Changed font from text
Input name can only be 4 characters long Passing name to next scene
This commit is contained in:
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85f84517f6
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BIN
front/dist/resources/fonts/arcade.png
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front/dist/resources/fonts/arcade.png
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front/dist/resources/fonts/arcade.xml
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83
front/dist/resources/fonts/arcade.xml
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@ -0,0 +1,83 @@
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<?xml version="1.0"?>
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<font>
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<info face="Cosmic Avenger" size="32" bold="0" italic="0" charset="" unicode="1" stretchH="100" smooth="0" aa="1" padding="2,2,2,2" spacing="1,1" outline="0"/>
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<common lineHeight="32" base="32" scaleW="512" scaleH="512" pages="1" packed="0" alphaChnl="0" redChnl="4" greenChnl="4" blueChnl="4"/>
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<pages>
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<page id="0" file="arcade_0.png" />
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</pages>
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<chars count="73">
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<char id="32" x="168" y="132" width="7" height="5" xoffset="-3" yoffset="29" xadvance="32" page="0" chnl="15" />
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<char id="33" x="25" y="0" width="20" height="36" xoffset="2" yoffset="-2" xadvance="32" page="0" chnl="15" />
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<char id="38" x="396" y="99" width="28" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="40" x="495" y="33" width="16" height="32" xoffset="6" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="41" x="495" y="66" width="16" height="32" xoffset="6" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="43" x="178" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="45" x="130" y="132" width="28" height="8" xoffset="-2" yoffset="14" xadvance="32" page="0" chnl="15" />
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<char id="46" x="159" y="132" width="8" height="8" xoffset="10" yoffset="14" xadvance="32" page="0" chnl="15" />
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<char id="48" x="277" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="49" x="29" y="136" width="20" height="32" xoffset="2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="50" x="343" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="51" x="376" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="52" x="409" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="53" x="442" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="54" x="475" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="55" x="0" y="37" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="56" x="33" y="37" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="57" x="66" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="58" x="121" y="132" width="8" height="20" xoffset="10" yoffset="6" xadvance="32" page="0" chnl="15" />
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<char id="61" x="92" y="132" width="28" height="20" xoffset="-2" yoffset="6" xadvance="32" page="0" chnl="15" />
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<char id="63" x="0" y="0" width="24" height="36" xoffset="2" yoffset="-2" xadvance="32" page="0" chnl="15" />
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<char id="65" x="165" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="66" x="198" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="67" x="231" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="68" x="264" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="69" x="297" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="70" x="330" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="71" x="363" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="72" x="396" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="73" x="50" y="136" width="20" height="32" xoffset="2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="74" x="425" y="99" width="28" height="32" xoffset="2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="75" x="0" y="70" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="76" x="33" y="70" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="77" x="66" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="78" x="99" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="79" x="132" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="80" x="310" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="81" x="198" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="82" x="231" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="83" x="264" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="84" x="454" y="99" width="28" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="85" x="297" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="86" x="330" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="87" x="363" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="88" x="396" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="89" x="429" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="90" x="462" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="97" x="0" y="103" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="98" x="33" y="103" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="99" x="66" y="99" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="100" x="99" y="99" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="101" x="132" y="99" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="102" x="165" y="99" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="103" x="198" y="99" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="104" x="231" y="99" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="105" x="71" y="132" width="20" height="32" xoffset="2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="106" x="0" y="136" width="28" height="32" xoffset="2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="107" x="264" y="99" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="108" x="297" y="99" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="109" x="330" y="99" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="110" x="363" y="99" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="111" x="46" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="112" x="79" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="113" x="165" y="66" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="114" x="112" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="115" x="145" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="116" x="483" y="99" width="28" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="117" x="211" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="118" x="244" y="0" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="119" x="99" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="120" x="132" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="121" x="429" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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<char id="122" x="462" y="33" width="32" height="32" xoffset="-2" yoffset="2" xadvance="32" page="0" chnl="15" />
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</chars>
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</font>
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@ -1,7 +1,7 @@
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export class TextField extends Phaser.GameObjects.Text {
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export class TextField extends Phaser.GameObjects.BitmapText {
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constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) {
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super(scene, x, y, text, { fontFamily: 'Arial', fontSize: "15px", color: '#ffffff'});
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super(scene, x, y, 'main_font', text, 8);
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this.scene.add.existing(this)
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}
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}
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@ -1,25 +1,25 @@
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export class TextInput extends Phaser.GameObjects.Text {
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export class TextInput extends Phaser.GameObjects.BitmapText {
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private underLineLength = 10;
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private underLine: Phaser.GameObjects.Text;
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, '', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'});
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constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number) {
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super(scene, x, y, 'main_font', '', 32);
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this.scene.add.existing(this);
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this.underLine = this.scene.add.text(x, y+1, '__________', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'})
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this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
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let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
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this.scene.input.keyboard.on('keydown', (event: any) => {
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if (event.keyCode === 8 && this.text.length > 0) {
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this.deleteLetter();
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} else if (event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode < 90)) {
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} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
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this.addLetter(event.key);
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}
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});
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}
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private deleteLetter() {
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this.text = this.text.substr(0, this.text.length - 1);
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if (this.underLine.text.length > this.underLineLength) {
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@ -40,4 +40,4 @@ export class TextInput extends Phaser.GameObjects.Text {
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}
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}
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}
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@ -5,6 +5,7 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
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import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import { GameSceneInitDataInterface } from "./GameSceneInitDataInterface";
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export const GameSceneName = "GameScene";
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export enum Textures {
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@ -28,6 +29,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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map: ITiledMap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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startY = (window.innerHeight / 2) / RESOLUTION;
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playerName: string;
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constructor() {
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@ -65,7 +67,9 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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}
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//hook initialisation
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init(){}
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init(data: GameSceneInitDataInterface) {
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this.playerName = data.name;
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}
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//hook create scene
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create(): void {
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3
front/src/Phaser/Game/GameSceneInitDataInterface.ts
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3
front/src/Phaser/Game/GameSceneInitDataInterface.ts
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export interface GameSceneInitDataInterface {
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name: string
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}
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@ -4,19 +4,22 @@ import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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import {GameSceneName} from "../Game/GameScene";
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import Image = Phaser.GameObjects.Image;
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import Key = Phaser.Input.Keyboard.Key;
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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enum LoginTextures {
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playButton = "play_button",
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icon = "icon"
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//playButton = "play_button",
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icon = "icon",
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mainFont = "main_font"
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}
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export class LogincScene extends Phaser.Scene {
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private emailInput: TextInput;
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private nameInput: TextInput;
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private textField: TextField;
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private playButton: ClickButton;
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private infoTextField: TextField;
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private pressReturnField: TextField;
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private logo: Image;
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constructor() {
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@ -26,35 +29,55 @@ export class LogincScene extends Phaser.Scene {
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}
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preload() {
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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}
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create() {
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this.textField = new TextField(this, 10, 10, 'Enter your name:');
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this.emailInput = new TextInput(this, 10, 50);
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
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this.textField.setOrigin(0.5).setCenterAlign()
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this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4);
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let x = this.game.renderer.width / 2;
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let y = this.game.renderer.height / 2;
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this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
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this.pressReturnField.setOrigin(0.5).setCenterAlign()
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//let x = this.game.renderer.width / 2;
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//let y = this.game.renderer.height / 2;
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//this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
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this.add.existing(this.logo);
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let infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
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this.infoTextField = new TextField(this, 10, this.game.renderer.height - 60, infoText);
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this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
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this.input.keyboard.on('keyup-ENTER', () => {
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let name = this.nameInput.getText();
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if (name === '') {
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return
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};
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gameManager.connect(name).then(() => {
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this.scene.start(GameSceneName, { name });
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});
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});
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}
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update(time: number, delta: number): void {
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if (this.nameInput.getText() == '') {
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this.pressReturnField.setVisible(false);
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} else {
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this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
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}
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}
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async login() {
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let email = this.emailInput.text;
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if (!email) return;
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gameManager.connect(email).then(() => {
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/*async login() {
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let name = this.nameInput.text;
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if (!name) return;
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gameManager.connect(name).then(() => {
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this.scene.start(GameSceneName);
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});
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}
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}*/
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}
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