center grid if possible
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d0ad5f8299
commit
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@ -126,7 +126,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.bodyPartsDraggableGridLeftShadow = this.add
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this.bodyPartsDraggableGridLeftShadow = this.add
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.image(0, this.cameras.main.worldView.y + this.cameras.main.height, "gridEdgeShadow")
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.image(0, this.cameras.main.worldView.y + this.cameras.main.height, "gridEdgeShadow")
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.setAlpha(1, 0, 1, 0)
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.setAlpha(1, 0, 1, 0)
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.setOrigin(0, 1);
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.setOrigin(0, 0.5);
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this.bodyPartsDraggableGridRightShadow = this.add
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this.bodyPartsDraggableGridRightShadow = this.add
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.image(
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.image(
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@ -136,7 +136,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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)
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)
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.setAlpha(1, 0, 1, 0)
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.setAlpha(1, 0, 1, 0)
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.setFlipX(true)
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.setFlipX(true)
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.setOrigin(1, 1);
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.setOrigin(1, 0.5);
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this.bodyPartsSlots = {
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this.bodyPartsSlots = {
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[CustomWokaBodyPart.Hair]: new WokaBodyPartSlot(this, 0, 0, {
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[CustomWokaBodyPart.Hair]: new WokaBodyPartSlot(this, 0, 0, {
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@ -186,9 +186,9 @@ export class CustomizeScene extends AbstractCharacterScene {
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public onResize(): void {
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public onResize(): void {
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this.handleCustomWokaPreviewerOnResize();
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this.handleCustomWokaPreviewerOnResize();
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this.handleBodyPartSlotsOnResize();
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this.handleBodyPartSlotsOnResize();
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this.handleBodyPartsDraggableGridOnResize();
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this.handleRandomizeButtonOnResize();
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this.handleRandomizeButtonOnResize();
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this.handleFinishButtonOnResize();
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this.handleFinishButtonOnResize();
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this.handleBodyPartsDraggableGridOnResize();
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}
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}
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public nextSceneToCamera() {
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public nextSceneToCamera() {
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@ -340,15 +340,24 @@ export class CustomizeScene extends AbstractCharacterScene {
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private handleBodyPartsDraggableGridOnResize(): void {
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private handleBodyPartsDraggableGridOnResize(): void {
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const gridHeight = 110;
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const gridHeight = 110;
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const gridWidth = innerWidth / waScaleManager.getActualZoom();
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const gridWidth = innerWidth / waScaleManager.getActualZoom();
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const gridTopMargin = Math.max(
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this.finishButton.y + this.finishButton.displayHeight * 0.5,
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this.bodyPartsSlots.Hair.y + this.bodyPartsSlots.Hair.displayHeight * 0.5
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);
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const gridBottomMargin = this.cameras.main.worldView.y + this.cameras.main.height;
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const yPos = gridTopMargin + (gridBottomMargin - gridTopMargin) * 0.5;
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const gridPos = {
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const gridPos = {
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x: this.cameras.main.worldView.x + this.cameras.main.width / 2,
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x: this.cameras.main.worldView.x + this.cameras.main.width / 2,
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y: this.cameras.main.worldView.y + this.cameras.main.height - gridHeight * 0.5 - 5,
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y: yPos,
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};
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};
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this.bodyPartsDraggableGridLeftShadow.setPosition(0, this.cameras.main.worldView.y + this.cameras.main.height);
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this.bodyPartsDraggableGridLeftShadow.setPosition(0, yPos);
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this.bodyPartsDraggableGridRightShadow.setPosition(
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this.bodyPartsDraggableGridRightShadow.setPosition(
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this.cameras.main.worldView.x + this.cameras.main.width,
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this.cameras.main.worldView.x + this.cameras.main.width,
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this.cameras.main.worldView.y + this.cameras.main.height
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yPos
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);
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);
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try {
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try {
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