All player textures are now lazy-loaded
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@@ -1,8 +1,8 @@
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import {PlayerAnimationNames} from "../Phaser/Player/Animation";
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import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
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import {SignalData} from "simple-peer";
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import {BodyResourceDescriptionInterface} from "../Phaser/Entity/body_character";
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import {RoomConnection} from "./RoomConnection";
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import {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
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export enum EventMessage{
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CONNECT = "connect",
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