added select companion scene
This commit is contained in:
parent
4cfce15695
commit
52303c0bd6
@ -48,11 +48,14 @@ class LocalUserStore {
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return JSON.parse(localStorage.getItem(characterLayersKey) || "null");
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return JSON.parse(localStorage.getItem(characterLayersKey) || "null");
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}
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}
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setCompanion(companion: string): void {
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setCompanion(companion: string|null): void {
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localStorage.setItem(companionKey, companion);
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return localStorage.setItem(companionKey, JSON.stringify(companion));
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}
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}
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getCompanion(): string|null {
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getCompanion(): string|null {
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return localStorage.getItem(companionKey);
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return JSON.parse(localStorage.getItem(companionKey) || "null");
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}
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wasCompanionSet(): boolean {
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return localStorage.getItem(companionKey) ? true : false;
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}
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}
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setGameQualityValue(value: number): void {
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setGameQualityValue(value: number): void {
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@ -1,14 +1,16 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import { COMPANION_RESOURCES, CompanionResourceDescriptionInterface } from "./CompanionTextures";
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import { COMPANION_RESOURCES, CompanionResourceDescriptionInterface } from "./CompanionTextures";
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export const loadAll = (loader: LoaderPlugin): CompanionResourceDescriptionInterface[] => {
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export const loadAll = (loader: LoaderPlugin): Promise<CompanionResourceDescriptionInterface[]> => {
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const resources = COMPANION_RESOURCES;
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const promises: Promise<string>[] = [];
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resources.forEach((resource: CompanionResourceDescriptionInterface) => {
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COMPANION_RESOURCES.forEach((resource: CompanionResourceDescriptionInterface) => {
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loader.spritesheet(resource.name, resource.img, { frameWidth: 32, frameHeight: 32, endFrame: 12 });
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promises.push(lazyLoadResource(loader, resource.name));
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});
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});
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return resources;
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return Promise.all(promises).then(() => {
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return COMPANION_RESOURCES;
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});
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}
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}
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export const lazyLoadResource = (loader: LoaderPlugin, name: string): Promise<string> => {
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export const lazyLoadResource = (loader: LoaderPlugin, name: string): Promise<string> => {
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@ -5,6 +5,7 @@ import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
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import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
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import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
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import {LoginSceneName} from "../Login/LoginScene";
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import {LoginSceneName} from "../Login/LoginScene";
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import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
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import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
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import {SelectCompanionSceneName} from "../Login/SelectCompanionScene";
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import {EnableCameraSceneName} from "../Login/EnableCameraScene";
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import {EnableCameraSceneName} from "../Login/EnableCameraScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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@ -39,6 +40,8 @@ export class GameManager {
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return LoginSceneName;
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return LoginSceneName;
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} else if (!this.characterLayers) {
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} else if (!this.characterLayers) {
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return SelectCharacterSceneName;
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return SelectCharacterSceneName;
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} else if (!localUserStore.wasCompanionSet()) {
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return SelectCompanionSceneName;
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} else {
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} else {
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return EnableCameraSceneName;
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return EnableCameraSceneName;
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}
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}
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@ -65,6 +68,11 @@ export class GameManager {
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return this.characterLayers;
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return this.characterLayers;
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}
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}
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setCompanion(companion: string|null): void {
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this.companion = companion;
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}
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getCompanion(): string|null {
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getCompanion(): string|null {
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return this.companion;
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return this.companion;
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}
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}
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248
front/src/Phaser/Login/SelectCompanionScene.ts
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248
front/src/Phaser/Login/SelectCompanionScene.ts
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@ -0,0 +1,248 @@
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {gameManager} from "../Game/GameManager";
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import { addLoader } from "../Components/Loader";
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import {TextField} from "../Components/TextField";
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import { ResizableScene } from "./ResizableScene";
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import {EnableCameraSceneName} from "./EnableCameraScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import { loadAll } from "../Companion/CompanionTexturesLoadingManager";
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import { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
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export const SelectCompanionSceneName = "SelectCompanionScene";
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enum LoginTextures {
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playButton = "play_button",
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icon = "icon",
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mainFont = "main_font"
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}
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export class SelectCompanionScene extends ResizableScene {
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private logo!: Image;
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private textField!: TextField;
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private pressReturnField!: TextField;
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private readonly nbCharactersPerRow = 7;
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private selectedRectangle!: Rectangle;
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private selectedRectangleXPos = 0;
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private selectedRectangleYPos = 0;
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private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
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private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
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private companionModels: Array<CompanionResourceDescriptionInterface|null> = [null];
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constructor() {
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super({
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key: SelectCompanionSceneName
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});
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}
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preload() {
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loadAll(this.load).then(resourceDescriptions => {
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resourceDescriptions.forEach(resourceDescription => {
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this.companionModels.push(resourceDescription);
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});
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});
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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addLoader(this);
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}
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create() {
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your companion');
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this.pressReturnField = new TextField(
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this,
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this.game.renderer.width / 2,
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90 + 32 * Math.ceil(this.companionModels.length / this.nbCharactersPerRow),
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'Press enter to start'
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);
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const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
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this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
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this.add.existing(this.logo);
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// input events
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this.input.keyboard.on('keyup-ENTER', () => {
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return this.nextScene();
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});
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this.input.keyboard.on('keydown-RIGHT', () => {
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if(this.selectedRectangleYPos * this.nbCharactersPerRow + (this.selectedRectangleXPos + 2))
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if (
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this.selectedRectangleXPos < this.nbCharactersPerRow - 1
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&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos + 1) + 1) <= this.companionModels.length
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) {
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this.selectedRectangleXPos++;
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}
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this.updateSelectedCompanion();
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});
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this.input.keyboard.on('keydown-LEFT', () => {
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if (
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this.selectedRectangleXPos > 0
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&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos - 1) + 1) <= this.companionModels.length
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) {
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this.selectedRectangleXPos--;
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}
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this.updateSelectedCompanion();
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});
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this.input.keyboard.on('keydown-DOWN', () => {
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if (
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this.selectedRectangleYPos + 1 < Math.ceil(this.companionModels.length / this.nbCharactersPerRow)
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&& (
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(((this.selectedRectangleYPos + 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.companionModels.length // check if companion isn't empty
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|| (this.selectedRectangleYPos + 1) === Math.ceil(this.companionModels.length / this.nbCharactersPerRow) // check if is custom rectangle
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)
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) {
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this.selectedRectangleYPos++;
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}
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this.updateSelectedCompanion();
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});
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this.input.keyboard.on('keydown-UP', () => {
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if (
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this.selectedRectangleYPos > 0
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&& (((this.selectedRectangleYPos - 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.companionModels.length
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) {
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this.selectedRectangleYPos--;
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}
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this.updateSelectedCompanion();
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});
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this.createCurrentCompanion();
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const companionNumber = this.getCompanionIndex();
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this.selectedRectangleXPos = companionNumber % this.nbCharactersPerRow;
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this.selectedRectangleYPos = Math.floor(companionNumber / this.nbCharactersPerRow);
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this.updateSelectedCompanion();
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}
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update(time: number, delta: number): void {
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this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
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}
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private nextScene(): void {
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// store companion
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const companionNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
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const model = this.companionModels[companionNumber];
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const companion = model === null ? null : model.name;
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localUserStore.setCompanion(companion);
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// next scene
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this.scene.stop(SelectCompanionSceneName);
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gameManager.setCompanion(companion);
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gameManager.tryResumingGame(this, EnableCameraSceneName);
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this.scene.remove(SelectCompanionSceneName);
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}
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private createCurrentCompanion(): void {
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for (let i = 0; i < this.companionModels.length; i++) {
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const companionResource = this.companionModels[i];
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const col = i % this.nbCharactersPerRow;
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const row = Math.floor(i / this.nbCharactersPerRow);
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const [x, y] = this.getCharacterPosition(col, row);
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let name = "null";
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if (companionResource !== null) {
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name = companionResource.name;
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}
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const companion = this.physics.add.sprite(x, y, name, 0);
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companion.setBounce(0.2);
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companion.setCollideWorldBounds(true);
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if (companionResource !== null) {
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this.anims.create({
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key: name,
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frames: this.anims.generateFrameNumbers(name, {start: 0, end: 2,}),
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frameRate: 10,
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repeat: -1
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});
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}
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companion.setInteractive().on("pointerdown", () => {
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this.selectedRectangleXPos = col;
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this.selectedRectangleYPos = row;
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this.updateSelectedCompanion();
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});
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this.companions.push(companion);
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}
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this.selectedCompanion = this.companions[0];
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}
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private getCharacterPosition(x: number, y: number): [number, number] {
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return [
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this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
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y * 32 + 90
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];
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}
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private updateSelectedCompanion(): void {
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this.selectedCompanion?.anims.pause();
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const [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
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this.selectedRectangle.setVisible(true);
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this.selectedRectangle.setX(x);
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this.selectedRectangle.setY(y);
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this.selectedRectangle.setSize(32, 32);
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const companionNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
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const model = this.companionModels[companionNumber];
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const companion = this.companions[companionNumber];
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if (model !== null) {
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companion.play(model.name);
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}
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this.selectedCompanion = companion;
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}
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public onResize(ev: UIEvent): void {
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this.textField.x = this.game.renderer.width / 2;
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this.pressReturnField.x = this.game.renderer.width / 2;
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this.logo.x = this.game.renderer.width - 30;
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this.logo.y = this.game.renderer.height - 20;
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for (let i = 0; i <this.companionModels.length; i++) {
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const companion = this.companions[i];
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const col = i % this.nbCharactersPerRow;
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const row = Math.floor(i / this.nbCharactersPerRow);
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const [x, y] = this.getCharacterPosition(col, row);
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companion.x = x;
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companion.y = y;
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}
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this.updateSelectedCompanion();
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}
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private getCompanionIndex(): number {
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const companion = localUserStore.getCompanion();
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if (companion === null) {
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return 0;
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}
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return this.companionModels.findIndex(model => model !== null && model.name === companion);
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}
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}
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@ -6,6 +6,7 @@ import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
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import {LoginScene} from "./Phaser/Login/LoginScene";
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import {LoginScene} from "./Phaser/Login/LoginScene";
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import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
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import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
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import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
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import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
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import {SelectCompanionScene} from "./Phaser/Login/SelectCompanionScene";
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import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
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import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
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import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
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import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
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import {ResizableScene} from "./Phaser/Login/ResizableScene";
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import {ResizableScene} from "./Phaser/Login/ResizableScene";
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@ -74,7 +75,7 @@ const config: GameConfig = {
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width: width / RESOLUTION,
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width: width / RESOLUTION,
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height: height / RESOLUTION,
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height: height / RESOLUTION,
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parent: "game",
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parent: "game",
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scene: [EntryScene, LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene, HelpCameraSettingsScene],
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scene: [EntryScene, LoginScene, SelectCharacterScene, SelectCompanionScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene, HelpCameraSettingsScene],
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zoom: RESOLUTION,
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zoom: RESOLUTION,
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fps: fps,
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fps: fps,
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dom: {
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dom: {
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Block a user