Merge pull request #332 from thecodingmachine/ioSocketRefractor
move most of the logic of IOSocketController into a dedicated class
This commit is contained in:
commit
4334ab0f54
@ -24,8 +24,8 @@ class App {
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this.authenticateController = new AuthenticateController(this.app);
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this.fileController = new FileController(this.app);
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this.mapController = new MapController(this.app);
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this.prometheusController = new PrometheusController(this.app, this.ioSocketController);
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this.debugController = new DebugController(this.app, this.ioSocketController);
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this.prometheusController = new PrometheusController(this.app);
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this.debugController = new DebugController(this.app);
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}
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}
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@ -4,9 +4,10 @@ import {stringify} from "circular-json";
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import {HttpRequest, HttpResponse} from "uWebSockets.js";
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import { parse } from 'query-string';
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import {App} from "../Server/sifrr.server";
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import {socketManager} from "../Services/SocketManager";
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export class DebugController {
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constructor(private App : App, private ioSocketController: IoSocketController) {
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constructor(private App : App) {
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this.getDump();
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}
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@ -20,7 +21,7 @@ export class DebugController {
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}
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return res.writeStatus('200 OK').writeHeader('Content-Type', 'application/json').end(stringify(
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this.ioSocketController.getWorlds(),
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socketManager.getWorlds(),
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(key: unknown, value: unknown) => {
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if(value instanceof Map) {
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const obj: any = {}; // eslint-disable-line @typescript-eslint/no-explicit-any
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@ -1,113 +1,48 @@
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import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.."
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import {MINIMUM_DISTANCE, GROUP_RADIUS, ADMIN_API_URL, ADMIN_API_TOKEN} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {GameRoom, GameRoomPolicyTypes} from "../Model/GameRoom";
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import {Group} from "../Model/Group";
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import {User} from "../Model/User";
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import {isSetPlayerDetailsMessage,} from "../Model/Websocket/SetPlayerDetailsMessage";
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import {Gauge} from "prom-client";
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import {GameRoomPolicyTypes} from "../Model/GameRoom";
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import {PointInterface} from "../Model/Websocket/PointInterface";
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import {Movable} from "../Model/Movable";
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import {
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PositionMessage,
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SetPlayerDetailsMessage,
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SubMessage,
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UserMovedMessage,
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BatchMessage,
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GroupUpdateMessage,
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PointMessage,
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GroupDeleteMessage,
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UserJoinedMessage,
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UserLeftMessage,
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ItemEventMessage,
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ViewportMessage,
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ClientToServerMessage,
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ErrorMessage,
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RoomJoinedMessage,
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ItemStateMessage,
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ServerToClientMessage,
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SilentMessage,
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WebRtcSignalToClientMessage,
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WebRtcSignalToServerMessage,
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WebRtcStartMessage,
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WebRtcDisconnectMessage,
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PlayGlobalMessage,
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ReportPlayerMessage
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ReportPlayerMessage,
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} from "../Messages/generated/messages_pb";
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import {UserMovesMessage} from "../Messages/generated/messages_pb";
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import Direction = PositionMessage.Direction;
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import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
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import {TemplatedApp} from "uWebSockets.js"
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import {parse} from "query-string";
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import {cpuTracker} from "../Services/CpuTracker";
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import {ViewportInterface} from "../Model/Websocket/ViewportMessage";
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import {jwtTokenManager} from "../Services/JWTTokenManager";
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import {adminApi} from "../Services/AdminApi";
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import Axios from "axios";
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import {PositionInterface} from "../Model/PositionInterface";
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function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
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socket.batchedMessages.addPayload(payload);
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if (socket.batchTimeout === null) {
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socket.batchTimeout = setTimeout(() => {
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if (socket.disconnecting) {
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return;
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}
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setBatchmessage(socket.batchedMessages);
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socket.send(serverToClientMessage.serializeBinary().buffer, true);
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socket.batchedMessages = new BatchMessage();
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socket.batchTimeout = null;
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}, 100);
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}
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// If we send a message, we don't need to keep the connection alive
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resetPing(socket);
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}
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/**
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* Schedule a ping to keep the connection open.
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* If a ping is already set, the timeout of the ping is reset.
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*/
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function resetPing(ws: ExSocketInterface): void {
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if (ws.pingTimeout) {
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clearTimeout(ws.pingTimeout);
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}
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ws.pingTimeout = setTimeout(() => {
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if (ws.disconnecting) {
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return;
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}
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ws.ping();
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resetPing(ws);
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}, 29000);
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}
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import {socketManager} from "../Services/SocketManager";
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import {emitInBatch, resetPing} from "../Services/IoSocketHelpers";
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export class IoSocketController {
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private Worlds: Map<string, GameRoom> = new Map<string, GameRoom>();
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private sockets: Map<number, ExSocketInterface> = new Map<number, ExSocketInterface>();
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private nbClientsGauge: Gauge<string>;
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private nbClientsPerRoomGauge: Gauge<string>;
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private nextUserId: number = 1;
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constructor(private readonly app: TemplatedApp) {
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this.nbClientsGauge = new Gauge({
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name: 'workadventure_nb_sockets',
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help: 'Number of connected sockets',
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labelNames: [ ]
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});
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this.nbClientsPerRoomGauge = new Gauge({
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name: 'workadventure_nb_clients_per_room',
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help: 'Number of clients per room',
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labelNames: [ 'room' ]
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});
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this.ioConnection();
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this.adminRoomSocket();
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}
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adminRoomSocket() {
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/*this.app.ws('/admin/rooms', {
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open: (ws) => {
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console.log('o', ws)
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ws.send('Hello');
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},
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message: (ws, arrayBuffer, isBinary): void => {
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console.log('m', ws)
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},
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close: (ws, code, message) => {
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console.log('close');
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}
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})*/
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}
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ioConnection() {
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this.app.ws('/room', {
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@ -165,7 +100,7 @@ export class IoSocketController {
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const userUuid = await jwtTokenManager.getUserUuidFromToken(token);
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let memberTags: string[] = [];
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const room = await this.getOrCreateRoom(roomId);
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const room = await socketManager.getOrCreateRoom(roomId);
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if (!room.anonymous && room.policyType !== GameRoomPolicyTypes.ANONYMUS_POLICY) {
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try {
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const userData = await adminApi.fetchMemberDataByUuid(userUuid);
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@ -229,7 +164,58 @@ export class IoSocketController {
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},
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/* Handlers */
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open: (ws) => {
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const client : ExSocketInterface = ws as ExSocketInterface;
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// Let's join the room
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const client = this.initClient(ws); //todo: into the upgrade instead?
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socketManager.handleJoinRoom(client);
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resetPing(client);
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},
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message: (ws, arrayBuffer, isBinary): void => {
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const client = ws as ExSocketInterface;
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const message = ClientToServerMessage.deserializeBinary(new Uint8Array(arrayBuffer));
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if (message.hasViewportmessage()) {
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socketManager.handleViewport(client, message.getViewportmessage() as ViewportMessage);
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} else if (message.hasUsermovesmessage()) {
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socketManager.handleUserMovesMessage(client, message.getUsermovesmessage() as UserMovesMessage);
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} else if (message.hasSetplayerdetailsmessage()) {
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socketManager.handleSetPlayerDetails(client, message.getSetplayerdetailsmessage() as SetPlayerDetailsMessage);
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} else if (message.hasSilentmessage()) {
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socketManager.handleSilentMessage(client, message.getSilentmessage() as SilentMessage);
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} else if (message.hasItemeventmessage()) {
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socketManager.handleItemEvent(client, message.getItemeventmessage() as ItemEventMessage);
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} else if (message.hasWebrtcsignaltoservermessage()) {
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socketManager.emitVideo(client, message.getWebrtcsignaltoservermessage() as WebRtcSignalToServerMessage);
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} else if (message.hasWebrtcscreensharingsignaltoservermessage()) {
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socketManager.emitScreenSharing(client, message.getWebrtcscreensharingsignaltoservermessage() as WebRtcSignalToServerMessage);
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} else if (message.hasPlayglobalmessage()) {
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socketManager.emitPlayGlobalMessage(client, message.getPlayglobalmessage() as PlayGlobalMessage);
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} else if (message.hasReportplayermessage()){
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socketManager.handleReportMessage(client, message.getReportplayermessage() as ReportPlayerMessage);
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}
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/* Ok is false if backpressure was built up, wait for drain */
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//let ok = ws.send(message, isBinary);
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},
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drain: (ws) => {
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console.log('WebSocket backpressure: ' + ws.getBufferedAmount());
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},
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close: (ws, code, message) => {
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const Client = (ws as ExSocketInterface);
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try {
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Client.disconnecting = true;
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//leave room
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socketManager.leaveRoom(Client);
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} catch (e) {
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console.error('An error occurred on "disconnect"');
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console.error(e);
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}
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}
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})
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}
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//eslint-disable-next-line @typescript-eslint/no-explicit-any
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private initClient(ws: any): ExSocketInterface {
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const client : ExSocketInterface = ws;
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client.userId = this.nextUserId;
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this.nextUserId++;
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client.userUuid = ws.userUuid;
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@ -245,669 +231,6 @@ export class IoSocketController {
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client.tags = ws.tags;
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client.characterLayers = ws.characterLayers;
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client.roomId = ws.roomId;
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this.sockets.set(client.userId, client);
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// Let's log server load when a user joins
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this.nbClientsGauge.inc();
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console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
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// Let's join the room
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this.handleJoinRoom(client, client.position, client.viewport);
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resetPing(client);
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},
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message: (ws, arrayBuffer, isBinary): void => {
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const client = ws as ExSocketInterface;
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const message = ClientToServerMessage.deserializeBinary(new Uint8Array(arrayBuffer));
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if (message.hasViewportmessage()) {
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this.handleViewport(client, message.getViewportmessage() as ViewportMessage);
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} else if (message.hasUsermovesmessage()) {
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this.handleUserMovesMessage(client, message.getUsermovesmessage() as UserMovesMessage);
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} else if (message.hasSetplayerdetailsmessage()) {
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this.handleSetPlayerDetails(client, message.getSetplayerdetailsmessage() as SetPlayerDetailsMessage);
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} else if (message.hasSilentmessage()) {
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this.handleSilentMessage(client, message.getSilentmessage() as SilentMessage);
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} else if (message.hasItemeventmessage()) {
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this.handleItemEvent(client, message.getItemeventmessage() as ItemEventMessage);
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} else if (message.hasWebrtcsignaltoservermessage()) {
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this.emitVideo(client, message.getWebrtcsignaltoservermessage() as WebRtcSignalToServerMessage);
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} else if (message.hasWebrtcscreensharingsignaltoservermessage()) {
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this.emitScreenSharing(client, message.getWebrtcscreensharingsignaltoservermessage() as WebRtcSignalToServerMessage);
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} else if (message.hasPlayglobalmessage()) {
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this.emitPlayGlobalMessage(client, message.getPlayglobalmessage() as PlayGlobalMessage);
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} else if (message.hasReportplayermessage()){
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this.handleReportMessage(client, message.getReportplayermessage() as ReportPlayerMessage);
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}
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/* Ok is false if backpressure was built up, wait for drain */
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//let ok = ws.send(message, isBinary);
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},
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drain: (ws) => {
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console.log('WebSocket backpressure: ' + ws.getBufferedAmount());
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},
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close: (ws, code, message) => {
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const Client = (ws as ExSocketInterface);
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try {
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Client.disconnecting = true;
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//leave room
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this.leaveRoom(Client);
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} catch (e) {
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console.error('An error occurred on "disconnect"');
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console.error(e);
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}
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this.sockets.delete(Client.userId);
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// Let's log server load when a user leaves
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this.nbClientsGauge.dec();
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console.log('A user left (', this.sockets.size, ' connected users)');
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}
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})
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}
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private emitError(Client: ExSocketInterface, message: string): void {
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const errorMessage = new ErrorMessage();
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errorMessage.setMessage(message);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setErrormessage(errorMessage);
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if (!Client.disconnecting) {
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Client.send(serverToClientMessage.serializeBinary().buffer, true);
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}
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console.warn(message);
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}
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private handleJoinRoom(client: ExSocketInterface, position: PointInterface, viewport: ViewportInterface): void {
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try {
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//join new previous room
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const gameRoom = this.joinRoom(client, position);
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const things = gameRoom.setViewport(client, viewport);
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const roomJoinedMessage = new RoomJoinedMessage();
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for (const thing of things) {
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if (thing instanceof User) {
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const player: ExSocketInterface|undefined = this.sockets.get(thing.id);
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if (player === undefined) {
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console.warn('Something went wrong. The World contains a user "'+thing.id+"' but this user does not exist in the sockets list!");
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continue;
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}
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const userJoinedMessage = new UserJoinedMessage();
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userJoinedMessage.setUserid(thing.id);
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userJoinedMessage.setName(player.name);
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userJoinedMessage.setCharacterlayersList(player.characterLayers);
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userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
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roomJoinedMessage.addUser(userJoinedMessage);
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} else if (thing instanceof Group) {
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const groupUpdateMessage = new GroupUpdateMessage();
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groupUpdateMessage.setGroupid(thing.getId());
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groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
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roomJoinedMessage.addGroup(groupUpdateMessage);
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} else {
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console.error("Unexpected type for Movable returned by setViewport");
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}
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}
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for (const [itemId, item] of gameRoom.getItemsState().entries()) {
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const itemStateMessage = new ItemStateMessage();
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itemStateMessage.setItemid(itemId);
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itemStateMessage.setStatejson(JSON.stringify(item));
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roomJoinedMessage.addItem(itemStateMessage);
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}
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roomJoinedMessage.setCurrentuserid(client.userId);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
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if (!client.disconnecting) {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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}
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} catch (e) {
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console.error('An error occurred on "join_room" event');
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console.error(e);
|
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}
|
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}
|
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private handleViewport(client: ExSocketInterface, viewportMessage: ViewportMessage) {
|
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try {
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const viewport = viewportMessage.toObject();
|
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|
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client.viewport = viewport;
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|
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const world = this.Worlds.get(client.roomId);
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if (!world) {
|
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console.error("In SET_VIEWPORT, could not find world with id '", client.roomId, "'");
|
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return;
|
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}
|
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world.setViewport(client, client.viewport);
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} catch (e) {
|
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console.error('An error occurred on "SET_VIEWPORT" event');
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console.error(e);
|
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}
|
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}
|
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|
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private handleUserMovesMessage(client: ExSocketInterface, userMovesMessage: UserMovesMessage) {
|
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//console.log(SockerIoEvent.USER_POSITION, userMovesMessage);
|
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try {
|
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const userMoves = userMovesMessage.toObject();
|
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|
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// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
|
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if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
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return;
|
||||
}
|
||||
|
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const position = userMoves.position;
|
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if (position === undefined) {
|
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throw new Error('Position not found in message');
|
||||
}
|
||||
const viewport = userMoves.viewport;
|
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if (viewport === undefined) {
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throw new Error('Viewport not found in message');
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}
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||||
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let direction: string;
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switch (position.direction) {
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case Direction.UP:
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direction = 'up';
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break;
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case Direction.DOWN:
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direction = 'down';
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break;
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case Direction.LEFT:
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direction = 'left';
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break;
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case Direction.RIGHT:
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direction = 'right';
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break;
|
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default:
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throw new Error("Unexpected direction");
|
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}
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// sending to all clients in room except sender
|
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client.position = {
|
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x: position.x,
|
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y: position.y,
|
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direction,
|
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moving: position.moving,
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};
|
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client.viewport = viewport;
|
||||
|
||||
// update position in the world
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const world = this.Worlds.get(client.roomId);
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||||
if (!world) {
|
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console.error("In USER_POSITION, could not find world with id '", client.roomId, "'");
|
||||
return;
|
||||
}
|
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world.updatePosition(client, client.position);
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world.setViewport(client, client.viewport);
|
||||
} catch (e) {
|
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console.error('An error occurred on "user_position" event');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
// Useless now, will be useful again if we allow editing details in game
|
||||
private handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) {
|
||||
const playerDetails = {
|
||||
name: playerDetailsMessage.getName(),
|
||||
characterLayers: playerDetailsMessage.getCharacterlayersList()
|
||||
};
|
||||
//console.log(SocketIoEvent.SET_PLAYER_DETAILS, playerDetails);
|
||||
if (!isSetPlayerDetailsMessage(playerDetails)) {
|
||||
this.emitError(client, 'Invalid SET_PLAYER_DETAILS message received: ');
|
||||
return;
|
||||
}
|
||||
client.name = playerDetails.name;
|
||||
client.characterLayers = playerDetails.characterLayers;
|
||||
|
||||
}
|
||||
|
||||
private handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) {
|
||||
try {
|
||||
// update position in the world
|
||||
const world = this.Worlds.get(client.roomId);
|
||||
if (!world) {
|
||||
console.error("In handleSilentMessage, could not find world with id '", client.roomId, "'");
|
||||
return;
|
||||
}
|
||||
world.setSilent(client, silentMessage.getSilent());
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "handleSilentMessage"');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
private handleItemEvent(ws: ExSocketInterface, itemEventMessage: ItemEventMessage) {
|
||||
const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
|
||||
|
||||
try {
|
||||
const world = this.Worlds.get(ws.roomId);
|
||||
if (!world) {
|
||||
console.error("Could not find world with id '", ws.roomId, "'");
|
||||
return;
|
||||
}
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setItemeventmessage(itemEventMessage);
|
||||
|
||||
// Let's send the event without using the SocketIO room.
|
||||
for (const user of world.getUsers().values()) {
|
||||
const client = this.searchClientByIdOrFail(user.id);
|
||||
//client.emit(SocketIoEvent.ITEM_EVENT, itemEvent);
|
||||
emitInBatch(client, subMessage);
|
||||
}
|
||||
|
||||
world.setItemState(itemEvent.itemId, itemEvent.state);
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "item_event"');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
private handleReportMessage(client: ExSocketInterface, reportPlayerMessage: ReportPlayerMessage) {
|
||||
try {
|
||||
const reportedSocket = this.sockets.get(reportPlayerMessage.getReporteduserid());
|
||||
if (!reportedSocket) {
|
||||
throw 'reported socket user not found';
|
||||
}
|
||||
//TODO report user on admin application
|
||||
Axios.post(`${ADMIN_API_URL}/api/report`, {
|
||||
reportedUserUuid: reportedSocket.userUuid,
|
||||
reportedUserComment: reportPlayerMessage.getReportcomment(),
|
||||
reporterUserUuid: client.userUuid
|
||||
},
|
||||
{
|
||||
headers: {"Authorization": `${ADMIN_API_TOKEN}`}
|
||||
}).catch((err) => {
|
||||
throw err;
|
||||
});
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "handleReportMessage"');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
emitVideo(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
|
||||
//send only at user
|
||||
const client = this.sockets.get(data.getReceiverid());
|
||||
if (client === undefined) {
|
||||
console.warn("While exchanging a WebRTC signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
|
||||
return;
|
||||
}
|
||||
|
||||
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
|
||||
webrtcSignalToClient.setUserid(socket.userId);
|
||||
webrtcSignalToClient.setSignal(data.getSignal());
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient);
|
||||
|
||||
if (!client.disconnecting) {
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
}
|
||||
|
||||
emitScreenSharing(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
|
||||
//send only at user
|
||||
const client = this.sockets.get(data.getReceiverid());
|
||||
if (client === undefined) {
|
||||
console.warn("While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
|
||||
return;
|
||||
}
|
||||
|
||||
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
|
||||
webrtcSignalToClient.setUserid(socket.userId);
|
||||
webrtcSignalToClient.setSignal(data.getSignal());
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient);
|
||||
|
||||
if (!client.disconnecting) {
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
}
|
||||
|
||||
searchClientByIdOrFail(userId: number): ExSocketInterface {
|
||||
const client: ExSocketInterface|undefined = this.sockets.get(userId);
|
||||
if (client === undefined) {
|
||||
throw new Error("Could not find user with id " + userId);
|
||||
}
|
||||
return client;
|
||||
}
|
||||
|
||||
leaveRoom(Client : ExSocketInterface){
|
||||
// leave previous room and world
|
||||
if(Client.roomId){
|
||||
try {
|
||||
//user leave previous world
|
||||
const world: GameRoom | undefined = this.Worlds.get(Client.roomId);
|
||||
if (world) {
|
||||
world.leave(Client);
|
||||
if (world.isEmpty()) {
|
||||
this.Worlds.delete(Client.roomId);
|
||||
}
|
||||
}
|
||||
//user leave previous room
|
||||
//Client.leave(Client.roomId);
|
||||
} finally {
|
||||
this.nbClientsPerRoomGauge.dec({ room: Client.roomId });
|
||||
//delete Client.roomId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async getOrCreateRoom(roomId: string): Promise<GameRoom> {
|
||||
//check and create new world for a room
|
||||
let world = this.Worlds.get(roomId)
|
||||
if(world === undefined){
|
||||
world = new GameRoom(
|
||||
roomId,
|
||||
(user: User, group: Group) => this.joinWebRtcRoom(user, group),
|
||||
(user: User, group: Group) => this.disConnectedUser(user, group),
|
||||
MINIMUM_DISTANCE,
|
||||
GROUP_RADIUS,
|
||||
(thing: Movable, listener: User) => this.onRoomEnter(thing, listener),
|
||||
(thing: Movable, position:PositionInterface, listener:User) => this.onClientMove(thing, position, listener),
|
||||
(thing: Movable, listener:User) => this.onClientLeave(thing, listener)
|
||||
);
|
||||
if (!world.anonymous) {
|
||||
const data = await adminApi.fetchMapDetails(world.organizationSlug, world.worldSlug, world.roomSlug)
|
||||
world.tags = data.tags
|
||||
world.policyType = Number(data.policy_type)
|
||||
}
|
||||
this.Worlds.set(roomId, world);
|
||||
}
|
||||
return Promise.resolve(world)
|
||||
}
|
||||
|
||||
private joinRoom(client : ExSocketInterface, position: PointInterface): GameRoom {
|
||||
|
||||
const roomId = client.roomId;
|
||||
//join user in room
|
||||
this.nbClientsPerRoomGauge.inc({ room: roomId });
|
||||
client.position = position;
|
||||
|
||||
const world = this.Worlds.get(roomId)
|
||||
if(world === undefined){
|
||||
throw new Error('Could not find room for ID: '+client.roomId)
|
||||
}
|
||||
|
||||
// Dispatch groups position to newly connected user
|
||||
world.getGroups().forEach((group: Group) => {
|
||||
this.emitCreateUpdateGroupEvent(client, group);
|
||||
});
|
||||
//join world
|
||||
world.join(client, client.position);
|
||||
return world;
|
||||
}
|
||||
|
||||
private onRoomEnter(thing: Movable, listener: User) {
|
||||
const clientListener = this.searchClientByIdOrFail(listener.id);
|
||||
if (thing instanceof User) {
|
||||
const clientUser = this.searchClientByIdOrFail(thing.id);
|
||||
|
||||
const userJoinedMessage = new UserJoinedMessage();
|
||||
if (!Number.isInteger(clientUser.userId)) {
|
||||
throw new Error('clientUser.userId is not an integer '+clientUser.userId);
|
||||
}
|
||||
userJoinedMessage.setUserid(clientUser.userId);
|
||||
userJoinedMessage.setName(clientUser.name);
|
||||
userJoinedMessage.setCharacterlayersList(clientUser.characterLayers);
|
||||
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setUserjoinedmessage(userJoinedMessage);
|
||||
|
||||
emitInBatch(clientListener, subMessage);
|
||||
} else if (thing instanceof Group) {
|
||||
this.emitCreateUpdateGroupEvent(clientListener, thing);
|
||||
} else {
|
||||
console.error('Unexpected type for Movable.');
|
||||
}
|
||||
}
|
||||
|
||||
private onClientMove(thing: Movable, position:PositionInterface, listener:User): void {
|
||||
const clientListener = this.searchClientByIdOrFail(listener.id);
|
||||
if (thing instanceof User) {
|
||||
const clientUser = this.searchClientByIdOrFail(thing.id);
|
||||
|
||||
const userMovedMessage = new UserMovedMessage();
|
||||
userMovedMessage.setUserid(clientUser.userId);
|
||||
userMovedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setUsermovedmessage(userMovedMessage);
|
||||
|
||||
clientListener.emitInBatch(subMessage);
|
||||
//console.log("Sending USER_MOVED event");
|
||||
} else if (thing instanceof Group) {
|
||||
this.emitCreateUpdateGroupEvent(clientListener, thing);
|
||||
} else {
|
||||
console.error('Unexpected type for Movable.');
|
||||
}
|
||||
}
|
||||
|
||||
private onClientLeave(thing: Movable, listener:User) {
|
||||
const clientListener = this.searchClientByIdOrFail(listener.id);
|
||||
if (thing instanceof User) {
|
||||
const clientUser = this.searchClientByIdOrFail(thing.id);
|
||||
this.emitUserLeftEvent(clientListener, clientUser.userId);
|
||||
} else if (thing instanceof Group) {
|
||||
this.emitDeleteGroupEvent(clientListener, thing.getId());
|
||||
} else {
|
||||
console.error('Unexpected type for Movable.');
|
||||
}
|
||||
}
|
||||
|
||||
private emitCreateUpdateGroupEvent(client: ExSocketInterface, group: Group): void {
|
||||
const position = group.getPosition();
|
||||
const pointMessage = new PointMessage();
|
||||
pointMessage.setX(Math.floor(position.x));
|
||||
pointMessage.setY(Math.floor(position.y));
|
||||
const groupUpdateMessage = new GroupUpdateMessage();
|
||||
groupUpdateMessage.setGroupid(group.getId());
|
||||
groupUpdateMessage.setPosition(pointMessage);
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setGroupupdatemessage(groupUpdateMessage);
|
||||
|
||||
emitInBatch(client, subMessage);
|
||||
//socket.emit(SocketIoEvent.GROUP_CREATE_UPDATE, groupUpdateMessage.serializeBinary().buffer);
|
||||
}
|
||||
|
||||
private emitDeleteGroupEvent(client: ExSocketInterface, groupId: number): void {
|
||||
const groupDeleteMessage = new GroupDeleteMessage();
|
||||
groupDeleteMessage.setGroupid(groupId);
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setGroupdeletemessage(groupDeleteMessage);
|
||||
|
||||
emitInBatch(client, subMessage);
|
||||
}
|
||||
|
||||
private emitUserLeftEvent(client: ExSocketInterface, userId: number): void {
|
||||
const userLeftMessage = new UserLeftMessage();
|
||||
userLeftMessage.setUserid(userId);
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setUserleftmessage(userLeftMessage);
|
||||
|
||||
emitInBatch(client, subMessage);
|
||||
}
|
||||
|
||||
joinWebRtcRoom(user: User, group: Group) {
|
||||
/*const roomId: string = "webrtcroom"+group.getId();
|
||||
if (user.socket.webRtcRoomId === roomId) {
|
||||
return;
|
||||
}*/
|
||||
|
||||
for (const otherUser of group.getUsers()) {
|
||||
if (user === otherUser) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Let's send 2 messages: one to the user joining the group and one to the other user
|
||||
const webrtcStartMessage1 = new WebRtcStartMessage();
|
||||
webrtcStartMessage1.setUserid(otherUser.id);
|
||||
webrtcStartMessage1.setName(otherUser.socket.name);
|
||||
webrtcStartMessage1.setInitiator(true);
|
||||
|
||||
const serverToClientMessage1 = new ServerToClientMessage();
|
||||
serverToClientMessage1.setWebrtcstartmessage(webrtcStartMessage1);
|
||||
|
||||
if (!user.socket.disconnecting) {
|
||||
user.socket.send(serverToClientMessage1.serializeBinary().buffer, true);
|
||||
//console.log('Sending webrtcstart initiator to '+user.socket.userId)
|
||||
}
|
||||
|
||||
const webrtcStartMessage2 = new WebRtcStartMessage();
|
||||
webrtcStartMessage2.setUserid(user.id);
|
||||
webrtcStartMessage2.setName(user.socket.name);
|
||||
webrtcStartMessage2.setInitiator(false);
|
||||
|
||||
const serverToClientMessage2 = new ServerToClientMessage();
|
||||
serverToClientMessage2.setWebrtcstartmessage(webrtcStartMessage2);
|
||||
|
||||
if (!otherUser.socket.disconnecting) {
|
||||
otherUser.socket.send(serverToClientMessage2.serializeBinary().buffer, true);
|
||||
//console.log('Sending webrtcstart to '+otherUser.socket.userId)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* socket.join(roomId);
|
||||
socket.webRtcRoomId = roomId;
|
||||
//if two persons in room share
|
||||
if (this.Io.sockets.adapter.rooms[roomId].length < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: scanning all sockets is maybe not the most efficient
|
||||
const clients: Array<ExSocketInterface> = (Object.values(this.Io.sockets.sockets) as Array<ExSocketInterface>)
|
||||
.filter((client: ExSocketInterface) => client.webRtcRoomId && client.webRtcRoomId === roomId);
|
||||
//send start at one client to initialise offer webrtc
|
||||
//send all users in room to create PeerConnection in front
|
||||
clients.forEach((client: ExSocketInterface, index: number) => {
|
||||
|
||||
const peerClients = clients.reduce((tabs: Array<UserInGroupInterface>, clientId: ExSocketInterface, indexClientId: number) => {
|
||||
if (!clientId.userId || clientId.userId === client.userId) {
|
||||
return tabs;
|
||||
}
|
||||
tabs.push({
|
||||
userId: clientId.userId,
|
||||
name: clientId.name,
|
||||
initiator: index <= indexClientId
|
||||
});
|
||||
return tabs;
|
||||
}, []);
|
||||
|
||||
client.emit(SocketIoEvent.WEBRTC_START, {clients: peerClients, roomId: roomId});
|
||||
});*/
|
||||
}
|
||||
|
||||
/** permit to share user position
|
||||
** users position will send in event 'user-position'
|
||||
** The data sent is an array with information for each user :
|
||||
[
|
||||
{
|
||||
userId: <string>,
|
||||
roomId: <string>,
|
||||
position: {
|
||||
x : <number>,
|
||||
y : <number>,
|
||||
direction: <string>
|
||||
}
|
||||
},
|
||||
...
|
||||
]
|
||||
**/
|
||||
|
||||
//disconnect user
|
||||
disConnectedUser(user: User, group: Group) {
|
||||
// Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
|
||||
// which will be shut for the other player).
|
||||
// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
|
||||
// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
|
||||
// So we also send the disconnect event to the other player.
|
||||
for (const otherUser of group.getUsers()) {
|
||||
if (user === otherUser) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const webrtcDisconnectMessage1 = new WebRtcDisconnectMessage();
|
||||
webrtcDisconnectMessage1.setUserid(user.id);
|
||||
|
||||
const serverToClientMessage1 = new ServerToClientMessage();
|
||||
serverToClientMessage1.setWebrtcdisconnectmessage(webrtcDisconnectMessage1);
|
||||
|
||||
if (!otherUser.socket.disconnecting) {
|
||||
otherUser.socket.send(serverToClientMessage1.serializeBinary().buffer, true);
|
||||
}
|
||||
|
||||
|
||||
const webrtcDisconnectMessage2 = new WebRtcDisconnectMessage();
|
||||
webrtcDisconnectMessage2.setUserid(otherUser.id);
|
||||
|
||||
const serverToClientMessage2 = new ServerToClientMessage();
|
||||
serverToClientMessage2.setWebrtcdisconnectmessage(webrtcDisconnectMessage2);
|
||||
|
||||
if (!user.socket.disconnecting) {
|
||||
user.socket.send(serverToClientMessage2.serializeBinary().buffer, true);
|
||||
}
|
||||
}
|
||||
|
||||
//disconnect webrtc room
|
||||
/*if(!Client.webRtcRoomId){
|
||||
return;
|
||||
}*/
|
||||
//Client.leave(Client.webRtcRoomId);
|
||||
//delete Client.webRtcRoomId;
|
||||
}
|
||||
|
||||
private emitPlayGlobalMessage(client: ExSocketInterface, playglobalmessage: PlayGlobalMessage) {
|
||||
try {
|
||||
const world = this.Worlds.get(client.roomId);
|
||||
if (!world) {
|
||||
console.error("In emitPlayGlobalMessage, could not find world with id '", client.roomId, "'");
|
||||
return;
|
||||
}
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setPlayglobalmessage(playglobalmessage);
|
||||
|
||||
for (const [id, user] of world.getUsers().entries()) {
|
||||
user.socket.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "emitPlayGlobalMessage" event');
|
||||
console.error(e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public getWorlds(): Map<string, GameRoom> {
|
||||
return this.Worlds;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param token
|
||||
*/
|
||||
searchClientByUuid(uuid: string): ExSocketInterface | null {
|
||||
for(const socket of this.sockets.values()){
|
||||
if(socket.userUuid === uuid){
|
||||
return socket;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ const register = require('prom-client').register;
|
||||
const collectDefaultMetrics = require('prom-client').collectDefaultMetrics;
|
||||
|
||||
export class PrometheusController {
|
||||
constructor(private App: App, private ioSocketController: IoSocketController) {
|
||||
constructor(private App: App) {
|
||||
collectDefaultMetrics({
|
||||
timeout: 10000,
|
||||
gcDurationBuckets: [0.001, 0.01, 0.1, 1, 2, 5], // These are the default buckets.
|
||||
|
@ -11,11 +11,6 @@ export interface AdminApiData {
|
||||
userUuid: string
|
||||
}
|
||||
|
||||
export interface GrantedApiData {
|
||||
granted: boolean,
|
||||
memberTags: string[]
|
||||
}
|
||||
|
||||
export interface fetchMemberDataByUuidResponse {
|
||||
uuid: string;
|
||||
tags: string[];
|
||||
@ -66,6 +61,17 @@ class AdminApi {
|
||||
)
|
||||
return res.data;
|
||||
}
|
||||
|
||||
reportPlayer(reportedUserUuid: string, reportedUserComment: string, reporterUserUuid: string) {
|
||||
return Axios.post(`${ADMIN_API_URL}/api/report`, {
|
||||
reportedUserUuid,
|
||||
reportedUserComment,
|
||||
reporterUserUuid,
|
||||
},
|
||||
{
|
||||
headers: {"Authorization": `${ADMIN_API_TOKEN}`}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export const adminApi = new AdminApi();
|
||||
|
50
back/src/Services/IoSocketHelpers.ts
Normal file
50
back/src/Services/IoSocketHelpers.ts
Normal file
@ -0,0 +1,50 @@
|
||||
import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
|
||||
import {BatchMessage, ErrorMessage, ServerToClientMessage, SubMessage} from "../Messages/generated/messages_pb";
|
||||
|
||||
export function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
|
||||
socket.batchedMessages.addPayload(payload);
|
||||
|
||||
if (socket.batchTimeout === null) {
|
||||
socket.batchTimeout = setTimeout(() => {
|
||||
if (socket.disconnecting) {
|
||||
return;
|
||||
}
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setBatchmessage(socket.batchedMessages);
|
||||
|
||||
socket.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
socket.batchedMessages = new BatchMessage();
|
||||
socket.batchTimeout = null;
|
||||
}, 100);
|
||||
}
|
||||
|
||||
// If we send a message, we don't need to keep the connection alive
|
||||
resetPing(socket);
|
||||
}
|
||||
|
||||
export function resetPing(ws: ExSocketInterface): void {
|
||||
if (ws.pingTimeout) {
|
||||
clearTimeout(ws.pingTimeout);
|
||||
}
|
||||
ws.pingTimeout = setTimeout(() => {
|
||||
if (ws.disconnecting) {
|
||||
return;
|
||||
}
|
||||
ws.ping();
|
||||
resetPing(ws);
|
||||
}, 29000);
|
||||
}
|
||||
|
||||
export function emitError(Client: ExSocketInterface, message: string): void {
|
||||
const errorMessage = new ErrorMessage();
|
||||
errorMessage.setMessage(message);
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setErrormessage(errorMessage);
|
||||
|
||||
if (!Client.disconnecting) {
|
||||
Client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
console.warn(message);
|
||||
}
|
598
back/src/Services/SocketManager.ts
Normal file
598
back/src/Services/SocketManager.ts
Normal file
@ -0,0 +1,598 @@
|
||||
import {GameRoom} from "../Model/GameRoom";
|
||||
import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface";
|
||||
import {
|
||||
GroupDeleteMessage,
|
||||
GroupUpdateMessage,
|
||||
ItemEventMessage,
|
||||
ItemStateMessage,
|
||||
PlayGlobalMessage,
|
||||
PointMessage,
|
||||
PositionMessage,
|
||||
RoomJoinedMessage,
|
||||
ServerToClientMessage,
|
||||
SetPlayerDetailsMessage,
|
||||
SilentMessage,
|
||||
SubMessage,
|
||||
ReportPlayerMessage,
|
||||
UserJoinedMessage, UserLeftMessage,
|
||||
UserMovedMessage,
|
||||
UserMovesMessage,
|
||||
ViewportMessage, WebRtcDisconnectMessage,
|
||||
WebRtcSignalToClientMessage,
|
||||
WebRtcSignalToServerMessage, WebRtcStartMessage
|
||||
} from "../Messages/generated/messages_pb";
|
||||
import {PointInterface} from "../Model/Websocket/PointInterface";
|
||||
import {User} from "../Model/User";
|
||||
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
|
||||
import {Group} from "../Model/Group";
|
||||
import {cpuTracker} from "./CpuTracker";
|
||||
import {isSetPlayerDetailsMessage} from "../Model/Websocket/SetPlayerDetailsMessage";
|
||||
import {GROUP_RADIUS, MINIMUM_DISTANCE} from "../Enum/EnvironmentVariable";
|
||||
import {Movable} from "../Model/Movable";
|
||||
import {PositionInterface} from "../Model/PositionInterface";
|
||||
import {adminApi} from "./AdminApi";
|
||||
import Direction = PositionMessage.Direction;
|
||||
import {Gauge} from "prom-client";
|
||||
import {emitError, emitInBatch} from "./IoSocketHelpers";
|
||||
|
||||
class SocketManager {
|
||||
private Worlds: Map<string, GameRoom> = new Map<string, GameRoom>();
|
||||
private sockets: Map<number, ExSocketInterface> = new Map<number, ExSocketInterface>();
|
||||
private nbClientsGauge: Gauge<string>;
|
||||
private nbClientsPerRoomGauge: Gauge<string>;
|
||||
|
||||
constructor() {
|
||||
this.nbClientsGauge = new Gauge({
|
||||
name: 'workadventure_nb_sockets',
|
||||
help: 'Number of connected sockets',
|
||||
labelNames: [ ]
|
||||
});
|
||||
this.nbClientsPerRoomGauge = new Gauge({
|
||||
name: 'workadventure_nb_clients_per_room',
|
||||
help: 'Number of clients per room',
|
||||
labelNames: [ 'room' ]
|
||||
});
|
||||
}
|
||||
|
||||
handleJoinRoom(client: ExSocketInterface): void {
|
||||
const position = client.position;
|
||||
const viewport = client.viewport;
|
||||
try {
|
||||
this.sockets.set(client.userId, client); //todo: should this be at the end of the function?
|
||||
this.nbClientsGauge.inc();
|
||||
// Let's log server load when a user joins
|
||||
console.log(new Date().toISOString() + ' A user joined (', socketManager.sockets.size, ' connected users)');
|
||||
|
||||
//join new previous room
|
||||
const gameRoom = this.joinRoom(client, position);
|
||||
|
||||
const things = gameRoom.setViewport(client, viewport);
|
||||
|
||||
const roomJoinedMessage = new RoomJoinedMessage();
|
||||
|
||||
for (const thing of things) {
|
||||
if (thing instanceof User) {
|
||||
const player: ExSocketInterface|undefined = this.sockets.get(thing.id);
|
||||
if (player === undefined) {
|
||||
console.warn('Something went wrong. The World contains a user "'+thing.id+"' but this user does not exist in the sockets list!");
|
||||
continue;
|
||||
}
|
||||
|
||||
const userJoinedMessage = new UserJoinedMessage();
|
||||
userJoinedMessage.setUserid(thing.id);
|
||||
userJoinedMessage.setName(player.name);
|
||||
userJoinedMessage.setCharacterlayersList(player.characterLayers);
|
||||
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
|
||||
|
||||
roomJoinedMessage.addUser(userJoinedMessage);
|
||||
} else if (thing instanceof Group) {
|
||||
const groupUpdateMessage = new GroupUpdateMessage();
|
||||
groupUpdateMessage.setGroupid(thing.getId());
|
||||
groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
|
||||
|
||||
roomJoinedMessage.addGroup(groupUpdateMessage);
|
||||
} else {
|
||||
console.error("Unexpected type for Movable returned by setViewport");
|
||||
}
|
||||
}
|
||||
|
||||
for (const [itemId, item] of gameRoom.getItemsState().entries()) {
|
||||
const itemStateMessage = new ItemStateMessage();
|
||||
itemStateMessage.setItemid(itemId);
|
||||
itemStateMessage.setStatejson(JSON.stringify(item));
|
||||
|
||||
roomJoinedMessage.addItem(itemStateMessage);
|
||||
}
|
||||
|
||||
roomJoinedMessage.setCurrentuserid(client.userId);
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
|
||||
|
||||
if (!client.disconnecting) {
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "join_room" event');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
handleViewport(client: ExSocketInterface, viewportMessage: ViewportMessage) {
|
||||
try {
|
||||
const viewport = viewportMessage.toObject();
|
||||
|
||||
client.viewport = viewport;
|
||||
|
||||
const world = this.Worlds.get(client.roomId);
|
||||
if (!world) {
|
||||
console.error("In SET_VIEWPORT, could not find world with id '", client.roomId, "'");
|
||||
return;
|
||||
}
|
||||
world.setViewport(client, client.viewport);
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "SET_VIEWPORT" event');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
handleUserMovesMessage(client: ExSocketInterface, userMovesMessage: UserMovesMessage) {
|
||||
try {
|
||||
const userMoves = userMovesMessage.toObject();
|
||||
|
||||
// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
|
||||
if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
|
||||
return;
|
||||
}
|
||||
|
||||
const position = userMoves.position;
|
||||
if (position === undefined) {
|
||||
throw new Error('Position not found in message');
|
||||
}
|
||||
const viewport = userMoves.viewport;
|
||||
if (viewport === undefined) {
|
||||
throw new Error('Viewport not found in message');
|
||||
}
|
||||
|
||||
let direction: string;
|
||||
switch (position.direction) {
|
||||
case Direction.UP:
|
||||
direction = 'up';
|
||||
break;
|
||||
case Direction.DOWN:
|
||||
direction = 'down';
|
||||
break;
|
||||
case Direction.LEFT:
|
||||
direction = 'left';
|
||||
break;
|
||||
case Direction.RIGHT:
|
||||
direction = 'right';
|
||||
break;
|
||||
default:
|
||||
throw new Error("Unexpected direction");
|
||||
}
|
||||
|
||||
// sending to all clients in room except sender
|
||||
client.position = {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
direction,
|
||||
moving: position.moving,
|
||||
};
|
||||
client.viewport = viewport;
|
||||
|
||||
// update position in the world
|
||||
const world = this.Worlds.get(client.roomId);
|
||||
if (!world) {
|
||||
console.error("In USER_POSITION, could not find world with id '", client.roomId, "'");
|
||||
return;
|
||||
}
|
||||
world.updatePosition(client, client.position);
|
||||
world.setViewport(client, client.viewport);
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "user_position" event');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
// Useless now, will be useful again if we allow editing details in game
|
||||
handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) {
|
||||
const playerDetails = {
|
||||
name: playerDetailsMessage.getName(),
|
||||
characterLayers: playerDetailsMessage.getCharacterlayersList()
|
||||
};
|
||||
//console.log(SocketIoEvent.SET_PLAYER_DETAILS, playerDetails);
|
||||
if (!isSetPlayerDetailsMessage(playerDetails)) {
|
||||
emitError(client, 'Invalid SET_PLAYER_DETAILS message received: ');
|
||||
return;
|
||||
}
|
||||
client.name = playerDetails.name;
|
||||
client.characterLayers = playerDetails.characterLayers;
|
||||
|
||||
}
|
||||
|
||||
handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) {
|
||||
try {
|
||||
// update position in the world
|
||||
const world = this.Worlds.get(client.roomId);
|
||||
if (!world) {
|
||||
console.error("In handleSilentMessage, could not find world with id '", client.roomId, "'");
|
||||
return;
|
||||
}
|
||||
world.setSilent(client, silentMessage.getSilent());
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "handleSilentMessage"');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
handleItemEvent(ws: ExSocketInterface, itemEventMessage: ItemEventMessage) {
|
||||
const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
|
||||
|
||||
try {
|
||||
const world = this.Worlds.get(ws.roomId);
|
||||
if (!world) {
|
||||
console.error("Could not find world with id '", ws.roomId, "'");
|
||||
return;
|
||||
}
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setItemeventmessage(itemEventMessage);
|
||||
|
||||
// Let's send the event without using the SocketIO room.
|
||||
for (const user of world.getUsers().values()) {
|
||||
const client = this.searchClientByIdOrFail(user.id);
|
||||
//client.emit(SocketIoEvent.ITEM_EVENT, itemEvent);
|
||||
emitInBatch(client, subMessage);
|
||||
}
|
||||
|
||||
world.setItemState(itemEvent.itemId, itemEvent.state);
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "item_event"');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
async handleReportMessage(client: ExSocketInterface, reportPlayerMessage: ReportPlayerMessage) {
|
||||
try {
|
||||
const reportedSocket = this.sockets.get(reportPlayerMessage.getReporteduserid());
|
||||
if (!reportedSocket) {
|
||||
throw 'reported socket user not found';
|
||||
}
|
||||
//TODO report user on admin application
|
||||
await adminApi.reportPlayer(reportedSocket.userUuid, reportPlayerMessage.getReportcomment(), client.userUuid)
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "handleReportMessage"');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
emitVideo(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
|
||||
//send only at user
|
||||
const client = this.sockets.get(data.getReceiverid());
|
||||
if (client === undefined) {
|
||||
console.warn("While exchanging a WebRTC signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
|
||||
return;
|
||||
}
|
||||
|
||||
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
|
||||
webrtcSignalToClient.setUserid(socket.userId);
|
||||
webrtcSignalToClient.setSignal(data.getSignal());
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient);
|
||||
|
||||
if (!client.disconnecting) {
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
}
|
||||
|
||||
emitScreenSharing(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
|
||||
//send only at user
|
||||
const client = this.sockets.get(data.getReceiverid());
|
||||
if (client === undefined) {
|
||||
console.warn("While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
|
||||
return;
|
||||
}
|
||||
|
||||
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
|
||||
webrtcSignalToClient.setUserid(socket.userId);
|
||||
webrtcSignalToClient.setSignal(data.getSignal());
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient);
|
||||
|
||||
if (!client.disconnecting) {
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
}
|
||||
|
||||
private searchClientByIdOrFail(userId: number): ExSocketInterface {
|
||||
const client: ExSocketInterface|undefined = this.sockets.get(userId);
|
||||
if (client === undefined) {
|
||||
throw new Error("Could not find user with id " + userId);
|
||||
}
|
||||
return client;
|
||||
}
|
||||
|
||||
leaveRoom(Client : ExSocketInterface){
|
||||
// leave previous room and world
|
||||
if(Client.roomId){
|
||||
try {
|
||||
//user leave previous world
|
||||
const world: GameRoom | undefined = this.Worlds.get(Client.roomId);
|
||||
if (world) {
|
||||
world.leave(Client);
|
||||
if (world.isEmpty()) {
|
||||
this.Worlds.delete(Client.roomId);
|
||||
}
|
||||
}
|
||||
//user leave previous room
|
||||
//Client.leave(Client.roomId);
|
||||
} finally {
|
||||
this.nbClientsPerRoomGauge.dec({ room: Client.roomId });
|
||||
//delete Client.roomId;
|
||||
this.sockets.delete(Client.userId);
|
||||
// Let's log server load when a user leaves
|
||||
this.nbClientsGauge.dec();
|
||||
console.log('A user left (', this.sockets.size, ' connected users)');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async getOrCreateRoom(roomId: string): Promise<GameRoom> {
|
||||
//check and create new world for a room
|
||||
let world = this.Worlds.get(roomId)
|
||||
if(world === undefined){
|
||||
world = new GameRoom(
|
||||
roomId,
|
||||
(user: User, group: Group) => this.joinWebRtcRoom(user, group),
|
||||
(user: User, group: Group) => this.disConnectedUser(user, group),
|
||||
MINIMUM_DISTANCE,
|
||||
GROUP_RADIUS,
|
||||
(thing: Movable, listener: User) => this.onRoomEnter(thing, listener),
|
||||
(thing: Movable, position:PositionInterface, listener:User) => this.onClientMove(thing, position, listener),
|
||||
(thing: Movable, listener:User) => this.onClientLeave(thing, listener)
|
||||
);
|
||||
if (!world.anonymous) {
|
||||
const data = await adminApi.fetchMapDetails(world.organizationSlug, world.worldSlug, world.roomSlug)
|
||||
world.tags = data.tags
|
||||
world.policyType = Number(data.policy_type)
|
||||
}
|
||||
this.Worlds.set(roomId, world);
|
||||
}
|
||||
return Promise.resolve(world)
|
||||
}
|
||||
|
||||
private joinRoom(client : ExSocketInterface, position: PointInterface): GameRoom {
|
||||
|
||||
const roomId = client.roomId;
|
||||
//join user in room
|
||||
this.nbClientsPerRoomGauge.inc({ room: roomId });
|
||||
client.position = position;
|
||||
|
||||
const world = this.Worlds.get(roomId)
|
||||
if(world === undefined){
|
||||
throw new Error('Could not find room for ID: '+client.roomId)
|
||||
}
|
||||
|
||||
// Dispatch groups position to newly connected user
|
||||
world.getGroups().forEach((group: Group) => {
|
||||
this.emitCreateUpdateGroupEvent(client, group);
|
||||
});
|
||||
//join world
|
||||
world.join(client, client.position);
|
||||
return world;
|
||||
}
|
||||
|
||||
private onRoomEnter(thing: Movable, listener: User) {
|
||||
const clientListener = this.searchClientByIdOrFail(listener.id);
|
||||
if (thing instanceof User) {
|
||||
const clientUser = this.searchClientByIdOrFail(thing.id);
|
||||
|
||||
const userJoinedMessage = new UserJoinedMessage();
|
||||
if (!Number.isInteger(clientUser.userId)) {
|
||||
throw new Error('clientUser.userId is not an integer '+clientUser.userId);
|
||||
}
|
||||
userJoinedMessage.setUserid(clientUser.userId);
|
||||
userJoinedMessage.setName(clientUser.name);
|
||||
userJoinedMessage.setCharacterlayersList(clientUser.characterLayers);
|
||||
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setUserjoinedmessage(userJoinedMessage);
|
||||
|
||||
emitInBatch(clientListener, subMessage);
|
||||
} else if (thing instanceof Group) {
|
||||
this.emitCreateUpdateGroupEvent(clientListener, thing);
|
||||
} else {
|
||||
console.error('Unexpected type for Movable.');
|
||||
}
|
||||
}
|
||||
|
||||
private onClientMove(thing: Movable, position:PositionInterface, listener:User): void {
|
||||
const clientListener = this.searchClientByIdOrFail(listener.id);
|
||||
if (thing instanceof User) {
|
||||
const clientUser = this.searchClientByIdOrFail(thing.id);
|
||||
|
||||
const userMovedMessage = new UserMovedMessage();
|
||||
userMovedMessage.setUserid(clientUser.userId);
|
||||
userMovedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setUsermovedmessage(userMovedMessage);
|
||||
|
||||
clientListener.emitInBatch(subMessage);
|
||||
//console.log("Sending USER_MOVED event");
|
||||
} else if (thing instanceof Group) {
|
||||
this.emitCreateUpdateGroupEvent(clientListener, thing);
|
||||
} else {
|
||||
console.error('Unexpected type for Movable.');
|
||||
}
|
||||
}
|
||||
|
||||
private onClientLeave(thing: Movable, listener:User) {
|
||||
const clientListener = this.searchClientByIdOrFail(listener.id);
|
||||
if (thing instanceof User) {
|
||||
const clientUser = this.searchClientByIdOrFail(thing.id);
|
||||
this.emitUserLeftEvent(clientListener, clientUser.userId);
|
||||
} else if (thing instanceof Group) {
|
||||
this.emitDeleteGroupEvent(clientListener, thing.getId());
|
||||
} else {
|
||||
console.error('Unexpected type for Movable.');
|
||||
}
|
||||
}
|
||||
|
||||
private emitCreateUpdateGroupEvent(client: ExSocketInterface, group: Group): void {
|
||||
const position = group.getPosition();
|
||||
const pointMessage = new PointMessage();
|
||||
pointMessage.setX(Math.floor(position.x));
|
||||
pointMessage.setY(Math.floor(position.y));
|
||||
const groupUpdateMessage = new GroupUpdateMessage();
|
||||
groupUpdateMessage.setGroupid(group.getId());
|
||||
groupUpdateMessage.setPosition(pointMessage);
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setGroupupdatemessage(groupUpdateMessage);
|
||||
|
||||
emitInBatch(client, subMessage);
|
||||
//socket.emit(SocketIoEvent.GROUP_CREATE_UPDATE, groupUpdateMessage.serializeBinary().buffer);
|
||||
}
|
||||
|
||||
private emitDeleteGroupEvent(client: ExSocketInterface, groupId: number): void {
|
||||
const groupDeleteMessage = new GroupDeleteMessage();
|
||||
groupDeleteMessage.setGroupid(groupId);
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setGroupdeletemessage(groupDeleteMessage);
|
||||
|
||||
emitInBatch(client, subMessage);
|
||||
}
|
||||
|
||||
private emitUserLeftEvent(client: ExSocketInterface, userId: number): void {
|
||||
const userLeftMessage = new UserLeftMessage();
|
||||
userLeftMessage.setUserid(userId);
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setUserleftmessage(userLeftMessage);
|
||||
|
||||
emitInBatch(client, subMessage);
|
||||
}
|
||||
|
||||
private joinWebRtcRoom(user: User, group: Group) {
|
||||
/*const roomId: string = "webrtcroom"+group.getId();
|
||||
if (user.socket.webRtcRoomId === roomId) {
|
||||
return;
|
||||
}*/
|
||||
|
||||
for (const otherUser of group.getUsers()) {
|
||||
if (user === otherUser) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Let's send 2 messages: one to the user joining the group and one to the other user
|
||||
const webrtcStartMessage1 = new WebRtcStartMessage();
|
||||
webrtcStartMessage1.setUserid(otherUser.id);
|
||||
webrtcStartMessage1.setName(otherUser.socket.name);
|
||||
webrtcStartMessage1.setInitiator(true);
|
||||
|
||||
const serverToClientMessage1 = new ServerToClientMessage();
|
||||
serverToClientMessage1.setWebrtcstartmessage(webrtcStartMessage1);
|
||||
|
||||
if (!user.socket.disconnecting) {
|
||||
user.socket.send(serverToClientMessage1.serializeBinary().buffer, true);
|
||||
//console.log('Sending webrtcstart initiator to '+user.socket.userId)
|
||||
}
|
||||
|
||||
const webrtcStartMessage2 = new WebRtcStartMessage();
|
||||
webrtcStartMessage2.setUserid(user.id);
|
||||
webrtcStartMessage2.setName(user.socket.name);
|
||||
webrtcStartMessage2.setInitiator(false);
|
||||
|
||||
const serverToClientMessage2 = new ServerToClientMessage();
|
||||
serverToClientMessage2.setWebrtcstartmessage(webrtcStartMessage2);
|
||||
|
||||
if (!otherUser.socket.disconnecting) {
|
||||
otherUser.socket.send(serverToClientMessage2.serializeBinary().buffer, true);
|
||||
//console.log('Sending webrtcstart to '+otherUser.socket.userId)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//disconnect user
|
||||
private disConnectedUser(user: User, group: Group) {
|
||||
// Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
|
||||
// which will be shut for the other player).
|
||||
// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
|
||||
// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
|
||||
// So we also send the disconnect event to the other player.
|
||||
for (const otherUser of group.getUsers()) {
|
||||
if (user === otherUser) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const webrtcDisconnectMessage1 = new WebRtcDisconnectMessage();
|
||||
webrtcDisconnectMessage1.setUserid(user.id);
|
||||
|
||||
const serverToClientMessage1 = new ServerToClientMessage();
|
||||
serverToClientMessage1.setWebrtcdisconnectmessage(webrtcDisconnectMessage1);
|
||||
|
||||
if (!otherUser.socket.disconnecting) {
|
||||
otherUser.socket.send(serverToClientMessage1.serializeBinary().buffer, true);
|
||||
}
|
||||
|
||||
|
||||
const webrtcDisconnectMessage2 = new WebRtcDisconnectMessage();
|
||||
webrtcDisconnectMessage2.setUserid(otherUser.id);
|
||||
|
||||
const serverToClientMessage2 = new ServerToClientMessage();
|
||||
serverToClientMessage2.setWebrtcdisconnectmessage(webrtcDisconnectMessage2);
|
||||
|
||||
if (!user.socket.disconnecting) {
|
||||
user.socket.send(serverToClientMessage2.serializeBinary().buffer, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
emitPlayGlobalMessage(client: ExSocketInterface, playglobalmessage: PlayGlobalMessage) {
|
||||
try {
|
||||
const world = this.Worlds.get(client.roomId);
|
||||
if (!world) {
|
||||
console.error("In emitPlayGlobalMessage, could not find world with id '", client.roomId, "'");
|
||||
return;
|
||||
}
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setPlayglobalmessage(playglobalmessage);
|
||||
|
||||
for (const [id, user] of world.getUsers().entries()) {
|
||||
user.socket.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "emitPlayGlobalMessage" event');
|
||||
console.error(e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public getWorlds(): Map<string, GameRoom> {
|
||||
return this.Worlds;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param token
|
||||
*/
|
||||
searchClientByUuid(uuid: string): ExSocketInterface | null {
|
||||
for(const socket of this.sockets.values()){
|
||||
if(socket.userUuid === uuid){
|
||||
return socket;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const socketManager = new SocketManager();
|
Loading…
Reference in New Issue
Block a user