Refactoring translator to use "_" instead of "translator._".

This is shorter and pollutes less the code.
This commit is contained in:
David Négrier
2022-01-19 09:28:08 +01:00
committed by Alexis Faizeau
parent 1789f36a63
commit 51c3f1d972
34 changed files with 174 additions and 190 deletions
+5 -5
View File
@@ -4,7 +4,7 @@
import { DISPLAY_TERMS_OF_USE, MAX_USERNAME_LENGTH } from "../../Enum/EnvironmentVariable";
import logoImg from "../images/logo.png";
import { gameManager } from "../../Phaser/Game/GameManager";
import { translator } from "../../Translator/Translator";
import { _ } from "../../Translator/Translator";
export let game: Game;
@@ -28,7 +28,7 @@
<img src={logoImg} alt="WorkAdventure logo" />
</section>
<section class="text-center">
<h2>{translator._("login.input.name.placeholder")}</h2>
<h2>{_("login.input.name.placeholder")}</h2>
</section>
<!-- svelte-ignore a11y-autofocus -->
<input
@@ -45,7 +45,7 @@
/>
<section class="error-section">
{#if name.trim() === "" && startValidating}
<p class="err">{translator._("login.input.name.empty")}</p>
<p class="err">{_("login.input.name.empty")}</p>
{/if}
</section>
@@ -53,12 +53,12 @@
<section class="terms-and-conditions">
<a style="display: none;" href="traduction">Need for traduction</a>
<p>
{translator._("login.terms")}
{_("login.terms")}
</p>
</section>
{/if}
<section class="action">
<button type="submit" class="nes-btn is-primary loginSceneFormSubmit">{translator._("login.continue")}</button>
<button type="submit" class="nes-btn is-primary loginSceneFormSubmit">{_("login.continue")}</button>
</section>
</form>