diff --git a/front/src/Components/FollowMenu/FollowMenu.svelte b/front/src/Components/FollowMenu/FollowMenu.svelte
index 264b27ed..aaa23b3e 100644
--- a/front/src/Components/FollowMenu/FollowMenu.svelte
+++ b/front/src/Components/FollowMenu/FollowMenu.svelte
@@ -14,14 +14,11 @@ vim: ft=typescript
     }
 
     function sendFollowRequest() {
-        gameScene.connection?.emitFollowRequest();
-        followRoleStore.set("leader");
-        followStateStore.set("active");
+        gameScene.CurrentPlayer.sendFollowRequest();
     }
 
     function acceptFollowRequest() {
-        gameScene.CurrentPlayer.enableFollowing();
-        gameScene.connection?.emitFollowConfirmation();
+        gameScene.CurrentPlayer.startFollowing();
     }
 
     function abortEnding() {
@@ -42,23 +39,15 @@ vim: ft=typescript
 
 <svelte:window on:keydown={onKeyDown} />
 
-{#if $followStateStore === "requesting"}
+{#if $followStateStore === "requesting" && $followRoleStore === "follower"}
     <div class="interact-menu nes-container is-rounded">
-        {#if $followRoleStore === "follower"}
-            <section class="interact-menu-title">
-                <h2>Do you want to follow {name($followUsersStore[0])}?</h2>
-            </section>
-            <section class="interact-menu-action">
-                <button type="button" class="nes-btn is-success" on:click|preventDefault={acceptFollowRequest}
-                    >Yes</button
-                >
-                <button type="button" class="nes-btn is-error" on:click|preventDefault={reset}>No</button>
-            </section>
-        {:else if $followRoleStore === "leader"}
-            <section class="interact-menu-question">
-                <p>Should never be displayed</p>
-            </section>
-        {/if}
+        <section class="interact-menu-title">
+            <h2>Do you want to follow {name($followUsersStore[0])}?</h2>
+        </section>
+        <section class="interact-menu-action">
+            <button type="button" class="nes-btn is-success" on:click|preventDefault={acceptFollowRequest}>Yes</button>
+            <button type="button" class="nes-btn is-error" on:click|preventDefault={reset}>No</button>
+        </section>
     </div>
 {/if}
 
diff --git a/front/src/Phaser/Player/Player.ts b/front/src/Phaser/Player/Player.ts
index 946bb6c4..e41b3237 100644
--- a/front/src/Phaser/Player/Player.ts
+++ b/front/src/Phaser/Player/Player.ts
@@ -100,10 +100,6 @@ export class Player extends Character {
         return [xMovement, yMovement];
     }
 
-    public enableFollowing() {
-        followStateStore.set("active");
-    }
-
     public moveUser(delta: number): void {
         const activeEvents = this.userInputManager.getEventListForGameTick();
         const state = get(followStateStore);
@@ -111,8 +107,7 @@ export class Player extends Character {
 
         if (activeEvents.get(UserInputEvent.Follow)) {
             if (state === "off" && this.scene.groups.size > 0) {
-                followStateStore.set("requesting");
-                followRoleStore.set("leader");
+                this.sendFollowRequest();
             } else if (state === "active") {
                 followStateStore.set("ending");
             }
@@ -125,4 +120,15 @@ export class Player extends Character {
         }
         this.inputStep(activeEvents, x, y);
     }
+
+    public sendFollowRequest() {
+        this.scene.connection?.emitFollowRequest();
+        followRoleStore.set("leader");
+        followStateStore.set("active");
+    }
+
+    public startFollowing() {
+        followStateStore.set("active");
+        this.scene.connection?.emitFollowConfirmation();
+    }
 }
diff --git a/front/src/Stores/FollowStore.ts b/front/src/Stores/FollowStore.ts
index ab1e61d1..eb9753d9 100644
--- a/front/src/Stores/FollowStore.ts
+++ b/front/src/Stores/FollowStore.ts
@@ -58,7 +58,6 @@ export const followUsersStore = createFollowUsersStore();
 export const followUsersColorStore = derived(
     [followStateStore, followRoleStore, followUsersStore],
     ([$followStateStore, $followRoleStore, $followUsersStore]) => {
-        console.log($followStateStore);
         if ($followStateStore !== "active") {
             return undefined;
         }