(this.CurrentPlayer, 1000);
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break;
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break;
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}
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}
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}
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}
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@ -162,7 +162,7 @@
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{
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{
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"name":"zoom_margin",
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"name":"zoom_margin",
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"type":"float",
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"type":"float",
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"value":3
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"value":0
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}],
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}],
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"rotation":0,
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"rotation":0,
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"type":"zone",
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"type":"zone",
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