visible indicator for hero. Using images in order to fix graphic circles glitching out during movement
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@@ -28,7 +28,6 @@ export class Player extends Character {
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companionTexturePromise?: CancelablePromise<string>
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) {
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super(Scene, x, y, texturesPromise, name, direction, moving, 1, true, companion, companionTexturePromise);
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this.statusDot.setVisible(false);
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//the current player model should be push away by other players to prevent conflict
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this.getBody().setImmovable(false);
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}
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