Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
This commit is contained in:
commit
45dee62b6b
@ -3,7 +3,6 @@ const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS)
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const ALLOW_ARTILLERY = process.env.ALLOW_ARTILLERY ? process.env.ALLOW_ARTILLERY == 'true' : false;
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const ADMIN_API_URL = process.env.ADMIN_API_URL || '';
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const ADMIN_API_TOKEN = process.env.ADMIN_API_TOKEN || 'myapitoken';
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const MAX_USERS_PER_ROOM = parseInt(process.env.MAX_USERS_PER_ROOM || '') || 600;
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const CPU_OVERHEAT_THRESHOLD = Number(process.env.CPU_OVERHEAT_THRESHOLD) || 80;
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const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
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const JITSI_ISS = process.env.JITSI_ISS || '';
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@ -19,7 +18,6 @@ export {
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ADMIN_API_TOKEN,
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HTTP_PORT,
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GRPC_PORT,
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MAX_USERS_PER_ROOM,
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GROUP_RADIUS,
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ALLOW_ARTILLERY,
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CPU_OVERHEAT_THRESHOLD,
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|
@ -7,7 +7,6 @@ import {PositionNotifier} from "./PositionNotifier";
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import {Movable} from "_Model/Movable";
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import {extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous} from "./RoomIdentifier";
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import {arrayIntersect} from "../Services/ArrayHelper";
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import {MAX_USERS_PER_ROOM} from "../Enum/EnvironmentVariable";
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import {JoinRoomMessage} from "../Messages/generated/messages_pb";
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import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
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import {ZoneSocket} from "src/RoomManager";
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@ -116,8 +115,6 @@ export class GameRoom {
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this.nextUserId++;
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this.users.set(user.id, user);
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this.usersByUuid.set(user.uuid, user);
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// Let's call update position to trigger the join / leave room
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//this.updatePosition(socket, userPosition);
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this.updateUserGroup(user);
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// Notify admins
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@ -149,10 +146,6 @@ export class GameRoom {
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}
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}
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get isFull(): boolean {
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return this.users.size >= MAX_USERS_PER_ROOM;
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}
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public isEmpty(): boolean {
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return this.users.size === 0 && this.admins.size === 0;
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}
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@ -176,7 +176,7 @@ const roomManager: IRoomManagerServer = {
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},
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ban(call: ServerUnaryCall<BanMessage>, callback: sendUnaryData<EmptyMessage>): void {
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// FIXME Work in progress
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socketManager.banUser(call.request.getRoomid(), call.request.getRecipientuuid(), 'foo bar TODO change this');
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socketManager.banUser(call.request.getRoomid(), call.request.getRecipientuuid(), call.request.getMessage());
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callback(null, new EmptyMessage());
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},
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@ -690,7 +690,7 @@ export class SocketManager {
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public sendAdminMessage(roomId: string, recipientUuid: string, message: string): void {
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const room = this.rooms.get(roomId);
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if (!room) {
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console.error("In sendAdminMessage, could not find room with id '" + roomId + "'. Maybe the room was closed a few milliseconds ago and there was a race condition?");
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console.error("In sendAdminMessage, could not find room with id '" + roomId + "'. Maybe the room was closed a few milliseconds ago and there was a race condition?");
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return;
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}
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@ -704,10 +704,10 @@ export class SocketManager {
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sendUserMessage.setMessage(message);
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sendUserMessage.setType('ban'); //todo: is the type correct?
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const subToPusherMessage = new SubToPusherMessage();
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subToPusherMessage.setSendusermessage(sendUserMessage);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setSendusermessage(sendUserMessage);
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recipient.socket.write(subToPusherMessage);
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recipient.socket.write(serverToClientMessage);
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}
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public banUser(roomId: string, recipientUuid: string, message: string): void {
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@ -726,16 +726,15 @@ export class SocketManager {
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// Let's leave the room now.
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room.leave(recipient);
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const sendUserMessage = new SendUserMessage();
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sendUserMessage.setMessage(message);
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sendUserMessage.setType('banned');
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const banUserMessage = new BanUserMessage();
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banUserMessage.setMessage(message);
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banUserMessage.setType('banned');
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const subToPusherMessage = new SubToPusherMessage();
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subToPusherMessage.setSendusermessage(sendUserMessage);
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recipient.socket.write(subToPusherMessage);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setBanusermessage(banUserMessage);
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// Let's close the connection when the user is banned.
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recipient.socket.write(serverToClientMessage);
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recipient.socket.end();
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}
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@ -1,5 +1,5 @@
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import {Subject} from "rxjs";
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import {SendUserMessage} from "../Messages/generated/messages_pb";
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import {BanUserMessage, SendUserMessage} from "../Messages/generated/messages_pb";
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export enum AdminMessageEventTypes {
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admin = 'message',
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@ -23,7 +23,7 @@ class AdminMessagesService {
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this.messageStream.subscribe((event) => console.log('message', event))
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}
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onSendusermessage(message: SendUserMessage) {
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onSendusermessage(message: SendUserMessage|BanUserMessage) {
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this._messageStream.next({
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type: message.getType() as unknown as AdminMessageEventTypes,
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text: message.getMessage(),
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|
@ -1,4 +1,4 @@
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import {PlayerAnimationNames} from "../Phaser/Player/Animation";
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import {PlayerAnimationDirections} from "../Phaser/Player/Animation";
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import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
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import {SignalData} from "simple-peer";
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import {RoomConnection} from "./RoomConnection";
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|
@ -27,7 +27,7 @@ import {
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SendJitsiJwtMessage,
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CharacterLayerMessage,
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PingMessage,
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SendUserMessage
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SendUserMessage, BanUserMessage
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} from "../Messages/generated/messages_pb"
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import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
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@ -177,6 +177,8 @@ export class RoomConnection implements RoomConnection {
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this.dispatch(EventMessage.START_JITSI_ROOM, message.getSendjitsijwtmessage());
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} else if (message.hasSendusermessage()) {
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adminMessagesService.onSendusermessage(message.getSendusermessage() as SendUserMessage);
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} else if (message.hasBanusermessage()) {
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adminMessagesService.onSendusermessage(message.getSendusermessage() as BanUserMessage);
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} else {
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throw new Error('Unknown message received');
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}
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|
@ -1,4 +1,4 @@
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import {PlayerAnimationNames} from "../Player/Animation";
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import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation";
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import {SpeechBubble} from "./SpeechBubble";
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import BitmapText = Phaser.GameObjects.BitmapText;
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import Container = Phaser.GameObjects.Container;
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@ -10,8 +10,7 @@ interface AnimationData {
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frameRate: number;
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repeat: number;
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frameModel: string; //todo use an enum
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frameStart: number;
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frameEnd: number;
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frames : number[]
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}
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export abstract class Character extends Container {
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@ -19,7 +18,7 @@ export abstract class Character extends Container {
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private readonly playerName: BitmapText;
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public PlayerValue: string;
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public sprites: Map<string, Sprite>;
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private lastDirection: string = PlayerAnimationNames.WalkDown;
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private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
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//private teleportation: Sprite;
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private invisible: boolean;
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@ -28,7 +27,7 @@ export abstract class Character extends Container {
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y: number,
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texturesPromise: Promise<string[]>,
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name: string,
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direction: string,
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direction: PlayerAnimationDirections,
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moving: boolean,
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frame?: string | number
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) {
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@ -81,7 +80,7 @@ export abstract class Character extends Container {
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this.getPlayerAnimations(texture).forEach(d => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {frames: d.frames}),
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frameRate: d.frameRate,
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repeat: d.repeat
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});
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@ -96,37 +95,57 @@ export abstract class Character extends Container {
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private getPlayerAnimations(name: string): AnimationData[] {
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return [{
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key: `${name}-${PlayerAnimationNames.WalkDown}`,
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key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frameStart: 0,
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frameEnd: 2,
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frames: [0, 1, 2, 1],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationNames.WalkLeft}`,
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key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frameStart: 3,
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frameEnd: 5,
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frames: [3, 4, 5, 4],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationNames.WalkRight}`,
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key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frameStart: 6,
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frameEnd: 8,
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frames: [6, 7, 8, 7],
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationNames.WalkUp}`,
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key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
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frameModel: name,
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frameStart: 9,
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frameEnd: 11,
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frames: [9, 10, 11, 10],
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frameRate: 10,
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repeat: -1
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},{
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key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [1],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [4],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [7],
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frameRate: 10,
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repeat: 1
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}, {
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key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
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frameModel: name,
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frames: [10],
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frameRate: 10,
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repeat: 1
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}];
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}
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protected playAnimation(direction : string, moving: boolean): void {
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protected playAnimation(direction : PlayerAnimationDirections, moving: boolean): void {
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if (this.invisible) return;
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for (const [texture, sprite] of this.sprites.entries()) {
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if (!sprite.anims) {
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@ -134,10 +153,9 @@ export abstract class Character extends Container {
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return;
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}
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if (moving && (!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== direction)) {
|
||||
sprite.play(texture+'-'+direction, true);
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sprite.play(texture+'-'+direction+'-'+PlayerAnimationTypes.Walk, true);
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} else if (!moving) {
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sprite.anims.play(texture + '-' + direction, true);
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sprite.anims.stop();
|
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sprite.anims.play(texture + '-' + direction + '-'+PlayerAnimationTypes.Idle, true);
|
||||
}
|
||||
}
|
||||
}
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@ -157,17 +175,17 @@ export abstract class Character extends Container {
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||||
|
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// up or down animations are prioritized over left and right
|
||||
if (body.velocity.y < 0) { //moving up
|
||||
this.lastDirection = PlayerAnimationNames.WalkUp;
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this.playAnimation(PlayerAnimationNames.WalkUp, true);
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this.lastDirection = PlayerAnimationDirections.Up;
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this.playAnimation(PlayerAnimationDirections.Up, true);
|
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} else if (body.velocity.y > 0) { //moving down
|
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this.lastDirection = PlayerAnimationNames.WalkDown;
|
||||
this.playAnimation(PlayerAnimationNames.WalkDown, true);
|
||||
this.lastDirection = PlayerAnimationDirections.Down;
|
||||
this.playAnimation(PlayerAnimationDirections.Down, true);
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} else if (body.velocity.x > 0) { //moving right
|
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this.lastDirection = PlayerAnimationNames.WalkRight;
|
||||
this.playAnimation(PlayerAnimationNames.WalkRight, true);
|
||||
this.lastDirection = PlayerAnimationDirections.Right;
|
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this.playAnimation(PlayerAnimationDirections.Right, true);
|
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} else if (body.velocity.x < 0) { //moving left
|
||||
this.lastDirection = PlayerAnimationNames.WalkLeft;
|
||||
this.playAnimation(PlayerAnimationNames.WalkLeft, true);
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this.lastDirection = PlayerAnimationDirections.Left;
|
||||
this.playAnimation(PlayerAnimationDirections.Left, true);
|
||||
}
|
||||
|
||||
this.setDepth(this.y);
|
||||
|
@ -1,6 +1,7 @@
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
import {PointInterface} from "../../Connexion/ConnexionModels";
|
||||
import {Character} from "../Entity/Character";
|
||||
import {PlayerAnimationDirections} from "../Player/Animation";
|
||||
|
||||
/**
|
||||
* Class representing the sprite of a remote player (a player that plays on another computer)
|
||||
@ -15,22 +16,17 @@ export class RemotePlayer extends Character {
|
||||
y: number,
|
||||
name: string,
|
||||
texturesPromise: Promise<string[]>,
|
||||
direction: string,
|
||||
direction: PlayerAnimationDirections,
|
||||
moving: boolean
|
||||
) {
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
|
||||
|
||||
//set data
|
||||
this.userId = userId;
|
||||
|
||||
//todo: implement on click action
|
||||
/*this.playerName.setInteractive();
|
||||
this.playerName.on('pointerup', () => {
|
||||
});*/
|
||||
}
|
||||
|
||||
updatePosition(position: PointInterface): void {
|
||||
this.playAnimation(position.direction, position.moving);
|
||||
this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
|
||||
this.setX(position.x);
|
||||
this.setY(position.y);
|
||||
|
||||
|
@ -13,7 +13,7 @@ import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player
|
||||
import {DEBUG_MODE, JITSI_PRIVATE_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
|
||||
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapObject, ITiledTileSet} from "../Map/ITiledMap";
|
||||
import {AddPlayerInterface} from "./AddPlayerInterface";
|
||||
import {PlayerAnimationNames} from "../Player/Animation";
|
||||
import {PlayerAnimationDirections} from "../Player/Animation";
|
||||
import {PlayerMovement} from "./PlayerMovement";
|
||||
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
|
||||
import {RemotePlayer} from "../Entity/RemotePlayer";
|
||||
@ -865,7 +865,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
this.startY,
|
||||
this.playerName,
|
||||
texturesPromise,
|
||||
PlayerAnimationNames.WalkDown,
|
||||
PlayerAnimationDirections.Down,
|
||||
false,
|
||||
this.userInputManager
|
||||
);
|
||||
@ -914,16 +914,16 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
let x = event.x;
|
||||
let y = event.y;
|
||||
switch (event.direction) {
|
||||
case PlayerAnimationNames.WalkUp:
|
||||
case PlayerAnimationDirections.Up:
|
||||
y -= 32;
|
||||
break;
|
||||
case PlayerAnimationNames.WalkDown:
|
||||
case PlayerAnimationDirections.Down:
|
||||
y += 32;
|
||||
break;
|
||||
case PlayerAnimationNames.WalkLeft:
|
||||
case PlayerAnimationDirections.Left:
|
||||
x -= 32;
|
||||
break;
|
||||
case PlayerAnimationNames.WalkRight:
|
||||
case PlayerAnimationDirections.Right:
|
||||
x += 32;
|
||||
break;
|
||||
default:
|
||||
@ -1059,7 +1059,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
addPlayerData.position.y,
|
||||
addPlayerData.name,
|
||||
texturesPromise,
|
||||
addPlayerData.position.direction,
|
||||
addPlayerData.position.direction as PlayerAnimationDirections,
|
||||
addPlayerData.position.moving
|
||||
);
|
||||
this.MapPlayers.add(player);
|
||||
|
@ -104,8 +104,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
gamePError.innerText = '';
|
||||
gamePError.style.display = 'none';
|
||||
const gameTextArea = this.getChildByID('gameReportInput') as HTMLInputElement;
|
||||
const gameIdUserReported = this.getChildByID('idUserReported') as HTMLInputElement;
|
||||
if(!gameTextArea || !gameTextArea.value ){
|
||||
if(!gameTextArea || !gameTextArea.value){
|
||||
gamePError.innerText = 'Report message cannot to be empty.';
|
||||
gamePError.style.display = 'block';
|
||||
return;
|
||||
@ -116,4 +115,4 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
);
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,13 @@
|
||||
|
||||
export enum PlayerAnimationNames {
|
||||
WalkDown = 'down',
|
||||
WalkLeft = 'left',
|
||||
WalkUp = 'up',
|
||||
WalkRight = 'right',
|
||||
export enum PlayerAnimationDirections {
|
||||
Down = 'down',
|
||||
Left = 'left',
|
||||
Up = 'up',
|
||||
Right = 'right',
|
||||
}
|
||||
export enum PlayerAnimationTypes {
|
||||
Walk = 'walk',
|
||||
Idle = 'idle',
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
import {PlayerAnimationNames} from "./Animation";
|
||||
import {PlayerAnimationDirections} from "./Animation";
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {Character} from "../Entity/Character";
|
||||
@ -11,7 +11,7 @@ export interface CurrentGamerInterface extends Character{
|
||||
}
|
||||
|
||||
export class Player extends Character implements CurrentGamerInterface {
|
||||
private previousDirection: string = PlayerAnimationNames.WalkDown;
|
||||
private previousDirection: string = PlayerAnimationDirections.Down;
|
||||
private wasMoving: boolean = false;
|
||||
|
||||
constructor(
|
||||
@ -20,7 +20,7 @@ export class Player extends Character implements CurrentGamerInterface {
|
||||
y: number,
|
||||
name: string,
|
||||
texturesPromise: Promise<string[]>,
|
||||
direction: string,
|
||||
direction: PlayerAnimationDirections,
|
||||
moving: boolean,
|
||||
private userInputManager: UserInputManager
|
||||
) {
|
||||
@ -43,20 +43,20 @@ export class Player extends Character implements CurrentGamerInterface {
|
||||
let y = 0;
|
||||
if (activeEvents.get(UserInputEvent.MoveUp)) {
|
||||
y = - moveAmount;
|
||||
direction = PlayerAnimationNames.WalkUp;
|
||||
direction = PlayerAnimationDirections.Up;
|
||||
moving = true;
|
||||
} else if (activeEvents.get(UserInputEvent.MoveDown)) {
|
||||
y = moveAmount;
|
||||
direction = PlayerAnimationNames.WalkDown;
|
||||
direction = PlayerAnimationDirections.Down;
|
||||
moving = true;
|
||||
}
|
||||
if (activeEvents.get(UserInputEvent.MoveLeft)) {
|
||||
x = -moveAmount;
|
||||
direction = PlayerAnimationNames.WalkLeft;
|
||||
direction = PlayerAnimationDirections.Left;
|
||||
moving = true;
|
||||
} else if (activeEvents.get(UserInputEvent.MoveRight)) {
|
||||
x = moveAmount;
|
||||
direction = PlayerAnimationNames.WalkRight;
|
||||
direction = PlayerAnimationDirections.Right;
|
||||
moving = true;
|
||||
}
|
||||
if (x !== 0 || y !== 0) {
|
||||
|
@ -350,6 +350,7 @@ message AdminMessage {
|
||||
string message = 1;
|
||||
string recipientUuid = 2;
|
||||
string roomId = 3;
|
||||
string type = 4;
|
||||
}
|
||||
|
||||
// A message sent by an administrator to everyone in a specific room
|
||||
@ -366,6 +367,8 @@ message AdminGlobalMessage {
|
||||
message BanMessage {
|
||||
string recipientUuid = 1;
|
||||
string roomId = 2;
|
||||
string type = 3;
|
||||
string message = 4;
|
||||
}
|
||||
|
||||
message EmptyMessage {
|
||||
|
@ -76,10 +76,10 @@ export class IoSocketController {
|
||||
if(message.event === 'user-message') {
|
||||
const messageToEmit = (message.message as { message: string, type: string, userUuid: string });
|
||||
if(messageToEmit.type === 'banned'){
|
||||
socketManager.emitBan(messageToEmit.userUuid, messageToEmit.message, messageToEmit.type);
|
||||
socketManager.emitBan(messageToEmit.userUuid, messageToEmit.message, messageToEmit.type, ws.roomId as string);
|
||||
}
|
||||
if(messageToEmit.type === 'ban') {
|
||||
socketManager.emitSendUserMessage(messageToEmit.userUuid, messageToEmit.message, messageToEmit.type);
|
||||
socketManager.emitSendUserMessage(messageToEmit.userUuid, messageToEmit.message, messageToEmit.type, ws.roomId as string);
|
||||
}
|
||||
}
|
||||
}catch (err) {
|
||||
|
@ -22,7 +22,7 @@ import {
|
||||
AdminPusherToBackMessage,
|
||||
ServerToAdminClientMessage,
|
||||
SendUserMessage,
|
||||
BanUserMessage, UserJoinedRoomMessage, UserLeftRoomMessage
|
||||
BanUserMessage, UserJoinedRoomMessage, UserLeftRoomMessage, AdminMessage, BanMessage
|
||||
} from "../Messages/generated/messages_pb";
|
||||
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
|
||||
import {JITSI_ISS, SECRET_JITSI_KEY} from "../Enum/EnvironmentVariable";
|
||||
@ -264,31 +264,6 @@ export class SocketManager implements ZoneEventListener {
|
||||
pusherToBackMessage.setItemeventmessage(itemEventMessage);
|
||||
|
||||
client.backConnection.write(pusherToBackMessage);
|
||||
|
||||
/*const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
|
||||
|
||||
try {
|
||||
const world = this.Worlds.get(ws.roomId);
|
||||
if (!world) {
|
||||
console.error("Could not find world with id '", ws.roomId, "'");
|
||||
return;
|
||||
}
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setItemeventmessage(itemEventMessage);
|
||||
|
||||
// Let's send the event without using the SocketIO room.
|
||||
for (const user of world.getUsers().values()) {
|
||||
const client = this.searchClientByIdOrFail(user.id);
|
||||
//client.emit(SocketIoEvent.ITEM_EVENT, itemEvent);
|
||||
emitInBatch(client, subMessage);
|
||||
}
|
||||
|
||||
world.setItemState(itemEvent.itemId, itemEvent.state);
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "item_event"');
|
||||
console.error(e);
|
||||
}*/
|
||||
}
|
||||
|
||||
async handleReportMessage(client: ExSocketInterface, reportPlayerMessage: ReportPlayerMessage) {
|
||||
@ -310,25 +285,6 @@ export class SocketManager implements ZoneEventListener {
|
||||
pusherToBackMessage.setWebrtcsignaltoservermessage(data);
|
||||
|
||||
socket.backConnection.write(pusherToBackMessage);
|
||||
|
||||
|
||||
//send only at user
|
||||
/*const client = this.sockets.get(data.getReceiverid());
|
||||
if (client === undefined) {
|
||||
console.warn("While exchanging a WebRTC signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
|
||||
return;
|
||||
}
|
||||
|
||||
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
|
||||
webrtcSignalToClient.setUserid(socket.userId);
|
||||
webrtcSignalToClient.setSignal(data.getSignal());
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient);
|
||||
|
||||
if (!client.disconnecting) {
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}*/
|
||||
}
|
||||
|
||||
emitScreenSharing(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
|
||||
@ -336,24 +292,6 @@ export class SocketManager implements ZoneEventListener {
|
||||
pusherToBackMessage.setWebrtcscreensharingsignaltoservermessage(data);
|
||||
|
||||
socket.backConnection.write(pusherToBackMessage);
|
||||
|
||||
//send only at user
|
||||
/*const client = this.sockets.get(data.getReceiverid());
|
||||
if (client === undefined) {
|
||||
console.warn("While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
|
||||
return;
|
||||
}
|
||||
|
||||
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
|
||||
webrtcSignalToClient.setUserid(socket.userId);
|
||||
webrtcSignalToClient.setSignal(data.getSignal());
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient);
|
||||
|
||||
if (!client.disconnecting) {
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}*/
|
||||
}
|
||||
|
||||
private searchClientByIdOrFail(userId: number): ExSocketInterface {
|
||||
@ -434,90 +372,94 @@ export class SocketManager implements ZoneEventListener {
|
||||
|
||||
|
||||
public handleQueryJitsiJwtMessage(client: ExSocketInterface, queryJitsiJwtMessage: QueryJitsiJwtMessage) {
|
||||
const room = queryJitsiJwtMessage.getJitsiroom();
|
||||
const tag = queryJitsiJwtMessage.getTag(); // FIXME: this is not secure. We should load the JSON for the current room and check rights associated to room instead.
|
||||
try {
|
||||
const room = queryJitsiJwtMessage.getJitsiroom();
|
||||
const tag = queryJitsiJwtMessage.getTag(); // FIXME: this is not secure. We should load the JSON for the current room and check rights associated to room instead.
|
||||
|
||||
if (SECRET_JITSI_KEY === '') {
|
||||
throw new Error('You must set the SECRET_JITSI_KEY key to the secret to generate JWT tokens for Jitsi.');
|
||||
if (SECRET_JITSI_KEY === '') {
|
||||
throw new Error('You must set the SECRET_JITSI_KEY key to the secret to generate JWT tokens for Jitsi.');
|
||||
}
|
||||
|
||||
// Let's see if the current client has
|
||||
const isAdmin = client.tags.includes(tag);
|
||||
|
||||
const jwt = Jwt.sign({
|
||||
"aud": "jitsi",
|
||||
"iss": JITSI_ISS,
|
||||
"sub": JITSI_URL,
|
||||
"room": room,
|
||||
"moderator": isAdmin
|
||||
}, SECRET_JITSI_KEY, {
|
||||
expiresIn: '1d',
|
||||
algorithm: "HS256",
|
||||
header:
|
||||
{
|
||||
"alg": "HS256",
|
||||
"typ": "JWT"
|
||||
}
|
||||
});
|
||||
|
||||
const sendJitsiJwtMessage = new SendJitsiJwtMessage();
|
||||
sendJitsiJwtMessage.setJitsiroom(room);
|
||||
sendJitsiJwtMessage.setJwt(jwt);
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setSendjitsijwtmessage(sendJitsiJwtMessage);
|
||||
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
} catch (e) {
|
||||
console.error('An error occured while generating the Jitsi JWT token: ', e);
|
||||
}
|
||||
}
|
||||
|
||||
// Let's see if the current client has
|
||||
const isAdmin = client.tags.includes(tag);
|
||||
public async emitSendUserMessage(userUuid: string, message: string, type: string, roomId: string) {
|
||||
/*const client = this.searchClientByUuid(userUuid);
|
||||
if(client) {
|
||||
const adminMessage = new SendUserMessage();
|
||||
adminMessage.setMessage(message);
|
||||
adminMessage.setType(type);
|
||||
const pusherToBackMessage = new PusherToBackMessage();
|
||||
pusherToBackMessage.setSendusermessage(adminMessage);
|
||||
client.backConnection.write(pusherToBackMessage);
|
||||
return;
|
||||
}*/
|
||||
|
||||
const jwt = Jwt.sign({
|
||||
"aud": "jitsi",
|
||||
"iss": JITSI_ISS,
|
||||
"sub": JITSI_URL,
|
||||
"room": room,
|
||||
"moderator": isAdmin
|
||||
}, SECRET_JITSI_KEY, {
|
||||
expiresIn: '1d',
|
||||
algorithm: "HS256",
|
||||
header:
|
||||
{
|
||||
"alg": "HS256",
|
||||
"typ": "JWT"
|
||||
}
|
||||
const backConnection = await apiClientRepository.getClient(roomId);
|
||||
const backAdminMessage = new AdminMessage();
|
||||
backAdminMessage.setMessage(message);
|
||||
backAdminMessage.setRoomid(roomId);
|
||||
backAdminMessage.setRecipientuuid(userUuid);
|
||||
backAdminMessage.setType(type);
|
||||
backConnection.sendAdminMessage(backAdminMessage, (error) => {
|
||||
if (error !== null) {
|
||||
console.error('Error while sending admin message', error);
|
||||
}
|
||||
});
|
||||
|
||||
const sendJitsiJwtMessage = new SendJitsiJwtMessage();
|
||||
sendJitsiJwtMessage.setJitsiroom(room);
|
||||
sendJitsiJwtMessage.setJwt(jwt);
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setSendjitsijwtmessage(sendJitsiJwtMessage);
|
||||
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
|
||||
public emitSendUserMessage(userUuid: string, message: string, type: string): void {
|
||||
const client = this.searchClientByUuid(userUuid);
|
||||
if(!client){
|
||||
throw Error('client not found');
|
||||
}
|
||||
public async emitBan(userUuid: string, message: string, type: string, roomId: string) {
|
||||
/*const client = this.searchClientByUuid(userUuid);
|
||||
if(client) {
|
||||
const banUserMessage = new BanUserMessage();
|
||||
banUserMessage.setMessage(message);
|
||||
banUserMessage.setType(type);
|
||||
const pusherToBackMessage = new PusherToBackMessage();
|
||||
pusherToBackMessage.setBanusermessage(banUserMessage);
|
||||
client.backConnection.write(pusherToBackMessage);
|
||||
return;
|
||||
}*/
|
||||
|
||||
const adminMessage = new SendUserMessage();
|
||||
adminMessage.setMessage(message);
|
||||
adminMessage.setType(type);
|
||||
const pusherToBackMessage = new PusherToBackMessage();
|
||||
pusherToBackMessage.setSendusermessage(adminMessage);
|
||||
client.backConnection.write(pusherToBackMessage);
|
||||
|
||||
/*const backConnection = await apiClientRepository.getClient(client.roomId);
|
||||
const adminMessage = new AdminMessage();
|
||||
adminMessage.setMessage(message);
|
||||
adminMessage.setRoomid(client.roomId);
|
||||
adminMessage.setRecipientuuid(client.userUuid);
|
||||
backConnection.sendAdminMessage(adminMessage, (error) => {
|
||||
const backConnection = await apiClientRepository.getClient(roomId);
|
||||
const banMessage = new BanMessage();
|
||||
banMessage.setMessage(message);
|
||||
banMessage.setRoomid(roomId);
|
||||
banMessage.setRecipientuuid(userUuid);
|
||||
banMessage.setType(type);
|
||||
backConnection.ban(banMessage, (error) => {
|
||||
if (error !== null) {
|
||||
console.error('Error while sending admin message', error);
|
||||
}
|
||||
});*/
|
||||
}
|
||||
|
||||
public emitBan(userUuid: string, message: string, type: string): void {
|
||||
const client = this.searchClientByUuid(userUuid);
|
||||
if(!client){
|
||||
throw Error('client not found');
|
||||
}
|
||||
|
||||
const banUserMessage = new BanUserMessage();
|
||||
banUserMessage.setMessage(message);
|
||||
banUserMessage.setType(type);
|
||||
const pusherToBackMessage = new PusherToBackMessage();
|
||||
pusherToBackMessage.setBanusermessage(banUserMessage);
|
||||
client.backConnection.write(pusherToBackMessage);
|
||||
|
||||
/*const backConnection = await apiClientRepository.getClient(client.roomId);
|
||||
const adminMessage = new AdminMessage();
|
||||
adminMessage.setMessage(message);
|
||||
adminMessage.setRoomid(client.roomId);
|
||||
adminMessage.setRecipientuuid(client.userUuid);
|
||||
backConnection.sendAdminMessage(adminMessage, (error) => {
|
||||
if (error !== null) {
|
||||
console.error('Error while sending admin message', error);
|
||||
}
|
||||
});*/
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user