unit test on connect is working, lets start the worst ....
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@ -1,15 +1,26 @@
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import {MessageUserPosition} from "./Websocket/MessageUserPosition";
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import {MessageUserPosition} from "./Websocket/MessageUserPosition";
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import { World } from "./World";
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import { World } from "./World";
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import { UserInterface } from "./UserInterface";
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export class Group {
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export class Group {
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static readonly MAX_PER_GROUP = 4;
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static readonly MAX_PER_GROUP = 4;
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users: MessageUserPosition[];
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private users: UserInterface[];
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private connectCallback: (user1: string, user2: string) => void;
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private disconnectCallback: (user1: string, user2: string) => void;
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constructor(users: MessageUserPosition[]) {
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this.users = users;
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constructor(users: UserInterface[], connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void) {
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this.users = [];
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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users.forEach((user: UserInterface) => {
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this.join(user);
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});
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}
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}
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getUsers(): MessageUserPosition[] {
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getUsers(): UserInterface[] {
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return this.users;
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return this.users;
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}
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}
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@ -17,12 +28,22 @@ export class Group {
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return this.users.length >= Group.MAX_PER_GROUP;
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return this.users.length >= Group.MAX_PER_GROUP;
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}
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}
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isPartOfGroup(user: MessageUserPosition): boolean
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join(user: UserInterface): void
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{
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// Broadcast on the right event
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this.users.forEach((groupUser: UserInterface) => {
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this.connectCallback(user.id, groupUser.id);
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});
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this.users.push(user);
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user.group = this;
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}
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isPartOfGroup(user: UserInterface): boolean
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{
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{
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return this.users.indexOf(user) !== -1;
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return this.users.indexOf(user) !== -1;
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}
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}
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isStillIn(user: MessageUserPosition): boolean
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isStillIn(user: UserInterface): boolean
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{
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{
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if(!this.isPartOfGroup(user)) {
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if(!this.isPartOfGroup(user)) {
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return false;
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return false;
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@ -30,7 +51,7 @@ export class Group {
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let stillIn = true;
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let stillIn = true;
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for(let i = 0; i <= this.users.length; i++) {
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for(let i = 0; i <= this.users.length; i++) {
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let userInGroup = this.users[i];
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let userInGroup = this.users[i];
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let distance = World.computeDistance(user.position, userInGroup.position);
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let distance = World.computeDistance(user, userInGroup);
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if(distance > World.MIN_DISTANCE) {
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if(distance > World.MIN_DISTANCE) {
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stillIn = false;
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stillIn = false;
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break;
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break;
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@ -39,7 +60,7 @@ export class Group {
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return stillIn;
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return stillIn;
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}
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}
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removeFromGroup(users: MessageUserPosition[]): void
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removeFromGroup(users: UserInterface[]): void
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{
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{
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for(let i = 0; i < users.length; i++) {
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for(let i = 0; i < users.length; i++) {
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let user = users[i];
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let user = users[i];
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@ -1,7 +1,8 @@
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import { Group } from "./Group";
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import { Group } from "./Group";
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import { PointInterface } from "./Websocket/PointInterface";
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import { PointInterface } from "./Websocket/PointInterface";
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export interface Userinteface {
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export interface UserInterface {
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group: Group,
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id: string,
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pointInterface: PointInterface
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group?: Group,
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position: PointInterface
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}
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}
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@ -2,12 +2,13 @@ import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition";
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import {PointInterface} from "./Websocket/PointInterface";
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import {PointInterface} from "./Websocket/PointInterface";
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import {Group} from "./Group";
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import {Group} from "./Group";
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import {Distance} from "./Distance";
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import {Distance} from "./Distance";
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import {UserInterface} from "./UserInterface";
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export class World {
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export class World {
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static readonly MIN_DISTANCE = 12;
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static readonly MIN_DISTANCE = 160;
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// Users, sorted by ID
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// Users, sorted by ID
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private users: Map<string, PointInterface>;
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private users: Map<string, UserInterface>;
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private groups: Group[];
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private groups: Group[];
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private connectCallback: (user1: string, user2: string) => void;
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private connectCallback: (user1: string, user2: string) => void;
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@ -15,22 +16,96 @@ export class World {
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constructor(connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void)
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constructor(connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void)
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{
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{
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this.users = new Map<string, PointInterface>();
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this.users = new Map<string, UserInterface>();
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this.groups = [];
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this.groups = [];
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this.connectCallback = connectCallback;
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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this.disconnectCallback = disconnectCallback;
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}
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}
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public join(userPosition: MessageUserPosition): void {
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public join(userPosition: MessageUserPosition): void {
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this.users.set(userPosition.userId, userPosition.position);
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this.users.set(userPosition.userId, {
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id: userPosition.userId,
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position: userPosition.position
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});
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}
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}
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public updatePosition(userPosition: MessageUserPosition): void {
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public updatePosition(userPosition: MessageUserPosition): void {
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let context = this;
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let context = this;
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let user = this.users.get(userPosition.userId);
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if(typeof user === 'undefined') {
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return;
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}
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user.position.x = userPosition.position.x;
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user.position.y = userPosition.position.y;
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if (typeof user.group === 'undefined') {
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// If the user is not part of a group:
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// should he join a group?
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let closestUser: UserInterface|null = this.searchClosestAvailableUser(user);
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if (closestUser !== null) {
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// Is the closest user part of a group?
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if (typeof closestUser.group === 'undefined') {
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let group: Group = new Group([
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user,
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closestUser
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], this.connectCallback, this.disconnectCallback);
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} else {
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closestUser.group.join(user);
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}
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}
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}
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// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
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}
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/**
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* Looks for the closest user that is:
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* - close enough (distance <= MIN_DISTANCE)
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* - not in a group OR in a group that is not full
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*/
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private searchClosestAvailableUser(user: UserInterface): UserInterface|null
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{
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/*
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let sortedUsersByDistance: UserInteface[] = Array.from(this.users.values()).sort((user1: UserInteface, user2: UserInteface): number => {
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let distance1 = World.computeDistance(user, user1);
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let distance2 = World.computeDistance(user, user2);
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return distance1 - distance2;
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});
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// The first element should be the current user (distance 0). Let's remove it.
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if (sortedUsersByDistance[0] === user) {
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sortedUsersByDistance.shift();
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}
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for(let i = 0; i < sortedUsersByDistance.length; i++) {
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let currentUser = sortedUsersByDistance[i];
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let distance = World.computeDistance(currentUser, user);
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if(distance > World.MIN_DISTANCE) {
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return;
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}
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}
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*/
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let usersToBeGroupedWith: Distance[] = [];
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let usersToBeGroupedWith: Distance[] = [];
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this.users.forEach(function(user, userId) {
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let minimumDistanceFound: number = World.MIN_DISTANCE;
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let distance = World.computeDistance(userPosition.position, user); // compute distance between peers.
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let matchingUser: UserInterface | null = null;
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if(distance <= World.MIN_DISTANCE) {
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this.users.forEach(function(currentUser, userId) {
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if(currentUser === user) {
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return;
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}
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let distance = World.computeDistance(user, currentUser); // compute distance between peers.
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if(distance <= minimumDistanceFound) {
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if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
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// We found a user we can bind to.
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minimumDistanceFound = distance;
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matchingUser = currentUser;
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return;
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}
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/*
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if(context.groups.length > 0) {
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if(context.groups.length > 0) {
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context.groups.forEach(group => {
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context.groups.forEach(group => {
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@ -52,28 +127,27 @@ export class World {
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} else {
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} else {
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// Aucun groupe n'existe donc je stock les users assez proches de moi
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// Aucun groupe n'existe donc je stock les users assez proches de moi
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let dist = {
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let dist: Distance = {
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distance: distance,
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distance: distance,
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first: userPosition,
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first: userPosition,
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second: user // TODO: convertir en messageUserPosition
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second: user // TODO: convertir en messageUserPosition
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}
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}
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usersToBeGroupedWith.push(dist);
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usersToBeGroupedWith.push(dist);
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}
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}
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*/
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}
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}
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}, context);
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}, this.users);
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usersToBeGroupedWith.sort(World.compareDistances);
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// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
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return matchingUser;
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}
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}
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public static computeDistance(user1: PointInterface, user2: PointInterface): number
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public static computeDistance(user1: UserInterface, user2: UserInterface): number
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{
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{
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return Math.sqrt(Math.pow(user2.x - user1.x, 2) + Math.pow(user2.y - user1.y, 2));
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return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
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}
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}
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getDistancesBetweenGroupUsers(group: Group): Distance[]
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/*getDistancesBetweenGroupUsers(group: Group): Distance[]
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{
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{
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let i = 0;
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let i = 0;
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let users = group.getUsers();
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let users = group.getUsers();
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@ -82,7 +156,7 @@ export class World {
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users.forEach(function(user2, key2) {
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users.forEach(function(user2, key2) {
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if(key1 < key2) {
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if(key1 < key2) {
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distances[i] = {
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distances[i] = {
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distance: World.computeDistance(user1.position, user2.position),
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distance: World.computeDistance(user1, user2),
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first: user1,
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first: user1,
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second: user2
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second: user2
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};
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};
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@ -132,5 +206,5 @@ export class World {
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return 1;
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return 1;
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}
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}
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return 0;
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return 0;
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}
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}*/
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}
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}
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@ -29,15 +29,31 @@ describe("World", () => {
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position: new Point(500, 100)
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position: new Point(500, 100)
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}));
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}));
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world.updatePosition(new MessageUserPosition({
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userId: "bar",
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roomId: 1,
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position: new Point(261, 100)
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}));
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expect(connectCalled).toBe(false);
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world.updatePosition(new MessageUserPosition({
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world.updatePosition(new MessageUserPosition({
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userId: "bar",
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userId: "bar",
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roomId: 1,
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roomId: 1,
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position: new Point(101, 100)
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position: new Point(101, 100)
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}));
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}));
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//expect(connectCalled).toBe(true);
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expect(connectCalled).toBe(true);
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}),
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connectCalled = false;
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world.updatePosition(new MessageUserPosition({
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userId: "bar",
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roomId: 1,
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position: new Point(102, 100)
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}));
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expect(connectCalled).toBe(false);
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});
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/**
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it('Should return the distances between all users', () => {
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it('Should return the distances between all users', () => {
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let connectCalled: boolean = false;
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let connectCalled: boolean = false;
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let connect = (user1: string, user2: string): void => {
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let connect = (user1: string, user2: string): void => {
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@ -83,4 +99,5 @@ describe("World", () => {
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//expect(distances).toBe([]);
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//expect(distances).toBe([]);
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})
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})
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**/
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})
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})
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