visible indicator for hero. Using images in order to fix graphic circles glitching out during movement

This commit is contained in:
Piotr 'pwh' Hanusiak
2022-04-13 14:31:18 +02:00
parent d1e8243c47
commit 45e254b931
10 changed files with 389 additions and 23 deletions
+35 -16
View File
@@ -1,36 +1,46 @@
import { Easing } from "../../types";
export class PlayerStatusDot extends Phaser.GameObjects.Container {
private graphics: Phaser.GameObjects.Graphics;
export enum PlayerStatus {
Online = "Online",
Silenced = "Silenced",
Away = "Away",
}
private away: boolean;
export class PlayerStatusDot extends Phaser.GameObjects.Container {
private statusImage: Phaser.GameObjects.Image;
private statusImageOutline: Phaser.GameObjects.Image;
private status: PlayerStatus;
private readonly COLORS = {
// online: 0x00ff00,
// away: 0xffff00,
online: 0x8cc43f,
onlineOutline: 0x427a25,
away: 0xf5931e,
awayOutline: 0x875d13,
silenced: 0xe74c3c,
silencedOutline: 0xc0392b,
};
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y);
this.away = false;
this.status = PlayerStatus.Online;
this.statusImage = this.scene.add.image(0, 0, "iconStatusIndicatorInside");
this.statusImageOutline = this.scene.add.image(0, 0, "iconStatusIndicatorOutline");
this.add([this.statusImage, this.statusImageOutline]);
this.graphics = this.scene.add.graphics();
this.add(this.graphics);
this.redraw();
this.scene.add.existing(this);
}
public setAway(away: boolean = true, instant: boolean = false): void {
if (this.away === away) {
public setStatus(status: PlayerStatus, instant: boolean = false): void {
if (this.status === status) {
return;
}
this.away = away;
this.status = status;
if (instant) {
this.redraw();
} else {
@@ -56,10 +66,19 @@ export class PlayerStatusDot extends Phaser.GameObjects.Container {
}
private redraw(): void {
this.graphics.clear();
this.graphics.fillStyle(this.away ? this.COLORS.away : this.COLORS.online);
this.graphics.lineStyle(1, this.away ? this.COLORS.awayOutline : this.COLORS.onlineOutline);
this.graphics.fillCircle(0, 0, 3);
this.graphics.strokeCircle(0, 0, 3);
const colors = this.getColors();
this.statusImage.setTintFill(colors.filling);
this.statusImageOutline.setTintFill(colors.outline);
}
private getColors(): { filling: number; outline: number } {
switch (this.status) {
case PlayerStatus.Online:
return { filling: this.COLORS.online, outline: this.COLORS.onlineOutline };
case PlayerStatus.Away:
return { filling: this.COLORS.away, outline: this.COLORS.awayOutline };
case PlayerStatus.Silenced:
return { filling: this.COLORS.silenced, outline: this.COLORS.silencedOutline };
}
}
}