Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop

This commit is contained in:
_Bastler
2022-03-28 17:49:25 +02:00
18 changed files with 237 additions and 42 deletions
+28 -4
View File
@@ -76,6 +76,7 @@ import { userIsAdminStore } from "../../Stores/GameStore";
import { contactPageStore } from "../../Stores/MenuStore";
import type { WasCameraUpdatedEvent } from "../../Api/Events/WasCameraUpdatedEvent";
import { audioManagerFileStore } from "../../Stores/AudioManagerStore";
import { currentPlayerGroupIdStore, currentPlayerGroupLockStateStore } from "../../Stores/CurrentPlayerGroupStore";
import EVENT_TYPE = Phaser.Scenes.Events;
import Texture = Phaser.Textures.Texture;
@@ -178,6 +179,7 @@ export class GameScene extends DirtyScene {
private volumeStoreUnsubscribers: Map<number, Unsubscriber> = new Map<number, Unsubscriber>();
private localVolumeStoreUnsubscriber: Unsubscriber | undefined;
private followUsersColorStoreUnsubscribe!: Unsubscriber;
private currentPlayerGroupIdStoreUnsubscribe!: Unsubscriber;
private biggestAvailableAreaStoreUnsubscribe!: () => void;
MapUrlFile: string;
@@ -219,6 +221,7 @@ export class GameScene extends DirtyScene {
private loader: Loader;
private lastCameraEvent: WasCameraUpdatedEvent | undefined;
private firstCameraUpdateSent: boolean = false;
private currentPlayerGroupId?: number;
public readonly superLoad: SuperLoaderPlugin;
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
@@ -724,6 +727,10 @@ export class GameScene extends DirtyScene {
}
});
this.currentPlayerGroupIdStoreUnsubscribe = currentPlayerGroupIdStore.subscribe((groupId) => {
this.currentPlayerGroupId = groupId;
});
Promise.all([
this.connectionAnswerPromiseDeferred.promise as Promise<unknown>,
...scriptPromises,
@@ -855,6 +862,11 @@ export class GameScene extends DirtyScene {
});
});
this.connection.groupUsersUpdateMessageStream.subscribe((message) => {
// TODO: how else can we deduce our current group?
currentPlayerGroupIdStore.set(message.groupId);
});
/**
* Triggered when we receive the JWT token to connect to Jitsi
*/
@@ -985,7 +997,9 @@ export class GameScene extends DirtyScene {
context.arc(48, 48, 48, 0, 2 * Math.PI, false);
// context.lineWidth = 5;
context.strokeStyle = "#ffffff";
context.fillStyle = "#ffffff44";
context.stroke();
context.fill();
this.circleTexture.refresh();
//create red circle canvas use to create sprite
@@ -995,7 +1009,9 @@ export class GameScene extends DirtyScene {
contextRed.arc(48, 48, 48, 0, 2 * Math.PI, false);
//context.lineWidth = 5;
contextRed.strokeStyle = "#ff0000";
contextRed.fillStyle = "#ff000044";
contextRed.stroke();
contextRed.fill();
this.circleRedTexture.refresh();
}
@@ -1884,12 +1900,15 @@ export class GameScene extends DirtyScene {
case "GroupCreatedUpdatedEvent":
this.doShareGroupPosition(event.event);
break;
case "DeleteGroupEvent":
this.doDeleteGroup(event.groupId);
break;
case "PlayerDetailsUpdated":
this.doUpdatePlayerDetails(event.details);
break;
case "DeleteGroupEvent": {
this.doDeleteGroup(event.groupId);
currentPlayerGroupIdStore.set(undefined);
currentPlayerGroupLockStateStore.set(undefined);
break;
}
default: {
const tmp: never = event;
}
@@ -2063,11 +2082,16 @@ export class GameScene extends DirtyScene {
this,
Math.round(groupPositionMessage.position.x),
Math.round(groupPositionMessage.position.y),
groupPositionMessage.groupSize === MAX_PER_GROUP ? "circleSprite-red" : "circleSprite-white"
groupPositionMessage.groupSize === MAX_PER_GROUP || groupPositionMessage.locked
? "circleSprite-red"
: "circleSprite-white"
);
sprite.setDisplayOrigin(48, 48);
this.add.existing(sprite);
this.groups.set(groupPositionMessage.groupId, sprite);
if (this.currentPlayerGroupId === groupPositionMessage.groupId) {
currentPlayerGroupLockStateStore.set(groupPositionMessage.locked);
}
return sprite;
}