Merge pull request #1790 from thecodingmachine/fix_screensharing_spinner

Fix screensharing spinner
This commit is contained in:
grégoire parant 2022-01-28 19:50:31 +01:00 committed by GitHub
commit 561fbd7bec
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5 changed files with 21 additions and 8 deletions

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@ -30,10 +30,11 @@
{#if $statusStore === "error"}
<div class="rtc-error" />
{/if}
{#if $streamStore === null}
<i style="background-color: {getColorByString(name)};">{name}</i>
{:else}
{#if $streamStore !== null}
<!-- svelte-ignore a11y-media-has-caption -->
<i class="container">
<span style="background-color: {getColorByString(name)};">{name}</span>
</i>
<video
use:srcObject={$streamStore}
autoplay
@ -48,5 +49,10 @@
video {
width: 100%;
}
i {
span {
padding: 2px 32px;
}
}
}
</style>

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@ -59,7 +59,7 @@
{/if}
<!-- {#if !$constraintStore || $constraintStore.video === false} -->
<i class="container">
<span style="background-color: {getColorByString(name)};">{peer.userName}</span>
<span style="background-color: {getColorByString(name)};">{name}</span>
</i>
<div class="woka-icon {($constraintStore && $constraintStore.video !== false) || minimized ? '' : 'no-video'}">
<Woka userId={peer.userId} placeholderSrc={""} />

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@ -1605,6 +1605,7 @@ ${escapedMessage}
//When we leave game, the camera is stop to be reopen after.
// I think that we could keep camera status and the scene can manage camera setup
//TODO find wy chrome don't manage correctly a multiple ask mediaDevices
//mediaManager.hideMyCamera();
for (const iframeEvents of this.iframeSubscriptionList) {

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@ -2,7 +2,7 @@ import type * as SimplePeerNamespace from "simple-peer";
import type { RoomConnection } from "../Connexion/RoomConnection";
import { MESSAGE_TYPE_CONSTRAINT, PeerStatus } from "./VideoPeer";
import type { UserSimplePeerInterface } from "./SimplePeer";
import { Readable, readable } from "svelte/store";
import { Readable, readable, writable, Writable } from "svelte/store";
import { getIceServersConfig } from "../Components/Video/utils";
import { highlightedEmbedScreen } from "../Stores/EmbedScreensStore";
import { isMediaBreakpointUp } from "../Utils/BreakpointsUtils";
@ -22,7 +22,7 @@ export class ScreenSharingPeer extends Peer {
public readonly userId: number;
public readonly uniqueId: string;
public readonly streamStore: Readable<MediaStream | null>;
public readonly statusStore: Readable<PeerStatus>;
public readonly statusStore: Writable<PeerStatus>;
constructor(
user: UserSimplePeerInterface,
@ -70,7 +70,7 @@ export class ScreenSharingPeer extends Peer {
};
});
this.statusStore = readable<PeerStatus>("connecting", (set) => {
this.statusStore = writable<PeerStatus>("connecting", (set) => {
const onConnect = () => {
set("connected");
};
@ -141,6 +141,12 @@ export class ScreenSharingPeer extends Peer {
if (!stream) {
this.isReceivingStream = false;
} else {
//Check if the peer connection is already connected status. In this case, the status store must be set to 'connected'.
//In the case or player A send stream and player B send a stream, it's same peer connection, also the status must be changed to connect.
//TODO add event listening when the stream is ready for displaying and change the status
if (this._connected) {
this.statusStore.set("connected");
}
this.isReceivingStream = true;
}
}

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@ -259,7 +259,7 @@ export class SimplePeer {
console.warn(
"closeScreenSharingConnection => Tried to close connection for user " +
userId +
" but could not find user"
" but could not find user or no peer connection started"
);
return;
}