Merge pull request #1843 from thecodingmachine/move-to-improvements
Move to improvements
This commit is contained in:
commit
55c2c2e555
@ -82,7 +82,11 @@ We are able to direct a Woka to the desired place immediately after spawn. To ma
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```
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.../my_map.json#moveTo=meeting-room&start
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```
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*...or even like this!*
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```
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.../my_map.json#start&moveTo=200,100
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```
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For this to work, moveTo must be equal to the layer name of interest. This layer should have at least one tile defined. In case of layer having many tiles, user will go to one of them, randomly selected.
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For this to work, moveTo must be equal to the x and y position, layer name, or object name of interest. Layer should have at least one tile defined. In case of layer having many tiles, user will go to one of them, randomly selected.
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![](images/moveTo-layer-example.png)
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@ -71,7 +71,7 @@
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"zod": "^3.11.6"
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},
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"scripts": {
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"start": "run-p templater serve svelte-check-watch typesafe-i18n",
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"start": "run-p templater serve svelte-check-watch typesafe-i18n-watch",
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"templater": "cross-env ./templater.sh",
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"serve": "cross-env TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" webpack serve --open",
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"build": "cross-env TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" NODE_ENV=production webpack",
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@ -84,7 +84,8 @@
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"svelte-check": "svelte-check --fail-on-warnings --fail-on-hints --compiler-warnings \"a11y-no-onchange:ignore,a11y-autofocus:ignore,a11y-media-has-caption:ignore\"",
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"pretty": "yarn prettier --write 'src/**/*.{ts,svelte}'",
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"pretty-check": "yarn prettier --check 'src/**/*.{ts,svelte}'",
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"typesafe-i18n": "typesafe-i18n --no-watch"
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"typesafe-i18n": "typesafe-i18n --no-watch",
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"typesafe-i18n-watch": "typesafe-i18n"
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},
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"lint-staged": {
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"*.svelte": [
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@ -1,5 +1,12 @@
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<script lang="ts">
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import LL from "../../i18n/i18n-svelte";
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import { gameManager } from "../../Phaser/Game/GameManager";
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import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
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let entryPoint: string = $startLayerNamesStore[0];
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let walkAutomatically: boolean = false;
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const currentPlayer = gameManager.getCurrentGameScene().CurrentPlayer;
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const playerPos = { x: Math.floor(currentPlayer.x), y: Math.floor(currentPlayer.y) };
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function copyLink() {
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const input: HTMLInputElement = document.getElementById("input-share-link") as HTMLInputElement;
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@ -8,8 +15,23 @@
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document.execCommand("copy");
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}
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function getLink() {
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return `${location.origin}${location.pathname}#${entryPoint}${
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walkAutomatically ? `&moveTo=${playerPos.x},${playerPos.y}` : ""
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}`;
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}
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function updateInputFieldValue() {
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const input = document.getElementById("input-share-link");
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if (input) {
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(input as HTMLInputElement).value = getLink();
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}
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}
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let canShare = navigator.share !== undefined;
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async function shareLink() {
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const shareData = { url: location.toString() };
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const shareData = { url: getLink() };
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try {
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await navigator.share(shareData);
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@ -22,16 +44,43 @@
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<div class="guest-main">
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<section class="container-overflow">
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{#if !canShare}
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<section class="share-url not-mobile">
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<h3>{$LL.menu.invite.description()}</h3>
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<input type="text" readonly id="input-share-link" value={location.toString()} />
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<input type="text" readonly id="input-share-link" class="link-url" value={location.toString()} />
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<button type="button" class="nes-btn is-primary" on:click={copyLink}>{$LL.menu.invite.copy()}</button>
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</section>
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{:else}
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<section class="is-mobile">
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<h3>{$LL.menu.invite.description()}</h3>
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<input type="hidden" readonly id="input-share-link" value={location.toString()} />
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<button type="button" class="nes-btn is-primary" on:click={shareLink}>{$LL.menu.invite.share()}</button>
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</section>
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{/if}
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<h3>Select an entry point</h3>
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<section class="nes-select is-dark starting-points">
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<select
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bind:value={entryPoint}
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on:blur={() => {
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updateInputFieldValue();
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}}
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>
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{#each $startLayerNamesStore as entryPointName}
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<option value={entryPointName}>{entryPointName}</option>
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{/each}
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</select>
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</section>
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<label>
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<input
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type="checkbox"
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class="nes-checkbox is-dark"
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bind:checked={walkAutomatically}
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on:change={() => {
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updateInputFieldValue();
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}}
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/>
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<span>{$LL.menu.invite.walk_automatically_to_position()}</span>
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</label>
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</section>
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</div>
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@ -39,14 +88,27 @@
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@import "../../../style/breakpoints.scss";
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div.guest-main {
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width: 50%;
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margin-left: auto;
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margin-right: auto;
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height: calc(100% - 56px);
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text-align: center;
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input.link-url {
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width: calc(100% - 200px);
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}
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.starting-points {
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width: 80%;
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}
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section {
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margin-bottom: 50px;
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}
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section.nes-select select:focus {
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outline: none;
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}
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section.container-overflow {
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height: 100%;
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margin: 0;
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@ -55,25 +117,23 @@
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}
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section.is-mobile {
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display: none;
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display: block;
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text-align: center;
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margin-bottom: 20px;
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}
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}
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@include media-breakpoint-up(md) {
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div.guest-main {
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section.share-url.not-mobile {
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display: none;
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}
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section.is-mobile {
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display: block;
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text-align: center;
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margin-bottom: 20px;
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}
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section.container-overflow {
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height: calc(100% - 120px);
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}
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}
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}
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@include media-breakpoint-up(lg) {
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div.guest-main {
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width: 100%;
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}
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}
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</style>
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@ -323,6 +323,10 @@ export class GameMap {
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throw new Error("No possible position found");
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}
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public getObjectWithName(name: string): ITiledMapObject | undefined {
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return this.tiledObjects.find((object) => object.name === name);
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}
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private getLayersByKey(key: number): Array<ITiledMapLayer> {
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return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
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}
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@ -91,6 +91,8 @@ import { MapStore } from "../../Stores/Utils/MapStore";
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import { followUsersColorStore } from "../../Stores/FollowStore";
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import { GameSceneUserInputHandler } from "../UserInput/GameSceneUserInputHandler";
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import { locale } from "../../i18n/i18n-svelte";
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import { StringUtils } from "../../Utils/StringUtils";
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import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
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import { JitsiCoWebsite } from "../../WebRtc/CoWebsite/JitsiCoWebsite";
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import { SimpleCoWebsite } from "../../WebRtc/CoWebsite/SimpleCoWebsite";
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import type { CoWebsite } from "../../WebRtc/CoWebsite/CoWesbite";
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@ -543,6 +545,8 @@ export class GameScene extends DirtyScene {
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urlManager.getStartLayerNameFromUrl()
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);
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startLayerNamesStore.set(this.startPositionCalculator.getStartPositionNames());
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//add entities
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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@ -570,6 +574,8 @@ export class GameScene extends DirtyScene {
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this.createCurrentPlayer();
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this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
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this.tryMovePlayerWithMoveToParameter();
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this.cameraManager = new CameraManager(
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this,
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{ x: this.Map.widthInPixels, y: this.Map.heightInPixels },
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@ -1370,9 +1376,9 @@ ${escapedMessage}
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});
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iframeListener.registerAnswerer("movePlayerTo", async (message) => {
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const index = this.getGameMap().getTileIndexAt(message.x, message.y);
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const startTile = this.getGameMap().getTileIndexAt(this.CurrentPlayer.x, this.CurrentPlayer.y);
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const path = await this.getPathfindingManager().findPath(startTile, index, true, true);
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const startTileIndex = this.getGameMap().getTileIndexAt(this.CurrentPlayer.x, this.CurrentPlayer.y);
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const destinationTileIndex = this.getGameMap().getTileIndexAt(message.x, message.y);
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const path = await this.getPathfindingManager().findPath(startTileIndex, destinationTileIndex, true, true);
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path.shift();
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if (path.length === 0) {
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throw new Error("no path available");
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@ -1536,6 +1542,36 @@ ${escapedMessage}
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this.MapPlayersByKey.clear();
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}
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private tryMovePlayerWithMoveToParameter(): void {
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const moveToParam = urlManager.getHashParameter("moveTo");
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if (moveToParam) {
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try {
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let endPos;
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const posFromParam = StringUtils.parsePointFromParam(moveToParam);
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if (posFromParam) {
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endPos = this.gameMap.getTileIndexAt(posFromParam.x, posFromParam.y);
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} else {
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const destinationObject = this.gameMap.getObjectWithName(moveToParam);
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if (destinationObject) {
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endPos = this.gameMap.getTileIndexAt(destinationObject.x, destinationObject.y);
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} else {
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endPos = this.gameMap.getRandomPositionFromLayer(moveToParam);
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}
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}
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this.pathfindingManager
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.findPath(this.gameMap.getTileIndexAt(this.CurrentPlayer.x, this.CurrentPlayer.y), endPos)
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.then((path) => {
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if (path && path.length > 0) {
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this.CurrentPlayer.setPathToFollow(path).catch((reason) => console.warn(reason));
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}
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})
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.catch((reason) => console.warn(reason));
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} catch (err) {
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console.warn(`Cannot proceed with moveTo command:\n\t-> ${err}`);
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}
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}
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}
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private getExitUrl(layer: ITiledMapLayer): string | undefined {
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return this.getProperty(layer, GameMapProperties.EXIT_URL) as string | undefined;
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}
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@ -1658,22 +1694,6 @@ ${escapedMessage}
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this.connection?.emitEmoteEvent(emoteKey);
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analyticsClient.launchEmote(emoteKey);
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});
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const moveToParam = urlManager.getHashParameter("moveTo");
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if (moveToParam) {
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try {
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const endPos = this.gameMap.getRandomPositionFromLayer(moveToParam);
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this.pathfindingManager
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.findPath(this.gameMap.getTileIndexAt(this.CurrentPlayer.x, this.CurrentPlayer.y), endPos)
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.then((path) => {
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if (path && path.length > 0) {
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this.CurrentPlayer.setPathToFollow(path).catch((reason) => console.warn(reason));
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}
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})
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.catch((reason) => console.warn(reason));
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} catch (err) {
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console.warn(`Cannot proceed with moveTo command:\n\t-> ${err}`);
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}
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}
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} catch (err) {
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if (err instanceof TextureError) {
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gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
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@ -16,32 +16,6 @@ export class StartPositionCalculator {
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) {
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this.initStartXAndStartY();
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}
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private initStartXAndStartY() {
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// If there is an init position passed
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if (this.initPosition !== null) {
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this.startPosition = this.initPosition;
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} else {
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// Now, let's find the start layer
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if (this.startLayerName) {
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this.initPositionFromLayerName(this.startLayerName, this.startLayerName);
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}
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if (this.startPosition === undefined) {
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// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
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this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName);
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}
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}
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// Still no start position? Something is wrong with the map, we need a "start" layer.
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if (this.startPosition === undefined) {
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console.warn(
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'This map is missing a layer named "start" that contains the available default start positions.'
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);
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// Let's start in the middle of the map
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this.startPosition = {
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x: this.mapFile.width * 16,
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y: this.mapFile.height * 16,
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};
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}
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}
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/**
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*
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@ -76,6 +50,47 @@ export class StartPositionCalculator {
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}
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}
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public getStartPositionNames(): string[] {
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const names: string[] = [];
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for (const layer of this.gameMap.flatLayers) {
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if (layer.name === "start") {
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names.push(layer.name);
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continue;
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}
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if (this.isStartLayer(layer)) {
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names.push(layer.name);
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}
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}
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return names;
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}
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private initStartXAndStartY() {
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// If there is an init position passed
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if (this.initPosition !== null) {
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this.startPosition = this.initPosition;
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} else {
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// Now, let's find the start layer
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if (this.startLayerName) {
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this.initPositionFromLayerName(this.startLayerName, this.startLayerName);
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}
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if (this.startPosition === undefined) {
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// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
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this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName);
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}
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}
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// Still no start position? Something is wrong with the map, we need a "start" layer.
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if (this.startPosition === undefined) {
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console.warn(
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'This map is missing a layer named "start" that contains the available default start positions.'
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);
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// Let's start in the middle of the map
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this.startPosition = {
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x: this.mapFile.width * 16,
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y: this.mapFile.height * 16,
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};
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}
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}
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private isStartLayer(layer: ITiledMapLayer): boolean {
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return this.getProperty(layer, GameMapProperties.START_LAYER) == true;
|
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}
|
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|
6
front/src/Stores/StartLayerNamesStore.ts
Normal file
6
front/src/Stores/StartLayerNamesStore.ts
Normal file
@ -0,0 +1,6 @@
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import { Readable, writable } from "svelte/store";
|
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|
||||
/**
|
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* A store that contains the map starting layers names
|
||||
*/
|
||||
export const startLayerNamesStore = writable<string[]>([]);
|
12
front/src/Utils/StringUtils.ts
Normal file
12
front/src/Utils/StringUtils.ts
Normal file
@ -0,0 +1,12 @@
|
||||
export class StringUtils {
|
||||
public static parsePointFromParam(param: string, separator: string = ","): { x: number; y: number } | undefined {
|
||||
const values = param.split(separator).map((val) => parseInt(val));
|
||||
if (values.length !== 2) {
|
||||
return;
|
||||
}
|
||||
if (isNaN(values[0]) || isNaN(values[1])) {
|
||||
return;
|
||||
}
|
||||
return { x: values[0], y: values[1] };
|
||||
}
|
||||
}
|
@ -70,6 +70,7 @@ const menu: NonNullable<Translation["menu"]> = {
|
||||
description: "Link zu diesem Raum teilen!",
|
||||
copy: "Kopieren",
|
||||
share: "Teilen",
|
||||
walk_automatically_to_position: "Walk automatically to my position",
|
||||
},
|
||||
globalMessage: {
|
||||
text: "Text",
|
||||
|
@ -70,6 +70,7 @@ const menu: BaseTranslation = {
|
||||
description: "Share the link of the room!",
|
||||
copy: "Copy",
|
||||
share: "Share",
|
||||
walk_automatically_to_position: "Walk automatically to my position",
|
||||
},
|
||||
globalMessage: {
|
||||
text: "Text",
|
||||
|
@ -70,6 +70,7 @@ const menu: NonNullable<Translation["menu"]> = {
|
||||
description: "Partager le lien de la salle!",
|
||||
copy: "Copier",
|
||||
share: "Partager",
|
||||
walk_automatically_to_position: "Marcher automatiquement jusqu'à ma position",
|
||||
},
|
||||
globalMessage: {
|
||||
text: "Texte",
|
||||
|
@ -3,7 +3,7 @@
|
||||
"infinite":false,
|
||||
"layers":[
|
||||
{
|
||||
"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
"height":10,
|
||||
"id":1,
|
||||
"name":"floor",
|
||||
@ -204,6 +204,71 @@
|
||||
"width":92.7120717279925,
|
||||
"x":233.848901257569,
|
||||
"y":135.845612785282
|
||||
},
|
||||
{
|
||||
"height":0,
|
||||
"id":9,
|
||||
"name":"destination",
|
||||
"point":true,
|
||||
"rotation":0,
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":0,
|
||||
"x":207.918025151374,
|
||||
"y":243.31625523987
|
||||
},
|
||||
{
|
||||
"height":45.0829063809967,
|
||||
"id":10,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"halign":"center",
|
||||
"text":"destination object",
|
||||
"wrap":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":83,
|
||||
"x":167.26,
|
||||
"y":254.682580344667
|
||||
},
|
||||
{
|
||||
"height":19.6921,
|
||||
"id":11,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"fontfamily":"Sans Serif",
|
||||
"pixelsize":13,
|
||||
"text":"...#start&moveTo=destination",
|
||||
"wrap":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":202.260327899394,
|
||||
"x":32.2652715416861,
|
||||
"y":148.51445302748
|
||||
},
|
||||
{
|
||||
"height":19.6921,
|
||||
"id":12,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"fontfamily":"Sans Serif",
|
||||
"pixelsize":13,
|
||||
"text":"...#start2&moveTo=200,100",
|
||||
"wrap":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":202.26,
|
||||
"x":32.2654354913834,
|
||||
"y":169.008165183978
|
||||
}],
|
||||
"opacity":1,
|
||||
"type":"objectgroup",
|
||||
@ -212,7 +277,7 @@
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":11,
|
||||
"nextobjectid":9,
|
||||
"nextobjectid":13,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"right-down",
|
||||
"tiledversion":"1.7.2",
|
||||
|
Loading…
Reference in New Issue
Block a user