Adding an "alone" mode
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all. In order to enter the "alone" mode, you need to add "?alone=true" to the URL. "alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
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@ -42,7 +42,7 @@ class ConnectionManager {
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const worldSlug = data.worldSlug;
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const roomSlug = data.roomSlug;
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const room = new Room('/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug + window.location.hash);
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const room = new Room('/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug + window.location.search + window.location.hash);
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urlManager.pushRoomIdToUrl(room);
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return Promise.resolve(room);
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} else if (connexionType === GameConnexionTypes.organization || connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
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@ -64,7 +64,7 @@ class ConnectionManager {
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if (connexionType === GameConnexionTypes.empty) {
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roomId = START_ROOM_URL;
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} else {
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roomId = window.location.pathname + window.location.hash;
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roomId = window.location.pathname + window.location.search + window.location.hash;
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}
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return Promise.resolve(new Room(roomId));
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}
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@ -6,24 +6,25 @@ export class Room {
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public readonly isPublic: boolean;
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private mapUrl: string|undefined;
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private instance: string|undefined;
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private _search: URLSearchParams;
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constructor(id: string) {
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if (id.startsWith('/')) {
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id = id.substr(1);
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const url = new URL(id, 'https://example.com');
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this.id = url.pathname;
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if (this.id.startsWith('/')) {
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this.id = this.id.substr(1);
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}
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this.id = id;
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if (id.startsWith('_/')) {
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if (this.id.startsWith('_/')) {
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this.isPublic = true;
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} else if (id.startsWith('@/')) {
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} else if (this.id.startsWith('@/')) {
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this.isPublic = false;
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} else {
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throw new Error('Invalid room ID');
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}
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const indexOfHash = this.id.indexOf('#');
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if (indexOfHash !== -1) {
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this.id = this.id.substr(0, indexOfHash);
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}
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this._search = new URLSearchParams(url.search);
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}
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public static getIdFromIdentifier(identifier: string, baseUrl: string, currentInstance: string): {roomId: string, hash: string} {
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@ -117,4 +118,17 @@ export class Room {
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}
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return results;
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}
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public isDisconnected(): boolean
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{
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const alone = this._search.get('alone');
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if (alone && alone !== '0' && alone.toLowerCase() !== 'false') {
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return true;
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}
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return false;
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}
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public get search(): URLSearchParams {
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return this._search;
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}
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}
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@ -373,19 +373,21 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.initCirclesCanvas();
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// Let's pause the scene if the connection is not established yet
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if (this.isReconnecting) {
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setTimeout(() => {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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}, 0);
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} else if (this.connection === undefined) {
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// Let's wait 1 second before printing the "connecting" screen to avoid blinking
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setTimeout(() => {
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if (this.connection === undefined) {
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if (!this.room.isDisconnected()) {
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if (this.isReconnecting) {
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setTimeout(() => {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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}
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}, 1000);
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}, 0);
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} else if (this.connection === undefined) {
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// Let's wait 1 second before printing the "connecting" screen to avoid blinking
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setTimeout(() => {
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if (this.connection === undefined) {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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}
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}, 1000);
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}
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}
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this.createPromiseResolve();
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@ -411,6 +413,16 @@ export class GameScene extends ResizableScene implements CenterListener {
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layoutManager.setListener(this);
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this.triggerOnMapLayerPropertyChange();
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if (!this.room.isDisconnected()) {
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this.connect();
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}
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}
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/**
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* Initializes the connection to Pusher.
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*/
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private connect(): void {
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const camera = this.cameras.main;
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connectionManager.connectToRoomSocket(
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@ -548,7 +560,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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}
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//todo: into dedicated classes
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private initCirclesCanvas(): void {
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// Let's generate the circle for the group delimiter
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@ -35,7 +35,8 @@ class UrlManager {
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public pushRoomIdToUrl(room:Room): void {
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if (window.location.pathname === room.id) return;
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const hash = window.location.hash;
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history.pushState({}, 'WorkAdventure', room.id+hash);
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const search = room.search.toString();
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history.pushState({}, 'WorkAdventure', room.id+(search?'?'+search:'')+hash);
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}
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public getStartLayerNameFromUrl(): string|null {
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