walk on dbl click
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08816ae80f
commit
55bb6fa930
@ -27,7 +27,12 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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return;
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return;
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}
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}
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if (this.lastTime > 0 && pointer.time - this.lastTime < 500 && this.lastX == pointer.x && this.lastY == pointer.y) {
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if (
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this.lastTime > 0 &&
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pointer.time - this.lastTime < 500 &&
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this.lastX == pointer.x &&
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this.lastY == pointer.y
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) {
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const camera = this.gameScene.getCameraManager().getCamera();
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const camera = this.gameScene.getCameraManager().getCamera();
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const index = this.gameScene
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const index = this.gameScene
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.getGameMap()
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.getGameMap()
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@ -41,7 +46,7 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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.then((path) => {
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.then((path) => {
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// Remove first step as it is for the tile we are currently standing on
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// Remove first step as it is for the tile we are currently standing on
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path.shift();
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path.shift();
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this.gameScene.CurrentPlayer.setPathToFollow(path).catch((reason) => { });
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this.gameScene.CurrentPlayer.setPathToFollow(path).catch((reason) => {});
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})
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})
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.catch((reason) => {
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.catch((reason) => {
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console.warn(reason);
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console.warn(reason);
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@ -53,7 +58,7 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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this.lastY = pointer.y;
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this.lastY = pointer.y;
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}
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}
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public handlePointerDownEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void { }
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public handlePointerDownEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {}
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public handleSpaceKeyUpEvent(event: Event): Event {
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public handleSpaceKeyUpEvent(event: Event): Event {
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this.gameScene.activateOutlinedItem();
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this.gameScene.activateOutlinedItem();
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