Merge pull request #998 from thecodingmachine/skiprender2
Skip "render" if nothing changed on screen (2)
This commit is contained in:
commit
5605e63e5f
8
front/dist/resources/style/style.css
vendored
8
front/dist/resources/style/style.css
vendored
@ -544,6 +544,14 @@ input[type=range]:focus::-ms-fill-upper {
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/* TODO: DO WE NEED FLEX HERE???? WE WANT A SIDEBAR OF EXACTLY 25% (note: flex useful for direction!!!) */
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}
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.game-overlay + div {
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pointer-events: none;
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}
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.game-overlay + div > div {
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pointer-events: auto;
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}
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.game-overlay.active {
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display: flex;
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}
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@ -30,7 +30,7 @@
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"axios": "^0.21.1",
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"generic-type-guard": "^3.2.0",
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"google-protobuf": "^3.13.0",
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"phaser": "3.24.1",
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"phaser": "^3.54.0",
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"phaser3-rex-plugins": "^1.1.42",
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"queue-typescript": "^1.0.1",
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"quill": "1.3.6",
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52
front/src/Phaser/Game/DirtyScene.ts
Normal file
52
front/src/Phaser/Game/DirtyScene.ts
Normal file
@ -0,0 +1,52 @@
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import {ResizableScene} from "../Login/ResizableScene";
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import GameObject = Phaser.GameObjects.GameObject;
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import Events = Phaser.Scenes.Events;
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import AnimationEvents = Phaser.Animations.Events;
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/**
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* A scene that can track its dirty/pristine state.
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*/
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export abstract class DirtyScene extends ResizableScene {
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private isAlreadyTracking: boolean = false;
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protected dirty:boolean = true;
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private objectListChanged:boolean = true;
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/**
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* Track all objects added to the scene and adds a callback each time an animation is added.
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* Whenever an object is added, removed, or when an animation is played, the dirty state is set to true.
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*
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* Note: this does not work with animations from sprites inside containers.
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*/
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protected trackDirtyAnims(): void {
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if (this.isAlreadyTracking) {
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return;
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}
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this.isAlreadyTracking = true;
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const trackAnimationFunction = this.trackAnimation.bind(this);
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this.events.on(Events.ADDED_TO_SCENE, (gameObject: GameObject) => {
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this.objectListChanged = true;
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gameObject.on(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
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});
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this.events.on(Events.REMOVED_FROM_SCENE, (gameObject: GameObject) => {
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this.objectListChanged = true;
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gameObject.removeListener(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
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});
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this.events.on(Events.RENDER, () => {
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this.objectListChanged = false;
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});
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}
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private trackAnimation(): void {
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this.objectListChanged = true;
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}
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public isDirty(): boolean {
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return this.dirty || this.objectListChanged;
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}
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public onResize(ev: UIEvent): void {
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this.objectListChanged = true;
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}
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}
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88
front/src/Phaser/Game/Game.ts
Normal file
88
front/src/Phaser/Game/Game.ts
Normal file
@ -0,0 +1,88 @@
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const Events = Phaser.Core.Events;
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/**
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* A specialization of the main Phaser Game scene.
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* It comes with an optimization to skip rendering.
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*
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* Beware, the "step" function might vary in future versions of Phaser.
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*/
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export class Game extends Phaser.Game {
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public step(time: number, delta: number)
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{
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// @ts-ignore
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if (this.pendingDestroy)
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{
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// @ts-ignore
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return this.runDestroy();
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}
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const eventEmitter = this.events;
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// Global Managers like Input and Sound update in the prestep
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eventEmitter.emit(Events.PRE_STEP, time, delta);
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// This is mostly meant for user-land code and plugins
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eventEmitter.emit(Events.STEP, time, delta);
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// Update the Scene Manager and all active Scenes
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this.scene.update(time, delta);
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// Our final event before rendering starts
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eventEmitter.emit(Events.POST_STEP, time, delta);
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// This "if" is the changed introduced by the new "Game" class to avoid rendering unnecessarily.
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if (this.isDirty()) {
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const renderer = this.renderer;
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// Run the Pre-render (clearing the canvas, setting background colors, etc)
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renderer.preRender();
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eventEmitter.emit(Events.PRE_RENDER, renderer, time, delta);
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// The main render loop. Iterates all Scenes and all Cameras in those scenes, rendering to the renderer instance.
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this.scene.render(renderer);
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// The Post-Render call. Tidies up loose end, takes snapshots, etc.
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renderer.postRender();
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// The final event before the step repeats. Your last chance to do anything to the canvas before it all starts again.
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eventEmitter.emit(Events.POST_RENDER, renderer, time, delta);
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} else {
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// @ts-ignore
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this.scene.isProcessing = false;
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}
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}
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private isDirty(): boolean {
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// Loop through the scenes in forward order
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for (let i = 0; i < this.scene.scenes.length; i++)
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{
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const scene = this.scene.scenes[i];
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const sys = scene.sys;
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if (sys.settings.visible && sys.settings.status >= Phaser.Scenes.LOADING && sys.settings.status < Phaser.Scenes.SLEEPING)
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{
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// @ts-ignore
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if(typeof scene.isDirty === 'function') {
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// @ts-ignore
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const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0;
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if (isDirty) {
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return true;
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}
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} else {
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return true;
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}
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}
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}
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return false;
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}
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}
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@ -83,6 +83,9 @@ import DOMElement = Phaser.GameObjects.DOMElement;
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import {Subscription} from "rxjs";
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import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
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import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
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import RenderTexture = Phaser.GameObjects.RenderTexture;
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import Tilemap = Phaser.Tilemaps.Tilemap;
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import {DirtyScene} from "./DirtyScene";
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import {TextUtils} from "../Components/TextUtils";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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@ -126,13 +129,13 @@ interface DeleteGroupEventInterface {
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const defaultStartLayerName = 'start';
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export class GameScene extends ResizableScene implements CenterListener {
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export class GameScene extends DirtyScene implements CenterListener {
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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CurrentPlayer!: CurrentGamerInterface;
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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groups: Map<number, Sprite>;
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@ -366,6 +369,8 @@ export class GameScene extends ResizableScene implements CenterListener {
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//hook create scene
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create(): void {
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this.trackDirtyAnims();
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gameManager.gameSceneIsCreated(this);
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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@ -396,12 +401,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
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let depth = -2;
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for (const layer of this.gameMap.layersIterator) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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@ -1067,13 +1071,14 @@ ${escapedMessage}
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this.updateCameraOffset();
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}
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addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
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addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
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this.Layers.push(Layer);
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}
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createCollisionWithPlayer() {
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this.physics.disableUpdate();
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//add collision layer
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this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
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this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
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this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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@ -1202,12 +1207,24 @@ ${escapedMessage}
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* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
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*/
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update(time: number, delta: number) : void {
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this.dirty = false;
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mediaManager.updateScene();
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this.currentTick = time;
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if (this.CurrentPlayer.isMoving()) {
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this.dirty = true;
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}
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this.CurrentPlayer.moveUser(delta);
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if (this.CurrentPlayer.isMoving()) {
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this.dirty = true;
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this.physics.enableUpdate();
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} else {
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this.physics.disableUpdate();
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}
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// Let's handle all events
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while (this.pendingEvents.length !== 0) {
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this.dirty = true;
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const event = this.pendingEvents.dequeue();
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switch (event.type) {
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case "InitUserPositionEvent":
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@ -1233,6 +1250,7 @@ ${escapedMessage}
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// Let's move all users
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const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
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updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
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this.dirty = true;
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const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
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if (player === undefined) {
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throw new Error('Cannot find player with ID "' + userId + '"');
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@ -1402,7 +1420,8 @@ ${escapedMessage}
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this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
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}
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public onResize(): void {
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public onResize(ev: UIEvent): void {
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super.onResize(ev);
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this.reposition();
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// Send new viewport to server
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@ -1,14 +1,14 @@
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import {mediaManager} from "../../WebRtc/MediaManager";
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import {HtmlUtils} from "../../WebRtc/HtmlUtils";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {ResizableScene} from "../Login/ResizableScene";
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import {DirtyScene} from "../Game/DirtyScene";
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export const HelpCameraSettingsSceneName = 'HelpCameraSettingsScene';
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const helpCameraSettings = 'helpCameraSettings';
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/**
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* The scene that show how to permit Camera and Microphone access if there are not already allowed
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*/
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export class HelpCameraSettingsScene extends ResizableScene {
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export class HelpCameraSettingsScene extends DirtyScene {
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private helpCameraSettingsElement!: Phaser.GameObjects.DOMElement;
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private helpCameraSettingsOpened: boolean = false;
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@ -73,6 +73,8 @@ export class HelpCameraSettingsScene extends ResizableScene {
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ease: 'Power3',
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overflow: 'scroll'
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});
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this.dirty = true;
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}
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private closeHelpCameraSettingsOpened(): void{
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@ -89,6 +91,8 @@ export class HelpCameraSettingsScene extends ResizableScene {
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ease: 'Power3',
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overflow: 'scroll'
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});
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this.dirty = true;
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}
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private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
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@ -100,20 +104,11 @@ export class HelpCameraSettingsScene extends ResizableScene {
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}
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update(time: number, delta: number): void {
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if(this.helpCameraSettingsOpened){
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const middleX = this.getMiddleX();
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const middleY = this.getMiddleY();
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this.tweens.add({
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targets: this.helpCameraSettingsElement,
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x: middleX,
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y: middleY,
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duration: 1000,
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ease: 'Power3'
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});
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}
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this.dirty = false;
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}
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public onResize(ev: UIEvent): void {
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super.onResize(ev);
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const middleX = this.getMiddleX();
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const middleY = this.getMiddleY();
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this.tweens.add({
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@ -145,5 +140,8 @@ export class HelpCameraSettingsScene extends ResizableScene {
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return (middleY > 0 ? middleY : 0);
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}
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public isDirty(): boolean {
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return this.dirty;
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}
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}
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@ -350,4 +350,8 @@ export class MenuScene extends Phaser.Scene {
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}
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}
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}
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public isDirty(): boolean {
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return false;
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||||
}
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}
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@ -7,6 +7,7 @@ export const hasMovedEventName = "hasMoved";
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export interface CurrentGamerInterface extends Character{
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moveUser(delta: number) : void;
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say(text : string) : void;
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isMoving(): boolean;
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}
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export class Player extends Character implements CurrentGamerInterface {
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@ -83,4 +84,8 @@ export class Player extends Character implements CurrentGamerInterface {
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}
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this.wasMoving = moving;
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}
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public isMoving(): boolean {
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return this.wasMoving;
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||||
}
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}
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|
@ -1,4 +1,4 @@
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export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline {
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||||
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
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|
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// the unique id of this pipeline
|
||||
public static readonly KEY = 'Outline';
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||||
|
@ -22,7 +22,7 @@ export class ScreenSharingPeer extends Peer {
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||||
constructor(user: UserSimplePeerInterface, initiator: boolean, private connection: RoomConnection) {
|
||||
super({
|
||||
initiator: initiator ? initiator : false,
|
||||
reconnectTimer: 10000,
|
||||
//reconnectTimer: 10000,
|
||||
config: {
|
||||
iceServers: [
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ export class VideoPeer extends Peer {
|
||||
constructor(public user: UserSimplePeerInterface, initiator: boolean, private connection: RoomConnection) {
|
||||
super({
|
||||
initiator: initiator ? initiator : false,
|
||||
reconnectTimer: 10000,
|
||||
//reconnectTimer: 10000,
|
||||
config: {
|
||||
iceServers: [
|
||||
{
|
||||
|
@ -20,6 +20,7 @@ import {iframeListener} from "./Api/IframeListener";
|
||||
import { SelectCharacterMobileScene } from './Phaser/Login/SelectCharacterMobileScene';
|
||||
import {HdpiManager} from "./Phaser/Services/HdpiManager";
|
||||
import {waScaleManager} from "./Phaser/Services/WaScaleManager";
|
||||
import {Game} from "./Phaser/Game/Game";
|
||||
|
||||
const {width, height} = coWebsiteManager.getGameSize();
|
||||
|
||||
@ -110,6 +111,8 @@ const config: GameConfig = {
|
||||
debug: DEBUG_MODE,
|
||||
}
|
||||
},
|
||||
// Instruct systems with 2 GPU to choose the low power one. We don't need that extra power and we want to save battery
|
||||
powerPreference: "low-power",
|
||||
callbacks: {
|
||||
postBoot: game => {
|
||||
// Commented out to try to fix MacOS bug
|
||||
@ -121,7 +124,8 @@ const config: GameConfig = {
|
||||
}
|
||||
};
|
||||
|
||||
const game = new Phaser.Game(config);
|
||||
//const game = new Phaser.Game(config);
|
||||
const game = new Game(config);
|
||||
|
||||
waScaleManager.setScaleManager(game.scale);
|
||||
|
||||
|
1167
front/yarn.lock
1167
front/yarn.lock
File diff suppressed because it is too large
Load Diff
82
maps/tests/energy.json
Normal file
82
maps/tests/energy.json
Normal file
@ -0,0 +1,82 @@
|
||||
{ "compressionlevel":-1,
|
||||
"height":10,
|
||||
"infinite":false,
|
||||
"layers":[
|
||||
{
|
||||
"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
"height":10,
|
||||
"id":1,
|
||||
"name":"floor",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":10,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":10,
|
||||
"id":2,
|
||||
"name":"start",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":10,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"draworder":"topdown",
|
||||
"id":3,
|
||||
"name":"floorLayer",
|
||||
"objects":[
|
||||
{
|
||||
"height":261.73266830836,
|
||||
"id":3,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"fontfamily":"Sans Serif",
|
||||
"pixelsize":11,
|
||||
"text":"Test:\nOpen this page in Chrome.\nOpen Chrome Task Manager (Shift - Esc)\n\nResult:\nThe WorkAdventure tab should take about 10% of CPU.\nThe GPU should almost consume nothing (~4%)",
|
||||
"wrap":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":252.4375,
|
||||
"x":46.5894222943362,
|
||||
"y":34.2876372135732
|
||||
}],
|
||||
"opacity":1,
|
||||
"type":"objectgroup",
|
||||
"visible":true,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":8,
|
||||
"nextobjectid":5,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"right-down",
|
||||
"tiledversion":"2021.03.23",
|
||||
"tileheight":32,
|
||||
"tilesets":[
|
||||
{
|
||||
"columns":11,
|
||||
"firstgid":1,
|
||||
"image":"tileset1.png",
|
||||
"imageheight":352,
|
||||
"imagewidth":352,
|
||||
"margin":0,
|
||||
"name":"tileset1",
|
||||
"spacing":0,
|
||||
"tilecount":121,
|
||||
"tileheight":32,
|
||||
"tilewidth":32
|
||||
}],
|
||||
"tilewidth":32,
|
||||
"type":"map",
|
||||
"version":1.5,
|
||||
"width":10
|
||||
}
|
@ -66,6 +66,14 @@
|
||||
<a href="#" class="testLink" data-testmap="mobile.json" target="_blank">Testing movement on mobile</a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="radio" name="test-energy"> Success <input type="radio" name="test-energy"> Failure <input type="radio" name="test-energy" checked> Pending
|
||||
</td>
|
||||
<td>
|
||||
<a href="#" class="testLink" data-testmap="energy.json" target="_blank">Test energy consumption</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<script>
|
||||
|
Loading…
Reference in New Issue
Block a user