scroll factor applied automatically
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a53cbbff34
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@ -85,6 +85,7 @@ export class GameMap {
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phaserMap
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phaserMap
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.createLayer(layer.name, terrains, (layer.x || 0) * 32, (layer.y || 0) * 32)
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.createLayer(layer.name, terrains, (layer.x || 0) * 32, (layer.y || 0) * 32)
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.setDepth(depth)
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.setDepth(depth)
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.setScrollFactor(layer.parallaxx ?? 1, layer.parallaxy ?? 1)
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.setAlpha(layer.opacity)
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.setAlpha(layer.opacity)
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.setVisible(layer.visible)
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.setVisible(layer.visible)
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.setSize(layer.width, layer.height)
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.setSize(layer.width, layer.height)
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@ -94,7 +95,6 @@ export class GameMap {
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depth = DEPTH_OVERLAY_INDEX;
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depth = DEPTH_OVERLAY_INDEX;
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}
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}
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}
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}
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console.log(this.phaserLayers);
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for (const tileset of map.tilesets) {
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for (const tileset of map.tilesets) {
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tileset?.tiles?.forEach((tile) => {
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tileset?.tiles?.forEach((tile) => {
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if (tile.properties) {
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if (tile.properties) {
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@ -78,6 +78,8 @@ export interface ITiledMapTileLayer {
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width: number;
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width: number;
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x: number;
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x: number;
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y: number;
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y: number;
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parallaxx: number;
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parallaxy: number;
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/**
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/**
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* Draw order (topdown (default), index)
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* Draw order (topdown (default), index)
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