Merge pull request #435 from thecodingmachine/fix/rightColumn

Rewrite the way exit detection work
This commit is contained in:
Kharhamel 2020-11-24 14:51:28 +01:00 committed by GitHub
commit 4aa4a8d552
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8 changed files with 1717 additions and 141 deletions

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@ -6,10 +6,8 @@ export class Room {
public readonly isPublic: boolean; public readonly isPublic: boolean;
private mapUrl: string|undefined; private mapUrl: string|undefined;
private instance: string|undefined; private instance: string|undefined;
public readonly hash: string;
constructor(id: string) { constructor(id: string) {
this.hash = '';
if (id.startsWith('/')) { if (id.startsWith('/')) {
id = id.substr(1); id = id.substr(1);
} }
@ -24,12 +22,29 @@ export class Room {
const indexOfHash = this.id.indexOf('#'); const indexOfHash = this.id.indexOf('#');
if (indexOfHash !== -1) { if (indexOfHash !== -1) {
const idWithHash = this.id;
this.id = this.id.substr(0, indexOfHash); this.id = this.id.substr(0, indexOfHash);
this.hash = idWithHash.substr(indexOfHash + 1);
} }
} }
public static getIdFromIdentifier(identifier: string, baseUrl: string, currentInstance: string): {roomId: string, hash: string} {
let roomId = '';
let hash = '';
if (!identifier.startsWith('/_/') && !identifier.startsWith('/@/')) { //relative file link
const absoluteExitSceneUrl = new URL(identifier, baseUrl);
roomId = '_/'+currentInstance+'/'+absoluteExitSceneUrl.hostname + absoluteExitSceneUrl.pathname; //in case of a relative url, we need to create a public roomId
hash = absoluteExitSceneUrl.hash;
hash = hash.substring(1); //remove the leading diese
} else { //absolute room Id
const parts = identifier.split('#');
roomId = parts[0];
roomId = roomId.substring(1); //remove the leading slash
if (parts.length > 1) {
hash = parts[1]
}
}
return {roomId, hash}
}
public async getMapUrl(): Promise<string> { public async getMapUrl(): Promise<string> {
return new Promise<string>((resolve, reject) => { return new Promise<string>((resolve, reject) => {
if (this.mapUrl !== undefined) { if (this.mapUrl !== undefined) {

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@ -52,6 +52,7 @@ export class RoomConnection implements RoomConnection {
private static websocketFactory: null|((url: string)=>any) = null; // eslint-disable-line @typescript-eslint/no-explicit-any private static websocketFactory: null|((url: string)=>any) = null; // eslint-disable-line @typescript-eslint/no-explicit-any
private closed: boolean = false; private closed: boolean = false;
private tags: string[] = []; private tags: string[] = [];
private intervalId!: NodeJS.Timeout;
public static setWebsocketFactory(websocketFactory: (url: string)=>any): void { // eslint-disable-line @typescript-eslint/no-explicit-any public static setWebsocketFactory(websocketFactory: (url: string)=>any): void { // eslint-disable-line @typescript-eslint/no-explicit-any
RoomConnection.websocketFactory = websocketFactory; RoomConnection.websocketFactory = websocketFactory;
@ -89,9 +90,13 @@ export class RoomConnection implements RoomConnection {
this.socket.onopen = (ev) => { this.socket.onopen = (ev) => {
//we manually ping every 20s to not be logged out by the server, even when the game is in background. //we manually ping every 20s to not be logged out by the server, even when the game is in background.
const pingMessage = new PingMessage(); const pingMessage = new PingMessage();
setInterval(() => this.socket.send(pingMessage.serializeBinary().buffer), manualPingDelay); this.intervalId = setInterval(() => this.socket.send(pingMessage.serializeBinary().buffer), manualPingDelay);
}; };
this.socket.onclose = () => {
clearTimeout(this.intervalId);
}
this.socket.onmessage = (messageEvent) => { this.socket.onmessage = (messageEvent) => {
const arrayBuffer: ArrayBuffer = messageEvent.data; const arrayBuffer: ArrayBuffer = messageEvent.data;
const message = ServerToClientMessage.deserializeBinary(new Uint8Array(arrayBuffer)); const message = ServerToClientMessage.deserializeBinary(new Uint8Array(arrayBuffer));

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@ -39,20 +39,16 @@ export class GameManager {
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> { public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
const roomID = room.id; const roomID = room.id;
const mapUrl = await room.getMapUrl(); const mapUrl = await room.getMapUrl();
console.log('Loading map '+roomID+' at url '+mapUrl);
const gameIndex = scenePlugin.getIndex(mapUrl); const gameIndex = scenePlugin.getIndex(roomID);
if(gameIndex === -1){ if(gameIndex === -1){
const game : Phaser.Scene = GameScene.createFromUrl(room, mapUrl); const game : Phaser.Scene = new GameScene(room, mapUrl);
console.log('Adding scene '+mapUrl); scenePlugin.add(roomID, game, false);
scenePlugin.add(mapUrl, game, false);
} }
} }
public async goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin) { public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
const url = await this.startRoom.getMapUrl(); scenePlugin.start(this.startRoom.id);
console.log('Starting scene '+url);
scenePlugin.start(url);
} }
} }

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@ -59,6 +59,7 @@ import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMes
import {ResizableScene} from "../Login/ResizableScene"; import {ResizableScene} from "../Login/ResizableScene";
import {Room} from "../../Connexion/Room"; import {Room} from "../../Connexion/Room";
import {jitsiFactory} from "../../WebRtc/JitsiFactory"; import {jitsiFactory} from "../../WebRtc/JitsiFactory";
import {urlManager} from "../../Url/UrlManager";
export interface GameSceneInitInterface { export interface GameSceneInitInterface {
initPosition: PointInterface|null initPosition: PointInterface|null
@ -94,6 +95,8 @@ interface DeleteGroupEventInterface {
groupId: number groupId: number
} }
const defaultStartLayerName = 'start';
export class GameScene extends ResizableScene implements CenterListener { export class GameScene extends ResizableScene implements CenterListener {
GameManager : GameManager; GameManager : GameManager;
Terrains : Array<Phaser.Tilemaps.Tileset>; Terrains : Array<Phaser.Tilemaps.Tileset>;
@ -123,7 +126,6 @@ export class GameScene extends ResizableScene implements CenterListener {
private createPromise: Promise<void>; private createPromise: Promise<void>;
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void; private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
MapKey: string;
MapUrlFile: string; MapUrlFile: string;
RoomId: string; RoomId: string;
instance: string; instance: string;
@ -137,7 +139,6 @@ export class GameScene extends ResizableScene implements CenterListener {
y: -1000 y: -1000
} }
private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
private presentationModeSprite!: Sprite; private presentationModeSprite!: Sprite;
private chatModeSprite!: Sprite; private chatModeSprite!: Sprite;
private gameMap!: GameMap; private gameMap!: GameMap;
@ -145,18 +146,11 @@ export class GameScene extends ResizableScene implements CenterListener {
// The item that can be selected by pressing the space key. // The item that can be selected by pressing the space key.
private outlinedItem: ActionableItem|null = null; private outlinedItem: ActionableItem|null = null;
private userInputManager!: UserInputManager; private userInputManager!: UserInputManager;
private startLayerName!: string | null;
static createFromUrl(room: Room, mapUrlFile: string, gameSceneKey: string|null = null): GameScene { constructor(private room: Room, MapUrlFile: string) {
// We use the map URL as a key
if (gameSceneKey === null) {
gameSceneKey = mapUrlFile;
}
return new GameScene(room, mapUrlFile, gameSceneKey);
}
constructor(private room: Room, MapUrlFile: string, gameSceneKey: string) {
super({ super({
key: gameSceneKey key: room.id
}); });
this.GameManager = gameManager; this.GameManager = gameManager;
@ -164,7 +158,6 @@ export class GameScene extends ResizableScene implements CenterListener {
this.groups = new Map<number, Sprite>(); this.groups = new Map<number, Sprite>();
this.instance = room.getInstance(); this.instance = room.getInstance();
this.MapKey = MapUrlFile;
this.MapUrlFile = MapUrlFile; this.MapUrlFile = MapUrlFile;
this.RoomId = room.id; this.RoomId = room.id;
@ -183,15 +176,15 @@ export class GameScene extends ResizableScene implements CenterListener {
file: file.src file: file.src
}); });
}); });
this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: unknown) => { this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data); this.onMapLoad(data);
}); });
//TODO strategy to add access token //TODO strategy to add access token
this.load.tilemapTiledJSON(this.MapKey, this.MapUrlFile); this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered. // If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
// In this case, we check in the cache to see if the map is here and trigger the event manually. // In this case, we check in the cache to see if the map is here and trigger the event manually.
if (this.cache.tilemap.exists(this.MapKey)) { if (this.cache.tilemap.exists(this.MapUrlFile)) {
const data = this.cache.tilemap.get(this.MapKey); const data = this.cache.tilemap.get(this.MapUrlFile);
this.onMapLoad(data); this.onMapLoad(data);
} }
@ -302,14 +295,16 @@ export class GameScene extends ResizableScene implements CenterListener {
//hook initialisation //hook initialisation
init(initData : GameSceneInitInterface) { init(initData : GameSceneInitInterface) {
if (initData.initPosition !== undefined) { if (initData.initPosition !== undefined) {
this.initPosition = initData.initPosition; this.initPosition = initData.initPosition; //todo: still used?
} }
} }
//hook create scene //hook create scene
create(): void { create(): void {
this.startLayerName = urlManager.getStartLayerNameFromUrl();
//initalise map //initalise map
this.Map = this.add.tilemap(this.MapKey); this.Map = this.add.tilemap(this.MapUrlFile);
this.gameMap = new GameMap(this.mapFile); this.gameMap = new GameMap(this.mapFile);
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/')); const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => { this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
@ -319,25 +314,21 @@ export class GameScene extends ResizableScene implements CenterListener {
//permit to set bound collision //permit to set bound collision
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels); this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
// Let's alter browser history
let path = this.room.id;
if (this.room.hash) {
path += '#' + this.room.hash;
}
window.history.pushState({}, 'WorkAdventure', path);
//add layer on map //add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>(); this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
let depth = -2; let depth = -2;
for (const layer of this.mapFile.layers) { for (const layer of this.mapFile.layers) {
if (layer.type === 'tilelayer') { if (layer.type === 'tilelayer') {
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth)); this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl !== undefined) {
this.loadNextGame(exitSceneUrl);
}
const exitUrl = this.getExitUrl(layer);
if (exitUrl !== undefined) {
this.loadNextGame(exitUrl);
} }
if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
this.loadNextGameFromExitSceneUrl(layer, this.mapFile.width);
} else if (layer.type === 'tilelayer' && this.getExitUrl(layer) !== undefined) {
console.log('Loading exitUrl ', this.getExitUrl(layer))
this.loadNextGameFromExitUrl(layer, this.mapFile.width);
} }
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') { if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = 10000; depth = 10000;
@ -482,7 +473,6 @@ export class GameScene extends ResizableScene implements CenterListener {
if (position === undefined) { if (position === undefined) {
throw new Error('Position missing from UserMovedMessage'); throw new Error('Position missing from UserMovedMessage');
} }
//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
const messageUserMoved: MessageUserMovedInterface = { const messageUserMoved: MessageUserMovedInterface = {
userId: message.getUserid(), userId: message.getUserid(),
@ -515,7 +505,7 @@ export class GameScene extends ResizableScene implements CenterListener {
this.simplePeer.unregister(); this.simplePeer.unregister();
const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000); const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
const game: Phaser.Scene = GameScene.createFromUrl(this.room, this.MapUrlFile, gameSceneKey); const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile);
this.scene.add(gameSceneKey, game, true, this.scene.add(gameSceneKey, game, true,
{ {
initPosition: { initPosition: {
@ -581,6 +571,12 @@ export class GameScene extends ResizableScene implements CenterListener {
} }
private triggerOnMapLayerPropertyChange(){ private triggerOnMapLayerPropertyChange(){
this.gameMap.onPropertyChange('exitSceneUrl', (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
});
this.gameMap.onPropertyChange('exitUrl', (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
});
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue, allProps) => { this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue, allProps) => {
if (newValue === undefined) { if (newValue === undefined) {
layoutManager.removeActionButton('openWebsite', this.userInputManager); layoutManager.removeActionButton('openWebsite', this.userInputManager);
@ -636,6 +632,25 @@ export class GameScene extends ResizableScene implements CenterListener {
}); });
} }
private onMapExit(exitKey: string) {
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
urlManager.pushStartLayerNameToUrl(hash);
if (roomId !== this.scene.key) {
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection.closeConnection();
this.simplePeer.unregister();
this.scene.stop();
this.scene.remove(this.scene.key);
this.scene.start(roomId);
} else {
//if the exit points to the current map, we simply teleport the user back to the startLayer
this.initPositionFromLayerName(hash || defaultStartLayerName);
this.CurrentPlayer.x = this.startX;
this.CurrentPlayer.y = this.startY;
}
}
private switchLayoutMode(): void { private switchLayoutMode(): void {
//if discussion is activated, this layout cannot be activated //if discussion is activated, this layout cannot be activated
if(mediaManager.activatedDiscussion){ if(mediaManager.activatedDiscussion){
@ -660,12 +675,12 @@ export class GameScene extends ResizableScene implements CenterListener {
this.startY = this.initPosition.y; this.startY = this.initPosition.y;
} else { } else {
// Now, let's find the start layer // Now, let's find the start layer
if (this.room.hash) { if (this.startLayerName) {
this.initPositionFromLayerName(this.room.hash); this.initPositionFromLayerName(this.startLayerName);
} }
if (this.startX === undefined) { if (this.startX === undefined) {
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position. // If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
this.initPositionFromLayerName("start"); this.initPositionFromLayerName(defaultStartLayerName);
} }
} }
// Still no start position? Something is wrong with the map, we need a "start" layer. // Still no start position? Something is wrong with the map, we need a "start" layer.
@ -679,7 +694,7 @@ export class GameScene extends ResizableScene implements CenterListener {
private initPositionFromLayerName(layerName: string) { private initPositionFromLayerName(layerName: string) {
for (const layer of this.mapFile.layers) { for (const layer of this.mapFile.layers) {
if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === "start" || this.isStartLayer(layer))) { if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
const startPosition = this.startUser(layer); const startPosition = this.startUser(layer);
this.startX = startPosition.x; this.startX = startPosition.x;
this.startY = startPosition.y; this.startY = startPosition.y;
@ -691,14 +706,13 @@ export class GameScene extends ResizableScene implements CenterListener {
return this.getProperty(layer, "exitUrl") as string|undefined; return this.getProperty(layer, "exitUrl") as string|undefined;
} }
/**
* @deprecated the map property exitSceneUrl is deprecated
*/
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined { private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
return this.getProperty(layer, "exitSceneUrl") as string|undefined; return this.getProperty(layer, "exitSceneUrl") as string|undefined;
} }
private getExitSceneInstance(layer: ITiledMapLayer): string|undefined {
return this.getProperty(layer, "exitInstance") as string|undefined;
}
private isStartLayer(layer: ITiledMapLayer): boolean { private isStartLayer(layer: ITiledMapLayer): boolean {
return this.getProperty(layer, "startLayer") == true; return this.getProperty(layer, "startLayer") == true;
} }
@ -715,66 +729,11 @@ export class GameScene extends ResizableScene implements CenterListener {
return obj.value; return obj.value;
} }
private loadNextGameFromExitSceneUrl(layer: ITiledMapLayer, mapWidth: number) {
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl === undefined) {
throw new Error('Layer is not an exit scene layer.');
}
let instance = this.getExitSceneInstance(layer);
if (instance === undefined) {
instance = this.instance;
}
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
this.loadNextGame(layer, mapWidth, roomId);
}
private loadNextGameFromExitUrl(layer: ITiledMapLayer, mapWidth: number) {
const exitUrl = this.getExitUrl(layer);
if (exitUrl === undefined) {
throw new Error('Layer is not an exit layer.');
}
const fullPath = new URL(exitUrl, window.location.toString()).pathname;
this.loadNextGame(layer, mapWidth, fullPath);
}
//todo: push that into the gameManager //todo: push that into the gameManager
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){ private async loadNextGame(exitSceneIdentifier: string){
const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
const room = new Room(roomId); const room = new Room(roomId);
gameManager.loadMap(room, this.scene); await gameManager.loadMap(room, this.scene);
const exitSceneKey = roomId;
const tiles : number[] = layer.data as number[];
for (let key=0; key < tiles.length; key++) {
const objectKey = tiles[key];
if(objectKey === 0){
continue;
}
//key + 1 because the start x = 0;
const y : number = parseInt(((key + 1) / mapWidth).toString());
const x : number = key - (y * mapWidth);
let hash = new URL(roomId, this.MapUrlFile).hash;
if (hash) {
hash = hash.substr(1);
}
//push and save switching case
if (this.PositionNextScene[y] === undefined) {
this.PositionNextScene[y] = new Array<{key: string, hash: string}>();
}
room.getMapUrl().then((url: string) => {
this.PositionNextScene[y][x] = {
key: url,
hash
}
})
}
} }
private startUser(layer: ITiledMapLayer): PositionInterface { private startUser(layer: ITiledMapLayer): PositionInterface {
@ -975,33 +934,6 @@ export class GameScene extends ResizableScene implements CenterListener {
} }
player.updatePosition(moveEvent); player.updatePosition(moveEvent);
}); });
const nextSceneKey = this.checkToExit();
if (!nextSceneKey) return;
if (nextSceneKey.key !== this.scene.key) {
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection.closeConnection();
this.simplePeer.unregister();
this.scene.stop();
this.scene.remove(this.scene.key);
this.scene.start(nextSceneKey.key);
} else {
//if the exit points to the current map, we simply teleport the user back to the startLayer
this.initPositionFromLayerName(this.room.hash || 'start');
this.CurrentPlayer.x = this.startX;
this.CurrentPlayer.y = this.startY;
}
}
private checkToExit(): {key: string, hash: string} | null {
const x = Math.floor(this.CurrentPlayer.x / 32);
const y = Math.floor(this.CurrentPlayer.y / 32);
if (this.PositionNextScene[y] !== undefined && this.PositionNextScene[y][x] !== undefined) {
return this.PositionNextScene[y][x];
} else {
return null;
}
} }
/** /**

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@ -45,6 +45,14 @@ class UrlManager {
return newUrl; return newUrl;
} }
public getStartLayerNameFromUrl(): string|null {
const hash = window.location.hash;
return hash.length > 1 ? hash.substring(1) : null;
}
pushStartLayerNameToUrl(startLayerName: string): void {
window.location.hash = startLayerName;
}
} }
export const urlManager = new UrlManager(); export const urlManager = new UrlManager();

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@ -0,0 +1,42 @@
import "jasmine";
import {Room} from "../../../src/Connexion/Room";
describe("Room getIdFromIdentifier()", () => {
it("should work with an absolute room id and no hash as parameter", () => {
const {roomId, hash} = Room.getIdFromIdentifier('/_/global/maps.workadventu.re/test2.json', '', '');
expect(roomId).toEqual('_/global/maps.workadventu.re/test2.json');
expect(hash).toEqual('');
});
it("should work with an absolute room id and a hash as parameters", () => {
const {roomId, hash} = Room.getIdFromIdentifier('/_/global/maps.workadventu.re/test2.json#start', '', '');
expect(roomId).toEqual('_/global/maps.workadventu.re/test2.json');
expect(hash).toEqual("start");
});
it("should work with an absolute room id, regardless of baseUrl or instance", () => {
const {roomId, hash} = Room.getIdFromIdentifier('/_/global/maps.workadventu.re/test2.json', 'https://another.domain/_/global/test.json', 'lol');
expect(roomId).toEqual('_/global/maps.workadventu.re/test2.json');
expect(hash).toEqual('');
});
it("should work with a relative file link and no hash as parameters", () => {
const {roomId, hash} = Room.getIdFromIdentifier('./test2.json', 'https://maps.workadventu.re/test.json', 'global');
expect(roomId).toEqual('_/global/maps.workadventu.re/test2.json');
expect(hash).toEqual('');
});
it("should work with a relative file link with no dot", () => {
const {roomId, hash} = Room.getIdFromIdentifier('test2.json', 'https://maps.workadventu.re/test.json', 'global');
expect(roomId).toEqual('_/global/maps.workadventu.re/test2.json');
expect(hash).toEqual('');
});
it("should work with a relative file link two levels deep", () => {
const {roomId, hash} = Room.getIdFromIdentifier('../floor1/Floor1.json', 'https://maps.workadventu.re/floor0/Floor0.json', 'global');
expect(roomId).toEqual('_/global/maps.workadventu.re/floor1/Floor1.json');
expect(hash).toEqual('');
});
it("should work with a relative file link and a hash as parameters", () => {
const {roomId, hash} = Room.getIdFromIdentifier('./test2.json#start', 'https://maps.workadventu.re/test.json', 'global');
expect(roomId).toEqual('_/global/maps.workadventu.re/test2.json');
expect(hash).toEqual("start");
});
});

1
maps/.gitignore vendored
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@ -1 +1,2 @@
/node_modules/ /node_modules/
dist/

1577
maps/yarn.lock Normal file

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