Making alone mode more robust

This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
This commit is contained in:
David Négrier 2021-04-23 13:44:04 +02:00
parent 1251cbdc76
commit 4f4f499d47
3 changed files with 24 additions and 23 deletions

View File

@ -135,7 +135,7 @@ export class GameScene extends ResizableScene implements CenterListener {
pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>(); pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
private initPosition: PositionInterface|null = null; private initPosition: PositionInterface|null = null;
private playersPositionInterpolator = new PlayersPositionInterpolator(); private playersPositionInterpolator = new PlayersPositionInterpolator();
public connection!: RoomConnection; public connection: RoomConnection|undefined;
private simplePeer!: SimplePeer; private simplePeer!: SimplePeer;
private GlobalMessageManager!: GlobalMessageManager; private GlobalMessageManager!: GlobalMessageManager;
public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager; public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
@ -712,7 +712,7 @@ export class GameScene extends ResizableScene implements CenterListener {
if (JITSI_PRIVATE_MODE && !jitsiUrl) { if (JITSI_PRIVATE_MODE && !jitsiUrl) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined; const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
this.connection.emitQueryJitsiJwtMessage(roomName, adminTag); this.connection?.emitQueryJitsiJwtMessage(roomName, adminTag);
} else { } else {
this.startJitsi(roomName, undefined); this.startJitsi(roomName, undefined);
} }
@ -735,9 +735,9 @@ export class GameScene extends ResizableScene implements CenterListener {
}); });
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => { this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') { if (newValue === undefined || newValue === false || newValue === '') {
this.connection.setSilent(false); this.connection?.setSilent(false);
} else { } else {
this.connection.setSilent(true); this.connection?.setSilent(true);
} }
}); });
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => { this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
@ -1167,7 +1167,7 @@ ${escapedMessage}
this.lastMoveEventSent = event; this.lastMoveEventSent = event;
this.lastSentTick = this.currentTick; this.lastSentTick = this.currentTick;
const camera = this.cameras.main; const camera = this.cameras.main;
this.connection.sharePosition(event.x, event.y, event.direction, event.moving, { this.connection?.sharePosition(event.x, event.y, event.direction, event.moving, {
left: camera.scrollX, left: camera.scrollX,
top: camera.scrollY, top: camera.scrollY,
right: camera.scrollX + camera.width, right: camera.scrollX + camera.width,
@ -1233,7 +1233,7 @@ ${escapedMessage}
* Put all the players on the map on map load. * Put all the players on the map on map load.
*/ */
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void { private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
const currentPlayerId = this.connection.getUserId(); const currentPlayerId = this.connection?.getUserId();
this.removeAllRemotePlayers(); this.removeAllRemotePlayers();
// load map // load map
usersPosition.forEach((userPosition : MessageUserPositionInterface) => { usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
@ -1377,7 +1377,7 @@ ${escapedMessage}
* Sends to the server an event emitted by one of the ActionableItems. * Sends to the server an event emitted by one of the ActionableItems.
*/ */
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) { emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
this.connection.emitActionableEvent(itemId, eventName, state, parameters); this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
} }
public onResize(): void { public onResize(): void {
@ -1385,7 +1385,7 @@ ${escapedMessage}
// Send new viewport to server // Send new viewport to server
const camera = this.cameras.main; const camera = this.cameras.main;
this.connection.setViewport({ this.connection?.setViewport({
left: camera.scrollX, left: camera.scrollX,
top: camera.scrollY, top: camera.scrollY,
right: camera.scrollX + camera.width, right: camera.scrollX + camera.width,
@ -1441,7 +1441,7 @@ ${escapedMessage}
const jitsiUrl = allProps.get("jitsiUrl") as string|undefined; const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl); jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
this.connection.setSilent(true); this.connection?.setSilent(true);
mediaManager.hideGameOverlay(); mediaManager.hideGameOverlay();
//permit to stop jitsi when user close iframe //permit to stop jitsi when user close iframe

View File

@ -118,7 +118,8 @@ export class MenuScene extends Phaser.Scene {
this.closeAll(); this.closeAll();
this.sideMenuOpened = true; this.sideMenuOpened = true;
this.menuButton.getChildByID('openMenuButton').innerHTML = 'X'; this.menuButton.getChildByID('openMenuButton').innerHTML = 'X';
if (gameManager.getCurrentGameScene(this).connection && gameManager.getCurrentGameScene(this).connection.isAdmin()) { const connection = gameManager.getCurrentGameScene(this).connection;
if (connection && connection.isAdmin()) {
const adminSection = this.menuElement.getChildByID('adminConsoleSection') as HTMLElement; const adminSection = this.menuElement.getChildByID('adminConsoleSection') as HTMLElement;
adminSection.hidden = false; adminSection.hidden = false;
} }

View File

@ -109,7 +109,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
gamePError.style.display = 'block'; gamePError.style.display = 'block';
return; return;
} }
gameManager.getCurrentGameScene(this.scene).connection.emitReportPlayerMessage( gameManager.getCurrentGameScene(this.scene).connection?.emitReportPlayerMessage(
this.userId, this.userId,
gameTextArea.value gameTextArea.value
); );