Enabling stricter lint on front
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@ -7,7 +7,8 @@
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},
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"extends": [
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"eslint:recommended",
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"plugin:@typescript-eslint/eslint-recommended"
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"plugin:@typescript-eslint/eslint-recommended",
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"plugin:@typescript-eslint/recommended-requiring-type-checking"
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],
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"globals": {
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"Atomics": "readonly",
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@ -16,12 +17,14 @@
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"parser": "@typescript-eslint/parser",
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"parserOptions": {
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"ecmaVersion": 2018,
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"sourceType": "module"
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"sourceType": "module",
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"project": "./tsconfig.json"
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},
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"plugins": [
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"@typescript-eslint"
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],
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"rules": {
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"no-unused-vars": "off"
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"no-unused-vars": "off",
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"@typescript-eslint/no-explicit-any": "error"
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}
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}
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@ -16,6 +16,7 @@ import {PlayerAnimationNames} from "../Player/Animation";
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import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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import {RemotePlayer} from "../Entity/RemotePlayer";
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import GameObject = Phaser.GameObjects.GameObject;
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export enum Textures {
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Player = "male1"
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@ -347,7 +348,7 @@ export class GameScene extends Phaser.Scene {
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createCollisionWithPlayer() {
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//add collision layer
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this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
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this.physics.add.collider(this.CurrentPlayer, Layer, (object1: any, object2: any) => {
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this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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Layer.setCollisionByProperty({collides: true});
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