Adding hightlight to player names when they follow each others
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@ -72,9 +72,7 @@ vim: ft=typescript
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function reset() {
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gameScene.connection?.emitFollowAbort();
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followStateStore.set(followStates.off);
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followRoleStore.set(followRoles.leader);
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followUsersStore.set([]);
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followUsersStore.stopFollowing();
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}
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function request() {
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@ -271,28 +271,17 @@ export class RoomConnection implements RoomConnection {
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} else if (message.hasFollowrequestmessage()) {
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const requestMessage = message.getFollowrequestmessage() as FollowRequestMessage;
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if (!localUserStore.getIgnoreFollowRequests()) {
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followStateStore.set(followStates.requesting);
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followRoleStore.set(followRoles.follower);
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followUsersStore.set([requestMessage.getLeader()]);
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followUsersStore.addFollowRequest(requestMessage.getLeader());
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}
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} else if (message.hasFollowconfirmationmessage()) {
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const responseMessage = message.getFollowconfirmationmessage() as FollowConfirmationMessage;
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followUsersStore.set([...get(followUsersStore), responseMessage.getFollower()]);
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followUsersStore.addFollower(responseMessage.getFollower());
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} else if (message.hasFollowabortmessage()) {
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const abortMessage = message.getFollowabortmessage() as FollowAbortMessage;
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if (get(followRoleStore) === followRoles.follower) {
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followStateStore.set(followStates.off);
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followRoleStore.set(followRoles.leader);
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followUsersStore.set([]);
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followUsersStore.stopFollowing();
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} else {
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let followers = get(followUsersStore);
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const oldFollowerCount = followers.length;
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followers = followers.filter((name) => name !== abortMessage.getFollower());
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followUsersStore.set(followers);
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if (followers.length === 0 && oldFollowerCount > 0) {
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followStateStore.set(followStates.off);
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followRoleStore.set(followRoles.leader);
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}
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followUsersStore.removeFollower(abortMessage.getFollower());
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}
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} else if (message.hasErrormessage()) {
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const errorMessage = message.getErrormessage() as ErrorMessage;
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@ -1,7 +1,7 @@
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import type { Subscription } from "rxjs";
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import AnimatedTiles from "phaser-animated-tiles";
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import { Queue } from "queue-typescript";
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import { get } from "svelte/store";
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import { get, Unsubscriber } from "svelte/store";
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import { userMessageManager } from "../../Administration/UserMessageManager";
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import { connectionManager } from "../../Connexion/ConnectionManager";
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@ -91,6 +91,8 @@ import { deepCopy } from "deep-copy-ts";
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import { MapStore } from "../../Stores/Utils/MapStore";
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import { SetPlayerDetailsMessage } from "../../Messages/generated/messages_pb";
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import { followUsersColorStore, followUsersStore } from "../../Stores/FollowStore";
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import { getColorRgbFromHue } from "../../WebRtc/ColorGenerator";
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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@ -165,9 +167,11 @@ export class GameScene extends DirtyScene {
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private createPromise: Promise<void>;
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private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
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private iframeSubscriptionList!: Array<Subscription>;
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private peerStoreUnsubscribe!: () => void;
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private emoteUnsubscribe!: () => void;
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private emoteMenuUnsubscribe!: () => void;
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private peerStoreUnsubscribe!: Unsubscriber;
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private emoteUnsubscribe!: Unsubscriber;
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private emoteMenuUnsubscribe!: Unsubscriber;
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private followUsersColorStoreUnsubscribe!: Unsubscriber;
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private biggestAvailableAreaStoreUnsubscribe!: () => void;
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MapUrlFile: string;
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roomUrl: string;
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@ -646,6 +650,16 @@ export class GameScene extends DirtyScene {
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}
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});
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this.followUsersColorStoreUnsubscribe = followUsersColorStore.subscribe((color) => {
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if (color !== undefined) {
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this.CurrentPlayer.setOutlineColor(color);
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this.connection?.emitPlayerOutlineColor(color);
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} else {
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this.CurrentPlayer.removeOutlineColor();
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this.connection?.emitPlayerOutlineColor(null);
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}
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});
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Promise.all([this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises]).then(() => {
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this.scene.wake();
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});
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@ -1443,6 +1457,7 @@ ${escapedMessage}
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this.peerStoreUnsubscribe();
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this.emoteUnsubscribe();
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this.emoteMenuUnsubscribe();
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this.followUsersColorStoreUnsubscribe();
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this.biggestAvailableAreaStoreUnsubscribe();
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iframeListener.unregisterAnswerer("getState");
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iframeListener.unregisterAnswerer("loadTileset");
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@ -1,4 +1,6 @@
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import { writable } from "svelte/store";
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import { derived, writable } from "svelte/store";
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import { getColorRgbFromHue } from "../WebRtc/ColorGenerator";
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import { gameManager } from "../Phaser/Game/GameManager";
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export const followStates = {
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off: "off",
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@ -14,4 +16,85 @@ export const followRoles = {
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export const followStateStore = writable(followStates.off);
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export const followRoleStore = writable(followRoles.leader);
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export const followUsersStore = writable<number[]>([]);
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//export const followUsersStore = writable<number[]>([]);
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function createFollowUsersStore() {
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const { subscribe, update, set } = writable<number[]>([]);
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return {
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subscribe,
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addFollowRequest(leader: number): void {
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followStateStore.set(followStates.requesting);
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followRoleStore.set(followRoles.follower);
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set([leader]);
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},
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addFollower(user: number): void {
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update((followers) => {
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followers.push(user);
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return followers;
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});
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},
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/**
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* Removes the follower from the store.
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* Will update followStateStore and followRoleStore if nobody is following anymore.
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* @param user
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*/
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removeFollower(user: number): void {
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update((followers) => {
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const oldFollowerCount = followers.length;
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followers = followers.filter((id) => id !== user);
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if (followers.length === 0 && oldFollowerCount > 0) {
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followStateStore.set(followStates.off);
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followRoleStore.set(followRoles.leader);
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}
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return followers;
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});
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},
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stopFollowing(): void {
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set([]);
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followStateStore.set(followStates.off);
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followRoleStore.set(followRoles.leader);
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},
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};
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}
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export const followUsersStore = createFollowUsersStore();
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/**
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* This store contains the color of the follow group. It is derived from the ID of the leader.
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*/
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export const followUsersColorStore = derived(
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[followStateStore, followRoleStore, followUsersStore],
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([$followStateStore, $followRoleStore, $followUsersStore]) => {
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console.log($followStateStore);
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if ($followStateStore !== followStates.active) {
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return undefined;
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}
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if ($followUsersStore.length === 0) {
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return undefined;
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}
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let leaderId: number;
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if ($followRoleStore === followRoles.leader) {
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// Let's get my ID by a quite complicated way....
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leaderId = gameManager.getCurrentGameScene().connection?.getUserId() ?? 0;
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} else {
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leaderId = $followUsersStore[0];
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}
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// Let's compute a random hue between 0 and 1 that varies enough to be interesting
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const hue = ((leaderId * 197) % 255) / 255;
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let { r, g, b } = getColorRgbFromHue(hue);
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if ($followRoleStore === followRoles.follower) {
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// Let's make the followers very slightly darker
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r *= 0.9;
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g *= 0.9;
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b *= 0.9;
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}
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return (Math.round(r * 255) << 16) | (Math.round(g * 255) << 8) | Math.round(b * 255);
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}
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);
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@ -1,13 +1,29 @@
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export function getRandomColor(): string {
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const { r, g, b } = getColorRgbFromHue(Math.random());
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return toHexa(r, g, b);
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}
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function toHexa(r: number, g: number, b: number): string {
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return "#" + Math.floor(r * 256).toString(16) + Math.floor(g * 256).toString(16) + Math.floor(b * 256).toString(16);
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}
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export function getColorRgbFromHue(hue: number): { r: number; g: number; b: number } {
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const golden_ratio_conjugate = 0.618033988749895;
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let hue = Math.random();
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hue += golden_ratio_conjugate;
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hue %= 1;
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return hsv_to_rgb(hue, 0.5, 0.95);
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}
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function stringToDouble(string: string): number {
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let num = 1;
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for (const char of string.split("")) {
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num *= char.charCodeAt(0);
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}
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return (num % 255) / 255;
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}
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//todo: test this.
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function hsv_to_rgb(hue: number, saturation: number, brightness: number): string {
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function hsv_to_rgb(hue: number, saturation: number, brightness: number): { r: number; g: number; b: number } {
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const h_i = Math.floor(hue * 6);
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const f = hue * 6 - h_i;
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const p = brightness * (1 - saturation);
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@ -48,5 +64,9 @@ function hsv_to_rgb(hue: number, saturation: number, brightness: number): string
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default:
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throw "h_i cannot be " + h_i;
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}
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return "#" + Math.floor(r * 256).toString(16) + Math.floor(g * 256).toString(16) + Math.floor(b * 256).toString(16);
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return {
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r,
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g,
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b,
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};
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}
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