merge latest dev
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@@ -189,6 +189,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
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private originalMapUrl: string|undefined;
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private pinchManager: PinchManager|undefined;
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private physicsEnabled: boolean = true;
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private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
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private onVisibilityChangeCallback: () => void;
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@@ -810,7 +811,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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let html = `<div id="container" hidden><div class="nes-container with-title is-centered">`;
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html += escapedMessage;
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if (openPopupEvent.input) {
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html += `<input id="popupinput-${openPopupEvent.popupId}" class="nes-input" \>`
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html += `<input id="popupinput-${openPopupEvent.popupId}" class="nes-input" />`
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}
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html += `</div> `;
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const buttonContainer = `<div class="buttonContainer"</div>`;
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@@ -913,11 +914,13 @@ export class GameScene extends DirtyScene implements CenterListener {
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}));
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this.iframeSubscriptionList.push(iframeListener.exitUrlStream.subscribe((url:string)=>{
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this.loadNextGame(url).then(()=>{
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const {roomId, hash} = Room.getIdFromIdentifier(url, this.MapUrlFile, this.instance);
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const room = new Room(roomId);
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gameManager.loadMap(room, this.scene).then(()=>{
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this.events.once(EVENT_TYPE.POST_UPDATE,()=>{
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this.onMapExit(url);
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})
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})
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}).catch(() => {});
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}));
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}
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@@ -1080,10 +1083,10 @@ export class GameScene extends DirtyScene implements CenterListener {
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}
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//todo: push that into the gameManager
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private async loadNextGame(exitSceneIdentifier: string){
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private loadNextGame(exitSceneIdentifier: string): void {
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const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
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const room = new Room(roomId);
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await gameManager.loadMap(room, this.scene);
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gameManager.loadMap(room, this.scene).catch(() => {});
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}
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private startUser(layer: ITiledMapTileLayer): PositionInterface {
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@@ -1126,6 +1129,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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createCollisionWithPlayer() {
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this.physics.disableUpdate();
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this.physicsEnabled = false;
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//add collision layer
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this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
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this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
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@@ -1265,12 +1269,15 @@ export class GameScene extends DirtyScene implements CenterListener {
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this.CurrentPlayer.moveUser(delta);
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if (this.CurrentPlayer.isMoving()) {
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this.dirty = true;
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this.physics.enableUpdate();
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} else {
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if (!this.physicsEnabled) {
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this.physics.enableUpdate();
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this.physicsEnabled = true;
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}
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} else if (this.physicsEnabled) {
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this.physics.disableUpdate();
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this.physicsEnabled = false;
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}
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// Let's handle all events
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while (this.pendingEvents.length !== 0) {
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this.dirty = true;
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@@ -9,6 +9,7 @@ import {connectionManager} from "../../Connexion/ConnectionManager";
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import {GameConnexionTypes} from "../../Url/UrlManager";
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import {WarningContainer, warningContainerHtml, warningContainerKey} from "../Components/WarningContainer";
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import {worldFullWarningStream} from "../../Connexion/WorldFullWarningStream";
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import {menuIconVisible} from "../../Stores/MenuStore";
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export const MenuSceneName = 'MenuScene';
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const gameMenuKey = 'gameMenu';
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@@ -53,6 +54,7 @@ export class MenuScene extends Phaser.Scene {
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}
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create() {
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menuIconVisible.set(true);
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this.menuElement = this.add.dom(closedSideMenuX, 30).createFromCache(gameMenuKey);
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this.menuElement.setOrigin(0);
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MenuScene.revealMenusAfterInit(this.menuElement, 'gameMenu');
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