Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop

This commit is contained in:
Lurkars 2021-06-04 09:28:20 +02:00
commit 417feec56b
149 changed files with 4037 additions and 2491 deletions

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@ -2,7 +2,7 @@ name: Build, push and deploy Docker image
on: on:
push: push:
branches: [master] branches: [master, develop]
release: release:
types: [created] types: [created]
pull_request: pull_request:

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@ -8,12 +8,31 @@
### Updates ### Updates
- Added the emote feature to WorkAdventure. (@Kharhamel, @Tabascoeye)
- The emote menu can be opened by clicking on your character.
- Clicking on one of its element will close the menu and play an emote above your character.
- This emote can be seen by other players.
- Player names were improved. (@Kharhamel)
- We now create a GameObject.Text instead of GameObject.BitmapText
- now use the 'Press Start 2P' font family and added an outline
- As a result, we can now allow non-standard letters like french accents or chinese characters!
- Added the contact card feature. (@Kharhamel)
- Click on another player to see its contact info.
- Premium-only feature unfortunately. I need to find a way to make it available for all.
- If no contact data is found (either because the user is anonymous or because no admin backend), display an error card.
- Mobile support has been improved - Mobile support has been improved
- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used - WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
- Mouse wheel support to zoom in / out - Mouse wheel support to zoom in / out
- Pinch support on mobile to zoom in / out - Pinch support on mobile to zoom in / out
- Improved virtual joystick size (adapts to the zoom level) - Improved virtual joystick size (adapts to the zoom level)
- Redesigned intermediate scenes
- Redesigned Select Companion scene
- Redesigned Enter Your Name scene
- Added a new `DISPLAY_TERMS_OF_USE` environment variable to trigger the display of terms of use
- New scripting API features:
- Use `WA.loadSound(): Sound` to load / play / stop a sound
### Bug Fixes ### Bug Fixes

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@ -2,12 +2,12 @@ import {PointInterface} from "./Websocket/PointInterface";
import {Group} from "./Group"; import {Group} from "./Group";
import {User, UserSocket} from "./User"; import {User, UserSocket} from "./User";
import {PositionInterface} from "_Model/PositionInterface"; import {PositionInterface} from "_Model/PositionInterface";
import {EntersCallback, LeavesCallback, MovesCallback} from "_Model/Zone"; import {EmoteCallback, EntersCallback, LeavesCallback, MovesCallback} from "_Model/Zone";
import {PositionNotifier} from "./PositionNotifier"; import {PositionNotifier} from "./PositionNotifier";
import {Movable} from "_Model/Movable"; import {Movable} from "_Model/Movable";
import {extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous} from "./RoomIdentifier"; import {extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous} from "./RoomIdentifier";
import {arrayIntersect} from "../Services/ArrayHelper"; import {arrayIntersect} from "../Services/ArrayHelper";
import {JoinRoomMessage} from "../Messages/generated/messages_pb"; import {EmoteEventMessage, JoinRoomMessage} from "../Messages/generated/messages_pb";
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils"; import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
import {ZoneSocket} from "src/RoomManager"; import {ZoneSocket} from "src/RoomManager";
import {Admin} from "../Model/Admin"; import {Admin} from "../Model/Admin";
@ -51,8 +51,9 @@ export class GameRoom {
groupRadius: number, groupRadius: number,
onEnters: EntersCallback, onEnters: EntersCallback,
onMoves: MovesCallback, onMoves: MovesCallback,
onLeaves: LeavesCallback) onLeaves: LeavesCallback,
{ onEmote: EmoteCallback,
) {
this.roomId = roomId; this.roomId = roomId;
if (isRoomAnonymous(roomId)) { if (isRoomAnonymous(roomId)) {
@ -74,7 +75,7 @@ export class GameRoom {
this.minDistance = minDistance; this.minDistance = minDistance;
this.groupRadius = groupRadius; this.groupRadius = groupRadius;
// A zone is 10 sprites wide. // A zone is 10 sprites wide.
this.positionNotifier = new PositionNotifier(320, 320, onEnters, onMoves, onLeaves); this.positionNotifier = new PositionNotifier(320, 320, onEnters, onMoves, onLeaves, onEmote);
} }
public getGroups(): Group[] { public getGroups(): Group[] {
@ -88,6 +89,9 @@ export class GameRoom {
public getUserByUuid(uuid: string): User|undefined { public getUserByUuid(uuid: string): User|undefined {
return this.usersByUuid.get(uuid); return this.usersByUuid.get(uuid);
} }
public getUserById(id: number): User|undefined {
return this.users.get(id);
}
public join(socket : UserSocket, joinRoomMessage: JoinRoomMessage): User { public join(socket : UserSocket, joinRoomMessage: JoinRoomMessage): User {
const positionMessage = joinRoomMessage.getPositionmessage(); const positionMessage = joinRoomMessage.getPositionmessage();
@ -325,4 +329,8 @@ export class GameRoom {
this.versionNumber++ this.versionNumber++
return this.versionNumber; return this.versionNumber;
} }
public emitEmoteEvent(user: User, emoteEventMessage: EmoteEventMessage) {
this.positionNotifier.emitEmoteEvent(user, emoteEventMessage);
}
} }

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@ -8,10 +8,12 @@
* The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted * The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted
* number of players around the current player. * number of players around the current player.
*/ */
import {EntersCallback, LeavesCallback, MovesCallback, Zone} from "./Zone"; import {EmoteCallback, EntersCallback, LeavesCallback, MovesCallback, Zone} from "./Zone";
import {Movable} from "_Model/Movable"; import {Movable} from "_Model/Movable";
import {PositionInterface} from "_Model/PositionInterface"; import {PositionInterface} from "_Model/PositionInterface";
import {ZoneSocket} from "../RoomManager"; import {ZoneSocket} from "../RoomManager";
import {User} from "_Model/User";
import {EmoteEventMessage} from "../Messages/generated/messages_pb";
interface ZoneDescriptor { interface ZoneDescriptor {
i: number; i: number;
@ -24,7 +26,7 @@ export class PositionNotifier {
private zones: Zone[][] = []; private zones: Zone[][] = [];
constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: EntersCallback, private onUserMoves: MovesCallback, private onUserLeaves: LeavesCallback) { constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: EntersCallback, private onUserMoves: MovesCallback, private onUserLeaves: LeavesCallback, private onEmote: EmoteCallback) {
} }
private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor { private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor {
@ -77,7 +79,7 @@ export class PositionNotifier {
let zone = this.zones[j][i]; let zone = this.zones[j][i];
if (zone === undefined) { if (zone === undefined) {
zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves, i, j); zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves, this.onEmote, i, j);
this.zones[j][i] = zone; this.zones[j][i] = zone;
} }
return zone; return zone;
@ -93,4 +95,11 @@ export class PositionNotifier {
const zone = this.getZone(x, y); const zone = this.getZone(x, y);
zone.removeListener(call); zone.removeListener(call);
} }
public emitEmoteEvent(user: User, emoteEventMessage: EmoteEventMessage) {
const zoneDesc = this.getZoneDescriptorFromCoordinates(user.getPosition().x, user.getPosition().y);
const zone = this.getZone(zoneDesc.i, zoneDesc.j);
zone.emitEmoteEvent(emoteEventMessage);
}
} }

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@ -3,21 +3,19 @@ import {PositionInterface} from "_Model/PositionInterface";
import {Movable} from "./Movable"; import {Movable} from "./Movable";
import {Group} from "./Group"; import {Group} from "./Group";
import {ZoneSocket} from "../RoomManager"; import {ZoneSocket} from "../RoomManager";
import {EmoteEventMessage} from "../Messages/generated/messages_pb";
export type EntersCallback = (thing: Movable, fromZone: Zone|null, listener: ZoneSocket) => void; export type EntersCallback = (thing: Movable, fromZone: Zone|null, listener: ZoneSocket) => void;
export type MovesCallback = (thing: Movable, position: PositionInterface, listener: ZoneSocket) => void; export type MovesCallback = (thing: Movable, position: PositionInterface, listener: ZoneSocket) => void;
export type LeavesCallback = (thing: Movable, newZone: Zone|null, listener: ZoneSocket) => void; export type LeavesCallback = (thing: Movable, newZone: Zone|null, listener: ZoneSocket) => void;
export type EmoteCallback = (emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) => void;
export class Zone { export class Zone {
private things: Set<Movable> = new Set<Movable>(); private things: Set<Movable> = new Set<Movable>();
private listeners: Set<ZoneSocket> = new Set<ZoneSocket>(); private listeners: Set<ZoneSocket> = new Set<ZoneSocket>();
/**
* @param x For debugging purpose only constructor(private onEnters: EntersCallback, private onMoves: MovesCallback, private onLeaves: LeavesCallback, private onEmote: EmoteCallback, public readonly x: number, public readonly y: number) { }
* @param y For debugging purpose only
*/
constructor(private onEnters: EntersCallback, private onMoves: MovesCallback, private onLeaves: LeavesCallback, public readonly x: number, public readonly y: number) {
}
/** /**
* A user/thing leaves the zone * A user/thing leaves the zone
@ -41,9 +39,7 @@ export class Zone {
*/ */
private notifyLeft(thing: Movable, newZone: Zone|null) { private notifyLeft(thing: Movable, newZone: Zone|null) {
for (const listener of this.listeners) { for (const listener of this.listeners) {
//if (listener !== thing && (newZone === null || !listener.listenedZones.has(newZone))) {
this.onLeaves(thing, newZone, listener); this.onLeaves(thing, newZone, listener);
//}
} }
} }
@ -57,15 +53,6 @@ export class Zone {
*/ */
private notifyEnter(thing: Movable, oldZone: Zone|null, position: PositionInterface) { private notifyEnter(thing: Movable, oldZone: Zone|null, position: PositionInterface) {
for (const listener of this.listeners) { for (const listener of this.listeners) {
/*if (listener === thing) {
continue;
}
if (oldZone === null || !listener.listenedZones.has(oldZone)) {
this.onEnters(thing, listener);
} else {
this.onMoves(thing, position, listener);
}*/
this.onEnters(thing, oldZone, listener); this.onEnters(thing, oldZone, listener);
} }
} }
@ -85,28 +72,6 @@ export class Zone {
} }
} }
/*public startListening(listener: User): void {
for (const thing of this.things) {
if (thing !== listener) {
this.onEnters(thing, listener);
}
}
this.listeners.add(listener);
listener.listenedZones.add(this);
}
public stopListening(listener: User): void {
for (const thing of this.things) {
if (thing !== listener) {
this.onLeaves(thing, listener);
}
}
this.listeners.delete(listener);
listener.listenedZones.delete(this);
}*/
public getThings(): Set<Movable> { public getThings(): Set<Movable> {
return this.things; return this.things;
} }
@ -119,4 +84,11 @@ export class Zone {
public removeListener(socket: ZoneSocket): void { public removeListener(socket: ZoneSocket): void {
this.listeners.delete(socket); this.listeners.delete(socket);
} }
public emitEmoteEvent(emoteEventMessage: EmoteEventMessage) {
for (const listener of this.listeners) {
this.onEmote(emoteEventMessage, listener);
}
}
} }

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@ -5,12 +5,13 @@ import {
AdminPusherToBackMessage, AdminPusherToBackMessage,
AdminRoomMessage, AdminRoomMessage,
BanMessage, BanMessage,
EmotePromptMessage,
EmptyMessage, EmptyMessage,
ItemEventMessage, ItemEventMessage,
JoinRoomMessage, JoinRoomMessage,
PlayGlobalMessage, PlayGlobalMessage,
PusherToBackMessage, PusherToBackMessage,
QueryJitsiJwtMessage, RefreshRoomPromptMessage, QueryJitsiJwtMessage, RefreshRoomPromptMessage, RequestVisitCardMessage,
ServerToAdminClientMessage, ServerToAdminClientMessage,
ServerToClientMessage, ServerToClientMessage,
SilentMessage, SilentMessage,
@ -71,6 +72,10 @@ const roomManager: IRoomManagerServer = {
socketManager.emitPlayGlobalMessage(room, message.getPlayglobalmessage() as PlayGlobalMessage); socketManager.emitPlayGlobalMessage(room, message.getPlayglobalmessage() as PlayGlobalMessage);
} else if (message.hasQueryjitsijwtmessage()){ } else if (message.hasQueryjitsijwtmessage()){
socketManager.handleQueryJitsiJwtMessage(user, message.getQueryjitsijwtmessage() as QueryJitsiJwtMessage); socketManager.handleQueryJitsiJwtMessage(user, message.getQueryjitsijwtmessage() as QueryJitsiJwtMessage);
} else if (message.hasEmotepromptmessage()){
socketManager.handleEmoteEventMessage(room, user, message.getEmotepromptmessage() as EmotePromptMessage);
} else if (message.hasRequestvisitcardmessage()) {
socketManager.handleRequestVisitCardMessage(room, user, message.getRequestvisitcardmessage() as RequestVisitCardMessage);
}else if (message.hasSendusermessage()) { }else if (message.hasSendusermessage()) {
const sendUserMessage = message.getSendusermessage(); const sendUserMessage = message.getSendusermessage();
if(sendUserMessage !== undefined) { if(sendUserMessage !== undefined) {

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@ -0,0 +1,22 @@
import {ADMIN_API_TOKEN, ADMIN_API_URL} from "../Enum/EnvironmentVariable";
import Axios from "axios";
class AdminApi {
fetchVisitCardUrl(membershipUuid: string): Promise<string> {
if (ADMIN_API_URL) {
return Axios.get(ADMIN_API_URL + '/api/membership/'+membershipUuid,
{headers: {"Authorization": `${ADMIN_API_TOKEN}`}}
).then((res) => {
return res.data;
}).catch(() => {
return 'INVALID';
});
} else {
return Promise.resolve('INVALID')
}
}
}
export const adminApi = new AdminApi();

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@ -26,7 +26,8 @@ import {
GroupLeftZoneMessage, GroupLeftZoneMessage,
WorldFullWarningMessage, WorldFullWarningMessage,
UserLeftZoneMessage, UserLeftZoneMessage,
BanUserMessage, RefreshRoomMessage, EmoteEventMessage,
BanUserMessage, RefreshRoomMessage, EmotePromptMessage, RequestVisitCardMessage, VisitCardMessage,
} from "../Messages/generated/messages_pb"; } from "../Messages/generated/messages_pb";
import {User, UserSocket} from "../Model/User"; import {User, UserSocket} from "../Model/User";
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils"; import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
@ -50,6 +51,7 @@ import {Zone} from "_Model/Zone";
import Debug from "debug"; import Debug from "debug";
import {Admin} from "_Model/Admin"; import {Admin} from "_Model/Admin";
import crypto from "crypto"; import crypto from "crypto";
import {adminApi} from "./AdminApi";
const debug = Debug('sockermanager'); const debug = Debug('sockermanager');
@ -67,6 +69,7 @@ export class SocketManager {
private rooms: Map<string, GameRoom> = new Map<string, GameRoom>(); private rooms: Map<string, GameRoom> = new Map<string, GameRoom>();
constructor() { constructor() {
clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => { clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
gaugeManager.incNbClientPerRoomGauge(roomId); gaugeManager.incNbClientPerRoomGauge(roomId);
}); });
@ -263,7 +266,8 @@ export class SocketManager {
GROUP_RADIUS, GROUP_RADIUS,
(thing: Movable, fromZone: Zone|null, listener: ZoneSocket) => this.onZoneEnter(thing, fromZone, listener), (thing: Movable, fromZone: Zone|null, listener: ZoneSocket) => this.onZoneEnter(thing, fromZone, listener),
(thing: Movable, position:PositionInterface, listener: ZoneSocket) => this.onClientMove(thing, position, listener), (thing: Movable, position:PositionInterface, listener: ZoneSocket) => this.onClientMove(thing, position, listener),
(thing: Movable, newZone: Zone|null, listener: ZoneSocket) => this.onClientLeave(thing, newZone, listener) (thing: Movable, newZone: Zone|null, listener: ZoneSocket) => this.onClientLeave(thing, newZone, listener),
(emoteEventMessage:EmoteEventMessage, listener: ZoneSocket) => this.onEmote(emoteEventMessage, listener),
); );
gaugeManager.incNbRoomGauge(); gaugeManager.incNbRoomGauge();
this.rooms.set(roomId, world); this.rooms.set(roomId, world);
@ -339,6 +343,14 @@ export class SocketManager {
} }
} }
private onEmote(emoteEventMessage: EmoteEventMessage, client: ZoneSocket) {
const subMessage = new SubToPusherMessage();
subMessage.setEmoteeventmessage(emoteEventMessage);
emitZoneMessage(subMessage, client);
}
private emitCreateUpdateGroupEvent(client: ZoneSocket, fromZone: Zone|null, group: Group): void { private emitCreateUpdateGroupEvent(client: ZoneSocket, fromZone: Zone|null, group: Group): void {
const position = group.getPosition(); const position = group.getPosition();
const pointMessage = new PointMessage(); const pointMessage = new PointMessage();
@ -751,6 +763,28 @@ export class SocketManager {
recipient.socket.write(clientMessage); recipient.socket.write(clientMessage);
}); });
} }
handleEmoteEventMessage(room: GameRoom, user: User, emotePromptMessage: EmotePromptMessage) {
const emoteEventMessage = new EmoteEventMessage();
emoteEventMessage.setEmote(emotePromptMessage.getEmote());
emoteEventMessage.setActoruserid(user.id);
room.emitEmoteEvent(user, emoteEventMessage);
}
async handleRequestVisitCardMessage(room: GameRoom, user: User, requestvisitcardmessage: RequestVisitCardMessage): Promise<void> {
const targetUser = room.getUserById(requestvisitcardmessage.getTargetuserid());
if (!targetUser) {
throw 'Could not find user for id '+requestvisitcardmessage.getTargetuserid();
}
const url = await adminApi.fetchVisitCardUrl(targetUser.uuid);
const visitCardMessage = new VisitCardMessage();
visitCardMessage.setUrl(url);
const clientMessage = new ServerToClientMessage();
clientMessage.setVisitcardmessage(visitCardMessage);
user.socket.write(clientMessage);
}
} }
export const socketManager = new SocketManager(); export const socketManager = new SocketManager();

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@ -5,6 +5,7 @@ import {Group} from "../src/Model/Group";
import {User, UserSocket} from "_Model/User"; import {User, UserSocket} from "_Model/User";
import {JoinRoomMessage, PositionMessage} from "../src/Messages/generated/messages_pb"; import {JoinRoomMessage, PositionMessage} from "../src/Messages/generated/messages_pb";
import Direction = PositionMessage.Direction; import Direction = PositionMessage.Direction;
import {EmoteCallback} from "_Model/Zone";
function createMockUser(userId: number): User { function createMockUser(userId: number): User {
return { return {
@ -33,6 +34,8 @@ function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMess
return joinRoomMessage; return joinRoomMessage;
} }
const emote: EmoteCallback = (emoteEventMessage, listener): void => {}
describe("GameRoom", () => { describe("GameRoom", () => {
it("should connect user1 and user2", () => { it("should connect user1 and user2", () => {
let connectCalledNumber: number = 0; let connectCalledNumber: number = 0;
@ -43,7 +46,8 @@ describe("GameRoom", () => {
} }
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {});
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
@ -72,7 +76,7 @@ describe("GameRoom", () => {
} }
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}); const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100)); const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));
@ -101,7 +105,7 @@ describe("GameRoom", () => {
disconnectCallNumber++; disconnectCallNumber++;
} }
const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}); const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote);
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100)); const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100));

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@ -23,7 +23,7 @@ describe("PositionNotifier", () => {
moveTriggered = true; moveTriggered = true;
}, (thing: Movable) => { }, (thing: Movable) => {
leaveTriggered = true; leaveTriggered = true;
}); }, () => {});
const user1 = new User(1, 'test', '10.0.0.2', { const user1 = new User(1, 'test', '10.0.0.2', {
x: 500, x: 500,
@ -98,7 +98,7 @@ describe("PositionNotifier", () => {
moveTriggered = true; moveTriggered = true;
}, (thing: Movable) => { }, (thing: Movable) => {
leaveTriggered = true; leaveTriggered = true;
}); }, () => {});
const user1 = new User(1, 'test', '10.0.0.2', { const user1 = new User(1, 'test', '10.0.0.2', {
x: 500, x: 500,

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@ -1251,9 +1251,9 @@ has-values@^1.0.0:
kind-of "^4.0.0" kind-of "^4.0.0"
hosted-git-info@^2.1.4: hosted-git-info@^2.1.4:
version "2.8.8" version "2.8.9"
resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.8.8.tgz#7539bd4bc1e0e0a895815a2e0262420b12858488" resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.8.9.tgz#dffc0bf9a21c02209090f2aa69429e1414daf3f9"
integrity sha512-f/wzC2QaWBs7t9IYqB4T3sR1xviIViXJRJTWBlx2Gf3g0Xi5vI7Yy4koXQ1c9OYDGHN9sBy1DQ2AB8fqZBWhUg== integrity sha512-mxIDAb9Lsm6DoOJ7xH+5+X4y1LU/4Hi50L9C5sIswK3JzULS4bwk1FvjdBgvYR4bzT4tuUQiC15FE2f5HbLvYw==
http-errors@1.7.2: http-errors@1.7.2:
version "1.7.2" version "1.7.2"

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@ -230,9 +230,9 @@
} }
}, },
"hosted-git-info": { "hosted-git-info": {
"version": "2.8.8", "version": "2.8.9",
"resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-2.8.8.tgz", "resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-2.8.9.tgz",
"integrity": "sha512-f/wzC2QaWBs7t9IYqB4T3sR1xviIViXJRJTWBlx2Gf3g0Xi5vI7Yy4koXQ1c9OYDGHN9sBy1DQ2AB8fqZBWhUg==" "integrity": "sha512-mxIDAb9Lsm6DoOJ7xH+5+X4y1LU/4Hi50L9C5sIswK3JzULS4bwk1FvjdBgvYR4bzT4tuUQiC15FE2f5HbLvYw=="
}, },
"indent-string": { "indent-string": {
"version": "2.1.0", "version": "2.1.0",

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@ -169,8 +169,8 @@ graceful-fs@^4.1.2:
resolved "https://registry.yarnpkg.com/graceful-fs/-/graceful-fs-4.2.4.tgz#2256bde14d3632958c465ebc96dc467ca07a29fb" resolved "https://registry.yarnpkg.com/graceful-fs/-/graceful-fs-4.2.4.tgz#2256bde14d3632958c465ebc96dc467ca07a29fb"
hosted-git-info@^2.1.4: hosted-git-info@^2.1.4:
version "2.8.8" version "2.8.9"
resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.8.8.tgz#7539bd4bc1e0e0a895815a2e0262420b12858488" resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.8.9.tgz#dffc0bf9a21c02209090f2aa69429e1414daf3f9"
indent-string@^2.1.0: indent-string@^2.1.0:
version "2.1.0" version "2.1.0"

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@ -29,7 +29,6 @@
<base href="/"> <base href="/">
<link href="https://fonts.googleapis.com/css?family=Press+Start+2P" rel="stylesheet">
<link href="https://unpkg.com/nes.css@2.3.0/css/nes.min.css" rel="stylesheet" /> <link href="https://unpkg.com/nes.css@2.3.0/css/nes.min.css" rel="stylesheet" />
<title>WorkAdventure</title> <title>WorkAdventure</title>
@ -47,33 +46,6 @@
</aside> </aside>
<div id="chat-mode" class="chat-mode three-col" style="display: none;"> <div id="chat-mode" class="chat-mode three-col" style="display: none;">
</div> </div>
<div id="activeCam" class="activeCam">
<div id="div-myCamVideo" class="video-container">
<video id="myCamVideo" autoplay muted></video>
<div id="mySoundMeter" class="sound-progress">
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
</div>
</div>
</div>
<div class="btn-cam-action">
<div id="btn-monitor" class="btn-monitor">
<img id="monitor" src="resources/logos/monitor.svg">
<img id="monitor-close" src="resources/logos/monitor-close.svg">
</div>
<div id="btn-video" class="btn-video">
<img id="cinema" src="resources/logos/cinema.svg">
<img id="cinema-close" src="resources/logos/cinema-close.svg">
</div>
<div id="btn-micro" class="btn-micro">
<img id="microphone" src="resources/logos/microphone.svg">
<img id="microphone-close" src="resources/logos/microphone-close.svg">
</div>
</div>
</div> </div>
</div> </div>
<div id="cowebsite" class="cowebsite hidden"> <div id="cowebsite" class="cowebsite hidden">
@ -108,30 +80,17 @@
</div> </div>
</div> </div>
<div class="audioplayer"> <div class="audioplayer">
<label id="label-audioplayer_decrease_while_talking" for="audiooplayer_decrease_while_talking" title="decrease background volume by 50% when entering conversations"> <label id="label-audioplayer_decrease_while_talking" for="audioplayer_decrease_while_talking" title="decrease background volume by 50% when entering conversations">
reduce in conversations reduce in conversations
<input type="checkbox" id="audioplayer_decrease_while_talking" checked /> <input type="checkbox" id="audioplayer_decrease_while_talking" checked />
</label> </label>
<div id="audioplayer" style="visibility: hidden"></div> <div id="audioplayer" style="visibility: hidden"></div>
</div> </div>
</div> </div>
<div class="audio-playing">
<img src="/resources/logos/megaphone.svg" />
</div>
</div> </div>
<div id="activeScreenSharing" class="active-screen-sharing active"> <div id="activeScreenSharing" class="active-screen-sharing active">
</div> </div>
<div id="webRtcSetup" class="webrtcsetup">
<img id="webRtcSetupNoVideo" class="background-img" src="resources/logos/cinema-close.svg">
<video id="myCamVideoSetup" autoplay muted></video>
</div>
<audio id="audio-webrtc-in">
<source src="/resources/objects/webrtc-in.mp3" type="audio/mp3">
</audio>
<audio id="audio-webrtc-out">
<source src="/resources/objects/webrtc-out.mp3" type="audio/mp3">
</audio>
<audio id="report-message"> <audio id="report-message">
<source src="/resources/objects/report-message.mp3" type="audio/mp3"> <source src="/resources/objects/report-message.mp3" type="audio/mp3">
</audio> </audio>

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5
front/dist/resources/fonts/fonts.css vendored Normal file
View File

@ -0,0 +1,5 @@
/*This file is a workaround to allow phaser to load directly this font */
@font-face {
font-family: "Press Start 2P";
src: url("/fonts/press-start-2p-latin-400-normal.woff2") format('woff2');
}

View File

@ -1,160 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#customizeScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
width: 42vw;
height: 48vh;
/*max-width: 300px;
max-height: 48vh;*/
overflow: hidden;
}
#customizeScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#customizeScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#customizeScene section {
margin: 10px;
}
#customizeScene section.action {
text-align: center;
position: sticky;
bottom: 0;
top: 100%;
}
#customizeScene section.action.action-move {
top: 55%;
}
#customizeScene button {
margin: 2px 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
}
#customizeScene button#customizeSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#customizeScene section h6,
#customizeScene section h5{
margin: 1px;
}
#customizeScene section.text-center{
text-align: center;
}
#customizeScene section a{
font-size: 14px;
text-decoration: underline;
color: #ebeeee;
}
#customizeScene section a:hover{
font-weight: 700;
}
#customizeScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#customizeScene section p.err{
color: red;
text-align: center;
}
#customizeScene section p.info{
display: none;
text-align: center;
}
#customizeScene section input#customizeSceneLink{
background-color: #a1a3a3;
}
#customizeScene section button.customizeSceneButton{
position: absolute;
margin: 0;
top: -8vh;
font-size: 10px;
padding: 2px 4px;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonLeft{
left: 0vw;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonRight{
right: 0vw;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonUp{
left: calc(2vw + 40px);
transform: rotate(90deg);
margin-top: -20px;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonDown{
right: calc(2vw + 40px);
transform: rotate(90deg);
margin-top: 20px;
}
#customizeScene section.action img{
width: 8px;
height: 8px;
}
#customizeScene section.action a#customizeSceneFormBack img{
margin-top: -2px;
}
#customizeScene section.action button#customizeSceneFormSubmit img{
transform: rotate(180deg);
}
@media only screen and (max-width: 600px) {
#customizeScene {
max-width: 160px;
overflow-y: scroll;
}
}
@media only screen and (max-height: 400px) {
#customizeScene section.action {
top: 92%;
}
#customizeScene section.action.action-move {
top: 80%;
}
}
</style>
<form id="customizeScene" hidden>
<section class="text-center">
<h5>Custom your WOKA</h3>
</section>
<section class="action action-move">
<button class="customizeSceneButton" id="customizeSceneButtonLeft"> < </button>
<button class="customizeSceneButton" id="customizeSceneButtonRight"> > </button>
<!--<button class="customizeSceneButton" id="customizeSceneButtonUp"> < </button>
<button class="customizeSceneButton" id="customizeSceneButtonDown"> > </button>-->
</section>
<section class="action">
<a type="submit" id="customizeSceneFormBack">Back <img src="resources/objects/arrow_up.png"/></a>
<button type="submit" id="customizeSceneFormSubmit">Next <img src="resources/objects/arrow_up.png"/></button>
</section>
</form>

View File

@ -1,129 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#enableCameraScene {
background: #000000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 20px auto 0;
color: #ebeeee;
max-height: 48vh;
width: 42vw;
max-width: 300px;
overflow: hidden;
}
#enableCameraScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#enableCameraScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#enableCameraScene section.title {
position: absolute;
top: 1vh;
width: 100%;
}
#enableCameraScene section.action{
text-align: center;
margin: 0;
position: absolute;
top: 40vh;
width: 100%;
}
#enableCameraScene button {
margin: 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
}
#enableCameraScene button#enableCameraSceneFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#enableCameraScene section h6,
#enableCameraScene section h5{
margin: 1px;
}
#enableCameraScene section.text-center{
text-align: center;
}
#enableCameraScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#enableCameraScene section a:hover{
font-weight: 700;
}
#enableCameraScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#enableCameraScene section p.err{
color: red;
text-align: center;
}
#enableCameraScene section p.info{
display: none;
text-align: center;
}
#enableCameraScene section input#enableCameraSceneLink{
background-color: #a1a3a3;
}
#enableCameraScene section img{
width: 160px;
margin: 20px 0;
}
/*@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#enableCameraScene{
overflow-y: scroll;
}
}*/
</style>
<form id="enableCameraScene" hidden>
<!-- FIX me -->
<section class="title text-center">
<h5>Turn on your camera and microphone</h5>
</section>
<!--<section class="text-center">
<video id="myCamVideoSetup" autoplay muted></video>
</section>
<section class="text-center">
<h5>Select your camera</h3>
<select id="camera">
</select>
</section>
<section class="text-center">
<h5>Select your michrophone</h3>
<select id="michrophone">
</select>
</section>-->
<section class="action">
<button type="submit" id="enableCameraSceneFormSubmit">Let's go!</button>
</section>
</form>

View File

@ -1,134 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#selectCompanionScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
max-height: 40vh;
max-width: 300px;
width: 40vw;
overflow: hidden;
}
#selectCompanionScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#selectCompanionScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#selectCompanionScene section {
margin: 10px;
}
#selectCompanionScene section.action {
text-align: center;
margin: 0;
margin-top: 20vh;
}
#selectCompanionScene button {
margin: 10px 4px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#selectCompanionScene button#selectCompanionSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#selectCompanionScene section h6,
#selectCompanionScene section h5{
margin: 1px;
}
#selectCompanionScene section.text-center{
text-align: center;
}
#selectCompanionScene section a{
font-size: 14px;
text-decoration: underline;
color: #ebeeee;
}
#selectCompanionScene section a:hover{
font-weight: 700;
}
#selectCompanionScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#selectCompanionScene section p.err{
color: red;
text-align: center;
}
#selectCompanionScene section p.info{
display: none;
text-align: center;
}
#selectCompanionScene section input#selectCompanionSceneLink{
background-color: #a1a3a3;
}
#selectCompanionScene section img{
width: 160px;
margin: 20px 0;
}
#selectCompanionScene section button.selectCharacterButton{
position: absolute;
top: 20vh;
margin: 0;
width: 25px;
}
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonLeft{
left: 1vw;
}
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonRight{
right: 1vw;
}
#selectCompanionScene section button#selectCompanionSceneFormCustomYourOwnSubmit{
font-size: 14px;
width: auto;
margin-top: -2px;
background-color: #ffd700;
color: black;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#selectCompanionScene{
overflow-y: scroll;
}
}
</style>
<form id="selectCompanionScene" hidden>
<section class="text-center">
<h5>Select your WOKA</h5>
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
</section>
<section class="action">
<a herf="#" id="selectCompanionSceneFormBack">No companion</a>
<button type="submit" id="selectCompanionSceneFormSubmit">Continue</button>
</section>
</form>

View File

@ -1,7 +1,4 @@
<style> <style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameMenu main{ #gameMenu main{
margin-top: 15px; margin-top: 15px;
} }

View File

@ -1,7 +1,4 @@
<style> <style>
*{
font-family: PixelFont-7,monospace!important;
}
#menuIcon button { #menuIcon button {
background-color: black; background-color: black;
color: white; color: white;

View File

@ -1,7 +1,4 @@
<style> <style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameQuality { #gameQuality {
background: #eceeee; background: #eceeee;
border: 1px solid #42464b; border: 1px solid #42464b;

View File

@ -1,7 +1,4 @@
<style> <style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameReport { #gameReport {
background: #eceeee; background: #eceeee;
border: 1px solid #42464b; border: 1px solid #42464b;

View File

@ -1,7 +1,4 @@
<style> <style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameShare { #gameShare {
background: #eceeee; background: #eceeee;
border: 1px solid #42464b; border: 1px solid #42464b;

View File

@ -1,109 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#helpCameraSettings {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 25px auto 0;
width: 400px;
max-height: calc(48vh - 50px);
max-width: 48vw;
overflow: hidden;
overflow-y: scroll;
}
#helpCameraSettings h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#helpCameraSettings section {
margin: 10px;
}
#helpCameraSettings section.action{
text-align: center;
margin: 0;
}
#helpCameraSettings button {
margin: 10px 4px;
background-color: black;
color: white;
border-radius: 7px;
padding-bottom: 4px;
}
#helpCameraSettings button#helpCameraSettingsFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#helpCameraSettings section a{
font-size: 12px;
text-decoration: underline;
color: black;
}
#helpCameraSettings section h6,
#helpCameraSettings section h5{
margin: 1px;
}
#helpCameraSettings section.text-center{
text-align: center;
}
#helpCameraSettings section p{
font-size: 8px;
margin: 0px 20px;
}
#helpCameraSettings section p a{
font-size: 8px;
}
#helpCameraSettings section p.err{
color: #ff0000;
}
#helpCameraSettings section ul{
margin: 6px;
}
#helpCameraSettings section li{
text-align: left;
font-size: 8px;
}
#helpCameraSettings section img {
width: 200px;
margin-top: 10px;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#helpCameraSettings{
overflow-y: scroll;
}
}
</style>
<form id="helpCameraSettings" hidden>
<section class="text-center">
<h5>Camera/Microphone access needed</h5>
<p class="err" id="permissionError">Permission denied</p>
<p class="info">You must allow camera and microphone access in your browser.</p>
<ul>
<li>Please click on the lock or camera symbol on the side of the URL in the address bar. Here you can grant "always allow" access to your input devices.</li>
<li>Please ensure that you have a camera AND microphone plugged into your computer.</li>
</ul>
<p class="info">Once you've followed these steps, please refresh this page.</p>
<p>If you prefer to continue without allowing camera and microphone access, click on Continue</p>
<p id='browserHelpSetting'></p>
</section>
<!--<section class="text-center">
<p>If your problem persist, please contact us: <a id="mailto" href="mailto:workadventure@thecodingmachine.com?subject=Support camera and microphone settings" target="_blank"> workadventure@thecodingmachine.com</a>.</p>
</section>-->
</section>
<section class="action">
<a href="#" id="helpCameraSettingsFormRefresh">Refresh</a>
<button type="submit" id="helpCameraSettingsFormContinue">Continue</button>
</section>
</form>

View File

@ -1,120 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#loginScene {
background: #000000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 20px auto 0;
width: 90%;
max-width: 200px;
color: #ebeeee;
max-height: 40vh;
overflow: hidden;
}
#loginScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#loginScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#loginScene section {
margin: 10px;
}
#loginScene section.action{
text-align: center;
margin: 0;
}
#loginScene button {
margin: 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#loginScene button#loginSceneFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#loginScene section h6,
#loginScene section h5{
margin: 1px;
}
#loginScene section.text-center{
text-align: center;
}
#loginScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#loginScene section a:hover{
font-weight: 700;
}
#loginScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#loginScene section p.err{
color: red;
text-align: center;
}
#loginScene section p.info{
display: none;
text-align: center;
}
#loginScene section input#loginSceneLink{
background-color: #a1a3a3;
}
#loginScene section img{
width: 160px;
margin: 20px 0;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#loginScene{
overflow-y: scroll;
}
}
</style>
<form id="loginScene" hidden>
<section class="text-center">
<img src="resources/logos/logo.png">
</section>
<section class="text-center">
<h5>Enter your name</h5>
<p class="info">9 chars maximum</p>
<p class="err" id="errorLoginScene"></p>
</section>
<section>
<input type="text" name="email" id="loginSceneName">
<p>By continuing, you are agreeing our <a href="https://workadventu.re/terms-of-use" target="_blank">terms of use</a>, <a href="https://workadventu.re/privacy-policy" target="_blank">privacy policy</a> and <a href="https://workadventu.re/cookie-policy" target="_blank">cookie policy</a>.</p>
</section>
<section class="action">
<button type="submit" id="loginSceneFormSubmit">Continue</button>
</section>
</form>

View File

@ -1,142 +0,0 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#selectCharacterScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
max-height: 48vh;
max-width: 300px;
width: 40vw;
overflow: hidden;
}
#selectCharacterScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#selectCharacterScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#selectCharacterScene section {
margin: 10px;
}
#selectCharacterScene section.action {
text-align: center;
margin: 0;
margin-top: 28vh;
}
#selectCharacterScene button {
margin: 10px 0px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#selectCharacterScene button#selectCharacterSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#selectCharacterScene section h6,
#selectCharacterScene section h5{
margin: 1px;
}
#selectCharacterScene section.text-center{
text-align: center;
}
#selectCharacterScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#selectCharacterScene section a:hover{
font-weight: 700;
}
#selectCharacterScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#selectCharacterScene section p.err{
color: red;
text-align: center;
}
#selectCharacterScene section p.info{
display: none;
text-align: center;
}
#selectCharacterScene section input#selectCharacterSceneLink{
background-color: #a1a3a3;
}
#selectCharacterScene section img{
width: 160px;
margin: 20px 0;
}
#selectCharacterScene section button.selectCharacterButton{
position: absolute;
top: 20vh;
margin: 0;
width: 25px;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
display: none;
left: 1vw;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
display: none;
right: 1vw;
}
#selectCharacterScene section button#selectCharacterSceneFormCustomYourOwnSubmit{
font-size: 14px;
width: auto;
margin-top: -2px;
background-color: #ffd700;
color: black;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#selectCharacterScene{
overflow-y: scroll;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
display: block;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
display: block;
}
}
</style>
<form id="selectCharacterScene" hidden>
<section class="text-center">
<h5>Select your WOKA</h5>
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
</section>
<section class="action">
<button type="submit" id="selectCharacterSceneFormSubmit">Continue</button>
<button type="submit" id="selectCharacterSceneFormCustomYourOwnSubmit">Custom your WOKA</button>
</section>
</form>

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@ -1,7 +1,4 @@
<style> <style>
*{
font-family: PixelFont-7,monospace!important;
}
#warningMain { #warningMain {
border-radius: 5px; border-radius: 5px;
height: 100px; height: 100px;

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@ -34,6 +34,7 @@
"webpack-dev-server": "^3.11.2" "webpack-dev-server": "^3.11.2"
}, },
"dependencies": { "dependencies": {
"@fontsource/press-start-2p": "^4.3.0",
"@types/simple-peer": "^9.6.0", "@types/simple-peer": "^9.6.0",
"@types/socket.io-client": "^1.4.32", "@types/socket.io-client": "^1.4.32",
"axios": "^0.21.1", "axios": "^0.21.1",
@ -45,7 +46,8 @@
"quill": "1.3.6", "quill": "1.3.6",
"rxjs": "^6.6.3", "rxjs": "^6.6.3",
"simple-peer": "^9.6.2", "simple-peer": "^9.6.2",
"socket.io-client": "^2.3.0" "socket.io-client": "^2.3.0",
"standardized-audio-context": "^25.2.4"
}, },
"scripts": { "scripts": {
"start": "TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" webpack serve --open", "start": "TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" webpack serve --open",

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@ -3,6 +3,8 @@ import {AUDIO_TYPE, MESSAGE_TYPE} from "./ConsoleGlobalMessageManager";
import {PUSHER_URL, UPLOADER_URL} from "../Enum/EnvironmentVariable"; import {PUSHER_URL, UPLOADER_URL} from "../Enum/EnvironmentVariable";
import type {RoomConnection} from "../Connexion/RoomConnection"; import type {RoomConnection} from "../Connexion/RoomConnection";
import type {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels"; import type {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
import {soundPlayingStore} from "../Stores/SoundPlayingStore";
import {soundManager} from "../Phaser/Game/SoundManager";
export class GlobalMessageManager { export class GlobalMessageManager {
@ -44,44 +46,7 @@ export class GlobalMessageManager {
} }
private playAudioMessage(messageId : string, urlMessage: string) { private playAudioMessage(messageId : string, urlMessage: string) {
//delete previous elements soundPlayingStore.playSound(UPLOADER_URL + urlMessage);
const previousDivAudio = document.getElementsByClassName('audio-playing');
for(let i = 0; i < previousDivAudio.length; i++){
previousDivAudio[i].remove();
}
//create new element
const divAudio : HTMLDivElement = document.createElement('div');
divAudio.id = `audio-playing-${messageId}`;
divAudio.classList.add('audio-playing');
const imgAudio : HTMLImageElement = document.createElement('img');
imgAudio.src = '/resources/logos/megaphone.svg';
const pAudio : HTMLParagraphElement = document.createElement('p');
pAudio.textContent = 'Message audio'
divAudio.appendChild(imgAudio);
divAudio.appendChild(pAudio);
const mainSectionDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('main-container');
mainSectionDiv.appendChild(divAudio);
const messageAudio : HTMLAudioElement = document.createElement('audio');
messageAudio.id = this.getHtmlMessageId(messageId);
messageAudio.autoplay = true;
messageAudio.style.display = 'none';
messageAudio.onended = () => {
divAudio.classList.remove('active');
messageAudio.remove();
setTimeout(() => {
divAudio.remove();
}, 1000);
}
messageAudio.onplay = () => {
divAudio.classList.add('active');
}
const messageAudioSource : HTMLSourceElement = document.createElement('source');
messageAudioSource.src = `${UPLOADER_URL}${urlMessage}`;
messageAudio.appendChild(messageAudioSource);
mainSectionDiv.appendChild(messageAudio);
} }
private playTextMessage(messageId : string, htmlMessage: string){ private playTextMessage(messageId : string, htmlMessage: string){

View File

@ -44,7 +44,13 @@ export class TypeMessageExt implements TypeMessageInterface{
mainSectionDiv.appendChild(div); mainSectionDiv.appendChild(div);
const reportMessageAudio = HtmlUtils.getElementByIdOrFail<HTMLAudioElement>('report-message'); const reportMessageAudio = HtmlUtils.getElementByIdOrFail<HTMLAudioElement>('report-message');
// FIXME: this will fail on iOS
// We should move the sound playing into the GameScene and listen to the event of a report using a store
try {
reportMessageAudio.play(); reportMessageAudio.play();
} catch (e) {
console.error(e);
}
this.nbSecond = this.maxNbSecond; this.nbSecond = this.maxNbSecond;
setTimeout((c) => { setTimeout((c) => {

View File

@ -9,6 +9,8 @@ import type { OpenCoWebSiteEvent } from './OpenCoWebSiteEvent';
import type { OpenPopupEvent } from './OpenPopupEvent'; import type { OpenPopupEvent } from './OpenPopupEvent';
import type { OpenTabEvent } from './OpenTabEvent'; import type { OpenTabEvent } from './OpenTabEvent';
import type { UserInputChatEvent } from './UserInputChatEvent'; import type { UserInputChatEvent } from './UserInputChatEvent';
import type {LoadSoundEvent} from "./LoadSoundEvent";
import type {PlaySoundEvent} from "./PlaySoundEvent";
export interface TypedMessageEvent<T> extends MessageEvent { export interface TypedMessageEvent<T> extends MessageEvent {
@ -29,6 +31,9 @@ export type IframeEventMap = {
restorePlayerControls: null restorePlayerControls: null
displayBubble: null displayBubble: null
removeBubble: null removeBubble: null
loadSound: LoadSoundEvent
playSound: PlaySoundEvent
stopSound: null
} }
export interface IframeEvent<T extends keyof IframeEventMap> { export interface IframeEvent<T extends keyof IframeEventMap> {
type: T; type: T;

View File

@ -0,0 +1,11 @@
import * as tg from "generic-type-guard";
export const isLoadSoundEvent =
new tg.IsInterface().withProperties({
url: tg.isString,
}).get();
/**
* A message sent from the iFrame to the game to add a message in the chat.
*/
export type LoadSoundEvent = tg.GuardedType<typeof isLoadSoundEvent>;

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@ -0,0 +1,24 @@
import * as tg from "generic-type-guard";
const isSoundConfig =
new tg.IsInterface().withProperties({
volume: tg.isOptional(tg.isNumber),
loop: tg.isOptional(tg.isBoolean),
mute: tg.isOptional(tg.isBoolean),
rate: tg.isOptional(tg.isNumber),
detune: tg.isOptional(tg.isNumber),
seek: tg.isOptional(tg.isNumber),
delay: tg.isOptional(tg.isNumber)
}).get();
export const isPlaySoundEvent =
new tg.IsInterface().withProperties({
url: tg.isString,
config : tg.isOptional(isSoundConfig),
}).get();
/**
* A message sent from the iFrame to the game to add a message in the chat.
*/
export type PlaySoundEvent = tg.GuardedType<typeof isPlaySoundEvent>;

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@ -0,0 +1,11 @@
import * as tg from "generic-type-guard";
export const isStopSoundEvent =
new tg.IsInterface().withProperties({
url: tg.isString,
}).get();
/**
* A message sent from the iFrame to the game to add a message in the chat.
*/
export type StopSoundEvent = tg.GuardedType<typeof isStopSoundEvent>;

View File

@ -1,3 +1,4 @@
import { Subject } from "rxjs"; import { Subject } from "rxjs";
import { ChatEvent, isChatEvent } from "./Events/ChatEvent"; import { ChatEvent, isChatEvent } from "./Events/ChatEvent";
import { HtmlUtils } from "../WebRtc/HtmlUtils"; import { HtmlUtils } from "../WebRtc/HtmlUtils";
@ -11,8 +12,9 @@ import { GoToPageEvent, isGoToPageEvent } from "./Events/GoToPageEvent";
import { isOpenCoWebsite, OpenCoWebSiteEvent } from "./Events/OpenCoWebSiteEvent"; import { isOpenCoWebsite, OpenCoWebSiteEvent } from "./Events/OpenCoWebSiteEvent";
import { IframeEventMap, IframeEvent, IframeResponseEvent, IframeResponseEventMap, isIframeEventWrapper, TypedMessageEvent } from "./Events/IframeEvent"; import { IframeEventMap, IframeEvent, IframeResponseEvent, IframeResponseEventMap, isIframeEventWrapper, TypedMessageEvent } from "./Events/IframeEvent";
import type { UserInputChatEvent } from "./Events/UserInputChatEvent"; import type { UserInputChatEvent } from "./Events/UserInputChatEvent";
import {isPlaySoundEvent, PlaySoundEvent} from "./Events/PlaySoundEvent";
import {isStopSoundEvent, StopSoundEvent} from "./Events/StopSoundEvent";
import {isLoadSoundEvent, LoadSoundEvent} from "./Events/LoadSoundEvent";
/** /**
* Listens to messages from iframes and turn those messages into easy to use observables. * Listens to messages from iframes and turn those messages into easy to use observables.
* Also allows to send messages to those iframes. * Also allows to send messages to those iframes.
@ -51,6 +53,15 @@ class IframeListener {
private readonly _removeBubbleStream: Subject<void> = new Subject(); private readonly _removeBubbleStream: Subject<void> = new Subject();
public readonly removeBubbleStream = this._removeBubbleStream.asObservable(); public readonly removeBubbleStream = this._removeBubbleStream.asObservable();
private readonly _playSoundStream: Subject<PlaySoundEvent> = new Subject();
public readonly playSoundStream = this._playSoundStream.asObservable();
private readonly _stopSoundStream: Subject<StopSoundEvent> = new Subject();
public readonly stopSoundStream = this._stopSoundStream.asObservable();
private readonly _loadSoundStream: Subject<LoadSoundEvent> = new Subject();
public readonly loadSoundStream = this._loadSoundStream.asObservable();
private readonly iframes = new Set<HTMLIFrameElement>(); private readonly iframes = new Set<HTMLIFrameElement>();
private readonly scripts = new Map<string, HTMLIFrameElement>(); private readonly scripts = new Map<string, HTMLIFrameElement>();
@ -85,6 +96,15 @@ class IframeListener {
else if (payload.type === 'goToPage' && isGoToPageEvent(payload.data)) { else if (payload.type === 'goToPage' && isGoToPageEvent(payload.data)) {
scriptUtils.goToPage(payload.data.url); scriptUtils.goToPage(payload.data.url);
} }
else if (payload.type === 'playSound' && isPlaySoundEvent(payload.data)) {
this._playSoundStream.next(payload.data);
}
else if (payload.type === 'stopSound' && isStopSoundEvent(payload.data)) {
this._stopSoundStream.next(payload.data);
}
else if (payload.type === 'loadSound' && isLoadSoundEvent(payload.data)) {
this._loadSoundStream.next(payload.data);
}
else if (payload.type === 'openCoWebSite' && isOpenCoWebsite(payload.data)) { else if (payload.type === 'openCoWebSite' && isOpenCoWebsite(payload.data)) {
const scriptUrl = [...this.scripts.keys()].find(key => { const scriptUrl = [...this.scripts.keys()].find(key => {
return this.scripts.get(key)?.contentWindow == message.source return this.scripts.get(key)?.contentWindow == message.source
@ -92,9 +112,11 @@ class IframeListener {
scriptUtils.openCoWebsite(payload.data.url, scriptUrl || foundSrc); scriptUtils.openCoWebsite(payload.data.url, scriptUrl || foundSrc);
} }
else if (payload.type === 'closeCoWebSite') { else if (payload.type === 'closeCoWebSite') {
scriptUtils.closeCoWebSite(); scriptUtils.closeCoWebSite();
} }
else if (payload.type === 'disablePlayerControls') { else if (payload.type === 'disablePlayerControls') {
this._disablePlayerControlStream.next(); this._disablePlayerControlStream.next();
} }

View File

@ -1,11 +1,81 @@
<script lang="typescript"> <script lang="typescript">
import MenuIcon from "./Menu/MenuIcon.svelte"; import MenuIcon from "./Menu/MenuIcon.svelte";
import {menuIconVisible} from "../Stores/MenuStore"; import {menuIconVisible} from "../Stores/MenuStore";
import {enableCameraSceneVisibilityStore, gameOverlayVisibilityStore} from "../Stores/MediaStore";
import CameraControls from "./CameraControls.svelte";
import MyCamera from "./MyCamera.svelte";
import SelectCompanionScene from "./SelectCompanion/SelectCompanionScene.svelte";
import {selectCompanionSceneVisibleStore} from "../Stores/SelectCompanionStore";
import {selectCharacterSceneVisibleStore} from "../Stores/SelectCharacterStore";
import SelectCharacterScene from "./selectCharacter/SelectCharacterScene.svelte";
import {customCharacterSceneVisibleStore} from "../Stores/CustomCharacterStore";
import CustomCharacterScene from "./CustomCharacterScene/CustomCharacterScene.svelte";
import LoginScene from "./Login/LoginScene.svelte";
import {loginSceneVisibleStore} from "../Stores/LoginSceneStore";
import EnableCameraScene from "./EnableCamera/EnableCameraScene.svelte";
import VisitCard from "./VisitCard/VisitCard.svelte";
import {requestVisitCardsStore} from "../Stores/GameStore";
import {Game} from "../Phaser/Game/Game";
import {helpCameraSettingsVisibleStore} from "../Stores/HelpCameraSettingsStore";
import HelpCameraSettingsPopup from "./HelpCameraSettings/HelpCameraSettingsPopup.svelte";
import AudioPlaying from "./UI/AudioPlaying.svelte";
import {soundPlayingStore} from "../Stores/SoundPlayingStore";
export let game: Game;
</script> </script>
<div> <div>
<!-- {#if $menuIconVisible} {#if $loginSceneVisibleStore}
<MenuIcon /> <div class="scrollable">
{/if} --> <LoginScene game={game}></LoginScene>
</div>
{/if}
{#if $selectCharacterSceneVisibleStore}
<div>
<SelectCharacterScene game={ game }></SelectCharacterScene>
</div>
{/if}
{#if $customCharacterSceneVisibleStore}
<div>
<CustomCharacterScene game={ game }></CustomCharacterScene>
</div>
{/if}
{#if $selectCompanionSceneVisibleStore}
<div>
<SelectCompanionScene game={ game }></SelectCompanionScene>
</div>
{/if}
{#if $enableCameraSceneVisibilityStore}
<div class="scrollable">
<EnableCameraScene game={game}></EnableCameraScene>
</div>
{/if}
{#if $soundPlayingStore}
<div>
<AudioPlaying url={$soundPlayingStore} />
</div>
{/if}
<!--
{#if $menuIconVisible}
<div>
<MenuIcon />
</div>
{/if}
-->
{#if $gameOverlayVisibilityStore}
<div>
<MyCamera></MyCamera>
<CameraControls></CameraControls>
</div>
{/if}
{#if $helpCameraSettingsVisibleStore}
<div>
<HelpCameraSettingsPopup game={ game }></HelpCameraSettingsPopup>
</div>
{/if}
{#if $requestVisitCardsStore}
<VisitCard visitCardUrl={$requestVisitCardsStore}></VisitCard>
{/if}
</div> </div>

View File

@ -0,0 +1,61 @@
<script lang="typescript">
import {requestedScreenSharingState, screenSharingAvailableStore} from "../Stores/ScreenSharingStore";
import {requestedCameraState, requestedMicrophoneState} from "../Stores/MediaStore";
import monitorImg from "./images/monitor.svg";
import monitorCloseImg from "./images/monitor-close.svg";
import cinemaImg from "./images/cinema.svg";
import cinemaCloseImg from "./images/cinema-close.svg";
import microphoneImg from "./images/microphone.svg";
import microphoneCloseImg from "./images/microphone-close.svg";
function screenSharingClick(): void {
if ($requestedScreenSharingState === true) {
requestedScreenSharingState.disableScreenSharing();
} else {
requestedScreenSharingState.enableScreenSharing();
}
}
function cameraClick(): void {
if ($requestedCameraState === true) {
requestedCameraState.disableWebcam();
} else {
requestedCameraState.enableWebcam();
}
}
function microphoneClick(): void {
if ($requestedMicrophoneState === true) {
requestedMicrophoneState.disableMicrophone();
} else {
requestedMicrophoneState.enableMicrophone();
}
}
</script>
<div>
<div class="btn-cam-action">
<div class="btn-monitor" on:click={screenSharingClick} class:hide={!$screenSharingAvailableStore} class:enabled={$requestedScreenSharingState}>
{#if $requestedScreenSharingState}
<img src={monitorImg} alt="Start screen sharing">
{:else}
<img src={monitorCloseImg} alt="Stop screen sharing">
{/if}
</div>
<div class="btn-video" on:click={cameraClick} class:disabled={!$requestedCameraState}>
{#if $requestedCameraState}
<img src={cinemaImg} alt="Turn on webcam">
{:else}
<img src={cinemaCloseImg} alt="Turn off webcam">
{/if}
</div>
<div class="btn-micro" on:click={microphoneClick} class:disabled={!$requestedMicrophoneState}>
{#if $requestedMicrophoneState}
<img src={microphoneImg} alt="Turn on microphone">
{:else}
<img src={microphoneCloseImg} alt="Turn off microphone">
{/if}
</div>
</div>
</div>

View File

@ -0,0 +1,119 @@
<script lang="typescript">
import { Game } from "../../Phaser/Game/Game";
import { CustomizeSceneName } from "../../Phaser/Login/CustomizeScene";
export let game: Game;
const customCharacterScene = game.scene.getScene(CustomizeSceneName);
let activeRow = customCharacterScene.activeRow;
function selectLeft() {
customCharacterScene.moveCursorHorizontally(-1);
}
function selectRight() {
customCharacterScene.moveCursorHorizontally(1);
}
function selectUp() {
customCharacterScene.moveCursorVertically(-1);
activeRow = customCharacterScene.activeRow;
}
function selectDown() {
customCharacterScene.moveCursorVertically(1);
activeRow = customCharacterScene.activeRow;
}
function previousScene() {
customCharacterScene.backToPreviousScene();
}
function finish() {
customCharacterScene.nextSceneToCamera();
}
</script>
<form class="customCharacterScene">
<section class="text-center">
<h2>Customize your WOKA</h2>
</section>
<section class="action action-move">
<button class="customCharacterSceneButton customCharacterSceneButtonLeft nes-btn" on:click|preventDefault={ selectLeft }> &lt; </button>
<button class="customCharacterSceneButton customCharacterSceneButtonRight nes-btn" on:click|preventDefault={ selectRight }> &gt; </button>
</section>
<section class="action">
{#if activeRow === 0}
<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ previousScene }>Return</button>
{/if}
{#if activeRow !== 0}
<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ selectUp }>Back <img src="resources/objects/arrow_up_black.png" alt=""/></button>
{/if}
{#if activeRow === 5}
<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ finish }>Finish</button>
{/if}
{#if activeRow !== 5}
<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ selectDown }>Next <img src="resources/objects/arrow_down.png" alt=""/></button>
{/if}
</section>
</form>
<style lang="scss">
form.customCharacterScene {
font-family: "Press Start 2P";
pointer-events: auto;
color: #ebeeee;
section {
margin: 10px;
&.action {
text-align: center;
margin-top: 55vh;
}
h2 {
font-family: "Press Start 2P";
margin: 1px;
}
&.text-center {
text-align: center;
}
button.customCharacterSceneButton {
position: absolute;
top: 33vh;
margin: 0;
}
button.customCharacterSceneFormBack {
color: #292929;
}
}
button {
font-family: "Press Start 2P";
&.customCharacterSceneButtonLeft {
left: 33vw;
}
&.customCharacterSceneButtonRight {
right: 33vw;
}
}
}
@media only screen and (max-width: 800px) {
form.customCharacterScene button.customCharacterSceneButtonLeft{
left: 5vw;
}
form.customCharacterScene button.customCharacterSceneButtonRight{
right: 5vw;
}
}
</style>

View File

@ -0,0 +1,217 @@
<script lang="typescript">
import {Game} from "../../Phaser/Game/Game";
import {EnableCameraScene, EnableCameraSceneName} from "../../Phaser/Login/EnableCameraScene";
import {
audioConstraintStore,
cameraListStore,
localStreamStore,
microphoneListStore,
videoConstraintStore
} from "../../Stores/MediaStore";
import {onDestroy} from "svelte";
import HorizontalSoundMeterWidget from "./HorizontalSoundMeterWidget.svelte";
import cinemaCloseImg from "../images/cinema-close.svg";
import cinemaImg from "../images/cinema.svg";
import microphoneImg from "../images/microphone.svg";
export let game: Game;
let selectedCamera : string|null = null;
let selectedMicrophone : string|null = null;
const enableCameraScene = game.scene.getScene(EnableCameraSceneName) as EnableCameraScene;
function submit() {
enableCameraScene.login();
}
function srcObject(node, stream) {
node.srcObject = stream;
return {
update(newStream) {
if (node.srcObject != newStream) {
node.srcObject = newStream
}
}
}
}
let stream: MediaStream | null;
const unsubscribe = localStreamStore.subscribe(value => {
if (value.type === 'success') {
stream = value.stream;
if (stream !== null) {
const videoTracks = stream.getVideoTracks();
if (videoTracks.length > 0) {
selectedCamera = videoTracks[0].getSettings().deviceId;
}
const audioTracks = stream.getAudioTracks();
if (audioTracks.length > 0) {
selectedMicrophone = audioTracks[0].getSettings().deviceId;
}
}
} else {
stream = null;
selectedCamera = null;
selectedMicrophone = null;
}
});
onDestroy(unsubscribe);
function normalizeDeviceName(label: string): string {
// remove text in parenthesis
return label.replace(/\([^()]*\)/g, '').trim();
}
function selectCamera() {
videoConstraintStore.setDeviceId(selectedCamera);
}
function selectMicrophone() {
audioConstraintStore.setDeviceId(selectedMicrophone);
}
</script>
<form class="enableCameraScene" on:submit|preventDefault={submit}>
<section class="text-center">
<h2>Turn on your camera and microphone</h2>
</section>
{#if $localStreamStore.stream}
<video class="myCamVideoSetup" use:srcObject={$localStreamStore.stream} autoplay muted playsinline></video>
{:else }
<div class="webrtcsetup">
<img class="background-img" src={cinemaCloseImg} alt="">
</div>
{/if}
<HorizontalSoundMeterWidget stream={stream}></HorizontalSoundMeterWidget>
<section class="selectWebcamForm">
{#if $cameraListStore.length > 1 }
<div class="control-group">
<img src={cinemaImg} alt="Camera" />
<div class="nes-select">
<select bind:value={selectedCamera} on:change={selectCamera}>
{#each $cameraListStore as camera}
<option value={camera.deviceId}>
{normalizeDeviceName(camera.label)}
</option>
{/each}
</select>
</div>
</div>
{/if}
{#if $microphoneListStore.length > 1 }
<div class="control-group">
<img src={microphoneImg} alt="Microphone" />
<div class="nes-select">
<select bind:value={selectedMicrophone} on:change={selectMicrophone}>
{#each $microphoneListStore as microphone}
<option value={microphone.deviceId}>
{normalizeDeviceName(microphone.label)}
</option>
{/each}
</select>
</div>
</div>
{/if}
</section>
<section class="action">
<button type="submit" class="nes-btn is-primary letsgo" >Let's go!</button>
</section>
</form>
<style lang="scss">
.enableCameraScene {
pointer-events: auto;
margin: 20px auto 0;
color: #ebeeee;
section.selectWebcamForm {
margin-top: 3vh;
margin-bottom: 3vh;
min-height: 10vh;
width: 50%;
margin-left: auto;
margin-right: auto;
select {
font-family: "Press Start 2P";
margin-top: 1vh;
margin-bottom: 1vh;
option {
font-family: "Press Start 2P";
}
}
}
section.action{
text-align: center;
margin: 0;
width: 100%;
}
h2{
font-family: "Press Start 2P";
margin: 1px;
}
section.text-center{
text-align: center;
}
button.letsgo {
font-size: 200%;
}
.control-group {
display: flex;
flex-direction: row;
img {
width: 30px;
margin-right: 10px;
}
}
.webrtcsetup{
margin-top: 2vh;
margin-left: auto;
margin-right: auto;
height: 28.125vw;
width: 50vw;
border: white 6px solid;
display: flex;
align-items: center;
justify-content: center;
img.background-img {
width: 40%;
}
}
.myCamVideoSetup {
margin-top: 2vh;
margin-left: auto;
margin-right: auto;
max-height: 50vh;
width: 50vw;
border: white 6px solid;
-webkit-transform: scaleX(-1);
transform: scaleX(-1);
display: flex;
align-items: center;
justify-content: center;
}
}
</style>

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<script lang="typescript">
import { AudioContext } from 'standardized-audio-context';
import {SoundMeter} from "../../Phaser/Components/SoundMeter";
import {onDestroy} from "svelte";
export let stream: MediaStream | null;
let volume = 0;
const NB_BARS = 20;
let timeout;
const soundMeter = new SoundMeter();
let display = false;
$: {
if (stream && stream.getAudioTracks().length > 0) {
display = true;
soundMeter.connectToSource(stream, new AudioContext());
if (timeout) {
clearInterval(timeout);
}
timeout = setInterval(() => {
try{
volume = parseInt((soundMeter.getVolume() / 100 * NB_BARS).toFixed(0));
//console.log(volume);
}catch(err){
}
}, 100);
} else {
display = false;
}
}
onDestroy(() => {
soundMeter.stop();
if (timeout) {
clearInterval(timeout);
}
})
function color(i: number, volume: number) {
const red = 255 * i / NB_BARS;
const green = 255 * (1 - i / NB_BARS);
let alpha = 1;
if (i >= volume) {
alpha = 0.5;
}
return 'background-color:rgba('+red+', '+green+', 0, '+alpha+')';
}
</script>
<div class="horizontal-sound-meter" class:active={display}>
{#each [...Array(NB_BARS).keys()] as i}
<div style={color(i, volume)}></div>
{/each}
</div>
<style lang="scss">
.horizontal-sound-meter {
display: flex;
flex-direction: row;
width: 50%;
height: 30px;
margin-left: auto;
margin-right: auto;
margin-top: 1vh;
}
.horizontal-sound-meter div {
margin-left: 5px;
flex-grow: 1;
}
</style>

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<script lang="typescript">
import { fly } from 'svelte/transition';
import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
import firefoxImg from "./images/help-setting-camera-permission-firefox.png";
import chromeImg from "./images/help-setting-camera-permission-chrome.png";
let isAndroid = window.navigator.userAgent.includes('Android');
let isFirefox = window.navigator.userAgent.includes('Firefox');
let isChrome = window.navigator.userAgent.includes('Chrome');
function refresh() {
window.location.reload();
}
function close() {
helpCameraSettingsVisibleStore.set(false);
}
</script>
<form class="helpCameraSettings nes-container" on:submit|preventDefault={close} transition:fly="{{ y: -900, duration: 500 }}">
<section>
<h2>Camera / Microphone access needed</h2>
<p class="err">Permission denied</p>
<p>You must allow camera and microphone access in your browser.</p>
<p>
{#if isFirefox }
<p class="err">Please click the "Remember this decision" checkbox, if you don't want Firefox to keep asking you the authorization.</p>
<img src={firefoxImg} alt="" />
{:else if isChrome && !isAndroid }
<img src={chromeImg} alt="" />
{/if}
</p>
</section>
<section>
<button class="helpCameraSettingsFormRefresh nes-btn" on:click|preventDefault={refresh}>Refresh</button>
<button type="submit" class="helpCameraSettingsFormContinue nes-btn is-primary" on:click|preventDefault={close}>Continue without webcam</button>
</section>
</form>
<style lang="scss">
.helpCameraSettings {
pointer-events: auto;
background: #eceeee;
margin-left: auto;
margin-right: auto;
margin-top: 10vh;
max-height: 80vh;
max-width: 80vw;
overflow: auto;
text-align: center;
h2 {
font-family: 'Press Start 2P';
}
section {
p {
margin: 15px;
font-family: 'Press Start 2P';
& .err {
color: #ff0000;
}
}
img {
max-width: 500px;
width: 100%;
}
}
}
</style>

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<script lang="typescript">
import {Game} from "../../Phaser/Game/Game";
import {LoginSceneName} from "../../Phaser/Login/LoginScene";
import {DISPLAY_TERMS_OF_USE, MAX_USERNAME_LENGTH} from "../../Enum/EnvironmentVariable";
import logoImg from "../images/logo.png";
import {gameManager} from "../../Phaser/Game/GameManager";
import {maxUserNameLength} from "../../Connexion/LocalUser";
export let game: Game;
const loginScene = game.scene.getScene(LoginSceneName);
let name = gameManager.getPlayerName() || '';
let startValidating = false;
function submit() {
startValidating = true;
let finalName = name.trim();
if (finalName !== '') {
loginScene.login(finalName);
}
}
</script>
<form class="loginScene" on:submit|preventDefault={submit}>
<section class="text-center">
<img src={logoImg} alt="WorkAdventure logo" />
</section>
<section class="text-center">
<h2>Enter your name</h2>
</section>
<input type="text" name="loginSceneName" class="nes-input is-dark" autofocus maxlength={MAX_USERNAME_LENGTH} bind:value={name} on:keypress={() => {startValidating = true}} class:is-error={name.trim() === '' && startValidating} />
<section class="error-section">
{#if name.trim() === '' && startValidating }
<p class="err">The name is empty</p>
{/if}
</section>
{#if DISPLAY_TERMS_OF_USE}
<section class="terms-and-conditions">
<p>By continuing, you are agreeing our <a href="https://workadventu.re/terms-of-use" target="_blank">terms of use</a>, <a href="https://workadventu.re/privacy-policy" target="_blank">privacy policy</a> and <a href="https://workadventu.re/cookie-policy" target="_blank">cookie policy</a>.</p>
</section>
{/if}
<section class="action">
<button type="submit" class="nes-btn is-primary loginSceneFormSubmit">Continue</button>
</section>
</form>
<style lang="scss">
.loginScene {
pointer-events: auto;
margin: 20px auto 0;
width: 90%;
color: #ebeeee;
display: flex;
flex-flow: column wrap;
align-items: center;
input {
text-align: center;
font-family: "Press Start 2P";
max-width: 400px;
}
.terms-and-conditions {
max-width: 400px;
}
p.err {
color: #ce372b;
text-align: center;
}
section {
margin: 10px;
&.error-section {
min-height: 2rem;
margin: 0;
p {
margin: 0;
}
}
&.action {
text-align: center;
margin-top: 20px;
}
h2 {
font-family: "Press Start 2P";
margin: 1px;
}
&.text-center {
text-align: center;
}
a {
text-decoration: underline;
color: #ebeeee;
}
a:hover {
font-weight: 700;
}
p {
text-align: left;
margin: 10px 10px;
}
img {
width: 100%;
margin: 20px 0;
}
}
}
</style>

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<script lang="typescript">
import {localStreamStore} from "../Stores/MediaStore";
import SoundMeterWidget from "./SoundMeterWidget.svelte";
import {onDestroy} from "svelte";
function srcObject(node, stream) {
node.srcObject = stream;
return {
update(newStream) {
if (node.srcObject != newStream) {
node.srcObject = newStream
}
}
}
}
let stream : MediaStream|null;
/*$: {
if ($localStreamStore.type === 'success') {
stream = $localStreamStore.stream;
} else {
stream = null;
}
}*/
const unsubscribe = localStreamStore.subscribe(value => {
if (value.type === 'success') {
stream = value.stream;
} else {
stream = null;
}
});
onDestroy(unsubscribe);
</script>
<div>
<div class="video-container div-myCamVideo" class:hide={!$localStreamStore.constraints.video}>
<video class="myCamVideo" use:srcObject={$localStreamStore.stream} autoplay muted playsinline></video>
<!-- {#if stream}
<SoundMeterWidget stream={stream}></SoundMeterWidget>
{/if} -->
</div>
</div>

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<script lang="typescript">
import {Game} from "../../Phaser/Game/Game";
import {SelectCompanionSceneName} from "../../Phaser/Login/SelectCompanionScene";
export let game: Game;
const selectCompanionScene = game.scene.getScene(SelectCompanionSceneName);
function selectLeft() {
selectCompanionScene.moveToLeft();
}
function selectRight() {
selectCompanionScene.moveToRight();
}
function noCompanion() {
selectCompanionScene.closeScene();
}
function selectCompanion() {
selectCompanionScene.selectCompanion();
}
</script>
<form class="selectCompanionScene">
<section class="text-center">
<h2>Select your companion</h2>
<button class="selectCharacterButton selectCharacterButtonLeft nes-btn" on:click|preventDefault={selectLeft}> &lt; </button>
<button class="selectCharacterButton selectCharacterButtonRight nes-btn" on:click|preventDefault={selectRight}> &gt; </button>
</section>
<section class="action">
<button href="/" class="selectCompanionSceneFormBack nes-btn" on:click|preventDefault={noCompanion}>No companion</button>
<button type="submit" class="selectCompanionSceneFormSubmit nes-btn is-primary" on:click|preventDefault={selectCompanion}>Continue</button>
</section>
</form>
<style lang="scss">
form.selectCompanionScene {
font-family: "Press Start 2P";
pointer-events: auto;
color: #ebeeee;
section {
margin: 10px;
&.action {
text-align: center;
margin-top: 55vh;
}
h2 {
font-family: "Press Start 2P";
margin: 1px;
}
&.text-center {
text-align: center;
}
button.selectCharacterButton {
position: absolute;
top: 33vh;
margin: 0;
}
}
button.selectCharacterButtonLeft {
left: 33vw;
}
button.selectCharacterButtonRight {
right: 33vw;
}
}
@media only screen and (max-width: 800px) {
form.selectCompanionScene button.selectCharacterButtonLeft{
left: 5vw;
}
form.selectCompanionScene button.selectCharacterButtonRight{
right: 5vw;
}
}
</style>

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<script lang="typescript">
import { AudioContext } from 'standardized-audio-context';
import {SoundMeter} from "../Phaser/Components/SoundMeter";
import {onDestroy} from "svelte";
export let stream: MediaStream|null;
let volume = 0;
const NB_BARS = 5;
let timeout;
const soundMeter = new SoundMeter();
let display = false;
$: {
if (stream && stream.getAudioTracks().length > 0) {
display = true;
soundMeter.connectToSource(stream, new AudioContext());
if (timeout) {
clearInterval(timeout);
}
timeout = setInterval(() => {
try{
volume = parseInt((soundMeter.getVolume() / 100 * NB_BARS).toFixed(0));
//console.log(volume);
}catch(err){
}
}, 100);
} else {
display = false;
}
}
onDestroy(() => {
soundMeter.stop();
if (timeout) {
clearInterval(timeout);
}
})
</script>
<div class="sound-progress" class:active={display}>
<span class:active={volume > 1}></span>
<span class:active={volume > 2}></span>
<span class:active={volume > 3}></span>
<span class:active={volume > 4}></span>
<span class:active={volume > 5}></span>
</div>

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<script lang="ts">
import { fly } from 'svelte/transition';
import megaphoneImg from "./images/megaphone.svg";
import {soundPlayingStore} from "../../Stores/SoundPlayingStore";
import {afterUpdate, onMount} from "svelte";
export let url: string;
let audio: HTMLAudioElement;
function soundEnded() {
soundPlayingStore.soundEnded();
}
afterUpdate(() => {
audio.play();
});
</script>
<div class="audio-playing" transition:fly="{{ x: 210, duration: 500 }}">
<img src={megaphoneImg} alt="Audio playing" />
<p>Audio message</p>
<audio bind:this={audio} src={url} on:ended={soundEnded} >
<track kind="captions">
</audio>
</div>
<style lang="scss">
/*audio html when audio message playing*/
.audio-playing {
position: absolute;
width: 200px;
height: 54px;
right: 0;
top: 40px;
transition: all 0.1s ease-out;
background-color: black;
border-radius: 30px 0 0 30px;
display: inline-flex;
img {
border-radius: 50%;
background-color: #ffda01;
padding: 10px;
}
p {
color: white;
margin-left: 10px;
margin-top: 14px;
}
}
</style>

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<script lang="typescript">
import { fly } from 'svelte/transition';
import {requestVisitCardsStore} from "../../Stores/GameStore";
export let visitCardUrl: string;
function closeCard() {
requestVisitCardsStore.set(null);
}
</script>
<style lang="scss">
.visitCard {
pointer-events: all;
margin-left: auto;
margin-right: auto;
width: 515px;
margin-top: 200px;
.defaultCard {
border-radius: 5px;
border: 2px black solid;
background-color: whitesmoke;
width: 500px;
header {
padding: 5px;
}
}
iframe {
border: 0;
width: 515px;
height: 270px;
overflow: hidden;
}
button {
float: right;
}
}
</style>
<section class="visitCard" transition:fly="{{ y: -200, duration: 1000 }}">
{#if visitCardUrl === 'INVALID'}
<div class="defaultCard">
<header>
<h2>Sorry</h2>
<p style="font-style: italic;">This user doesn't have a contact card.</p>
</header>
<main style="padding: 5px; background-color: gray">
<p>Maybe he is offline, or this feature is deactivated.</p>
</main>
</div>
{:else}
<iframe title="visitCardTitle" src={visitCardUrl}></iframe>
{/if}
<div class="buttonContainer">
<button class="nes-btn is-popUpElement" on:click={closeCard}>Close</button>
</div>
</section>

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@ -0,0 +1,92 @@
<script lang="typescript">
import { Game } from "../../Phaser/Game/Game";
import { SelectCharacterSceneName } from "../../Phaser/Login/SelectCharacterScene";
export let game: Game;
const selectCharacterScene = game.scene.getScene(SelectCharacterSceneName);
function selectLeft() {
selectCharacterScene.moveToLeft();
}
function selectRight() {
selectCharacterScene.moveToRight();
}
function cameraScene() {
selectCharacterScene.nextSceneToCameraScene();
}
function customizeScene() {
selectCharacterScene.nextSceneToCustomizeScene();
}
</script>
<form class="selectCharacterScene">
<section class="text-center">
<h2>Select your WOKA</h2>
<button class="selectCharacterButton selectCharacterButtonLeft nes-btn" on:click|preventDefault={ selectLeft }> &lt; </button>
<button class="selectCharacterButton selectCharacterButtonRight nes-btn" on:click|preventDefault={ selectRight }> &gt; </button>
</section>
<section class="action">
<button type="submit" class="selectCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ cameraScene }>Continue</button>
<button type="submit" class="selectCharacterSceneFormCustomYourOwnSubmit nes-btn" on:click|preventDefault={ customizeScene }>Customize your WOKA</button>
</section>
</form>
<style lang="scss">
form.selectCharacterScene {
font-family: "Press Start 2P";
pointer-events: auto;
color: #ebeeee;
section {
margin: 10px;
&.action {
text-align: center;
margin-top: 55vh;
}
h2 {
font-family: "Press Start 2P";
margin: 1px;
}
&.text-center {
text-align: center;
}
button.selectCharacterButton {
position: absolute;
top: 33vh;
margin: 0;
}
}
button {
font-family: "Press Start 2P";
&.selectCharacterButtonLeft {
left: 33vw;
}
&.selectCharacterButtonRight {
right: 33vw;
}
}
}
@media only screen and (max-width: 800px) {
form.selectCharacterScene button.selectCharacterButtonLeft{
left: 5vw;
}
form.selectCharacterScene button.selectCharacterButtonRight{
right: 5vw;
}
}
</style>

View File

@ -4,7 +4,7 @@ import {RoomConnection} from "./RoomConnection";
import type {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels"; import type {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels";
import {GameConnexionTypes, urlManager} from "../Url/UrlManager"; import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
import {localUserStore} from "./LocalUserStore"; import {localUserStore} from "./LocalUserStore";
import {LocalUser} from "./LocalUser"; import {CharacterTexture, LocalUser} from "./LocalUser";
import {Room} from "./Room"; import {Room} from "./Room";
@ -46,8 +46,8 @@ class ConnectionManager {
urlManager.pushRoomIdToUrl(room); urlManager.pushRoomIdToUrl(room);
return Promise.resolve(room); return Promise.resolve(room);
} else if (connexionType === GameConnexionTypes.organization || connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) { } else if (connexionType === GameConnexionTypes.organization || connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
const localUser = localUserStore.getLocalUser();
let localUser = localUserStore.getLocalUser();
if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) { if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) {
this.localUser = localUser; this.localUser = localUser;
try { try {
@ -60,13 +60,39 @@ class ConnectionManager {
}else{ }else{
await this.anonymousLogin(); await this.anonymousLogin();
} }
let roomId: string
localUser = localUserStore.getLocalUser();
if(!localUser){
throw "Error to store local user data";
}
let roomId: string;
if (connexionType === GameConnexionTypes.empty) { if (connexionType === GameConnexionTypes.empty) {
roomId = START_ROOM_URL; roomId = START_ROOM_URL;
} else { } else {
roomId = window.location.pathname + window.location.search + window.location.hash; roomId = window.location.pathname + window.location.search + window.location.hash;
} }
return Promise.resolve(new Room(roomId));
//get detail map for anonymous login and set texture in local storage
const room = new Room(roomId);
const mapDetail = await room.getMapDetail();
if(mapDetail.textures != undefined && mapDetail.textures.length > 0) {
//check if texture was changed
if(localUser.textures.length === 0){
localUser.textures = mapDetail.textures;
}else{
mapDetail.textures.forEach((newTexture) => {
const alreadyExistTexture = localUser?.textures.find((c) => newTexture.id === c.id);
if(localUser?.textures.findIndex((c) => newTexture.id === c.id) !== -1){
return;
}
localUser?.textures.push(newTexture)
});
}
this.localUser = localUser;
localUserStore.saveUser(localUser);
}
return Promise.resolve(room);
} }
return Promise.reject(new Error('Invalid URL')); return Promise.reject(new Error('Invalid URL'));

View File

@ -0,0 +1,19 @@
import {Subject} from "rxjs";
interface EmoteEvent {
userId: number,
emoteName: string,
}
class EmoteEventStream {
private _stream:Subject<EmoteEvent> = new Subject();
public stream = this._stream.asObservable();
fire(userId: number, emoteName:string) {
this._stream.next({userId, emoteName});
}
}
export const emoteEventStream = new EmoteEventStream();

View File

@ -9,9 +9,8 @@ export interface CharacterTexture {
export const maxUserNameLength: number = MAX_USERNAME_LENGTH; export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
export function isUserNameValid(value: string): boolean { export function isUserNameValid(value: unknown): boolean {
const regexp = new RegExp('^[A-Za-z0-9]{1,'+maxUserNameLength+'}$'); return typeof value === "string" && value.length > 0 && value.length <= maxUserNameLength && value.indexOf(' ') === -1;
return regexp.test(value);
} }
export function areCharacterLayersValid(value: string[] | null): boolean { export function areCharacterLayersValid(value: string[] | null): boolean {
@ -25,6 +24,6 @@ export function areCharacterLayersValid(value: string[] | null): boolean {
} }
export class LocalUser { export class LocalUser {
constructor(public readonly uuid:string, public readonly jwtToken: string, public readonly textures: CharacterTexture[]) { constructor(public readonly uuid:string, public readonly jwtToken: string, public textures: CharacterTexture[]) {
} }
} }

View File

@ -1,10 +1,17 @@
import Axios from "axios"; import Axios from "axios";
import {PUSHER_URL} from "../Enum/EnvironmentVariable"; import {PUSHER_URL} from "../Enum/EnvironmentVariable";
import type {CharacterTexture} from "./LocalUser";
export class MapDetail{
constructor(public readonly mapUrl: string, public readonly textures : CharacterTexture[]|undefined) {
}
}
export class Room { export class Room {
public readonly id: string; public readonly id: string;
public readonly isPublic: boolean; public readonly isPublic: boolean;
private mapUrl: string|undefined; private mapUrl: string|undefined;
private textures: CharacterTexture[]|undefined;
private instance: string|undefined; private instance: string|undefined;
private _search: URLSearchParams; private _search: URLSearchParams;
@ -50,10 +57,10 @@ export class Room {
return {roomId, hash} return {roomId, hash}
} }
public async getMapUrl(): Promise<string> { public async getMapDetail(): Promise<MapDetail> {
return new Promise<string>((resolve, reject) => { return new Promise<MapDetail>((resolve, reject) => {
if (this.mapUrl !== undefined) { if (this.mapUrl !== undefined && this.textures != undefined) {
resolve(this.mapUrl); resolve(new MapDetail(this.mapUrl, this.textures));
return; return;
} }
@ -61,7 +68,7 @@ export class Room {
const match = /_\/[^/]+\/(.+)/.exec(this.id); const match = /_\/[^/]+\/(.+)/.exec(this.id);
if (!match) throw new Error('Could not extract url from "'+this.id+'"'); if (!match) throw new Error('Could not extract url from "'+this.id+'"');
this.mapUrl = window.location.protocol+'//'+match[1]; this.mapUrl = window.location.protocol+'//'+match[1];
resolve(this.mapUrl); resolve(new MapDetail(this.mapUrl, this.textures));
return; return;
} else { } else {
// We have a private ID, we need to query the map URL from the server. // We have a private ID, we need to query the map URL from the server.
@ -71,7 +78,7 @@ export class Room {
params: urlParts params: urlParts
}).then(({data}) => { }).then(({data}) => {
console.log('Map ', this.id, ' resolves to URL ', data.mapUrl); console.log('Map ', this.id, ' resolves to URL ', data.mapUrl);
resolve(data.mapUrl); resolve(data);
return; return;
}).catch((reason) => { }).catch((reason) => {
reject(reason); reject(reason);

View File

@ -27,8 +27,10 @@ import {
SendJitsiJwtMessage, SendJitsiJwtMessage,
CharacterLayerMessage, CharacterLayerMessage,
PingMessage, PingMessage,
EmoteEventMessage,
EmotePromptMessage,
SendUserMessage, SendUserMessage,
BanUserMessage BanUserMessage, RequestVisitCardMessage
} from "../Messages/generated/messages_pb" } from "../Messages/generated/messages_pb"
import type {UserSimplePeerInterface} from "../WebRtc/SimplePeer"; import type {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
@ -47,6 +49,8 @@ import {adminMessagesService} from "./AdminMessagesService";
import {worldFullMessageStream} from "./WorldFullMessageStream"; import {worldFullMessageStream} from "./WorldFullMessageStream";
import {worldFullWarningStream} from "./WorldFullWarningStream"; import {worldFullWarningStream} from "./WorldFullWarningStream";
import {connectionManager} from "./ConnectionManager"; import {connectionManager} from "./ConnectionManager";
import {emoteEventStream} from "./EmoteEventStream";
import {requestVisitCardsStore} from "../Stores/GameStore";
const manualPingDelay = 20000; const manualPingDelay = 20000;
@ -124,7 +128,7 @@ export class RoomConnection implements RoomConnection {
if (message.hasBatchmessage()) { if (message.hasBatchmessage()) {
for (const subMessage of (message.getBatchmessage() as BatchMessage).getPayloadList()) { for (const subMessage of (message.getBatchmessage() as BatchMessage).getPayloadList()) {
let event: string; let event: string|null = null;
let payload; let payload;
if (subMessage.hasUsermovedmessage()) { if (subMessage.hasUsermovedmessage()) {
event = EventMessage.USER_MOVED; event = EventMessage.USER_MOVED;
@ -144,12 +148,17 @@ export class RoomConnection implements RoomConnection {
} else if (subMessage.hasItemeventmessage()) { } else if (subMessage.hasItemeventmessage()) {
event = EventMessage.ITEM_EVENT; event = EventMessage.ITEM_EVENT;
payload = subMessage.getItemeventmessage(); payload = subMessage.getItemeventmessage();
} else if (subMessage.hasEmoteeventmessage()) {
const emoteMessage = subMessage.getEmoteeventmessage() as EmoteEventMessage;
emoteEventStream.fire(emoteMessage.getActoruserid(), emoteMessage.getEmote());
} else { } else {
throw new Error('Unexpected batch message type'); throw new Error('Unexpected batch message type');
} }
if (event) {
this.dispatch(event, payload); this.dispatch(event, payload);
} }
}
} else if (message.hasRoomjoinedmessage()) { } else if (message.hasRoomjoinedmessage()) {
const roomJoinedMessage = message.getRoomjoinedmessage() as RoomJoinedMessage; const roomJoinedMessage = message.getRoomjoinedmessage() as RoomJoinedMessage;
@ -195,6 +204,8 @@ export class RoomConnection implements RoomConnection {
adminMessagesService.onSendusermessage(message.getBanusermessage() as BanUserMessage); adminMessagesService.onSendusermessage(message.getBanusermessage() as BanUserMessage);
} else if (message.hasWorldfullwarningmessage()) { } else if (message.hasWorldfullwarningmessage()) {
worldFullWarningStream.onMessage(); worldFullWarningStream.onMessage();
} else if (message.hasVisitcardmessage()) {
requestVisitCardsStore.set(message?.getVisitcardmessage()?.getUrl() as unknown as string);
} else if (message.hasRefreshroommessage()) { } else if (message.hasRefreshroommessage()) {
//todo: implement a way to notify the user the room was refreshed. //todo: implement a way to notify the user the room was refreshed.
} else { } else {
@ -599,4 +610,24 @@ export class RoomConnection implements RoomConnection {
public isAdmin(): boolean { public isAdmin(): boolean {
return this.hasTag('admin'); return this.hasTag('admin');
} }
public emitEmoteEvent(emoteName: string): void {
const emoteMessage = new EmotePromptMessage();
emoteMessage.setEmote(emoteName)
const clientToServerMessage = new ClientToServerMessage();
clientToServerMessage.setEmotepromptmessage(emoteMessage);
this.socket.send(clientToServerMessage.serializeBinary().buffer);
}
public requestVisitCardUrl(targetUserId: number): void {
const message = new RequestVisitCardMessage();
message.setTargetuserid(targetUserId);
const clientToServerMessage = new ClientToServerMessage();
clientToServerMessage.setRequestvisitcardmessage(message);
this.socket.send(clientToServerMessage.serializeBinary().buffer);
}
} }

View File

@ -14,6 +14,7 @@ const POSITION_DELAY = 200; // Wait 200ms between sending position events
const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new movement is sent by the player const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new movement is sent by the player
export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '') || 8; export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '') || 8;
export const MAX_PER_GROUP = parseInt(process.env.MAX_PER_GROUP || '4'); export const MAX_PER_GROUP = parseInt(process.env.MAX_PER_GROUP || '4');
export const DISPLAY_TERMS_OF_USE = process.env.DISPLAY_TERMS_OF_USE == 'true';
export const isMobile = ():boolean => ( ( window.innerWidth <= 800 ) || ( window.innerHeight <= 600 ) ); export const isMobile = ():boolean => ( ( window.innerWidth <= 800 ) || ( window.innerHeight <= 600 ) );

View File

@ -1,3 +1,5 @@
import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
export class ChatModeIcon extends Phaser.GameObjects.Sprite { export class ChatModeIcon extends Phaser.GameObjects.Sprite {
constructor(scene: Phaser.Scene, x: number, y: number) { constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, 'layout_modes', 3); super(scene, x, y, 'layout_modes', 3);
@ -6,6 +8,6 @@ export class ChatModeIcon extends Phaser.GameObjects.Sprite {
this.setOrigin(0, 1); this.setOrigin(0, 1);
this.setInteractive(); this.setInteractive();
this.setVisible(false); this.setVisible(false);
this.setDepth(99999); this.setDepth(DEPTH_INGAME_TEXT_INDEX);
} }
} }

View File

@ -1,5 +1,6 @@
import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js'; import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
import {waScaleManager} from "../Services/WaScaleManager"; import {waScaleManager} from "../Services/WaScaleManager";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free //the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
export const joystickBaseKey = 'joystickBase'; export const joystickBaseKey = 'joystickBase';
@ -19,21 +20,21 @@ export class MobileJoystick extends VirtualJoystick {
x: -1000, x: -1000,
y: -1000, y: -1000,
radius: radius * window.devicePixelRatio, radius: radius * window.devicePixelRatio,
base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(99999), base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(DEPTH_INGAME_TEXT_INDEX),
thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(99999), thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(DEPTH_INGAME_TEXT_INDEX),
enable: true, enable: true,
dir: "8dir", dir: "8dir",
}); });
this.visible = false; this.visible = false;
this.enable = false; this.enable = false;
this.scene.input.on('pointerdown', (pointer: { x: number; y: number; wasTouch: boolean; event: TouchEvent }) => { this.scene.input.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
if (!pointer.wasTouch) { if (!pointer.wasTouch) {
return; return;
} }
// Let's only display the joystick if there is one finger on the screen // Let's only display the joystick if there is one finger on the screen
if (pointer.event.touches.length === 1) { if ((pointer.event as TouchEvent).touches.length === 1) {
this.x = pointer.x; this.x = pointer.x;
this.y = pointer.y; this.y = pointer.y;
this.visible = true; this.visible = true;

View File

@ -1,4 +1,5 @@
import {discussionManager} from "../../WebRtc/DiscussionManager"; import {discussionManager} from "../../WebRtc/DiscussionManager";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
export const openChatIconName = 'openChatIcon'; export const openChatIconName = 'openChatIcon';
export class OpenChatIcon extends Phaser.GameObjects.Image { export class OpenChatIcon extends Phaser.GameObjects.Image {
@ -9,7 +10,7 @@ export class OpenChatIcon extends Phaser.GameObjects.Image {
this.setOrigin(0, 1); this.setOrigin(0, 1);
this.setInteractive(); this.setInteractive();
this.setVisible(false); this.setVisible(false);
this.setDepth(99999); this.setDepth(DEPTH_INGAME_TEXT_INDEX);
this.on("pointerup", () => discussionManager.showDiscussionPart()); this.on("pointerup", () => discussionManager.showDiscussionPart());
} }

View File

@ -1,3 +1,5 @@
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
export class PresentationModeIcon extends Phaser.GameObjects.Sprite { export class PresentationModeIcon extends Phaser.GameObjects.Sprite {
constructor(scene: Phaser.Scene, x: number, y: number) { constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, 'layout_modes', 0); super(scene, x, y, 'layout_modes', 0);
@ -6,6 +8,6 @@ export class PresentationModeIcon extends Phaser.GameObjects.Sprite {
this.setOrigin(0, 1); this.setOrigin(0, 1);
this.setInteractive(); this.setInteractive();
this.setVisible(false); this.setVisible(false);
this.setDepth(99999); this.setDepth(DEPTH_INGAME_TEXT_INDEX);
} }
} }

View File

@ -0,0 +1,74 @@
import Sprite = Phaser.GameObjects.Sprite;
import {DEPTH_UI_INDEX} from "../Game/DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
export interface RadialMenuItem {
image: string,
name: string,
}
export const RadialMenuClickEvent = 'radialClick';
export class RadialMenu extends Phaser.GameObjects.Container {
private resizeCallback: OmitThisParameter<() => void>;
constructor(scene: Phaser.Scene, x: number, y: number, private items: RadialMenuItem[]) {
super(scene, x, y);
this.setDepth(DEPTH_UI_INDEX)
this.scene.add.existing(this);
this.initItems();
this.resize();
this.resizeCallback = this.resize.bind(this);
this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
}
private initItems() {
const itemsNumber = this.items.length;
const menuRadius = 70 + (waScaleManager.uiScalingFactor - 1) * 20;
this.items.forEach((item, index) => this.createRadialElement(item, index, itemsNumber, menuRadius))
}
private createRadialElement(item: RadialMenuItem, index: number, itemsNumber: number, menuRadius: number) {
const image = new Sprite(this.scene, 0, menuRadius, item.image);
this.add(image);
this.scene.sys.updateList.add(image);
const scalingFactor = waScaleManager.uiScalingFactor * 0.075;
image.setScale(scalingFactor)
image.setInteractive({
useHandCursor: true,
});
image.on('pointerdown', () => this.emit(RadialMenuClickEvent, item));
image.on('pointerover', () => {
this.scene.tweens.add({
targets: image,
props: {
scale: 2 * scalingFactor,
},
duration: 500,
ease: 'Power3',
})
});
image.on('pointerout', () => {
this.scene.tweens.add({
targets: image,
props: {
scale: scalingFactor,
},
duration: 500,
ease: 'Power3',
})
});
const angle = 2 * Math.PI * index / itemsNumber;
Phaser.Actions.RotateAroundDistance([image], {x: 0, y: 0}, angle, menuRadius);
}
private resize() {
this.setScale(waScaleManager.uiScalingFactor);
}
public destroy() {
this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
super.destroy();
}
}

View File

@ -1,3 +1,5 @@
import type {IAnalyserNode, IAudioContext, IMediaStreamAudioSourceNode} from 'standardized-audio-context';
/** /**
* Class to measure the sound volume of a media stream * Class to measure the sound volume of a media stream
*/ */
@ -5,10 +7,10 @@ export class SoundMeter {
private instant: number; private instant: number;
private clip: number; private clip: number;
//private script: ScriptProcessorNode; //private script: ScriptProcessorNode;
private analyser: AnalyserNode|undefined; private analyser: IAnalyserNode<IAudioContext>|undefined;
private dataArray: Uint8Array|undefined; private dataArray: Uint8Array|undefined;
private context: AudioContext|undefined; private context: IAudioContext|undefined;
private source: MediaStreamAudioSourceNode|undefined; private source: IMediaStreamAudioSourceNode<IAudioContext>|undefined;
constructor() { constructor() {
this.instant = 0.0; this.instant = 0.0;
@ -16,7 +18,7 @@ export class SoundMeter {
//this.script = context.createScriptProcessor(2048, 1, 1); //this.script = context.createScriptProcessor(2048, 1, 1);
} }
private init(context: AudioContext) { private init(context: IAudioContext) {
this.context = context; this.context = context;
this.analyser = this.context.createAnalyser(); this.analyser = this.context.createAnalyser();
@ -25,8 +27,12 @@ export class SoundMeter {
this.dataArray = new Uint8Array(bufferLength); this.dataArray = new Uint8Array(bufferLength);
} }
public connectToSource(stream: MediaStream, context: AudioContext): void public connectToSource(stream: MediaStream, context: IAudioContext): void
{ {
if (this.source !== undefined) {
this.stop();
}
this.init(context); this.init(context);
this.source = this.context?.createMediaStreamSource(stream); this.source = this.context?.createMediaStreamSource(stream);
@ -81,56 +87,3 @@ export class SoundMeter {
} }
// Meter class that generates a number correlated to audio volume.
// The meter class itself displays nothing, but it makes the
// instantaneous and time-decaying volumes available for inspection.
// It also reports on the fraction of samples that were at or near
// the top of the measurement range.
/*function SoundMeter(context) {
this.context = context;
this.instant = 0.0;
this.slow = 0.0;
this.clip = 0.0;
this.script = context.createScriptProcessor(2048, 1, 1);
const that = this;
this.script.onaudioprocess = function(event) {
const input = event.inputBuffer.getChannelData(0);
let i;
let sum = 0.0;
let clipcount = 0;
for (i = 0; i < input.length; ++i) {
sum += input[i] * input[i];
if (Math.abs(input[i]) > 0.99) {
clipcount += 1;
}
}
that.instant = Math.sqrt(sum / input.length);
that.slow = 0.95 * that.slow + 0.05 * that.instant;
that.clip = clipcount / input.length;
};
}
SoundMeter.prototype.connectToSource = function(stream, callback) {
console.log('SoundMeter connecting');
try {
this.mic = this.context.createMediaStreamSource(stream);
this.mic.connect(this.script);
// necessary to make sample run, but should not be.
this.script.connect(this.context.destination);
if (typeof callback !== 'undefined') {
callback(null);
}
} catch (e) {
console.error(e);
if (typeof callback !== 'undefined') {
callback(e);
}
}
};
SoundMeter.prototype.stop = function() {
this.mic.disconnect();
this.script.disconnect();
};
*/

View File

@ -1,44 +0,0 @@
import Container = Phaser.GameObjects.Container;
import type {Scene} from "phaser";
import GameObject = Phaser.GameObjects.GameObject;
import Rectangle = Phaser.GameObjects.Rectangle;
export class SoundMeterSprite extends Container {
private rectangles: Rectangle[] = new Array<Rectangle>();
private static readonly NB_BARS = 20;
constructor(scene: Scene, x?: number, y?: number, children?: GameObject[]) {
super(scene, x, y, children);
for (let i = 0; i < SoundMeterSprite.NB_BARS; i++) {
const rectangle = new Rectangle(scene, i * 13, 0, 10, 20, (Math.round(255 - i * 255 / SoundMeterSprite.NB_BARS) << 8) + (Math.round(i * 255 / SoundMeterSprite.NB_BARS) << 16));
this.add(rectangle);
this.rectangles.push(rectangle);
}
}
/**
* A number between 0 and 100
*
* @param volume
*/
public setVolume(volume: number): void {
const normalizedVolume = volume / 100 * SoundMeterSprite.NB_BARS;
for (let i = 0; i < SoundMeterSprite.NB_BARS; i++) {
if (normalizedVolume < i) {
this.rectangles[i].alpha = 0.5;
} else {
this.rectangles[i].alpha = 1;
}
}
}
public getWidth(): number {
return SoundMeterSprite.NB_BARS * 13;
}
}

View File

@ -1,10 +1,15 @@
import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation"; import {PlayerAnimationDirections, PlayerAnimationTypes} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble"; import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText; import Text = Phaser.GameObjects.Text;
import Container = Phaser.GameObjects.Container; import Container = Phaser.GameObjects.Container;
import Sprite = Phaser.GameObjects.Sprite; import Sprite = Phaser.GameObjects.Sprite;
import {TextureError} from "../../Exception/TextureError"; import {TextureError} from "../../Exception/TextureError";
import {Companion} from "../Companion/Companion"; import {Companion} from "../Companion/Companion";
import type {GameScene} from "../Game/GameScene";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
const playerNameY = - 25;
interface AnimationData { interface AnimationData {
key: string; key: string;
@ -14,24 +19,30 @@ interface AnimationData {
frames : number[] frames : number[]
} }
const interactiveRadius = 35;
export abstract class Character extends Container { export abstract class Character extends Container {
private bubble: SpeechBubble|null = null; private bubble: SpeechBubble|null = null;
private readonly playerName: BitmapText; private readonly playerName: Text;
public PlayerValue: string; public PlayerValue: string;
public sprites: Map<string, Sprite>; public sprites: Map<string, Sprite>;
private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down; private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
//private teleportation: Sprite; //private teleportation: Sprite;
private invisible: boolean; private invisible: boolean;
public companion?: Companion; public companion?: Companion;
private emote: Phaser.GameObjects.Sprite | null = null;
private emoteTween: Phaser.Tweens.Tween|null = null;
constructor(scene: Phaser.Scene, constructor(scene: GameScene,
x: number, x: number,
y: number, y: number,
texturesPromise: Promise<string[]>, texturesPromise: Promise<string[]>,
name: string, name: string,
direction: PlayerAnimationDirections, direction: PlayerAnimationDirections,
moving: boolean, moving: boolean,
frame?: string | number frame: string | number,
companion: string|null,
companionTexturePromise?: Promise<string>
) { ) {
super(scene, x, y/*, texture, frame*/); super(scene, x, y/*, texture, frame*/);
this.PlayerValue = name; this.PlayerValue = name;
@ -45,19 +56,18 @@ export abstract class Character extends Container {
this.invisible = false this.invisible = false
}) })
/*this.teleportation = new Sprite(scene, -20, -10, 'teleportation', 3); this.playerName = new Text(scene, 0, playerNameY, name, {fontFamily: '"Press Start 2P"', fontSize: '8px', strokeThickness: 2, stroke: "gray"});
this.teleportation.setInteractive(); this.playerName.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX);
this.teleportation.visible = false;
this.teleportation.on('pointerup', () => {
this.report.visible = false;
this.teleportation.visible = false;
});
this.add(this.teleportation);*/
this.playerName = new BitmapText(scene, 0, - 25, 'main_font', name, 7);
this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
this.add(this.playerName); this.add(this.playerName);
if (this.isClickable()) {
this.setInteractive({
hitArea: new Phaser.Geom.Circle(0, 0, interactiveRadius),
hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
useHandCursor: true,
});
}
scene.add.existing(this); scene.add.existing(this);
this.scene.physics.world.enableBody(this); this.scene.physics.world.enableBody(this);
@ -69,6 +79,10 @@ export abstract class Character extends Container {
this.setDepth(-1); this.setDepth(-1);
this.playAnimation(direction, moving); this.playAnimation(direction, moving);
if (typeof companion === 'string') {
this.addCompanion(companion, companionTexturePromise);
}
} }
public addCompanion(name: string, texturePromise?: Promise<string>): void { public addCompanion(name: string, texturePromise?: Promise<string>): void {
@ -77,13 +91,14 @@ export abstract class Character extends Container {
} }
} }
public abstract isClickable(): boolean;
public addTextures(textures: string[], frame?: string | number): void { public addTextures(textures: string[], frame?: string | number): void {
for (const texture of textures) { for (const texture of textures) {
if(!this.scene.textures.exists(texture)){ if(!this.scene.textures.exists(texture)){
throw new TextureError('texture not found'); throw new TextureError('texture not found');
} }
const sprite = new Sprite(this.scene, 0, 0, texture, frame); const sprite = new Sprite(this.scene, 0, 0, texture, frame);
sprite.setInteractive({useHandCursor: true});
this.add(sprite); this.add(sprite);
this.getPlayerAnimations(texture).forEach(d => { this.getPlayerAnimations(texture).forEach(d => {
this.scene.anims.create({ this.scene.anims.create({
@ -225,7 +240,84 @@ export abstract class Character extends Container {
this.scene.sys.updateList.remove(sprite); this.scene.sys.updateList.remove(sprite);
} }
} }
this.list.forEach(objectContaining => objectContaining.destroy())
super.destroy(); super.destroy();
this.playerName.destroy(); }
playEmote(emoteKey: string) {
this.cancelPreviousEmote();
const scalingFactor = waScaleManager.uiScalingFactor * 0.05;
const emoteY = -30 - scalingFactor * 10;
this.playerName.setVisible(false);
this.emote = new Sprite(this.scene, 0, 0, emoteKey);
this.emote.setAlpha(0);
this.emote.setScale(0.1 * scalingFactor);
this.add(this.emote);
this.scene.sys.updateList.add(this.emote);
this.createStartTransition(scalingFactor, emoteY);
}
private createStartTransition(scalingFactor: number, emoteY: number) {
this.emoteTween = this.scene.tweens.add({
targets: this.emote,
props: {
scale: scalingFactor,
alpha: 1,
y: emoteY,
},
ease: 'Power2',
duration: 500,
onComplete: () => {
this.startPulseTransition(emoteY, scalingFactor);
}
});
}
private startPulseTransition(emoteY: number, scalingFactor: number) {
this.emoteTween = this.scene.tweens.add({
targets: this.emote,
props: {
y: emoteY * 1.3,
scale: scalingFactor * 1.1
},
duration: 250,
yoyo: true,
repeat: 1,
completeDelay: 200,
onComplete: () => {
this.startExitTransition(emoteY);
}
});
}
private startExitTransition(emoteY: number) {
this.emoteTween = this.scene.tweens.add({
targets: this.emote,
props: {
alpha: 0,
y: 2 * emoteY,
},
ease: 'Power2',
duration: 500,
onComplete: () => {
this.destroyEmote();
}
});
}
cancelPreviousEmote() {
if (!this.emote) return;
this.emoteTween?.remove();
this.destroyEmote()
}
private destroyEmote() {
this.emote?.destroy();
this.emote = null;
this.playerName.setVisible(true);
} }
} }

View File

@ -2,6 +2,10 @@ import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type {CharacterTexture} from "../../Connexion/LocalUser"; import type {CharacterTexture} from "../../Connexion/LocalUser";
import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures"; import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
export interface FrameConfig {
frameWidth: number,
frameHeight: number,
}
export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => { export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
const returnArray:BodyResourceDescriptionInterface[][] = []; const returnArray:BodyResourceDescriptionInterface[][] = [];
@ -26,7 +30,10 @@ export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptio
export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => { export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
const name = 'customCharacterTexture'+texture.id; const name = 'customCharacterTexture'+texture.id;
const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level} const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
return createLoadingPromise(loaderPlugin, playerResourceDescriptor); return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32
});
} }
export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => { export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
@ -36,7 +43,10 @@ export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, textur
//TODO refactor //TODO refactor
const playerResourceDescriptor = getRessourceDescriptor(textureKey); const playerResourceDescriptor = getRessourceDescriptor(textureKey);
if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) { if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor)); promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32
}));
} }
}catch (err){ }catch (err){
console.error(err); console.error(err);
@ -69,15 +79,12 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
throw 'Could not find a data for texture '+textureName; throw 'Could not find a data for texture '+textureName;
} }
const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) => { export const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface, frameConfig: FrameConfig) => {
return new Promise<BodyResourceDescriptionInterface>((res) => { return new Promise<BodyResourceDescriptionInterface>((res) => {
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) { if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
return res(playerResourceDescriptor); return res(playerResourceDescriptor);
} }
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, { loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
frameWidth: 32,
frameHeight: 32
});
loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor)); loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
}); });
} }

View File

@ -3,6 +3,8 @@ import type {PointInterface} from "../../Connexion/ConnexionModels";
import {Character} from "../Entity/Character"; import {Character} from "../Entity/Character";
import type {PlayerAnimationDirections} from "../Player/Animation"; import type {PlayerAnimationDirections} from "../Player/Animation";
export const playerClickedEvent = 'playerClickedEvent';
/** /**
* Class representing the sprite of a remote player (a player that plays on another computer) * Class representing the sprite of a remote player (a player that plays on another computer)
*/ */
@ -21,14 +23,14 @@ export class RemotePlayer extends Character {
companion: string|null, companion: string|null,
companionTexturePromise?: Promise<string> companionTexturePromise?: Promise<string>
) { ) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1); super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
//set data //set data
this.userId = userId; this.userId = userId;
if (typeof companion === 'string') { this.on('pointerdown', () => {
this.addCompanion(companion, companionTexturePromise); this.emit(playerClickedEvent, this.userId);
} })
} }
updatePosition(position: PointInterface): void { updatePosition(position: PointInterface): void {
@ -42,4 +44,8 @@ export class RemotePlayer extends Character {
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections); this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
} }
} }
isClickable(): boolean {
return true; //todo: make remote players clickable if they are logged in.
}
} }

View File

@ -0,0 +1,8 @@
//this file contains all the depth indexes which will be used in our game
export const DEPTH_TILE_INDEX = 0;
//Note: Player characters use their y coordinate as their depth to simulate a perspective.
//See the Character class.
export const DEPTH_OVERLAY_INDEX = 10000;
export const DEPTH_INGAME_TEXT_INDEX = 100000;
export const DEPTH_UI_INDEX = 1000000;

View File

@ -12,6 +12,7 @@ export abstract class DirtyScene extends ResizableScene {
private isAlreadyTracking: boolean = false; private isAlreadyTracking: boolean = false;
protected dirty:boolean = true; protected dirty:boolean = true;
private objectListChanged:boolean = true; private objectListChanged:boolean = true;
private physicsEnabled: boolean = false;
/** /**
* Track all objects added to the scene and adds a callback each time an animation is added. * Track all objects added to the scene and adds a callback each time an animation is added.
@ -37,6 +38,27 @@ export abstract class DirtyScene extends ResizableScene {
this.events.on(Events.RENDER, () => { this.events.on(Events.RENDER, () => {
this.objectListChanged = false; this.objectListChanged = false;
}); });
this.physics.disableUpdate();
this.events.on(Events.POST_UPDATE, () => {
let objectMoving = false;
for (const body of this.physics.world.bodies.entries) {
if (body.velocity.x !== 0 || body.velocity.y !== 0) {
this.objectListChanged = true;
objectMoving = true;
if (!this.physicsEnabled) {
this.physics.enableUpdate();
this.physicsEnabled = true;
}
break;
}
}
if (!objectMoving && this.physicsEnabled) {
this.physics.disableUpdate();
this.physicsEnabled = false;
}
});
} }
private trackAnimation(): void { private trackAnimation(): void {
@ -47,7 +69,7 @@ export abstract class DirtyScene extends ResizableScene {
return this.dirty || this.objectListChanged; return this.dirty || this.objectListChanged;
} }
public onResize(ev: UIEvent): void { public onResize(): void {
this.objectListChanged = true; this.objectListChanged = true;
} }
} }

View File

@ -0,0 +1,73 @@
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {emoteEventStream} from "../../Connexion/EmoteEventStream";
import type {GameScene} from "./GameScene";
import type {RadialMenuItem} from "../Components/RadialMenu";
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type {Subscription} from "rxjs";
interface RegisteredEmote extends BodyResourceDescriptionInterface {
name: string;
img: string;
}
export const emotes: {[key: string]: RegisteredEmote} = {
'emote-heart': {name: 'emote-heart', img: 'resources/emotes/heart-emote.png'},
'emote-clap': {name: 'emote-clap', img: 'resources/emotes/clap-emote.png'},
'emote-hand': {name: 'emote-hand', img: 'resources/emotes/hand-emote.png'},
'emote-thanks': {name: 'emote-thanks', img: 'resources/emotes/thanks-emote.png'},
'emote-thumb-up': {name: 'emote-thumb-up', img: 'resources/emotes/thumb-up-emote.png'},
'emote-thumb-down': {name: 'emote-thumb-down', img: 'resources/emotes/thumb-down-emote.png'},
};
export class EmoteManager {
private subscription: Subscription;
constructor(private scene: GameScene) {
this.subscription = emoteEventStream.stream.subscribe((event) => {
const actor = this.scene.MapPlayersByKey.get(event.userId);
if (actor) {
this.lazyLoadEmoteTexture(event.emoteName).then(emoteKey => {
actor.playEmote(emoteKey);
})
}
})
}
createLoadingPromise(loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) {
return new Promise<string>((res) => {
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
return res(playerResourceDescriptor.name);
}
loadPlugin.image(playerResourceDescriptor.name, playerResourceDescriptor.img);
loadPlugin.once('filecomplete-image-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor.name));
});
}
lazyLoadEmoteTexture(textureKey: string): Promise<string> {
const emoteDescriptor = emotes[textureKey];
if (emoteDescriptor === undefined) {
throw 'Emote not found!';
}
const loadPromise = this.createLoadingPromise(this.scene.load, emoteDescriptor);
this.scene.load.start();
return loadPromise
}
getMenuImages(): Promise<RadialMenuItem[]> {
const promises = [];
for (const key in emotes) {
const promise = this.lazyLoadEmoteTexture(key).then((textureKey) => {
return {
image: textureKey,
name: textureKey,
}
});
promises.push(promise);
}
return Promise.all(promises);
}
destroy() {
this.subscription.unsubscribe();
}
}

View File

@ -21,14 +21,22 @@ export class Game extends Phaser.Game {
constructor(GameConfig: Phaser.Types.Core.GameConfig) { constructor(GameConfig: Phaser.Types.Core.GameConfig) {
super(GameConfig); super(GameConfig);
window.addEventListener('resize', (event) => { this.scale.on(Phaser.Scale.Events.RESIZE, () => {
for (const scene of this.scene.getScenes(true)) {
if (scene instanceof ResizableScene) {
scene.onResize();
}
}
})
/*window.addEventListener('resize', (event) => {
// Let's trigger the onResize method of any active scene that is a ResizableScene // Let's trigger the onResize method of any active scene that is a ResizableScene
for (const scene of this.scene.getScenes(true)) { for (const scene of this.scene.getScenes(true)) {
if (scene instanceof ResizableScene) { if (scene instanceof ResizableScene) {
scene.onResize(event); scene.onResize(event);
} }
} }
}); });*/
} }
public step(time: number, delta: number) public step(time: number, delta: number)

View File

@ -2,11 +2,13 @@ import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager"; import {connectionManager} from "../../Connexion/ConnectionManager";
import type {Room} from "../../Connexion/Room"; import type {Room} from "../../Connexion/Room";
import {MenuScene, MenuSceneName} from "../Menu/MenuScene"; import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
import {LoginSceneName} from "../Login/LoginScene"; import {LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterSceneName} from "../Login/SelectCharacterScene"; import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {EnableCameraSceneName} from "../Login/EnableCameraScene"; import {EnableCameraSceneName} from "../Login/EnableCameraScene";
import {localUserStore} from "../../Connexion/LocalUserStore"; import {localUserStore} from "../../Connexion/LocalUserStore";
import {get} from "svelte/store";
import {requestedCameraState, requestedMicrophoneState} from "../../Stores/MediaStore";
import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
export interface HasMovedEvent { export interface HasMovedEvent {
direction: string; direction: string;
@ -76,11 +78,11 @@ export class GameManager {
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> { public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
const roomID = room.id; const roomID = room.id;
const mapUrl = await room.getMapUrl(); const mapDetail = await room.getMapDetail();
const gameIndex = scenePlugin.getIndex(roomID); const gameIndex = scenePlugin.getIndex(roomID);
if(gameIndex === -1){ if(gameIndex === -1){
const game : Phaser.Scene = new GameScene(room, mapUrl); const game : Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
scenePlugin.add(roomID, game, false); scenePlugin.add(roomID, game, false);
} }
} }
@ -89,7 +91,11 @@ export class GameManager {
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id)) console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
scenePlugin.start(this.currentGameSceneName || this.startRoom.id); scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
scenePlugin.launch(MenuSceneName); scenePlugin.launch(MenuSceneName);
scenePlugin.launch(HelpCameraSettingsSceneName);//700
if(!localUserStore.getHelpCameraSettingsShown() && (!get(requestedMicrophoneState) || !get(requestedCameraState))){
helpCameraSettingsVisibleStore.set(true);
localUserStore.setHelpCameraSettingsShown();
}
} }
public gameSceneIsCreated(scene: GameScene) { public gameSceneIsCreated(scene: GameScene) {

View File

@ -9,7 +9,7 @@ import type {
PositionInterface, PositionInterface,
RoomJoinedMessageInterface RoomJoinedMessageInterface
} from "../../Connexion/ConnexionModels"; } from "../../Connexion/ConnexionModels";
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player"; import {hasMovedEventName, Player, requestEmoteEventName} from "../Player/Player";
import { import {
DEBUG_MODE, DEBUG_MODE,
JITSI_PRIVATE_MODE, JITSI_PRIVATE_MODE,
@ -29,7 +29,7 @@ import type {AddPlayerInterface} from "./AddPlayerInterface";
import {PlayerAnimationDirections} from "../Player/Animation"; import {PlayerAnimationDirections} from "../Player/Animation";
import {PlayerMovement} from "./PlayerMovement"; import {PlayerMovement} from "./PlayerMovement";
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator"; import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
import {RemotePlayer} from "../Entity/RemotePlayer"; import {playerClickedEvent, RemotePlayer} from "../Entity/RemotePlayer";
import {Queue} from 'queue-typescript'; import {Queue} from 'queue-typescript';
import {SimplePeer, UserSimplePeerInterface} from "../../WebRtc/SimplePeer"; import {SimplePeer, UserSimplePeerInterface} from "../../WebRtc/SimplePeer";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene"; import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
@ -52,6 +52,7 @@ import {mediaManager} from "../../WebRtc/MediaManager";
import type {ItemFactoryInterface} from "../Items/ItemFactoryInterface"; import type {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
import type {ActionableItem} from "../Items/ActionableItem"; import type {ActionableItem} from "../Items/ActionableItem";
import {UserInputManager} from "../UserInput/UserInputManager"; import {UserInputManager} from "../UserInput/UserInputManager";
import {soundManager} from "./SoundManager";
import type {UserMovedMessage} from "../../Messages/generated/messages_pb"; import type {UserMovedMessage} from "../../Messages/generated/messages_pb";
import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils"; import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
import {connectionManager} from "../../Connexion/ConnectionManager"; import {connectionManager} from "../../Connexion/ConnectionManager";
@ -90,7 +91,10 @@ import {TextUtils} from "../Components/TextUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager"; import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager"; import {PinchManager} from "../UserInput/PinchManager";
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick"; import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
import {DEPTH_OVERLAY_INDEX} from "./DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager"; import {waScaleManager} from "../Services/WaScaleManager";
import {peerStore} from "../../Stores/PeerStore";
import {EmoteManager} from "./EmoteManager";
export interface GameSceneInitInterface { export interface GameSceneInitInterface {
initPosition: PointInterface|null, initPosition: PointInterface|null,
@ -131,7 +135,7 @@ const defaultStartLayerName = 'start';
export class GameScene extends DirtyScene implements CenterListener { export class GameScene extends DirtyScene implements CenterListener {
Terrains : Array<Phaser.Tilemaps.Tileset>; Terrains : Array<Phaser.Tilemaps.Tileset>;
CurrentPlayer!: CurrentGamerInterface; CurrentPlayer!: Player;
MapPlayers!: Phaser.Physics.Arcade.Group; MapPlayers!: Phaser.Physics.Arcade.Group;
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>(); MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
Map!: Phaser.Tilemaps.Tilemap; Map!: Phaser.Tilemaps.Tilemap;
@ -156,6 +160,7 @@ export class GameScene extends DirtyScene implements CenterListener {
private createPromise: Promise<void>; private createPromise: Promise<void>;
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void; private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
private iframeSubscriptionList! : Array<Subscription>; private iframeSubscriptionList! : Array<Subscription>;
private peerStoreUnsubscribe!: () => void;
MapUrlFile: string; MapUrlFile: string;
RoomId: string; RoomId: string;
instance: string; instance: string;
@ -186,9 +191,8 @@ export class GameScene extends DirtyScene implements CenterListener {
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>(); private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
private originalMapUrl: string|undefined; private originalMapUrl: string|undefined;
private pinchManager: PinchManager|undefined; private pinchManager: PinchManager|undefined;
private physicsEnabled: boolean = true;
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time. private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private onVisibilityChangeCallback: () => void; private emoteManager!: EmoteManager;
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) { constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
super({ super({
@ -208,7 +212,6 @@ export class GameScene extends DirtyScene implements CenterListener {
this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => { this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
this.connectionAnswerPromiseResolve = resolve; this.connectionAnswerPromiseResolve = resolve;
}); });
this.onVisibilityChangeCallback = this.onVisibilityChange.bind(this);
} }
//hook preload scene //hook preload scene
@ -226,6 +229,11 @@ export class GameScene extends DirtyScene implements CenterListener {
this.load.image(joystickBaseKey, joystickBaseImg); this.load.image(joystickBaseKey, joystickBaseImg);
this.load.image(joystickThumbKey, joystickThumbImg); this.load.image(joystickThumbKey, joystickThumbImg);
} }
this.load.audio('audio-webrtc-in', '/resources/objects/webrtc-in.mp3');
this.load.audio('audio-webrtc-out', '/resources/objects/webrtc-out.mp3');
//this.load.audio('audio-report-message', '/resources/objects/report-message.mp3');
this.sound.pauseOnBlur = false;
this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => { this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments) // If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) { if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
@ -272,6 +280,14 @@ export class GameScene extends DirtyScene implements CenterListener {
this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32}); this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//eslint-disable-next-line @typescript-eslint/no-explicit-any
(this.load as any).rexWebFont({
custom: {
families: ['Press Start 2P'],
urls: ['/resources/fonts/fonts.css'],
testString: 'abcdefg'
},
});
//this function must stay at the end of preload function //this function must stay at the end of preload function
addLoader(this); addLoader(this);
@ -421,7 +437,7 @@ export class GameScene extends DirtyScene implements CenterListener {
} }
} }
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') { if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = 10000; depth = DEPTH_OVERLAY_INDEX;
} }
if (layer.type === 'objectgroup') { if (layer.type === 'objectgroup') {
for (const object of layer.objects) { for (const object of layer.objects) {
@ -508,7 +524,22 @@ export class GameScene extends DirtyScene implements CenterListener {
this.connect(); this.connect();
} }
document.addEventListener('visibilitychange', this.onVisibilityChangeCallback); this.emoteManager = new EmoteManager(this);
let oldPeerNumber = 0;
this.peerStoreUnsubscribe = peerStore.subscribe((peers) => {
const newPeerNumber = peers.size;
if (newPeerNumber > oldPeerNumber) {
this.sound.play('audio-webrtc-in', {
volume: 0.2
});
} else if (newPeerNumber < oldPeerNumber) {
this.sound.play('audio-webrtc-out', {
volume: 0.2
});
}
oldPeerNumber = newPeerNumber;
});
} }
/** /**
@ -613,6 +644,7 @@ export class GameScene extends DirtyScene implements CenterListener {
// When connection is performed, let's connect SimplePeer // When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic, this.playerName); this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic, this.playerName);
peerStore.connectToSimplePeer(this.simplePeer);
this.GlobalMessageManager = new GlobalMessageManager(this.connection); this.GlobalMessageManager = new GlobalMessageManager(this.connection);
userMessageManager.setReceiveBanListener(this.bannedUser.bind(this)); userMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
@ -630,7 +662,6 @@ export class GameScene extends DirtyScene implements CenterListener {
self.chatModeSprite.setVisible(false); self.chatModeSprite.setVisible(false);
self.openChatIcon.setVisible(false); self.openChatIcon.setVisible(false);
audioManager.restoreVolume(); audioManager.restoreVolume();
self.onVisibilityChange();
} }
} }
}) })
@ -868,9 +899,28 @@ ${escapedMessage}
this.userInputManager.disableControls(); this.userInputManager.disableControls();
})); }));
this.iframeSubscriptionList.push(iframeListener.playSoundStream.subscribe((playSoundEvent)=>
{
const url = new URL(playSoundEvent.url, this.MapUrlFile);
soundManager.playSound(this.load,this.sound,url.toString(),playSoundEvent.config);
}))
this.iframeSubscriptionList.push(iframeListener.stopSoundStream.subscribe((stopSoundEvent)=>
{
const url = new URL(stopSoundEvent.url, this.MapUrlFile);
soundManager.stopSound(this.sound,url.toString());
}))
this.iframeSubscriptionList.push(iframeListener.loadSoundStream.subscribe((loadSoundEvent)=>
{
const url = new URL(loadSoundEvent.url, this.MapUrlFile);
soundManager.loadSound(this.load,this.sound,url.toString());
}))
this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{ this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{
this.userInputManager.restoreControls(); this.userInputManager.restoreControls();
})); }));
let scriptedBubbleSprite : Sprite; let scriptedBubbleSprite : Sprite;
this.iframeSubscriptionList.push(iframeListener.displayBubbleStream.subscribe(()=>{ this.iframeSubscriptionList.push(iframeListener.displayBubbleStream.subscribe(()=>{
scriptedBubbleSprite = new Sprite(this,this.CurrentPlayer.x + 25,this.CurrentPlayer.y,'circleSprite-white'); scriptedBubbleSprite = new Sprite(this,this.CurrentPlayer.x + 25,this.CurrentPlayer.y,'circleSprite-white');
@ -930,12 +980,14 @@ ${escapedMessage}
this.messageSubscription?.unsubscribe(); this.messageSubscription?.unsubscribe();
this.userInputManager.destroy(); this.userInputManager.destroy();
this.pinchManager?.destroy(); this.pinchManager?.destroy();
this.emoteManager.destroy();
this.peerStoreUnsubscribe();
mediaManager.hideGameOverlay();
for(const iframeEvents of this.iframeSubscriptionList){ for(const iframeEvents of this.iframeSubscriptionList){
iframeEvents.unsubscribe(); iframeEvents.unsubscribe();
} }
document.removeEventListener('visibilitychange', this.onVisibilityChangeCallback);
} }
private removeAllRemotePlayers(): void { private removeAllRemotePlayers(): void {
@ -1088,8 +1140,6 @@ ${escapedMessage}
} }
createCollisionWithPlayer() { createCollisionWithPlayer() {
this.physics.disableUpdate();
this.physicsEnabled = false;
//add collision layer //add collision layer
this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => { this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => { this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
@ -1123,6 +1173,15 @@ ${escapedMessage}
this.companion, this.companion,
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
); );
this.CurrentPlayer.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
if (pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
return; //we don't want the menu to open when pinching on a touch screen.
}
this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
})
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
this.connection?.emitEmoteEvent(emoteKey);
})
}catch (err){ }catch (err){
if(err instanceof TextureError) { if(err instanceof TextureError) {
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene()); gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
@ -1223,20 +1282,7 @@ ${escapedMessage}
this.dirty = false; this.dirty = false;
mediaManager.updateScene(); mediaManager.updateScene();
this.currentTick = time; this.currentTick = time;
if (this.CurrentPlayer.isMoving()) {
this.dirty = true;
}
this.CurrentPlayer.moveUser(delta); this.CurrentPlayer.moveUser(delta);
if (this.CurrentPlayer.isMoving()) {
this.dirty = true;
if (!this.physicsEnabled) {
this.physics.enableUpdate();
this.physicsEnabled = true;
}
} else if (this.physicsEnabled) {
this.physics.disableUpdate();
this.physicsEnabled = false;
}
// Let's handle all events // Let's handle all events
while (this.pendingEvents.length !== 0) { while (this.pendingEvents.length !== 0) {
@ -1333,6 +1379,9 @@ ${escapedMessage}
addPlayerData.companion, addPlayerData.companion,
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
); );
player.on(playerClickedEvent, (userID:number) => {
this.connection?.requestVisitCardUrl(userID);
})
this.MapPlayers.add(player); this.MapPlayers.add(player);
this.MapPlayersByKey.set(player.userId, player); this.MapPlayersByKey.set(player.userId, player);
player.updatePosition(addPlayerData.position); player.updatePosition(addPlayerData.position);
@ -1436,8 +1485,8 @@ ${escapedMessage}
this.connection?.emitActionableEvent(itemId, eventName, state, parameters); this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
} }
public onResize(ev: UIEvent): void { public onResize(): void {
super.onResize(ev); super.onResize();
this.reposition(); this.reposition();
// Send new viewport to server // Send new viewport to server
@ -1504,8 +1553,6 @@ ${escapedMessage}
mediaManager.addTriggerCloseJitsiFrameButton('close-jisi',() => { mediaManager.addTriggerCloseJitsiFrameButton('close-jisi',() => {
this.stopJitsi(); this.stopJitsi();
}); });
this.onVisibilityChange();
} }
public stopJitsi(): void { public stopJitsi(): void {
@ -1514,7 +1561,6 @@ ${escapedMessage}
mediaManager.showGameOverlay(); mediaManager.showGameOverlay();
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi'); mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
this.onVisibilityChange();
} }
//todo: put this into an 'orchestrator' scene (EntryScene?) //todo: put this into an 'orchestrator' scene (EntryScene?)
@ -1554,20 +1600,4 @@ ${escapedMessage}
waScaleManager.zoomModifier *= zoomFactor; waScaleManager.zoomModifier *= zoomFactor;
this.updateCameraOffset(); this.updateCameraOffset();
} }
private onVisibilityChange(): void {
// If the overlay is not displayed, we are in Jitsi. We don't need the webcam.
if (!mediaManager.isGameOverlayVisible()) {
mediaManager.blurCamera();
return;
}
if (document.visibilityState === 'visible') {
mediaManager.focusCamera();
} else {
if (this.simplePeer.getNbConnections() === 0) {
mediaManager.blurCamera();
}
}
}
} }

View File

@ -0,0 +1,39 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import BaseSoundManager = Phaser.Sound.BaseSoundManager;
import BaseSound = Phaser.Sound.BaseSound;
import SoundConfig = Phaser.Types.Sound.SoundConfig;
class SoundManager {
private soundPromises : Map<string,Promise<BaseSound>> = new Map<string, Promise<Phaser.Sound.BaseSound>>();
public loadSound (loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string) : Promise<BaseSound> {
let soundPromise = this.soundPromises.get(soundUrl);
if (soundPromise !== undefined) {
return soundPromise;
}
soundPromise = new Promise<BaseSound>((res) => {
const sound = soundManager.get(soundUrl);
if (sound !== null) {
return res(sound);
}
loadPlugin.audio(soundUrl, soundUrl);
loadPlugin.once('filecomplete-audio-' + soundUrl, () => {
res(soundManager.add(soundUrl));
});
loadPlugin.start();
});
this.soundPromises.set(soundUrl,soundPromise);
return soundPromise;
}
public async playSound(loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string, config: SoundConfig|undefined) : Promise<void> {
const sound = await this.loadSound(loadPlugin,soundManager,soundUrl);
if (config === undefined) sound.play();
else sound.play(config);
}
public stopSound(soundManager : BaseSoundManager,soundUrl : string){
soundManager.get(soundUrl).stop();
}
}
export const soundManager = new SoundManager();

View File

@ -11,6 +11,10 @@ import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser"; import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import { MenuScene } from "../Menu/MenuScene"; import { MenuScene } from "../Menu/MenuScene";
import { SelectCharacterSceneName } from "./SelectCharacterScene"; import { SelectCharacterSceneName } from "./SelectCharacterScene";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
export const CustomizeSceneName = "CustomizeScene"; export const CustomizeSceneName = "CustomizeScene";
@ -22,10 +26,10 @@ export class CustomizeScene extends AbstractCharacterScene {
private selectedLayers: number[] = [0]; private selectedLayers: number[] = [0];
private containersRow: Container[][] = []; private containersRow: Container[][] = [];
private activeRow:number = 0; public activeRow:number = 0;
private layers: BodyResourceDescriptionInterface[][] = []; private layers: BodyResourceDescriptionInterface[][] = [];
private customizeSceneElement!: Phaser.GameObjects.DOMElement; protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
constructor() { constructor() {
super({ super({
@ -36,7 +40,6 @@ export class CustomizeScene extends AbstractCharacterScene {
preload() { preload() {
this.load.html(customizeSceneKey, 'resources/html/CustomCharacterScene.html'); this.load.html(customizeSceneKey, 'resources/html/CustomCharacterScene.html');
this.layers = loadAllLayers(this.load);
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => { this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => { bodyResourceDescriptions.forEach((bodyResourceDescription) => {
if(bodyResourceDescription.level == undefined || bodyResourceDescription.level < 0 || bodyResourceDescription.level > 5 ){ if(bodyResourceDescription.level == undefined || bodyResourceDescription.level < 0 || bodyResourceDescription.level > 5 ){
@ -44,43 +47,28 @@ export class CustomizeScene extends AbstractCharacterScene {
} }
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription); this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
}); });
this.lazyloadingAttempt = true;
}); });
this.layers = loadAllLayers(this.load);
this.lazyloadingAttempt = false;
//this function must stay at the end of preload function //this function must stay at the end of preload function
addLoader(this); addLoader(this);
} }
create() { create() {
this.customizeSceneElement = this.add.dom(-1000, 0).createFromCache(customizeSceneKey); customCharacterSceneVisibleStore.set(true);
this.centerXDomElement(this.customizeSceneElement, 150); this.events.addListener('wake', () => {
MenuScene.revealMenusAfterInit(this.customizeSceneElement, customizeSceneKey); waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
this.customizeSceneElement.addListener('click'); customCharacterSceneVisibleStore.set(true);
this.customizeSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'customizeSceneButtonLeft') {
this.moveCursorHorizontally(-1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonRight') {
this.moveCursorHorizontally(1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonDown') {
this.moveCursorVertically(1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonUp') {
this.moveCursorVertically(-1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneFormBack') {
if(this.activeRow > 0){
this.moveCursorVertically(-1);
}else{
this.backToPreviousScene();
}
}else if((event?.target as HTMLButtonElement).id === 'customizeSceneFormSubmit') {
if(this.activeRow < 5){
this.moveCursorVertically(1);
}else{
this.nextSceneToCamera();
}
}
}); });
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33) this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
this.Rectangle.setStrokeStyle(2, 0xFFFFFF); this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
this.add.existing(this.Rectangle); this.add.existing(this.Rectangle);
@ -116,7 +104,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.onResize(); this.onResize();
} }
private moveCursorHorizontally(index: number): void { public moveCursorHorizontally(index: number): void {
this.selectedLayers[this.activeRow] += index; this.selectedLayers[this.activeRow] += index;
if (this.selectedLayers[this.activeRow] < 0) { if (this.selectedLayers[this.activeRow] < 0) {
this.selectedLayers[this.activeRow] = 0 this.selectedLayers[this.activeRow] = 0
@ -128,27 +116,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.saveInLocalStorage(); this.saveInLocalStorage();
} }
private moveCursorVertically(index:number): void { public moveCursorVertically(index:number): void {
if(index === -1 && this.activeRow === 5){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
button.innerHTML = `Next <img src="resources/objects/arrow_up.png"/>`;
}
if(index === 1 && this.activeRow === 4){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
button.innerText = 'Finish';
}
if(index === -1 && this.activeRow === 1){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerText = `Return`;
}
if(index === 1 && this.activeRow === 0){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerHTML = `Back <img src="resources/objects/arrow_up.png"/>`;
}
this.activeRow += index; this.activeRow += index;
if (this.activeRow < 0) { if (this.activeRow < 0) {
@ -262,6 +230,10 @@ export class CustomizeScene extends AbstractCharacterScene {
update(time: number, delta: number): void { update(time: number, delta: number): void {
if(this.lazyloadingAttempt){
this.moveLayers();
this.lazyloadingAttempt = false;
}
} }
public onResize(): void { public onResize(): void {
@ -269,8 +241,6 @@ export class CustomizeScene extends AbstractCharacterScene {
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2; this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3; this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
this.centerXDomElement(this.customizeSceneElement, 150);
} }
private nextSceneToCamera(){ private nextSceneToCamera(){
@ -288,12 +258,16 @@ export class CustomizeScene extends AbstractCharacterScene {
gameManager.setCharacterLayers(layers); gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName); this.scene.sleep(CustomizeSceneName);
this.scene.remove(SelectCharacterSceneName); waScaleManager.restoreZoom();
this.events.removeListener('wake');
gameManager.tryResumingGame(this, EnableCameraSceneName); gameManager.tryResumingGame(this, EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
} }
private backToPreviousScene(){ private backToPreviousScene(){
this.scene.sleep(CustomizeSceneName); this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.scene.run(SelectCharacterSceneName); this.scene.run(SelectCharacterSceneName);
customCharacterSceneVisibleStore.set(false);
} }
} }

View File

@ -3,279 +3,48 @@ import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image; import Image = Phaser.GameObjects.Image;
import {mediaManager} from "../../WebRtc/MediaManager"; import {mediaManager} from "../../WebRtc/MediaManager";
import {SoundMeter} from "../Components/SoundMeter"; import {SoundMeter} from "../Components/SoundMeter";
import {SoundMeterSprite} from "../Components/SoundMeterSprite";
import {HtmlUtils} from "../../WebRtc/HtmlUtils"; import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager"; import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager"; import {PinchManager} from "../UserInput/PinchManager";
import Zone = Phaser.GameObjects.Zone; import Zone = Phaser.GameObjects.Zone;
import { MenuScene } from "../Menu/MenuScene"; import { MenuScene } from "../Menu/MenuScene";
import {ResizableScene} from "./ResizableScene"; import {ResizableScene} from "./ResizableScene";
import {
enableCameraSceneVisibilityStore,
} from "../../Stores/MediaStore";
export const EnableCameraSceneName = "EnableCameraScene"; export const EnableCameraSceneName = "EnableCameraScene";
enum LoginTextures {
playButton = "play_button",
icon = "icon",
mainFont = "main_font",
arrowRight = "arrow_right",
arrowUp = "arrow_up"
}
const enableCameraSceneKey = 'enableCameraScene';
export class EnableCameraScene extends ResizableScene { export class EnableCameraScene extends ResizableScene {
private textField!: TextField;
private cameraNameField!: TextField;
private arrowLeft!: Image;
private arrowRight!: Image;
private arrowDown!: Image;
private arrowUp!: Image;
private microphonesList: MediaDeviceInfo[] = new Array<MediaDeviceInfo>();
private camerasList: MediaDeviceInfo[] = new Array<MediaDeviceInfo>();
private cameraSelected: number = 0;
private microphoneSelected: number = 0;
private soundMeter: SoundMeter;
private soundMeterSprite!: SoundMeterSprite;
private microphoneNameField!: TextField;
private enableCameraSceneElement!: Phaser.GameObjects.DOMElement;
private mobileTapZone!: Zone;
constructor() { constructor() {
super({ super({
key: EnableCameraSceneName key: EnableCameraSceneName
}); });
this.soundMeter = new SoundMeter();
} }
preload() { preload() {
this.load.html(enableCameraSceneKey, 'resources/html/EnableCameraScene.html');
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.arrowRight, "resources/objects/arrow_right.png");
this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
} }
create() { create() {
this.enableCameraSceneElement = this.add.dom(-1000, 0).createFromCache(enableCameraSceneKey);
this.centerXDomElement(this.enableCameraSceneElement, 300);
MenuScene.revealMenusAfterInit(this.enableCameraSceneElement, enableCameraSceneKey);
const continuingButton = this.enableCameraSceneElement.getChildByID('enableCameraSceneFormSubmit') as HTMLButtonElement;
continuingButton.addEventListener('click', (e) => {
e.preventDefault();
this.login();
});
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
//this.scale.setZoom(ZOOM_LEVEL);
//Phaser.Display.Align.In.BottomCenter(this.pressReturnField, zone);
/* FIX ME */
this.textField = new TextField(this, this.scale.width / 2, 20, '');
// For mobile purposes - we need a big enough touchable area.
this.mobileTapZone = this.add.zone(this.scale.width / 2,this.scale.height - 30,200,50)
.setInteractive().on("pointerdown", () => {
this.login();
});
this.cameraNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 60, '');
this.microphoneNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 40, '');
this.arrowRight = new Image(this, 0, 0, LoginTextures.arrowRight);
this.arrowRight.setVisible(false);
this.arrowRight.setInteractive().on('pointerdown', this.nextCam.bind(this));
this.add.existing(this.arrowRight);
this.arrowLeft = new Image(this, 0, 0, LoginTextures.arrowRight);
this.arrowLeft.setVisible(false);
this.arrowLeft.flipX = true;
this.arrowLeft.setInteractive().on('pointerdown', this.previousCam.bind(this));
this.add.existing(this.arrowLeft);
this.arrowUp = new Image(this, 0, 0, LoginTextures.arrowUp);
this.arrowUp.setVisible(false);
this.arrowUp.setInteractive().on('pointerdown', this.previousMic.bind(this));
this.add.existing(this.arrowUp);
this.arrowDown = new Image(this, 0, 0, LoginTextures.arrowUp);
this.arrowDown.setVisible(false);
this.arrowDown.flipY = true;
this.arrowDown.setInteractive().on('pointerdown', this.nextMic.bind(this));
this.add.existing(this.arrowDown);
this.input.keyboard.on('keyup-ENTER', () => { this.input.keyboard.on('keyup-ENTER', () => {
this.login(); this.login();
}); });
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').classList.add('active'); enableCameraSceneVisibilityStore.showEnableCameraScene();
const mediaPromise = mediaManager.getCamera();
mediaPromise.then(this.getDevices.bind(this));
mediaPromise.then(this.setupStream.bind(this));
this.input.keyboard.on('keydown-RIGHT', this.nextCam.bind(this));
this.input.keyboard.on('keydown-LEFT', this.previousCam.bind(this));
this.input.keyboard.on('keydown-DOWN', this.nextMic.bind(this));
this.input.keyboard.on('keydown-UP', this.previousMic.bind(this));
this.soundMeterSprite = new SoundMeterSprite(this, 50, 50);
this.soundMeterSprite.setVisible(false);
this.add.existing(this.soundMeterSprite);
this.onResize();
}
private previousCam(): void {
if (this.cameraSelected === 0 || this.camerasList.length === 0) {
return;
}
this.cameraSelected--;
mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
}
private nextCam(): void {
if (this.cameraSelected === this.camerasList.length - 1 || this.camerasList.length === 0) {
return;
}
this.cameraSelected++;
// TODO: the change of camera should be OBSERVED (reactive)
mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
}
private previousMic(): void {
if (this.microphoneSelected === 0 || this.microphonesList.length === 0) {
return;
}
this.microphoneSelected--;
mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
}
private nextMic(): void {
if (this.microphoneSelected === this.microphonesList.length - 1 || this.microphonesList.length === 0) {
return;
}
this.microphoneSelected++;
// TODO: the change of camera should be OBSERVED (reactive)
mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
}
/**
* Function called each time a camera is changed
*/
private setupStream(stream: MediaStream): void {
const img = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetupNoVideo');
img.style.display = 'none';
const div = HtmlUtils.getElementByIdOrFail<HTMLVideoElement>('myCamVideoSetup');
div.srcObject = stream;
this.soundMeter.connectToSource(stream, new window.AudioContext());
this.soundMeterSprite.setVisible(true);
this.updateWebCamName();
}
private updateWebCamName(): void {
if (this.camerasList.length > 1) {
let label = this.camerasList[this.cameraSelected].label;
// remove text in parenthesis
label = label.replace(/\([^()]*\)/g, '').trim();
// remove accents
label = label.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
this.cameraNameField.text = label;
this.arrowRight.setVisible(this.cameraSelected < this.camerasList.length - 1);
this.arrowLeft.setVisible(this.cameraSelected > 0);
}
if (this.microphonesList.length > 1) {
let label = this.microphonesList[this.microphoneSelected].label;
// remove text in parenthesis
label = label.replace(/\([^()]*\)/g, '').trim();
// remove accents
label = label.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
this.microphoneNameField.text = label;
this.arrowDown.setVisible(this.microphoneSelected < this.microphonesList.length - 1);
this.arrowUp.setVisible(this.microphoneSelected > 0);
}
} }
public onResize(): void { public onResize(): void {
let div = HtmlUtils.getElementByIdOrFail<HTMLVideoElement>('myCamVideoSetup');
let bounds = div.getBoundingClientRect();
if (!div.srcObject) {
div = HtmlUtils.getElementByIdOrFail<HTMLVideoElement>('webRtcSetup');
bounds = div.getBoundingClientRect();
}
this.textField.x = this.game.renderer.width / 2;
this.mobileTapZone.x = this.game.renderer.width / 2;
this.cameraNameField.x = this.game.renderer.width / 2;
this.microphoneNameField.x = this.game.renderer.width / 2;
this.cameraNameField.y = bounds.top / this.scale.zoom - 8;
this.soundMeterSprite.x = this.game.renderer.width / 2 - this.soundMeterSprite.getWidth() / 2;
this.soundMeterSprite.y = bounds.bottom / this.scale.zoom + 16;
this.microphoneNameField.y = this.soundMeterSprite.y + 22;
this.arrowRight.x = bounds.right / this.scale.zoom + 16;
this.arrowRight.y = (bounds.top + bounds.height / 2) / this.scale.zoom;
this.arrowLeft.x = bounds.left / this.scale.zoom - 16;
this.arrowLeft.y = (bounds.top + bounds.height / 2) / this.scale.zoom;
this.arrowDown.x = this.microphoneNameField.x + this.microphoneNameField.width / 2 + 16;
this.arrowDown.y = this.microphoneNameField.y;
this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
this.arrowUp.y = this.microphoneNameField.y;
const actionBtn = document.querySelector<HTMLDivElement>('#enableCameraScene .action');
if (actionBtn !== null) {
actionBtn.style.top = (this.scale.height - 65) + 'px';
}
} }
update(time: number, delta: number): void { update(time: number, delta: number): void {
this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
this.centerXDomElement(this.enableCameraSceneElement, 300);
} }
private login(): void { public login(): void {
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none'; enableCameraSceneVisibilityStore.hideEnableCameraScene();
this.soundMeter.stop();
mediaManager.stopCamera(); this.scene.sleep(EnableCameraSceneName);
mediaManager.stopMicrophone();
this.scene.sleep(EnableCameraSceneName)
gameManager.goToStartingMap(this.scene); gameManager.goToStartingMap(this.scene);
} }
private async getDevices() {
const mediaDeviceInfos = await navigator.mediaDevices.enumerateDevices();
for (const mediaDeviceInfo of mediaDeviceInfos) {
if (mediaDeviceInfo.kind === 'audioinput') {
this.microphonesList.push(mediaDeviceInfo);
} else if (mediaDeviceInfo.kind === 'videoinput') {
this.camerasList.push(mediaDeviceInfo);
}
}
this.updateWebCamName();
}
} }

View File

@ -1,17 +1,12 @@
import {gameManager} from "../Game/GameManager"; import {gameManager} from "../Game/GameManager";
import {SelectCharacterSceneName} from "./SelectCharacterScene"; import {SelectCharacterSceneName} from "./SelectCharacterScene";
import {ResizableScene} from "./ResizableScene"; import {ResizableScene} from "./ResizableScene";
import { localUserStore } from "../../Connexion/LocalUserStore"; import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
import {MenuScene} from "../Menu/MenuScene";
import { isUserNameValid } from "../../Connexion/LocalUser";
export const LoginSceneName = "LoginScene"; export const LoginSceneName = "LoginScene";
const loginSceneKey = 'loginScene';
export class LoginScene extends ResizableScene { export class LoginScene extends ResizableScene {
private loginSceneElement!: Phaser.GameObjects.DOMElement;
private name: string = ''; private name: string = '';
constructor() { constructor() {
@ -22,65 +17,25 @@ export class LoginScene extends ResizableScene {
} }
preload() { preload() {
this.load.html(loginSceneKey, 'resources/html/loginScene.html');
} }
create() { create() {
this.loginSceneElement = this.add.dom(-1000, 0).createFromCache(loginSceneKey); loginSceneVisibleStore.set(true);
this.centerXDomElement(this.loginSceneElement, 200);
MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
const inputElement = this.loginSceneElement.getChildByID('loginSceneName') as HTMLInputElement;
inputElement.value = localUserStore.getName() ?? '';
inputElement.focus();
inputElement.addEventListener('keypress', (event: KeyboardEvent) => {
if(inputElement.value.length > 7){
event.preventDefault();
return;
}
pErrorElement.innerHTML = '';
if(inputElement.value && !isUserNameValid(inputElement.value)){
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
}
if (event.key === 'Enter') {
event.preventDefault();
this.login(inputElement);
return;
}
});
const continuingButton = this.loginSceneElement.getChildByID('loginSceneFormSubmit') as HTMLButtonElement;
continuingButton.addEventListener('click', (e) => {
e.preventDefault();
this.login(inputElement);
});
} }
private login(inputElement: HTMLInputElement): void { public login(name: string): void {
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement; name = name.trim();
this.name = inputElement.value; gameManager.setPlayerName(name);
if (this.name === '') {
pErrorElement.innerHTML = 'The name is empty';
return
}
if(!isUserNameValid(this.name)){
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
return
}
if (this.name === '') return
gameManager.setPlayerName(this.name);
this.scene.stop(LoginSceneName) this.scene.stop(LoginSceneName)
gameManager.tryResumingGame(this, SelectCharacterSceneName); gameManager.tryResumingGame(this, SelectCharacterSceneName);
this.scene.remove(LoginSceneName) this.scene.remove(LoginSceneName);
loginSceneVisibleStore.set(false);
} }
update(time: number, delta: number): void { update(time: number, delta: number): void {
} }
public onResize(ev: UIEvent): void { public onResize(): void {
this.centerXDomElement(this.loginSceneElement, 200);
} }
} }

View File

@ -2,7 +2,7 @@ import {Scene} from "phaser";
import DOMElement = Phaser.GameObjects.DOMElement; import DOMElement = Phaser.GameObjects.DOMElement;
export abstract class ResizableScene extends Scene { export abstract class ResizableScene extends Scene {
public abstract onResize(ev: UIEvent): void; public abstract onResize(): void;
/** /**
* Centers the DOM element on the X axis. * Centers the DOM element on the X axis.
@ -17,7 +17,7 @@ export abstract class ResizableScene extends Scene {
&& object.node && object.node
&& object.node.getBoundingClientRect().width > 0 && object.node.getBoundingClientRect().width > 0
? (object.node.getBoundingClientRect().width / 2 / this.scale.zoom) ? (object.node.getBoundingClientRect().width / 2 / this.scale.zoom)
: (300 / this.scale.zoom) : (defaultWidth / this.scale.zoom)
); );
} }
} }

View File

@ -4,49 +4,50 @@ export class SelectCharacterMobileScene extends SelectCharacterScene {
create(){ create(){
super.create(); super.create();
this.onResize();
this.selectedRectangle.destroy(); this.selectedRectangle.destroy();
} }
protected defineSetupPlayer(numero: number){ protected defineSetupPlayer(num: number){
const deltaX = 30; const deltaX = 30;
const deltaY = 2; const deltaY = 2;
let [playerX, playerY] = this.getCharacterPosition(); let [playerX, playerY] = this.getCharacterPosition();
let playerVisible = true; let playerVisible = true;
let playerScale = 1.5; let playerScale = 1.5;
let playserOpactity = 1; let playerOpacity = 1;
if( this.currentSelectUser !== numero ){ if( this.currentSelectUser !== num ){
playerVisible = false; playerVisible = false;
} }
if( numero === (this.currentSelectUser + 1) ){ if( num === (this.currentSelectUser + 1) ){
playerY -= deltaY; playerY -= deltaY;
playerX += deltaX; playerX += deltaX;
playerScale = 0.8; playerScale = 0.8;
playserOpactity = 0.6; playerOpacity = 0.6;
playerVisible = true; playerVisible = true;
} }
if( numero === (this.currentSelectUser + 2) ){ if( num === (this.currentSelectUser + 2) ){
playerY -= deltaY; playerY -= deltaY;
playerX += (deltaX * 2); playerX += (deltaX * 2);
playerScale = 0.8; playerScale = 0.8;
playserOpactity = 0.6; playerOpacity = 0.6;
playerVisible = true; playerVisible = true;
} }
if( numero === (this.currentSelectUser - 1) ){ if( num === (this.currentSelectUser - 1) ){
playerY -= deltaY; playerY -= deltaY;
playerX -= deltaX; playerX -= deltaX;
playerScale = 0.8; playerScale = 0.8;
playserOpactity = 0.6; playerOpacity = 0.6;
playerVisible = true; playerVisible = true;
} }
if( numero === (this.currentSelectUser - 2) ){ if( num === (this.currentSelectUser - 2) ){
playerY -= deltaY; playerY -= deltaY;
playerX -= (deltaX * 2); playerX -= (deltaX * 2);
playerScale = 0.8; playerScale = 0.8;
playserOpactity = 0.6; playerOpacity = 0.6;
playerVisible = true; playerVisible = true;
} }
return {playerX, playerY, playerScale, playserOpactity, playerVisible} return {playerX, playerY, playerScale, playerOpacity, playerVisible}
} }
/** /**

View File

@ -11,6 +11,10 @@ import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import {touchScreenManager} from "../../Touch/TouchScreenManager"; import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager"; import {PinchManager} from "../UserInput/PinchManager";
import {MenuScene} from "../Menu/MenuScene"; import {MenuScene} from "../Menu/MenuScene";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
//todo: put this constants in a dedicated file //todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene"; export const SelectCharacterSceneName = "SelectCharacterScene";
@ -27,6 +31,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement; protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement;
protected currentSelectUser = 0; protected currentSelectUser = 0;
protected pointerClicked: boolean = false;
protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
constructor() { constructor() {
super({ super({
@ -41,44 +48,36 @@ export class SelectCharacterScene extends AbstractCharacterScene {
bodyResourceDescriptions.forEach((bodyResourceDescription) => { bodyResourceDescriptions.forEach((bodyResourceDescription) => {
this.playerModels.push(bodyResourceDescription); this.playerModels.push(bodyResourceDescription);
}); });
}) this.lazyloadingAttempt = true;
});
this.playerModels = loadAllDefaultModels(this.load); this.playerModels = loadAllDefaultModels(this.load);
this.lazyloadingAttempt = false;
//this function must stay at the end of preload function //this function must stay at the end of preload function
addLoader(this); addLoader(this);
} }
create() { create() {
selectCharacterSceneVisibleStore.set(true);
this.selectCharacterSceneElement = this.add.dom(-1000, 0).createFromCache(selectCharacterKey); this.events.addListener('wake', () => {
this.centerXDomElement(this.selectCharacterSceneElement, 150); waScaleManager.saveZoom();
MenuScene.revealMenusAfterInit(this.selectCharacterSceneElement, selectCharacterKey); waScaleManager.zoomModifier = isMobile() ? 2 : 1;
selectCharacterSceneVisibleStore.set(true);
this.selectCharacterSceneElement.addListener('click');
this.selectCharacterSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
this.moveToLeft();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
this.moveToRight();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormSubmit') {
this.nextSceneToCameraScene();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormCustomYourOwnSubmit') {
this.nextSceneToCustomizeScene();
}
}); });
if (touchScreenManager.supportTouchScreen) { if (touchScreenManager.supportTouchScreen) {
new PinchManager(this); new PinchManager(this);
} }
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16; const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF); this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
this.selectedRectangle.setDepth(2); this.selectedRectangle.setDepth(2);
/*create user*/ /*create user*/
this.createCurrentPlayer(); this.createCurrentPlayer();
const playerNumber = localUserStore.getPlayerCharacterIndex();
this.input.keyboard.on('keyup-ENTER', () => { this.input.keyboard.on('keyup-ENTER', () => {
return this.nextSceneToCameraScene(); return this.nextSceneToCameraScene();
@ -106,9 +105,12 @@ export class SelectCharacterScene extends AbstractCharacterScene {
return; return;
} }
this.scene.stop(SelectCharacterSceneName); this.scene.stop(SelectCharacterSceneName);
waScaleManager.restoreZoom();
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]); gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName); gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCharacterSceneName); this.players = [];
selectCharacterSceneVisibleStore.set(false);
this.events.removeListener('wake');
} }
protected nextSceneToCustomizeScene(): void { protected nextSceneToCustomizeScene(): void {
@ -116,7 +118,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
return; return;
} }
this.scene.sleep(SelectCharacterSceneName); this.scene.sleep(SelectCharacterSceneName);
waScaleManager.restoreZoom();
this.scene.run(CustomizeSceneName); this.scene.run(CustomizeSceneName);
selectCharacterSceneVisibleStore.set(false);
} }
createCurrentPlayer(): void { createCurrentPlayer(): void {
@ -133,15 +137,16 @@ export class SelectCharacterScene extends AbstractCharacterScene {
repeat: -1 repeat: -1
}); });
player.setInteractive().on("pointerdown", () => { player.setInteractive().on("pointerdown", () => {
if(this.currentSelectUser === i){ if (this.pointerClicked || this.currentSelectUser === i) {
return; return;
} }
this.pointerClicked = true;
this.currentSelectUser = i; this.currentSelectUser = i;
this.moveUser(); this.moveUser();
setTimeout(() => {this.pointerClicked = false;}, 100);
}); });
this.players.push(player); this.players.push(player);
} }
this.selectedPlayer = this.players[this.currentSelectUser]; this.selectedPlayer = this.players[this.currentSelectUser];
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name); this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
} }
@ -186,35 +191,35 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.moveUser(); this.moveUser();
} }
protected defineSetupPlayer(numero: number){ protected defineSetupPlayer(num: number){
const deltaX = 32; const deltaX = 32;
const deltaY = 32; const deltaY = 32;
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (numero % this.nbCharactersPerRow)) ); // calcul position on line users playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (num % this.nbCharactersPerRow)) ); // calcul position on line users
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(numero / this.nbCharactersPerRow) )) ); // calcul position on column users playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(num / this.nbCharactersPerRow) )) ); // calcul position on column users
const playerVisible = true; const playerVisible = true;
const playerScale = 1; const playerScale = 1;
const playserOpactity = 1; const playerOpacity = 1;
// if selected // if selected
if( numero === this.currentSelectUser ){ if( num === this.currentSelectUser ){
this.selectedRectangle.setX(playerX); this.selectedRectangle.setX(playerX);
this.selectedRectangle.setY(playerY); this.selectedRectangle.setY(playerY);
} }
return {playerX, playerY, playerScale, playserOpactity, playerVisible} return {playerX, playerY, playerScale, playerOpacity, playerVisible}
} }
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, numero: number){ protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, num: number){
const {playerX, playerY, playerScale, playserOpactity, playerVisible} = this.defineSetupPlayer(numero); const {playerX, playerY, playerScale, playerOpacity, playerVisible} = this.defineSetupPlayer(num);
player.setBounce(0.2); player.setBounce(0.2);
player.setCollideWorldBounds(true); player.setCollideWorldBounds(false);
player.setVisible( playerVisible ); player.setVisible( playerVisible );
player.setScale(playerScale, playerScale); player.setScale(playerScale, playerScale);
player.setAlpha(playserOpactity); player.setAlpha(playerOpacity);
player.setX(playerX); player.setX(playerX);
player.setY(playerY); player.setY(playerY);
} }
@ -238,12 +243,14 @@ export class SelectCharacterScene extends AbstractCharacterScene {
} }
update(time: number, delta: number): void { update(time: number, delta: number): void {
if(this.lazyloadingAttempt){
this.moveUser();
this.lazyloadingAttempt = false;
}
} }
public onResize(ev: UIEvent): void { public onResize(): void {
//move position of user //move position of user
this.moveUser(); this.moveUser();
this.centerXDomElement(this.selectCharacterSceneElement, 150);
} }
} }

View File

@ -10,17 +10,18 @@ import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingM
import {touchScreenManager} from "../../Touch/TouchScreenManager"; import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager"; import {PinchManager} from "../UserInput/PinchManager";
import { MenuScene } from "../Menu/MenuScene"; import { MenuScene } from "../Menu/MenuScene";
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
export const SelectCompanionSceneName = "SelectCompanionScene"; export const SelectCompanionSceneName = "SelectCompanionScene";
const selectCompanionSceneKey = 'selectCompanionScene';
export class SelectCompanionScene extends ResizableScene { export class SelectCompanionScene extends ResizableScene {
private selectedCompanion!: Phaser.Physics.Arcade.Sprite; private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>(); private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private companionModels: Array<CompanionResourceDescriptionInterface> = []; private companionModels: Array<CompanionResourceDescriptionInterface> = [];
private saveZoom: number = 0;
private selectCompanionSceneElement!: Phaser.GameObjects.DOMElement;
private currentCompanion = 0; private currentCompanion = 0;
constructor() { constructor() {
@ -30,8 +31,6 @@ export class SelectCompanionScene extends ResizableScene {
} }
preload() { preload() {
this.load.html(selectCompanionSceneKey, 'resources/html/SelectCompanionScene.html');
getAllCompanionResources(this.load).forEach(model => { getAllCompanionResources(this.load).forEach(model => {
this.companionModels.push(model); this.companionModels.push(model);
}); });
@ -42,30 +41,17 @@ export class SelectCompanionScene extends ResizableScene {
create() { create() {
this.selectCompanionSceneElement = this.add.dom(-1000, 0).createFromCache(selectCompanionSceneKey); selectCompanionSceneVisibleStore.set(true);
this.centerXDomElement(this.selectCompanionSceneElement, 150);
MenuScene.revealMenusAfterInit(this.selectCompanionSceneElement, selectCompanionSceneKey);
this.selectCompanionSceneElement.addListener('click'); waScaleManager.saveZoom();
this.selectCompanionSceneElement.on('click', (event:MouseEvent) => { waScaleManager.zoomModifier = isMobile() ? 2 : 1;
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
this.moveToLeft();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
this.moveToRight();
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormSubmit') {
this.nextScene();
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormBack') {
this._nextScene();
}
});
if (touchScreenManager.supportTouchScreen) { if (touchScreenManager.supportTouchScreen) {
new PinchManager(this); new PinchManager(this);
} }
// input events // input events
this.input.keyboard.on('keyup-ENTER', this.nextScene.bind(this)); this.input.keyboard.on('keyup-ENTER', this.selectCompanion.bind(this));
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this)); this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this)); this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
@ -89,18 +75,20 @@ export class SelectCompanionScene extends ResizableScene {
} }
private nextScene(): void { public selectCompanion(): void {
localUserStore.setCompanion(this.companionModels[this.currentCompanion].name); localUserStore.setCompanion(this.companionModels[this.currentCompanion].name);
gameManager.setCompanion(this.companionModels[this.currentCompanion].name); gameManager.setCompanion(this.companionModels[this.currentCompanion].name);
this._nextScene(); this.closeScene();
} }
private _nextScene(){ public closeScene(){
// next scene // next scene
this.scene.stop(SelectCompanionSceneName); this.scene.stop(SelectCompanionSceneName);
waScaleManager.restoreZoom();
gameManager.tryResumingGame(this, EnableCameraSceneName); gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCompanionSceneName); this.scene.remove(SelectCompanionSceneName);
selectCompanionSceneVisibleStore.set(false);
} }
private createCurrentCompanion(): void { private createCurrentCompanion(): void {
@ -126,10 +114,8 @@ export class SelectCompanionScene extends ResizableScene {
this.selectedCompanion = this.companions[this.currentCompanion]; this.selectedCompanion = this.companions[this.currentCompanion];
} }
public onResize(ev: UIEvent): void { public onResize(): void {
this.moveCompanion(); this.moveCompanion();
this.centerXDomElement(this.selectCompanionSceneElement, 150);
} }
private updateSelectedCompanion(): void { private updateSelectedCompanion(): void {
@ -147,15 +133,7 @@ export class SelectCompanionScene extends ResizableScene {
this.updateSelectedCompanion(); this.updateSelectedCompanion();
} }
private moveToLeft(){ public moveToRight(){
if(this.currentCompanion === 0){
return;
}
this.currentCompanion -= 1;
this.moveCompanion();
}
private moveToRight(){
if(this.currentCompanion === (this.companions.length - 1)){ if(this.currentCompanion === (this.companions.length - 1)){
return; return;
} }
@ -163,38 +141,46 @@ export class SelectCompanionScene extends ResizableScene {
this.moveCompanion(); this.moveCompanion();
} }
private defineSetupCompanion(numero: number){ public moveToLeft(){
if(this.currentCompanion === 0){
return;
}
this.currentCompanion -= 1;
this.moveCompanion();
}
private defineSetupCompanion(num: number){
const deltaX = 30; const deltaX = 30;
const deltaY = 2; const deltaY = 2;
let [companionX, companionY] = this.getCompanionPosition(); let [companionX, companionY] = this.getCompanionPosition();
let companionVisible = true; let companionVisible = true;
let companionScale = 1.5; let companionScale = 1.5;
let companionOpactity = 1; let companionOpactity = 1;
if( this.currentCompanion !== numero ){ if( this.currentCompanion !== num ){
companionVisible = false; companionVisible = false;
} }
if( numero === (this.currentCompanion + 1) ){ if( num === (this.currentCompanion + 1) ){
companionY -= deltaY; companionY -= deltaY;
companionX += deltaX; companionX += deltaX;
companionScale = 0.8; companionScale = 0.8;
companionOpactity = 0.6; companionOpactity = 0.6;
companionVisible = true; companionVisible = true;
} }
if( numero === (this.currentCompanion + 2) ){ if( num === (this.currentCompanion + 2) ){
companionY -= deltaY; companionY -= deltaY;
companionX += (deltaX * 2); companionX += (deltaX * 2);
companionScale = 0.8; companionScale = 0.8;
companionOpactity = 0.6; companionOpactity = 0.6;
companionVisible = true; companionVisible = true;
} }
if( numero === (this.currentCompanion - 1) ){ if( num === (this.currentCompanion - 1) ){
companionY -= deltaY; companionY -= deltaY;
companionX -= deltaX; companionX -= deltaX;
companionScale = 0.8; companionScale = 0.8;
companionOpactity = 0.6; companionOpactity = 0.6;
companionVisible = true; companionVisible = true;
} }
if( numero === (this.currentCompanion - 2) ){ if( num === (this.currentCompanion - 2) ){
companionY -= deltaY; companionY -= deltaY;
companionX -= (deltaX * 2); companionX -= (deltaX * 2);
companionScale = 0.8; companionScale = 0.8;

View File

@ -1,150 +0,0 @@
import {mediaManager} from "../../WebRtc/MediaManager";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {DirtyScene} from "../Game/DirtyScene";
export const HelpCameraSettingsSceneName = 'HelpCameraSettingsScene';
const helpCameraSettings = 'helpCameraSettings';
/**
* The scene that show how to permit Camera and Microphone access if there are not already allowed
*/
export class HelpCameraSettingsScene extends DirtyScene {
private helpCameraSettingsElement!: Phaser.GameObjects.DOMElement;
private helpCameraSettingsOpened: boolean = false;
constructor() {
super({key: HelpCameraSettingsSceneName});
}
preload() {
this.load.html(helpCameraSettings, 'resources/html/helpCameraSettings.html');
}
create(){
this.createHelpCameraSettings();
}
private createHelpCameraSettings() : void {
const middleX = this.getMiddleX();
this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
this.helpCameraSettingsElement.addListener('click');
this.helpCameraSettingsElement.on('click', (event:MouseEvent) => {
if((event?.target as HTMLInputElement).id === 'mailto') {
return;
}
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormRefresh') {
window.location.reload();
}else if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormContinue') {
this.closeHelpCameraSettingsOpened();
}
});
if(!localUserStore.getHelpCameraSettingsShown() && (!mediaManager.constraintsMedia.audio || !mediaManager.constraintsMedia.video)){
this.openHelpCameraSettingsOpened();
localUserStore.setHelpCameraSettingsShown();
}
mediaManager.setHelpCameraSettingsCallBack(() => {
this.openHelpCameraSettingsOpened();
});
}
private openHelpCameraSettingsOpened(): void{
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.helpCameraSettingsOpened = true;
try{
if(window.navigator.userAgent.includes('Firefox')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
}else if(window.navigator.userAgent.includes('Chrome')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
}
}catch(err) {
console.error('openHelpCameraSettingsOpened => getElementByIdOrFail => error', err);
}
const middleY = this.getMiddleY();
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: middleY,
x: middleX,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
});
this.dirty = true;
}
private closeHelpCameraSettingsOpened(): void{
const middleX = this.getMiddleX();
/*const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
helpCameraSettingsInfo.innerText = '';
helpCameraSettingsInfo.style.display = 'none';*/
this.helpCameraSettingsOpened = false;
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: -1000,
x: middleX,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
});
this.dirty = true;
}
private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
//Dom elements will appear inside the viewer screen when creating before being moved out of it, which create a flicker effect.
//To prevent this, we put a 'hidden' attribute on the root element, we remove it only after the init is done.
setTimeout(() => {
(menuElement.getChildByID(rootDomId) as HTMLElement).hidden = false;
}, 250);
}
update(time: number, delta: number): void {
this.dirty = false;
}
public onResize(ev: UIEvent): void {
super.onResize(ev);
if (this.helpCameraSettingsOpened) {
const middleX = this.getMiddleX();
const middleY = this.getMiddleY();
this.tweens.add({
targets: this.helpCameraSettingsElement,
x: middleX,
y: middleY,
duration: 1000,
ease: 'Power3'
});
this.dirty = true;
}
}
private getMiddleX() : number{
return (this.scale.width / 2) -
(
this.helpCameraSettingsElement
&& this.helpCameraSettingsElement.node
&& this.helpCameraSettingsElement.node.getBoundingClientRect().width > 0
? (this.helpCameraSettingsElement.node.getBoundingClientRect().width / (2 * this.scale.zoom))
: (400 / 2)
);
}
private getMiddleY() : number{
const middleY = ((this.scale.height) - (
(this.helpCameraSettingsElement
&& this.helpCameraSettingsElement.node
&& this.helpCameraSettingsElement.node.getBoundingClientRect().height > 0
? this.helpCameraSettingsElement.node.getBoundingClientRect().height : 400 /*FIXME to use a const will be injected in HTMLElement*/)/this.scale.zoom)) / 2;
return (middleY > 0 ? middleY : 0);
}
public isDirty(): boolean {
return this.dirty;
}
}

View File

@ -10,6 +10,7 @@ import {GameConnexionTypes} from "../../Url/UrlManager";
import {WarningContainer, warningContainerHtml, warningContainerKey} from "../Components/WarningContainer"; import {WarningContainer, warningContainerHtml, warningContainerKey} from "../Components/WarningContainer";
import {worldFullWarningStream} from "../../Connexion/WorldFullWarningStream"; import {worldFullWarningStream} from "../../Connexion/WorldFullWarningStream";
import {menuIconVisible} from "../../Stores/MenuStore"; import {menuIconVisible} from "../../Stores/MenuStore";
import {videoConstraintStore} from "../../Stores/MediaStore";
export const MenuSceneName = 'MenuScene'; export const MenuSceneName = 'MenuScene';
const gameMenuKey = 'gameMenu'; const gameMenuKey = 'gameMenu';
@ -324,7 +325,7 @@ export class MenuScene extends Phaser.Scene {
if (valueVideo !== this.videoQualityValue) { if (valueVideo !== this.videoQualityValue) {
this.videoQualityValue = valueVideo; this.videoQualityValue = valueVideo;
localUserStore.setVideoQualityValue(valueVideo); localUserStore.setVideoQualityValue(valueVideo);
mediaManager.updateCameraQuality(valueVideo); videoConstraintStore.setFrameRate(valueVideo);
} }
this.closeGameQualityMenu(); this.closeGameQualityMenu();
} }

View File

@ -2,17 +2,17 @@ import {PlayerAnimationDirections} from "./Animation";
import type {GameScene} from "../Game/GameScene"; import type {GameScene} from "../Game/GameScene";
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager"; import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
import {Character} from "../Entity/Character"; import {Character} from "../Entity/Character";
import {userMovingStore} from "../../Stores/GameStore";
import {RadialMenu, RadialMenuClickEvent, RadialMenuItem} from "../Components/RadialMenu";
export const hasMovedEventName = "hasMoved"; export const hasMovedEventName = "hasMoved";
export interface CurrentGamerInterface extends Character{ export const requestEmoteEventName = "requestEmote";
moveUser(delta: number) : void;
say(text : string) : void;
isMoving(): boolean;
}
export class Player extends Character implements CurrentGamerInterface { export class Player extends Character {
private previousDirection: string = PlayerAnimationDirections.Down; private previousDirection: string = PlayerAnimationDirections.Down;
private wasMoving: boolean = false; private wasMoving: boolean = false;
private emoteMenu: RadialMenu|null = null;
private updateListener: () => void;
constructor( constructor(
Scene: GameScene, Scene: GameScene,
@ -26,14 +26,18 @@ export class Player extends Character implements CurrentGamerInterface {
companion: string|null, companion: string|null,
companionTexturePromise?: Promise<string> companionTexturePromise?: Promise<string>
) { ) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1); super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
//the current player model should be push away by other players to prevent conflict //the current player model should be push away by other players to prevent conflict
this.getBody().setImmovable(false); this.getBody().setImmovable(false);
if (typeof companion === 'string') { this.updateListener = () => {
this.addCompanion(companion, companionTexturePromise); if (this.emoteMenu) {
this.emoteMenu.x = this.x;
this.emoteMenu.y = this.y;
} }
};
this.scene.events.addListener('postupdate', this.updateListener);
} }
moveUser(delta: number): void { moveUser(delta: number): void {
@ -83,9 +87,43 @@ export class Player extends Character implements CurrentGamerInterface {
this.previousDirection = direction; this.previousDirection = direction;
} }
this.wasMoving = moving; this.wasMoving = moving;
userMovingStore.set(moving);
} }
public isMoving(): boolean { public isMoving(): boolean {
return this.wasMoving; return this.wasMoving;
} }
openOrCloseEmoteMenu(emotes:RadialMenuItem[]) {
if(this.emoteMenu) {
this.closeEmoteMenu();
} else {
this.openEmoteMenu(emotes);
}
}
isClickable(): boolean {
return true;
}
openEmoteMenu(emotes:RadialMenuItem[]): void {
this.cancelPreviousEmote();
this.emoteMenu = new RadialMenu(this.scene, this.x, this.y, emotes)
this.emoteMenu.on(RadialMenuClickEvent, (item: RadialMenuItem) => {
this.closeEmoteMenu();
this.emit(requestEmoteEventName, item.name);
this.playEmote(item.name);
});
}
closeEmoteMenu(): void {
if (!this.emoteMenu) return;
this.emoteMenu.destroy();
this.emoteMenu = null;
}
destroy() {
this.scene.events.removeListener('postupdate', this.updateListener);
super.destroy();
}
} }

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