Changed font from text
Input name can only be 4 characters long Passing name to next scene
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@@ -5,6 +5,7 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
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import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import { GameSceneInitDataInterface } from "./GameSceneInitDataInterface";
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export const GameSceneName = "GameScene";
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export enum Textures {
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@@ -28,6 +29,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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map: ITiledMap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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startY = (window.innerHeight / 2) / RESOLUTION;
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playerName: string;
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constructor() {
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@@ -65,7 +67,9 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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}
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//hook initialisation
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init(){}
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init(data: GameSceneInitDataInterface) {
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this.playerName = data.name;
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}
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//hook create scene
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create(): void {
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