Enabling stricter lint on front
This commit is contained in:
@@ -16,6 +16,7 @@ import {PlayerAnimationNames} from "../Player/Animation";
|
||||
import {PlayerMovement} from "./PlayerMovement";
|
||||
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
|
||||
import {RemotePlayer} from "../Entity/RemotePlayer";
|
||||
import GameObject = Phaser.GameObjects.GameObject;
|
||||
|
||||
export enum Textures {
|
||||
Player = "male1"
|
||||
@@ -347,7 +348,7 @@ export class GameScene extends Phaser.Scene {
|
||||
createCollisionWithPlayer() {
|
||||
//add collision layer
|
||||
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
|
||||
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: any, object2: any) => {
|
||||
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
|
||||
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
||||
});
|
||||
Layer.setCollisionByProperty({collides: true});
|
||||
|
||||
Reference in New Issue
Block a user