Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error". This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler). Why this change? This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
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@@ -1,6 +1,5 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import TextureManager = Phaser.Textures.TextureManager;
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import {CharacterTexture} from "../../Connexion/LocalUser";
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import type {CharacterTexture} from "../../Connexion/LocalUser";
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import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
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@@ -1,7 +1,7 @@
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import {GameScene} from "../Game/GameScene";
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import {PointInterface} from "../../Connexion/ConnexionModels";
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import type {GameScene} from "../Game/GameScene";
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import type {PointInterface} from "../../Connexion/ConnexionModels";
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import {Character} from "../Entity/Character";
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import {PlayerAnimationDirections} from "../Player/Animation";
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import type {PlayerAnimationDirections} from "../Player/Animation";
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/**
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* Class representing the sprite of a remote player (a player that plays on another computer)
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@@ -22,7 +22,7 @@ export class RemotePlayer extends Character {
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companionTexturePromise?: Promise<string>
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) {
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super(Scene, x, y, texturesPromise, name, direction, moving, 1);
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//set data
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this.userId = userId;
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@@ -35,9 +35,9 @@ export class RemotePlayer extends Character {
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this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
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this.setX(position.x);
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this.setY(position.y);
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this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
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if (this.companion) {
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this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
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}
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@@ -1,12 +1,12 @@
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import Scene = Phaser.Scene;
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import {Character} from "./Character";
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import type {Character} from "./Character";
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//todo: improve this WIP
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export class SpeechBubble {
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private bubble: Phaser.GameObjects.Graphics;
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private content: Phaser.GameObjects.Text;
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constructor(scene: Scene, player: Character, text: string = "") {
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const bubbleHeight = 50;
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